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  1. Easter Event The Spring Festival is back, located just South of the Archaeology guild; Participate in carving icons for Crafting/Fletching EXP, brewing cauldrons for Herblore/Cooking EXP, or dancing around the stone for Agility EXP. These activities are very AFK'able; You'll also earn Spring Tokens which you can exchange for rewards at the Easter Bunny; The Easter Bunny will require you to complete the 2009 Easter Quest before participating in any activities. Talk to him, and jump in the hole to start (previous year completions have been reset); After completing the Quest, you'll also receive a +20% EXP bonus while in the Festival area; Every so often a Guthixian Butterfly will spawn while training in the area. These will grant EXP in your lowest skill, following the Tears of Guthix EXP formula. Only 15 butterflies per day can be captured; Anachronia Added Ancient Zygomites all around the island of Anachronia, a total of 60. Pulling 20 of them will reward you a totem of treasure base, 40 pulls will yield a totem of navigation middle, and 60 pulls will give you a totem of auras top; Updated Alpheus's and Eliza's dialogues to now match RS3. You'll be able to receive a 'Totem bag' item from them; Added the Totem Bag functionality, with a brand new interface. The bag stores totem pieces and complete totems to save inventory and bank space; Full Totems can be made out of 3 parts, here's how to get them and what they do: Totem of Treasure: Top: Hunter on Anachronia; Middle: Anachronia Agility course; Base: pull 20 ancient zygomites; Effect: Reduces the number of steps required to complete a clue scroll by one; Totem of Navigation: Top: Found in rubble east of Laniakea; Middle: pull 40 ancient zygomites; Base: Complete an overgrown idol on Anachronia; Effect: Reduces the duration of voyages from player-owned port by 15%; Totem of Crystal: Top: Anachronia Agility course; Middle: Found in rubble South of Feral Dinosaurs; Base: Herby Werby reward shop; Effect: Reduces elven clan lock-out period while pickpocketing by 25%; Totem of the Abyss: Top: Herby Werby reward shop; Middle: Hunter on Anachronia; Base: Found in rubble North of Yellow Salamanders; Effect: Allows teleportation to itself when using the Lodestone network; Totem of Intimidation: Top: Found in rubble North-Eastern part of Anachronia; Middle: Talk to Laniakea about rewards; Base: Rare drop from Anachronia Slayer monsters; Effect: Allows skipping the kill count requirement to access God Wars Dungeon 1 and 2 Bosses; Totem of Summoning: Top: Anachronia Agility course; Middle: Rare drop from Anachronia Slayer monsters; Base: Hunter on Anachronia; Effect: Increases the duration of summoned familiars by 16 minutes; Totem of Auras: Top: pull 60 ancient zygomites; Middle: Rare drop from Anachronia Slayer monsters; Base: Anachronia Agility course; Effect: Reduces the cooldown of auras by 15%; Totem of Remototem: Top: Selling animals at Ranch out of Time; Middle: Mining on Anachronia; Base: Herby Werby reward shop; Effect: Remotely charge all other totems from the base camp; There are 3 locations scattered around Anachronia you can add a totem to, once added the totem's effect will stay active forever; Added the Slayer Helmet Stand in the Slayer Lodge section of Anachronia. This stand will have to be unlocked initially with 25M coins, after which you'll be able to put any Slayer Helmet you own on it. The stand will grant you that Slayer Helmet's passive effects without having it equipped; Burthorpe Added dialogues and functionality to the Magic store NPC's; Corrected a few staircases; The Pompous Merchant will no longer open the Gnomekeeper's Armoury shop; Herby Werby The full Herby Werby distraction and diversion has been added; Help Zygomites on Anachronia to praise the Sun by removing healthy herbs they're trying to burn, and burn corrupted ones; This activity will grant you Herblore and Firemaking EXP; Up to 100 Spirit points can be earned daily, scaling up with donator ranks. Donator ranks will have an increased daily point capacity, but EXP will not be gained when 100 points have been acquired; Added the Ancient Zygomite's full dialogue and rewards shop; The point cap can be reset using the Daily D&D reset token; Overgrown Idols Added the full Woodcutting action: Overgrown Idols, requiring level 81 Woodcutting to participate; These can be found on Karamja and Anachronia, 2 in each location; Once the middle Idol has been cleared the whole thing will respawn in 2 minutes; For participating in an Idol clear you'll be able to receive one of the five new random boosts for