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Update Log #82 - A bit of everything

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OFFLINE   Sandstorm



  • Founder

  • 900 posts
  • Time Online: 83d 11h 41m 53s


  • As stated on RS3's livestream, distorted keys have never been able to get the guildmaster tony's mattock and is the blurberry special of hazelmere's signet ring - distorted keys will now only grant player Archaeology EXP based on their level and will always state that the key did not fit;
  • Changed the rate at which shadowy keys are obtained to better match RS3's revealed formula;
  • Stormguard Gerege's may now be added to your tool-belts;
  • It is now possible to contribute a single item to a collection via a menu option on the item inside the Collectors interface;
  • Fixed an issue that wouldn't properly finish the 'Into the Forge' mystery when pulling the lever. For players who have already gotten inside and the mystery has not completed: re-enter the forge door for it to complete;
  • Chronotes can now be added to, and used from, the Currency Pouch (however, they cannot be withdrawn from it);
  • Opening an Ancient casket will now automatically move all materials to player's material storage before placing them into your inventories;

Player Appearance & Cosmetics

  • Keep-saked items that you do not have the level requirements for will now get auto-disabled on login, and will not be able to be used if the player does not have the level requirement for them;
  • Max cape and Completionist cape customised colors will now also apply on max/completionist capes that have been keep-saked;
  • Transmog rings (e.g. Ring of Stone) can no longer be activated whilst in PvP zones;
  • Equipment slots may now be hidden individually, which will only display the original character's clothing for that particular item slot;
  • Cosmetic weapon overrides that have their own unique idle/walk/run animations will now take priority over Solomon's walk overrides (ie. plushies, parasols, etc.);
  • All weapon & shield overrides will now work with all weapon & shield types. Weapon/shield overrides will get hidden while in combat if the cosmetic weapon/shield is not the same 'type' as the weapon/shield you have equipped;


  • All players may now enter the Max garden, but will not be able to enter the tower entrance without being maxed;
  • The skill banners inside the garden can now be unfurled if you have at least level 99 in the respective banner's skill;


  • Fixed an issue that wouldn't alert the nearby guards to attack you while stealing from stalls;
  • Reworked the 'Sleight of Hand' game perk to increase pick-pocketing success rate rather than make it 100% success. Also made it reduce the chance at which guards will attack you when stealing from stalls;
  • Overhauled the Thieving success rate to not be 100% even without the perk. This formula is subject to change at any given time;

Treasure Trails

  • Opening Treasure Trail reward caskets will now globally announce when an X amount of caskets have been opened (similar to X Boss kills);
  • Added costume-skipping tickets which can be used to completely skip the requirement of needed items to obtain the next clue from Uri;
  • Both, the costume and puzzle skipping tickets can now be received as 'overall' clue rewards;


  • Cache update from 05/11/2020 RS3 update;
  • Updated some Trivia questions, also added new ones;
  • Added black demon NPC spawns to the ruins south of Demonic ruins;
  • Soul split will now display the healing hit-mark on player;
  • Overhauled the Raptor's key (and parts) to have a combine option on the parts, and an observe option on the full key to inform the player of what to do with it. Also moved the Raptor's Chest of Slaying to War's Retreat hub;
  • Various bosses and Slayer monsters have had their stone spirit drops re-balanced. Higher-level creatures will now drop appropriately high-level stone spirits;
  • The portal redirect option at Wizard Rinsit for the RuneSpan mini-game will now graphically display the mid/high - level portals;
  • You will no longer be able to receive any more sealed clue's if you already have at least 25 of that clue type;
  • You can now examine each item's stats while the Equipment bonuses interface is open;
  • Removed the Easter event;
  • Added a simple Trivia Bot answer protection so player's could not directly give everyone else the current question's answer;


  • All legendary pet descriptions will now state that they can be unlocked via Velheim Coins rather than Solomon;
  • Fixed an issue that would not announce level 99's in skills that go up to 120 IF the player jumped from levels below 99 to higher than 99;


  • Overhauled our main website's theme, as well as fixed and improved some bits of the site code. Special thanks to Cloud for ideas;
  • Huge internal vote script changes. Thanks to Soul Summon for pointing out the flaws;
  • Forum design improvements, such as new member group pips (still experimenting with them), crowns and icons. All credits to Arcadiez for making them!

OFFLINE   Zexillium


    Iron Poster

  • Rubies
  • 13 posts
  • Time Online: 2d 2h 24m 2s

Amazing updates. Thank you for the hardwork @Sandstorm <3 

OFFLINE   Invalid


    Black Poster

  • Game Moderator

  • 30 posts
  • Time Online: 1d 12h 21m 34s
Another great batch of updates. Thanks Sand!

OFFLINE   Winter Revel

Winter Revel

    Dragon Poster

  • Server Support

  • 120 posts
  • Time Online: 10d 8h 27m 23s

I really like your new sig sand!



    Dragon Poster

  • Rubies
  • 122 posts
  • Time Online: 24d 11h 4m 53s

Nice big list



    White Poster

  • Dragonstones
  • 49 posts
  • Time Online: 16d 12h 1m 22s

nicely done sandstorm