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Iron Tyrone

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Everything posted by Iron Tyrone

  1. Has concluded! I'd like to formally thank you the participants for entering into the event, and even for those who didn't - thank you for your interest. I'd say this went a lot smoother than the last staff-hosted event I was in charge of but I digress. With this, all eligible participants should be able to ;;claimkots in-game for their participation rewards. Now, the final ranking! ----------------------------------------- In FIRST PLACE we have "Bond" - with a total level of 1,733! Our official Brainstorm Champion will receive the following;The Exclusive Brainstorm Champion (#cc0000) title,the complete Defender of the Mind Set, the exclusive Cornellius Pet, and 6x Bonds. ----------------------------------------- In SECOND PLACE we have "Kross" - with a total level of 1,713! Our Brainstorm Runner-up will receive the following:The Brainstorm Runner-up (#4e5f70) title,an incomplete Defender of the Mind Set (minus Wings, Shield), and 11x Bonds. ----------------------------------------- In THIRD PLACE we have "In The End" - with a total level of 1,645! They will receive the following:an incomplete Defender of the Mind Set (minus Wings, Shield, Helm and Cape) and 6x Bonds. ----------------------------------------- Last but not least we have "Ah0y" in FOURTH PLACE - with a total level of 1,464! They will receive the following:an incomplete Defender of the Mind Set (minus Wings, Shield, Helm, Cape, Boots and Gloves) and 6x Bonds. ----------------------------------------- Congratulations to the above winners! These rewards are manually applied, so just like the extra bonds below, please contact me through Discord when you are available to be "applied" with the rewards! Players: "In The End", "Zuko", and "Bond" will receive an extra 2x Bonds each for snagging their own skilling pets! These will also be manually handed out by me, so feel free to reach me through Discord to claim them. For those interested in seeing the entire list of participants, levels, and EXP: you can find a spreadsheet here! Again, huge thanks to everybody! I hope the next event will be even more grandioso!
  2. Personally, I would like to see the trees outside the Wilderness have an individual limit per day until they are depleted and respawn on daily reset, and the max number of logs obtainable being scaled with the player's total experience dependent on gamemode (as opposed to total level, since that would incentivize making quick 200x EXP alts to farm the trees) - or simply being limited on a per-MAC basis.
  3. This event has been concluded! Thank you all for participating, the winners will be announced shortly. Plan out your solo gameplay in an attempt at achieving the most, in the limited time given. You have 24 hours, make the most of it! Event Date: Starting on: 8PM Server Time, March 15th. Ending on: Daily reset of April 5th. Total Duration: 21 days. Limited to: 24 hours of gameplay. Hello players of Velheim! I am extremely excited to bring to you a special sub-event, Brainstorm. With some lovely exclusive rewards to win, make sure you get involved! *The Event will be following the servers time to prevent people getting confused with different time zones.* This Event involves you reaching... the highest level, in the time given! You better hope that you can BRAINSTORM your way to first place. Be wary of the restrictions, it may be a bit harder than you are expecting. This will be hosted on a separate world with separate profiles, so don't you worry about needing to make an alt! Unless you want to keep retrying - then go for it. REWARDS 1st Place: will receive the following; The Exclusive Brainstorm Champion (#cc0000) title, the complete Defender of the Mind Set, the exclusive Cornellius Pet, and 6x Bonds. 2nd Place: will receive the following: The Brainstorm Runner-up (#4e5f70) title, an incomplete Defender of the Mind Set (minus Wings, Shield), and 11x Bonds. 3rd Place: will receive the following: an incomplete Defender of the Mind Set (minus Wings, Shield, Helm and Cape) and 6x Bonds. 4th Place: will receive the following: an incomplete Defender of the Mind Set (minus Wings, Shield, Helm, Cape, Boots and Gloves) and 6x Bonds. BONUSES Receiving your first Combat-based Pet will yield an additional 2x Bonds. Receiving your first Skilling-based Pet will yield an additional 2x Bonds. Note: The above can only be claimed once per participating player. When achieving either of the above, please leave a screenshot in the #kots channel on Discord! Bonuses are limited to per-participant, so don't try to claim these on multiple accounts! Participation reward: Each participating player who reaches 750 total levels will receive 4x Bonds. Note: Participation rewards are limited to one-per player, any attempt to bypass/abuse this will be met with punishment. DETAILS & RULES The details of, and the rules for this event are as follows. This is an event where you will be participating solo. Getting any assistance from ANY players, in any way that benefits an individual - is against the rules and you will be disqualified. Restrictions will be as follows. 5x EXP rate, no base toolbelt tools, no Trading, no Grand Exchange, no Squeal of Fortune, no Solomons Store, no Mystery Boxes, no Donations (Transfers included), no Vote Books EXP, no Well EXP, no Weekend Well EXP, no Command-based Teleports, no Teleport Menu. How will this event work? Players in this event will work on Brainstorm profiles on a separate world, over a 3 week period but with ONLY 24 hours of playtime. You must then do your best to attain the top rank, and then EXP in the case of a tie in total level. It is not possible to win this event in any way, shape, or form before the event timer ends. You may login at any time between the start, and end of the event to start your Brainstorm account. This should give you ample time to plan ahead what you intend to do. Good luck to all participants. Credits to: Sandstorm for implementation, myself for hosting, and the rest of the Staff Team for participating in brainstorming this event.