Woodcutting: Double cutting rate, 10% increase to woodcutting success chance, 10% chance to get double logs, +5% XP boost, or Log auto-banking; Passive Godswords You may now use your Godswords (including Lucky and Golden ones) on the Altars located in the Godwars Dungeon 1 boss rooms to turn them into passive variants (and vice-versa); These versions do not have special attacks, and cannot be traded; Passive Saradomin godsword: 25% chance on each hit to restore 3% of your maximum hitpoints and 3% of your maximum prayer points; Passive Bandos godsword: 25% chance on each hit to lower your opponents Defence level by 1 if they're above 90% of their original Defence level; Passive Armadyl godsword: 25% chance on each hit to increase Attack and Strength levels by +1, up to 10% of your current Attack and Strength levels; Passive Zamorak godsword: 25% chance of freezing your current target for 6 seconds; Miscellaneous A lot of work towards lobby and multi-world support; With the introduction of Herby Werby, the Herb Bag has been removed from the Vote Point shop; Fixes Wolf bones may now be buried properly; Velheim Generic Tasks tracking interface will now correctly display the Everything is Oresome progress for each ore; Ovening Clay Rings will now count towards the Crafting: Jewellery daily challenge; Legio Tertiolus Boss pet will now correctly display the owner's Boss kill-count; Slightly buffed the EXP given when purchasing 100 Zeals worth of EXP at Soul Wars, and added sound effects to the reward interface; Wyrmfire potions will now fully protect against regular dragon-fire as well; Large Cash bag obtained from the Squeal of Fortune is no longer bank-able; Squeal of Fortune Each spin will grant you Spring Tokens as long as the Easter Event is active; I know you guys love promotions, so.. different ones will be running throughout the event. - Media
    10 points
  2. As we know the bloodwood tree at Soul Wars is protected by sandstorm, I suggest that we unlock it by putting a limit on how much a player is able to gather from it daily. We could even have it to where sapphire or emerald ranks unlock the tree and as you progress your rank you can collect more daily. Keep in mind we need to abide by rule#18 and not alt farm it, limit to 3 accounts. Sticking a bloodwood tree in Donor zone would be ideal since you need to be a donor to access it from the start, players gathering for the tree would interact more and frankly I don't visit regular Donor zone enough anymore anyways either other than for urns.
    5 points
  3. Has concluded! I'd like to formally thank you the participants for entering into the event, and even for those who didn't - thank you for your interest. I'd say this went a lot smoother than the last staff-hosted event I was in charge of but I digress. With this, all eligible participants should be able to ;;claimkots in-game for their participation rewards. Now, the final ranking! ----------------------------------------- In FIRST PLACE we have "Bond" - with a total level of 1,733! Our official Brainstorm Champion will receive the following;The Exclusive Brainstorm Champion (#cc0000) title,the complete Defender of the Mind Set, the exclusive Cornellius Pet, and 6x Bonds. ----------------------------------------- In SECOND PLACE we have "Kross" - with a total level of 1,713! Our Brainstorm Runner-up will receive the following:The Brainstorm Runner-up (#4e5f70) title,an incomplete Defender of the Mind Set (minus Wings, Shield), and 11x Bonds. ----------------------------------------- In THIRD PLACE we have "In The End" - with a total level of 1,645! They will receive the following:an incomplete Defender of the Mind Set (minus Wings, Shield, Helm and Cape) and 6x Bonds. ----------------------------------------- Last but not least we have "Ah0y" in FOURTH PLACE - with a total level of 1,464! They will receive the following:an incomplete Defender of the Mind Set (minus Wings, Shield, Helm, Cape, Boots and Gloves) and 6x Bonds. ----------------------------------------- Congratulations to the above winners! These rewards are manually applied, so just like the extra bonds below, please contact me through Discord when you are available to be "applied" with the rewards! Players: "In The End", "Zuko", and "Bond" will receive an extra 2x Bonds each for snagging their own skilling pets! These will also be manually handed out by me, so feel free to reach me through Discord to claim them. For those interested in seeing the entire list of participants, levels, and EXP: you can find a spreadsheet here! Again, huge thanks to everybody! I hope the next event will be even more grandioso!
