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The Map

Velheimer
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Everything posted by The Map

  1. Please stop posting pics of me on the forums. Thank you.
  2. Thanks for the replies guys I will be cleaning up the current texts and adding in your suggestions today. Will also add some basic info about augmenting/dissolving etc.
  3. THIS TOPIC YOUNG AND HIP AF.
  4. KEEP THEM COMING! <3 YOU ALL.
  5. I'm working on something and I need your help!
  6. Reserved. To write: Divine energy Augmentation and augmentation removal Levelling up items
  7. Recipes Creating Perks To start manufacturing perks, you must first create an empty weapon / armour / tool gizmo shell on an Inventor's workbench. You can find one at the home area, on the western side. Note: Click on the underlined names of the components / materials to see where to get them from. Weapon gizmo shell 10 x Blade parts, 5 x Crafted parts, 2 x Strong components Armour gizmo shell 10 x Deflective parts, 5 x Crafted parts, 2 x Protective components Tool gizmo shell 10 x Head parts, 5 x Crafted parts, 2 x Precise components After you've created your empty shell, click on it in and you will be presented with the materials picker. You can simply use the numbers 1-5 to select which of the materials you want to change. PROTIP: You only need to type in a piece of the material's name and the game will autocomplete the rest of it. For example: Typing in "ilu" and hitting enter, would result in Ilujankan components to be set in the slot. After picking the materials, you can just right-click your tasty stack of gizmo shells and choose "Create gizmo" (todo: confirm entry name), and the game presents you the possible outcomes and confirms your choice. Hopefully you'll get what you want on your first try! Weapon Perks Weapon perks are created within a Weapon gizmo shell and provide a plethora of useful effects that help you slap your enemies harder. Aftershock 3 Components: 5 x Ilujankan components Biting 3 Components: 5 x Direct components Caroming 3 Components: 5 x Shadow components Crackling 3 + Dragon Slayer Components: 4 x Explosive components, 1 x Dragonfire components Demon Slayer Components: 2 x Dextrous components Demon Slayer + Scavenging 2 Components: 3 x Precious components, 2 x Dextrous components Looting, Scavenging 3 Components: 5 x Precious components Lunging 3 Components: 5 x Avernic components Planted Feet Components: 2 x Cywir components Precise 5 Components: 5 x Armadyl components Ultimatums 3 + Crackling 3 Components: 5 x Imbued components Armor Perks Armour perks are created within a Armour gizmo shell and help you defend against enemy slaps. Absorbative 3 Components: 5 x Fungal components Brief Respite 3 Components: 5 x Culinary components Lucky 5 Components: 5 x Silent components Turtling 3 + Dragon Slayer Components: 3 x Evasive components, 1 x Dragonfire components Tool Perks Tool perks are created within a Tool gizmo shell and provide useful effects during your skilling activities. Honed 5 Components: 5 x Sharp components Charitable 3 + Wise 3 Components: 2 x Base parts, 2 x Flexible parts
  8. Invention Perks Handbook WIP This guide is an attempt to make an easily browsable reference sheet for creating the best-in-slot perks for all types of gear. It is by no means meant to be a full blown invention guide, but rather a useful always up-to-date reference for useful perks information. PROTIP: Hit CTRL+F and type in your weapon / armour / tool name and see if we have a listing for the best perks. If not, please ask by posting a reply. If you notice any errors or have suggestions for improvements please leave a reply below so we can work together to keep it updated. How to start Invention Required skills to start: 80 Crafting, 80 Divination, 80 Smithing Where to start: Hit CTRL+T to open the Velheim teleportation menu, choose the last (Miscellaneous) tab and click on Invention Guild and complete the tutorial. PvM + Combat Equipment The following perks are the recommended perks for different PVM gear. Each