  4. Rule #1 has been updated for more specifics.
  5. I'm coming up on my 3rd year of Velheim, and I've enjoyed every part of it. Happy 6th everybody!
  6. Updated with the video guide from @Noobs Own!
  7. Welcome back, glad to see you back around again - I hope you fully enjoy all the new content we have!~
  8. Moved this to Accepted Suggestions because it sounds like a simple yet effective QOL.
  9. More options with bonds would be cool, the XP boost you noted sounds fair, since the item is fairly pricey in the first place.
  10. More ways to get skilling outfits WOULD be nice since they are current SOF exclusive~
  11. I'd like to see a 10x Tradeable gamemode before seeing a 2x Ironman mode (there are already so many Ironman modes to choose from) personally.
  12. This was recently added in RS3 and I believe is soon to be added for the Revenant Drop Enhancer (based on the Jagex Devs teasing on their Reddit) and it's a huge QOL - so a big support from me!
  13. Hi everybody! Today, with Sandstorm's blessing, I've went ahead and added a Creator Role in our Discord. With this, we've also created a new #creators channel for people with this rank to post in. This role and channel are intended for people who feel like/are currently making Velheim related videos for fun (that aren't full-time YouTubers), and would like to just get your videos shared in a more visible area. Feel free to reply to this thread if you wish to apply for the rank, be sure to include your in-game name, and a link to your YouTube Channel. Much thanks, Tyrone.
  14. I'm down for a new gamemode (10x Tradeable always piqued my interest) and maybe more QOLs that enhance the new player experience, but as said multiple times before - Necromancy is a big negative because of the cache (as is other content from the latter half of the 925 cache).
  15. Could be a simple implementation if its just the typical: "Give money, wait time, take resources". +1 because Kingdom is dope in normal RS too.
  16. Interesting direction! I can only hope that some reward/point shops get some love in the future too~
  17. Thanks for the feedback, and to speak on the points: PVM: I can see what you mean, but it would be a shame to have a feature like this and STILL only reward the sole top contributor, I'll think of a better number for the number of shards dropped to make it worth-while for all players involved (if something like this is accepted). I'll add that to the thread. Mentoring: I was thinking a limit of 3 or 4 Mentees, didn't think it important to specify but I'll add it. I think it could be a combination of the three somewhat-so, but I was primarily thinking of # of bosses killed, perhaps with a limit per boss per mentor/menteeship. That's was my plan - the currency used to would be for untradeable things in the shop, perhaps the cosmetics or pets I had in mind, with the titles being tied to number of kills with Mentee.