    5 points
  4. I would agree with this, Although, if we follow the rs3 lines as sand intends to, they are 5 bloodweed trees outside the wilderness that can be utilized. They are multiple other bolts that are as good as them. (Specially that most people cant afford blights, then the bolts scales down to t90). Without counting on RS3, we've completely made the wilderness an option for players to do wilderness activity. if they want to activate it and PK, they can. -In the Gorajo Hoardstalker Dungeon in Prifddinas, Meilyr -Near the Darkmeyer Arboretum -Mahjarrat Ritual Site -Soul Wars -Manor Farm Here's my suggestion; To have a middle ground, make bloodweed tree available OUTSIDE the wilderness, based on daily (max of 7.5k/Mac address). If people want more, then, they can go in the wilderness. Or Make the wilderness able to have it safe, just like rs3 but with a twist. -1 hour per day you can toggle to Max "Safe Wilderness" which you can travel in the wilderness being safe -After that 1h, you automatically become "pkable".
    5 points
  5. Perhaps granting the players with an XP boost (to be determined on how much) on top of receiving the vote books, however the vote books will no longer grant the user the 50% experience boost. This would make players much like myself more likely to vote for the boost we want rather than just chucking some of our bank in the GE to buy 50% xp. Considering we can gain GP from donating/selling bonds would eliminate the "pay to win" aspect of our current system.
    4 points
  6. Decided to push a little hot-fix for all the found issues post update #142 before I commit myself to completing Raksha (which I have started, and as of now you can enter the dungeon but not start the fight ) Misc. fixes Fixed an issue with the Kiln mini-game not letting players properly finish the NPC's dialogue; Bonfire's warmth effect will no longer stack time on itself, it'll now simply refresh the active timer if one exists; Sorted an issue with not being able to do Cooking while in Dungeoneering; Fixed an issue with the Teleportation Devices on Anachronia not being able to be unlocked on some ocasions; Fixed an issue with the Inventors Workbench not allowing some items to be made due to a small oversight on my part; A statue in Anachronia now has its correct dialogue message attached; Animal Paddocks in your Player-owned Farm's will now once again function as intended; Fixed an issue when claiming vote rewards and the player 'disappears'; You can now enter the Main Hall of Guthix's ruins to grab yourself the Shard of Blade for the Abyssal Relic unlock; Fixed an issue where ammunition would not properly drop on the ground when one's not wearing an Ava's type device; Added a fail-safe to the World Task system to cancel itself when there's an error. It'll log the error for me and stop the action properly for the player; Added the missing Spring Cleaner to the Inventor's workbench device creation.
    4 points
  7. Anachronia The Base Camp will now, by default, look upgraded to its maximum level across all sections of the camp; Added these missing shops: Gem Shop, Survival Shop, Weapon Shop, Irwinsson's Hunter Supplies, Armour Shop; Added the Spa and all of its effects, it'll have to be unlocked with 15M coins. You'll get an extra 10% Agility EXP on Anachronia, plus the 3 effects of bathing in each: Salt-water spring: unlimited run energy for 30 minutes; Thermal bath: poison immunity for 30 minutes AND boosts maximum hitpoints by 3% for 60 minutes; Mud bath: boosts Hunter level by 15%; Archaeology - Anachronia Added full dialogues to: Mr Mordaut, General Store Assistant, Giles, Sharrigan, Professor Alfredo (and his other variants after Mysteries), Associate Colette, Spa Owner and miscellaneous Archaeologist dialogue fillers; You can now enter the Nodon Hibernatorium Excavation site, located in the ruins just North-East'ish of Anachronia Campus. This site consists of 2 new excavation hotspots: Dragonkin Remains (level 70), and Orthen Rubble (level 90); You can now enter the Crypt of Varanus Excavation site, located in the ruins North-West'ish of Anachronia Campus. This site consists of 3 new excavation hotspots: Varanusaur Remains (level 90), Dragonkin Reliquary (level 96), and Dragonkin Coffin (level 99). This site also contains 2 material caches: Compass Rose (level 90) and Felt (level 90); You can now enter the Observation Outpost