gear has the reasoning / use-case for the perks by the submitter coloured in green after the perks. Weapons: Staff of Sliske, Camel staff, Superior Zuriel's Staff Slot 1: Precise 5 Highest DPS increase that is not situational. Lunging is better but requires a minimum of 3 squares distance maintained at all times. Slot 2: Aftershock 3 Better than lunging in most cases due to barrage rapidly counting to it. Inquisitor Staff Slot 1: Planted Feet Slot 2: Aftershock 3 This combo is when using INQ to AFK at Zilyana; who dies before she can reach you. Planted feet because you never move from one spot, nor are you moved, the buff is always active. Seren Godbow, Hexhunter Bow Slot 1: Caroming 3 Slot 2: Lunging 3 CLEANUP: Lunging is the same as precise, it's the most DPS perk, but only in certain scenarios, most players in which you are ranging you often maintain that distance, personally I use it in ED2 in which I have max lunging up for all bosses. CLEANUP: Caroming is self explanatory, 9% DPS upgrade which beats P5's 7% Precise can be used instead of lunging if you cannot main the distance, aftershock isn't useful on a non-aoe class as the time to activate is far too long Seismic Wand, Drygore Rapier Slot 1: Precise 5 Wand of Cywir Elders Slot 1: Demonslayer CLEANUP: I use this for leveling augmented armour, so I afk at abby demons, demonslayer makes short work of them, no real reason outside that, since I'm too lazy to put demon slayer on all my armour as I level them so I just put it on the wand lol Seismic Singularity, Offhand Drygore Rapier Slot 1: Aftershock 3 CLEANUP: Lunging useless for rapier since, you're never at 3 spots, you're melee so, you're usually always moving, aftershock is best for it since there's no other perks that can realistically compete, same with sing, AS3 on mages is just, the best general use option Orb of Cywir Elders Slot 1: Looting / Scavenging 3 CLEANUP: See Wand of Cywir Elders above Shields: Divine Spirit Shield Slot 1: Lucky 5 CLEANUP: spirit shields have an inbuilt absorptive effect, lucky 5 has a 2.5% damage reduction on average, it's mainly used in Vorago for bomb tanking + green bomb fishing, it was also the center piece of my ED1 trash runs, as it allowed me to pull the entire room whilst only taking 1 damage every so often, absorptive is not used here as it's often put onto my sea singer set, however, absorptive has a 3% damage mitigation, so if you're using one or the other, pick absorptive Merciless Kiteshield Slot 1: Turtling 3 / Dragon Slayer CLEANUP: all t90 shields have turtling on them as they're not used for consistent damage, rather swapping out once I am low enough HP To proc turtling, more of a panic button as opposed to a shield I use often. Since spirit shields have higher damage mitigation than t90 shields by default, I use T90s as a turtling swap, not as a real shield Defenders: Ancient Lantern Slot 1: Aftershock 3 CLEANUP: same reason as singularity, I use it to upkeep my AS3 stack so I don't lose it during telos stun, as the defender negates the stun & I can ensure I hit my as3's on time Armour: Masterwork Platebody, Elite Tectonic Robetop, Sirenic Hauberk, Refined Anime Core Of Zamorak Slot 1: Ultimatums 3 / Crackling 3 Slot 2: Biting 3 CLEANUP: Ultimatums 3, Crackling 3, there just is no competition realistically when it comes to this perk, ultimatums makes your specs cost less, which everybody uses, and crackling is just insane DPS, no real contest or explanation needed, this is just the best general use combo Biting 3 = Same as U3/C3, after those two, getting more crits is the next priority, Biting 3 is just the best crit machine, no other perk comes close to the DPS increase (in general) Subjugation Robetop Slot 1: Trophy Taker 5 / Genocidal Slot 2: Biting 3 CLEANUP: All my T70 gear is my slayer gear, so I run Trophy take 5 / genocidal & biting 3 on the top, trophy taker is a 5% increase in task on average, genocidal is just a big fuckin damage boost while on task, which is nice Superior Seasinger Robetop, Superior Deathlotus Chestplate Slot 1: Brief Respite 3 Slot 2: Absorbative 3 CLEANUP: These are seen as my "tank" sets, since they're cheap & provide massive HP Bonuses, I used these in my early testing phases for my vorago solo & ED1 trash runs as they gave the highest HP for turtling and brief respite, which allowed me more breathing room. Brief Respite 3 = This was my safety net, if I hit turtling range, brief respite ensured I lived once turtling was over, as I used 0 food, I relied on my perks & spells to keep me alive Absorbative 3 = As shown with lucky, as this has .5% more damage mitigation, it was used for the duration of the dungeon as opposed to only when I am running & collecting mobs, the .5% goes an extremely long way when you have 30+ enemies attacking you at once Masterwork Platelegs, Elite Tectonic Robe bottom, Sirenic Chaps, Refined Anima Core of Zamorak Slot 1: Mobile / Enhanced Devoted 3 Slot 2: Dragon Slayer / Genocidal CLEANUP: Mobile / Enhanced Devoted 3 = Mobile is just, great, as elite dungeon is a forefront of content, you're constantly running, you run alot, so you regen alot of spec, any high end boss, you move alot, like telos or vorago, or araxxor, you're constantly moving in downtime, this combined with ultimatums allows you to have really ,really high spec uptime Enhanced Devoted 3, it's free, it's just 100% free, although SS + Paramedic is just, a giant that dwarfs everything else in game, it's nice to have the ability to take 1 damage when your prayers are up given the opportunity (this goes back to my ED1 runs as it allowed me to pray range & take very little damage) Dragon Slayer / Genocidal I'm currently farming ED2, both of these perks help with that (except genocidal, sand plz fix), allowing a base 7% extra damage to dragons, nothing else can compete in the DPS department for ED2, This is your "free" slot, put anything you want here, can put lucky here if you want, or demon slayer, undead slayer etc etc, depending on the content you do Subjugation Robe bottom Slot 1: Crackling 3 / Dragon Slayer Slot 2: Demon Slayer / Scavenging 2 CLEANUP: once again, t70 is my slayer set Crackling 3 / Dragon Slayer I don't really spec when doing slayer, since I tend to afk alot, it's why I don't use mobile, I tend to just aggro pot & afk alot, crackling 3 allows for slightly faster kills & dragon slayer ensures any dragon task I do big damag Demon slayer / scavenging 2, same as dragon slayer, demon slayer ensures I can do ripper demons & such without wanting to die, scavenging 2 was just free, I wasn't sure what else to put here so I just put scavenging 2, since I have preslayion I forgo'd undead slayer since I can just skip them Skilling The following perks are the recommended perks for different skilling tools. Gathering: Imcando Mattock, Tavia's Fishing Rod Slot 1: Honed 5 Slot 2: Charitable 3 + Wise 3 CLEANUP: Honed 5 = increases chance of success, no real explanation here, makes you skill faster, which is more XP/HR, nothing super fancy Charitable 3, Wise 3 = Charitable was the biggest meme, it allowed me to give my alt a free tavia's since charitable proc'd when I fished one out, I tried it again later with the inquisitor staff pieces but I could never get enough staff pieces with the 3%, it's nothing more than a meme that has the highest potential to be amazing Wise 3 is just, more exp, nothing really explained here Artisan: TODO Slot 1: Perk 1 Slot 2: Perk 2
  9. Jingle bells, sandstorm smells, dynasty laid an ygg, the nhs was amiss, and arcadiez got away, hey

    1. Fazo

      Fazo

      All hail King Gatsby

    2. Angel

      Angel

      don't you dare telling sandy that he smells >.>

    3. Dynasty

      Dynasty

      ay yo bro remove this man  :(

  10. I'm gathering some data for an invention perks guide, and figured it would be easiest to start here on the forums. Please reply below with the the following format: Item: Pickaxe of Earth and Song Perks: Honed 5, Prosper Item: Dragon Hatchet Perks: Refined 2, Furnace 3, Hoarding Thanks in advance!
  11. IGN: Gatsby IS2, D1, D3 ---------- IS2, D1, D3
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