  18. This suggestion is just for some more "community" building, which could help the newer players get a proper grasp at PVMing. PVM Focused Timed Events. Every 2/3 hours, a boss, or "boss-related" content will be put on a Spotlight for an hour. The spotlight would do the following; Increase Drop Rate % by a little bit, Bosses which utilize Public Rooms become 'Insane' respawn speed by default and have the following change; - Rather than recieving drops, participating players receive Item Shards for the item dropped, - 200 item shards can be crafted into the specified item, and drop in amounts of [100 / # of participating players rounded up] when rolled in the Public Room, Exceptions to the Shard feature would be any bosses which do not actively have item shards for their 'main' drops, and in such cases would have an even further increase drop rate %, Ironmen are also allowed to participate in the Public Rooms to benefit from this timed event. An IP/MAC can only have one account in a focused instance at a time. Mentoring System. This system would be a way for more experienced players to be able to teach lower level players, and benefit from it. The requirements to become a Mentor would be the following: Have a total level of at least 2,000, Have a total of at LEAST 5,000 boss kills, Have killed EACH boss at least once (including Caves, Kiln, Zuk, and Croesus), Have killed EACH boss at least 50 times (not including Caves, Kiln, Zuk, and Croesus), In the case of Ironmen, they would be allowed to become Mentors, and would be allowed to participate in Instanced content with their Mentee (regardless of Mentee game-mode). A mentor would have a limit of 3 Mentees at any given time. A player who wishes to become a Mentor would be able to register themselves to a 'Mentorship Board' in-game. From there, players are allowed to "apply" to join a/your "Mentorship" as a 'Mentee'. The requirements to enter into a 'Mentorship' would be the following: LESS than 2,500 Boss Kills. Accounts must have NOT originated from the same IP or MAC address as the mentor. Mentee's who are Irons, would be allowed to participate in Instanced Content with their Mentors. For Rules or I guess 'clauses' we would have; Should the Mentor & Mentee be on the same IP or MAC at any time, the Mentorship would be terminated and they would be barred from eachother permanently. If a 'Mentor' is found in violation of the above note, they would be excluded from recieving any Mentorship rewards for a period of time. A 'Mentor' will have their 'Mentorship' withdrawn/disbanded if they have not logged on for 7 days (they can re-apply/re-enable it again afterwards). A Mentee can withdraw from their Mentorship at any time, but would have to wait 12 hours before they can apply to a new one. As for the Mentorship rewards, I had a few ideas floating around in general that could be useful and/or desirable. Exclusive Cosmetic Override/s, Exclusive Title/s, Exclusive Pet/s, Currency earned from Mentoring which can be used on a specific reward system (untradeable currency and rewards). Other than the benefits of teaching and earning rewards, there could also be smaller features that would make the system more coherent and beneficial such as the following; All item drops would instead be replaced with Item Shards (with the same formula as the PVM Events), No death penalties for the Mentee when participating in content with their mentor, and a small chance for drops to be doubled. If you have any feedback, feel free to let me know in the replies and I could adjust my suggestion accordingly.
  19. This is just a suggestion/compilation for some missing content from Anachronia (minus Big Game Hunter, and the Base Camp because those would likely be a bigger project. Although I would consider these equally as big). Ancient Zygomites. Ancient Zygomites can be found throughout Anachronia and can be pulled out of the ground. You are rewarded at 20, 40, and 60 Zygomites pulled. Totems. These can be found while performing activities on Anachronia, for QOL sake, you will obtain the full Totem, and not the pieces. Totem of Treasure: Reduces the number of steps required to complete a Master clue scroll by one (this is originally a buff for all clues, but that would be too strong considering we have Investigator).. It can be obtained as a tertiary drop from any monsters located on Anachronia. Totem of Navigation: Reduces the duration of voyages from player-owned port by 15%. It can be obtained by pulling 20 Ancient Zygomites. Totem of Crystal: Reduces elven clan lock-out period while pickpocketing by 25%. It can be obtained by pulling 40 Ancient Zygomites. Totem of Abyss: Allows teleportation to itself when placed via Anachronia Teleport. It can be obtained by pulling 60 Ancient Zygomites. Totem of Intimidation: Allows skipping the kill count requirement to access God Wars Dungeon generals (excluding Nex). It can be obtained randomly whilst Mining on Anachronia (with the mining sites added to the teleport menu). Totem of Summoning: Increases the duration of summoned familiars by 16 minutes. It can be obtained randomly whilst excavating on Anachronia (more about Archaeology Later). Totem of Auras: Reduces the cooldown of auras by 15%. It can be obtained as a tertiary drop from the Rex Matriarchs. Remototem: Remotely charge all other totems from the base camp. It can be obtained randomly whilst recharging totems on Anachronia. Totem Recharging. This activity can be done every day, each individually placed totem (3 max on the island) can be "recharged" providing Divination Experience. With the