Excavation site, located in the ruins North-East'ish of Anachronia Campus. This site consists of 2 new excavation hotspots: Autopsy table (level 101), and Experiment workbench (level 102). This site also contains 2 material caches: Felt (level 90) and Dragon Metal (level 96); You can now enter the Moksha Ritual site (after completing the Observation Outposts mystery), located in the ruins South of Anachronia Campus. This site consists of 2 new excavation hotspots: Aughra remains (level 106), and Moksha device (level 108). This site also contains 2 material caches: Carbon black (level 99) and Orgone (level 99); You can now enter the Xolo City Excavation site, located in the ruins South-East of Anachronia Campus (near Laniakea's outpost). This site consists of 3 new excavation hotspots: Xolo mine (level 113), Xolo remains (level 119), and Saurthen debri (level 120). This site also contains 2 new material caches: Dragon metal (level 96) and Orgone (level 99); All excavation sites are now populated with NPC spawns and dialogues, most objects have been given a functionality, areas now have music tracks, and most mysteries are functional; Occasionally, while excavating on Anachronia, you'll find Rex Skeleton fragments. These can be added to the Rex Skeleton in the Base Camp to help reconstruct it, a total of 100 fragments (total from all players) are needed to fully build it. Once built, it activates for 65 minutes and grants everyone on Anachronia a drop-rate boost for various activities, as well as a +25% increased EXP on the island for these skills: Fletching, Firemaking, Mining, Fishing, Woodcutting, Slayer, Agility, Archaeology and Hunter; You can now unlock the Orthen teleportation devices located at each of the new sites on Anachronia for quick navigation around the island; Added an 'Orthen Digsite' teleport option to the Velheim TP Menu under the Archaeology section; Archaeology - General You can now discover and decipher the theoretical blueprints in Howl's Workshop with level 118 Archaeology to learn how to make a few new nifty gadgets for Archaeology (described below); Added chat-box messages to let the player know what they're missing when trying to go up to Howl's Workshop; Added ALL journal page lore in read-able book forms (a total of 194 'books'). More about books down below; You can now access the Underwater Cave at the Everlight digsite. All mysteries, excavations, objects, etc. have been added to the area; You can now fully restore the Statue of Padosan in the Everlight digsite; Added a brand new custom interface to the Dig Sites Map table at the Archaeology Guild; Added a brand new custom interface to the Relic Power management system (Archaeology Monolith); 'Disabled' Mysteries that have not been coded, they will no longer appear when reading your Archaeology Journal; Added a custom sound effect when uncovering new mysteries; Fixed the broken relic sprites that appeared next to their item names; Archaeology - New Relics: Blessing of Het (level 74): hitpoints healed from consuming most food and potions increase by 10%. Item location: Icthlarin NPC at Eye of Het; Divine Conversion (level 98): Convert their entire inventory of divination memories when using a divination rift. Item location: Manufacture at an Inventor's workbench; Abyssal Link (level 111): teleport spells from all Magic spellbooks no longer require runes, but award no Magic experience. Item location: Manufacture at an Inventor's workbench; Conservation of Energy (level 118): regain 10% of your special attack percentage after using a special attack.Item location: Manufacture at an Inventor's workbench; Bait and Switch (level 99): fish that have a cooked variant caught via the Fishing skill will be automatically cooked upon being caught. Item location: Offer Bob the cat a Death Mask; Flow State (level 102): 20% increase to Archaeology excavation precision (at the expense of receiving no soil). Item location: start by picking up a tablet from the lectern in Observation Outpost Excavation site; Heightened Senses (level 105): maximum special attack is increased by 10%. Item location: complete 'The Everlight' mystery; Death Note (level 108): all guaranteed bone and ash drops are noted. Item location: complete Dragonkin III collection; Invention Added a brand new interface for Manufacturing Invention items; Manufacturing now correctly requires the Invention level needed as well as any extra skill levels (if any); Added the 3 new Archaeology associated items to the Manufacturing list; New device: Urn Enhancer (level 24); while the enhancer is in your inventory, each urn teleported will grant 25% extra experience at a cost of 20 charges; New device: Lightbulb hat (level 87); acts as a light source. The cave goblin wire needed for this device can be obtained by pick-pocketing Cave Goblins in Dorgeshuun. It can be stored in the Magic Wardrobe of a player-owned house; New device: Spirit tree re-rooter (level 92); a portable Spirit Tree with 10 charges. Can be equipped in the pocket slot; New device: Portable fairy ring (level 94); a portable Fairy Ring with 10 charges. Can be equipped in the pocket slot; New cosmetic: Energy barrel (level 98); a cosmetic item worn on the back; Miscellaneous Added a modular 'Book' system that'll automatically create book items and their information by simply supplying text and the 'book item ID'. Added animations and sound effects for each of the books steps and interactions; With the book system in place, I went ahead and added most non-quest books into the game for a total of 180 with tens of thousands of lines of text; Added a new, custom, interface for creating items. This is a dynamic system that'll replace the chat-box item selection interface. I'll slowly be moving over the old system across server to the new system. The interface also remembers your last selected item, and pressing the 'Spacebar' key on your keyboard will send you to the next step to start creating it (double-tapping Space essentially auto-starts the process); Moved glassblowing to the new creation interface, and added some missing items to it; Moved the pottery and urns to the new creation interface, and fixed a few issues with the old system such as missing the ring mould for clay ring and incorrect level requirements; Moved Construction flatpack making to the new creation interface. Protean planks will no longer be integrated into the regular creation action, instead, they'll use their own 60-cycle action with no items generated as it is on RuneScape; Moved Divination weaving and transmuting actions to the new creation interface. Improved on some of the action code to now correctly check for inventory space based on the ingredients and produced item definitions; Added Bob the cats and Unferth's dialogue located in Burthorpe. You can now purchase a Mouse Toy from Bob; Replaced Divine Spirit, Fire Spirit, Impling, Butterfly, Chronicle Fragment, etc. type NPC appearance sound to a more appropriate one; Updated the Spirit Tree teleport animations to the new RS3 ones; Added an animation and graphic when getting resurrected by the Daemonheim aura inside Dungeoneering; Fixes Weapon poison, combat aura and combat Invention perk effects will no longer trigger on hits other than base combat triangle types, meaning they'll no longer trigger with themselves (ie. a weapon poison hit can no longer trigger another weapon poison hit); Guthixian Butterflies now work as intended in the Spring Festival area; The 'Bonfire' warmth hitpoints boosting effect will no longer get removed on death; Barbarians in the Barbarian village now have their combat animations and sound effects; Amulet of the Forsaken will now correctly trigger the Collection log update; Farming spot Tree's may now once again be chopped down as intended; Falconry kebbits will now work for the Hunter daily challenge; Corrected a few staircases at the Gnome Stronghold, and added a few missing shortcuts; Ultimate Ironmen may no longer bank their Cow drops with Beefy Bill, though the Achievement Diary will still update when they try to do so. - Media
    4 points
  8. Holy crapppp, lesgoooooo Ngl, I'm suspicious of this, but I really like the events, not only because of the competition but because I have another chance to do things differently. "calling it a brainstorm" was the best way to describe this event, amazing Mode, and thank you all! ~~~ Bond
    4 points
  9. Personally, I would like to see the trees outside the Wilderness have an individual limit per day until they are depleted and respawn on daily reset, and the max number of logs obtainable being scaled with the player's total experience dependent on gamemode (as opposed to total level, since that would incentivize making quick 200x EXP alts to farm the trees) - or simply being limited on a per-MAC basis.