Remototem placed in the Base Camp, you are able to charge all 3 simultaneously with the Remototem itself (gaining experience for all 3, but reduced by 50% as a tradeoff).. Orthen Dig Site. The Orthen Dig Site is a dig site located on Anachronia, requiring level 90 Archaeology to be interacted with. Once a player has completed all collections of the Orthen Dig Site, and after the completion of the Mysterious City Mystery, they can talk to Mr Mordaut to gain 150 extra Monolith Power. The names of each Archaeology Locations are; Crypt of Varanus, Observation Outpost, Moksha Ritual Site, and Xolo City. Whilst excavating within the Orthen Dig Site, you can obtain Rex Skeleton Fragments which can be used to restore the Rex Skeleton - a player would require a total of 500 Rex Skeleton Fragments to fully restore their Rex Skeleton. With the Rex Skeleton complete you unlock the chance to randomly "hear" the Roar of Esseous. The Roar of Osseous is a 60 minute buff which; increases XP gained by 20% in Hunter, Archaeology (excavation), Agility (Anachronia Course), Slayer, Woodcutting (Overgrown Idols), Fishing (at Anachronian Fishing Spots), and Mining (also at Anachronian Mining Spots) - whilst also providing increased rates for Slayer drops, Archaeology Materials, and Totems. This would also introduce the Death Note Relic. Overgrown Idols (timed D&D). There are four Overgrown Idols found in the overworld - two in Karamja, and two in Anachronia. The Idols are surrounded in vines which can be cut for a base experience value of 315, and is a group activity. Every so often a world message would be sent saying "The Overgrown Idol in 'x location' is vulnerable; type ;;ovg to participate! x location being "North-east of Shilo Village"/"North of the Jadinko Lair"/"Eastern Anachronia"/"Far Eastern Anachronia". Once the vines have all been cut, the Overgrown Idol can now be "cut" as well - similar to the Evil Tree but with a much faster chop rate (think roughly 20 seconds with 10 players chopping it), after the Idol is depleted you are given a buff which has a 10% chance to double any log obtained whilst Woodcutting Mines. On Anachronia there are four Mines which would be added to the teleports menu; Canyon Mine with Orichalcite and Drakolith, South-west Mine with Light Animica, Swamp Mine with Dark Animica, and the Western Ruins mine with Adamantite and Luminite rocks. Slayer Helmet Stand. The Slayer Helmet stand can be found within the Slayer Lodge in the Base Camp. A player can place their Slayer Helmet on the stand to gain its passive effects permanently. The Terrasaur Maul. The Terrasaur can be crafted with Level 93 in Crafting and Smithing - it requires 1x Thread, 2000x Dinosaur Scale, Superior Long Bone, Volcanic fragments, and a Tribal fin (these three parts can be obtained randomly whilst doing any activity on Anachronia) - with 1 random piece being added to the Dragonkin IV reward as a One-time reward, you should obtain these in order of Bone > Fragments > Fin and unable to receive duplicates. Skilling Offhands. The Orthen Furnace Core is made with 99 Smithing and 102 Archaeology using the following materials. A possible Augmented version of this item could be made as the item exists within the game files (Models 120521-120523). The furnace core has a few passives; General: The furnace core can remove Sticky Fungus within the Croesus 'fight' without needing any logs in your inventory, when the Pyromaniac or Breakdown perks activate, the player gains the 'Furnace Core' buff which increases experience gained in Firemaking and Smithing by 5% - within the 5 minute buff window, it can re-activate, refreshing the timer to 5-minutes but does not increase further than that. Firemaking: With the furnace core equipped the player will see Forge Phoenixes instead of Fire Spirits which have arguably better drop tables. Smithing: The scroll of efficiency effect has a 25% increased chance to occur (from 2% to 2.5% chance for bars to be refunded). Smithing can also spawn a Forge Phoenix. The Artificer's Measure is made with 99 Crafting and 102 Archaeology using the following materials. A possible Augmented version of this item could be made as the item exists within the game files (Models 120524-120526). The artificer's measure has a few passives; Crafting: The scroll of dexterity chance to activate is increased by 25%; the measure acts as an Upgraded Gem Bag; the voice of Ithell is always applied (20% increased Crafting & Construction EXP from Harps); 5% chance to duplicate manufactured items while glassblowing and forming urns. Construction: The scroll of proficiency chance to activated is increased by 25%; the measure also provides a chance to increase progress while restoring statues within the Croesus fight.
  20. Following the issues of last week, Sandstorm has needed to open a new Discord Server since Discord Support has all but refused to help Sandstorm with the issue. The Velheim BOT is automatically sending out invites via PM as we speak, slowly. Unfortunately, memories will be lost from the old server but here's to making new ones in the future.
  21. The way I see it is that Voting is free, and it's very much an "effort" thing (not p2w) - and having people competing to get into the Top 5 by spending money just doesn't sound fun.
  22. Welcome to the forums, glad to see you around in the Discord - hope you enjoy your stay!
  23. Type: Giveaway

    COMPLETED

    • 3 Prizes
    • 55 Participants

    Big thanks to player 'Ugly' for sponsoring this giveaway, we wish you the best.
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