    4 points
  10. In my opinion all bloodwood trees should be available for players to have access to. I don't understand why they're not as it is restricting content. Absolute +1. If we can't have the bloodwood trees I do see the one outside of the wilderness given a daily amount that scales with donor status; as more than fair middle ground for the parties who think restricting bloodwood trees improves the game. I really hope this is seriously considered and not shrugged off. Thank you for suggesting this! <3
    4 points
  11. We've inquired about utilizing the trees outside of the Wilderness multiple times. Before people say things like "that would remove wilderness content," keep in mind that the wilderness content is heavily restricted already hence why people just stopped grinding out their necessities that require wilderness activity for obvious reasons in the first place. We all know that the wilderness is the wilderness and that you shouldn't go out there if you're not willing to die a million times whilst gathering resources and such, but that shouldn't be the defining factor to why we cannot get access to said resources outside of the wilderness. Unlocking and adding a limit to the bloodwood trees outside of the wilderness for players and increasing with donator rank would be very nice to see for many different reasons.All in all, I can't see any reason why this would have any negative side affect on how the game is played or enjoyed, so that's a +1 from me
    4 points
  12. Top Voters: @Bobo 4 Ever with 330 votes, @V3n0m with 322 votes, @Lightalinea with 319 votes, @GustavoLima with 309 votes, and @Brazil with 303 votes. With a total of: 16,092 votes! Each of them will receive a Christmas Cracker in-game, congratulations and thank you! Top Donors: Forsakendays, E-123 Omega, Sonic, M0d Feet, and Horn As Fck. We will keep repeating this every month - we are forever grateful to everyone who has supported Velheim this month, and for the months to come whether it be monitary, by voting, or just by being here and supporting what my Staff Team and I do. Without you, the players, we wouldn't be where we are today, we wouldn't be have gotten this far. It's thanks to you that I can invest into advertisements, pay off the servers' expenses, and put those contributions straight back into the server. So again, a HUGE thank you - to everyone. Sincerely, ~The Staff Team.
    3 points
  13. I'm totally on board with the idea of setting up a daily limit that adjusts based on your donator rank. It could really benefit everyone in the server without causing any issues. I'm hoping this suggestion gets the green light and becomes a part of the server.
    3 points
  14. +1 having, extra reasons to vote will defiantly help server as well as everyone in game
    2 points
  15. No reason this shouldn't already be approved to be worked on and implemented. I seriously hope Sandstorm approves this!
    2 points
  16. I liked this idea, however, suggesting some changes: - Time reduction, from 1 hour to 30 minutes per day. Also, if you teleport out of the wilderness, that time is lost and cannot be reactivated until the next daily reset. - After those 30 minutes, you become skulled and can be "pkable"
    2 points
  17. Based on this information presented earlier, i see that keeping bloodwood trees in the wilderness is essential, especially in the following aspects: - Economic: From the bloodwood tree you can fletch bis bolts (bakriminel bolts), that is, the most valuable and expensive. Changing their location will cause prices to fall drastically (Law of supply and demand), losing market value for those who make money with them. - Pking scene: it is there for everyone, who does not use, can not discriminate or complain of who uses. It's one of the ways that keeps the game active too. - Risk-to-profit ratio: Anything that has a high profit, then needs to take a high risk to get it. All the items in the game that are expensive, are difficult to get, there is a logic in that. By these means, I don't see any positive point for server in unlocking and adding a limit to the bloodwood trees outside of the wilderness. My vote is -1.
    2 points
  18. Thanks! Thank you, and she knows this fact. She uses it to her advantage constantly! You can babysit next time we go on vacation
    2 points
  19. Can confirm, passive SGS with Vampyrism and Demon Horn Necklace is amazing for regular slayer! Thanks!
    2 points
  20. Brilliant! Very excited to see the growth of Anachronia in the coming days, and the Slayer Helm update is pog AF. Love you for your dedication to the server, Sand. Keep it up!
    2 points
  21. Had a great time with this event so far. Thanks to all of you folks for putting it together!
    2 points
  22. +1 from me as well - Sounds like a win-win for everybody
    1 point
  23. Holy! What an update, thank you one more time for everything! Really excited to try the new relics and new arch spots, etc.. Really goooooooood update Cheers<3
    1 point
  24. ~Congrats to all winners and thank you everyone that participated! Cheers<3
    1 point
  25. Awesome stuff, Sandstorm. Looking forward to trying out all the new content! Great work; we appreciate you!
    1 point
  26. Congratulations to all winning parties and thank you all for participating!
    1 point
  27. Congratulations to our top players!! Let us hope that maybe we could see it return! Defender of the mind and pet is so AWESOME!
    1 point
  28. It's a nice suggestion too, but it's something more difficult to code imo.
    1 point
  29. maybe once a player is skulled there's an increased rate of how fast they can gather recourses from the tree further incentivizing high risk high reward gameplay.
    1 point
  30. I'ma catnap your kitty.
    1 point
  31. Sushi's cute Welcome to the forum side of Velheim friend!
    1 point
  32. Hello sir! Glad you finally introduced, hope you enjoy your stay with all of us! Anything you need, feel free to ask as well! Cheers<3
    1 point
  33. Congratulations to you! I definitely plan on sticking around for the long-haul. I'm hoping this is the end of a long road of trying things and that I've found my home in the RSPS ecosystem. Thanks
    1 point
  34. Vilkommer til Valheim! Nice to see a pre 2007 scaper join our server and forum, hope you will stay for a while here fellow engaged person (I am engaged too but will marry in November). Cats always a +1.
    1 point
  35. Feels good seeing some of the bugs I reported getting fixed, Time for me to pop my Anachronia cherry and cash in some zeals!
    1 point
  36. holy crap, what a nice way to come back sand tysm for this, a nicely update
    1 point
  37. Thank you one more time Sand! Very good update, it's the beginning of new things to come Hope everyone has a happy Easter! Cheers<3
    1 point
  38. This event has been concluded! Thank you all for participating, the winners will be announced shortly. Plan out your solo gameplay in an attempt at achieving the most, in the limited time given. You have 24 hours, make the most of it! Event Date: Starting on: 8PM Server Time, March 15th. Ending on: Daily reset of April 5th. Total Duration: 21 days. Limited to: 24 hours of gameplay. Hello players of Velheim! I am extremely excited to bring to you a special sub-event, Brainstorm. With some lovely exclusive rewards to win, make sure you get involved! *The Event will be following the servers time to prevent people getting confused with different time zones.* This Event involves you reaching... the highest level, in the time given! You better hope that you can BRAINSTORM your way to first place. Be wary of the restrictions, it may be a bit harder than you are expecting. This will be hosted on a separate world with separate profiles, so don't you worry about needing to make an alt! Unless you want to keep retrying - then go for it. REWARDS 1st Place: will receive the following; The Exclusive Brainstorm Champion (#cc0000) title, the complete Defender of the Mind Set, the exclusive Cornellius Pet, and 6x Bonds. 2nd Place: will receive the following: The Brainstorm Runner-up (#4e5f70) title, an incomplete Defender of the Mind Set (minus Wings, Shield), and 11x Bonds. 3rd Place: will receive the following: an incomplete Defender of the Mind Set (minus Wings, Shield, Helm and Cape) and 6x Bonds. 4th Place: will receive the following: an incomplete Defender of the Mind Set (minus Wings, Shield, Helm, Cape, Boots and Gloves) and 6x Bonds. BONUSES Receiving your first Combat-based Pet will yield an additional 2x Bonds. Receiving your first Skilling-based Pet will yield an additional 2x Bonds. Note: The above can only be claimed once per participating player. When achieving either of the above, please leave a screenshot in the #kots channel on Discord! Bonuses are limited to per-participant, so don't try to claim these on multiple accounts! Participation reward: Each participating player who reaches 750 total levels will receive 4x Bonds. Note: Participation rewards are limited to one-per player, any attempt to bypass/abuse this will be met with punishment. DETAILS & RULES The details of, and the rules for this event are as follows. This is an event where you will be participating solo. Getting any assistance from ANY players, in any way that benefits an individual - is against the rules and you will be disqualified. Restrictions will be as follows. 5x EXP rate, no base toolbelt tools, no Trading, no Grand Exchange, no Squeal of Fortune, no Solomons Store, no Mystery Boxes, no Donations (Transfers included), no Vote Books EXP, no Well EXP, no Weekend Well EXP, no Command-based Teleports, no Teleport Menu. How will this event work? Players in this event will work on Brainstorm profiles on a separate world, over a 3 week period but with ONLY 24 hours of playtime. You must then do your best to attain the top rank, and then EXP in the case of a tie in total level. It is not possible to win this event in any way, shape, or form before the event timer ends. You may login at any time between the start, and end of the event to start your Brainstorm account. This should give you ample time to plan ahead what you intend to do. Good luck to all participants. Credits to: Sandstorm for implementation, myself for hosting, and the rest of the Staff Team for participating in brainstorming this event.
    1 point
  39. I support this wholeheartedly.
    1 point
  40. Gonna go for this, blind.... and strategy-less. YOLO
    1 point
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