Jump to content

Xaris

Diamonds
  • Posts

    63
  • Joined

  • Last visited

About Xaris

Regular

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Xaris's Achievements

Rank of the Adamant

Rank of the Adamant (6/22)

  • Reacting Well Rare
  • Dedicated
  • First Post
  • Collaborator Rare
  • Conversation Starter

Recent Badges

33

Reputation

  1. Tip: Do NOT bring the Bounty Emblems with you if you are carrying items that will protect over it. You can kill the monsters you have as a task until only one kill is remaining then you can run to the bank grab it and finish the final kill to minimize any risk of losing said emblem.
  2. "Using items on other player (ie. bonds, tokens, etc.) be only allowed by another Ironman (ie. can only use bond on an ironman if you're an ironman)?" If this means if an Ironman wants a rainbow bow or any of the other token cosmetics only an ironman can use the token on the Iron that wants it. Then I would disagree with that part since a lot of peoples main accounts are their Irons and would want to obtain some of the cosmetics available only through tokens and it's somewhat hard for Irons to get those as is so Non-Irons should still be allowed to give Ironmen tokens I feel like. Once again if that is what the question is stating that's what I would suggest.
  3. Staff Feedback @Sandstorm -Positives: I am still somewhat new here but I have noticed Sandstorm operates in a unique, organized and fun way. He is very involved with his community and shows to be very passionate about his work and the way things are handled and delivered. In just the last few months it has become very clear Sandstorm is no average private server owner, but actually someone who honestly cares and still remembers to have fun while doing it which makes the experience on this server just that much greater. -Negatives: I have noticed Sandstorm does cut into personal time to deal with relatively smaller situations that could wait until the next day I suppose this could be considered a positive as it would reflect under him being passionate as stated above about his work but small issues that us the player base should be capable of dealing with should able to do just that. If you burn yourself out it makes doing what you love more tedious and stressful. In short: Small issues we will survive a day or two I promise. @Arcadiez -Positives: Arcadiez has been here for quite some time and knows his way around the server very efficiently. Every time I have been on with him he has always been helpful in the friends chat, yell, Forums and the Discord or even just public chat. He seems to get along with the community very well and enjoy himself at the same time. -Negatives: I am usually on during late hours and have not seen Arcadiez enough to list any negatives. @Dynasty -Positives: Dynasty is able to maintain strong and relatable bonds with the community I believe it is because he actually plays the game also. He will set goals for himself which allows for him to relate with the community and their experiences. Not many server Admins you find on other servers do this, but it does help build long term memory for said staff member and builds a clear understanding between the players and the decision makers. Even when playing the game himself, I found he is always willing to drop whatever he is doing at the time to assist where needed and enjoys himself at the same time. Dynasty is very active not only in-game but forums and even Discord. -Negatives: Cosplays the Michelin Man with a Third Age outfit our Neanderthal ancestors use to wear waaaaay back. *Jokes aside I have yet to find any negatives about Dynasty so far. @Nhs -Positives: I think you were just a Mod when I joined and I noticed that you have not changed at all even after getting Admin. You still hold the same qualities that make you a great staff member. Much like Dynasty you play the game and have the same experiences that the players have which builds a close bond between you and the community. You have always been happy to stop anything you are doing to help anyone with anything, you are active in the Friends Chat, Discord and the Forums and always ready to answer players questions and provide them the proper help. -Negatives: Don't have any at this time. @Yggdrasil -Positives: YggBasil the Lonesome Mod is a very knowledgeable staff member, he has been through the same grinding process as the other players and can quickly answer questions players have regarding anything in-game, forums and discord related. Yggdrasil always seems to have a very relaxed and positive attitude when he logs in. -Negatives: If the server starts lagging you know Ygg is to blame user repeatedly trains agility running clockwise at home stirring up the Sandstorm that seems to always be at home. Our CPU's can not handle the particles :c @Iron Tyrone -Positives: Being an Ironman, Tyrone is able to help with an extra layer of questions almost instantly due to having this knowledge from playing the game mode himself. Tyrone is active and extremely happy to help where he can on any platform. -Negatives: 1k+ Jungles with no Hexcrest? Just get the drop silly. Overall I have yet to have any concerns or anything negative at this time. @NubonmyPC -Positives: Nub has proven to be helpful and have a high level of understanding of the server and the content it provides. He has that Can do attitude every time he logs in. Nub is active on all platforms and answers questions with confidence, he is not afraid of getting something wrong it seems at times which only helps him grow as a member of the staff team. I honestly believe Nub will go far. -Negatives: At this time I do not have anything negative to say about NubonmyPC. *Changes I liked: N/A *Changes I disliked: N/A *Changes I'd like to see: Some kind of warning when buying bank boosters stating you can only have 806 total bank slots to help prevent in the over-purchasing of bank boosters.
  4. One more thing I did not put in my post above. Cash from the Squeal of Fortune Unlike RS3 where you get a max of 2 keys for members and 1 for F2P some donator ranks get bulk amounts of SOF Spins. A lot of people have all kinds of Alt-Accounts all with donator ranks and combined that adds up to a lot of spins all together. I personally have noticed the 10M and 50M rolls are relatively common I believe we should make these a bit more rarer to actually hit. Doing so could help improve the overall Economy also.
  5. Personally, I am going to stick to the same thing I have been talking about since I joined the server. Item Values: After Gold drops were nerfed it was expected for all items to crash not heavily but a fair bit. (Which would make sense) Problem being, this was not the case. But why? Ever since I joined it was quite clear price manipulation was happening at such a severe rate where the top players in terms of wealth managed to hold item values at same price by essentially- lying even after the cash nerf. *Players have spent hundreds of hours AFKing bosses/low-mid tier AOEable monsters for cash and hundreds of hours, buying items with cash to eventually resell for profit.(Players were even insta buying items such as Dyes on the G.E for 400, 500 and even 600m each constantly; then they try to resell for way more so it comes to no surprise they managed to keep values up even after the Coin nerf, because some users have so much bulk of so many items including Dyes to where a Coin nerf this large would cripple their bank value quickly hence them doing what they can to keep item values up and when newer players eventually join they have to deal with the nerfed cash(While rich players have cash gains from before the cash nerf.) Meaning players who join will struggle to get items simply because the item values are no longer matching up with the obtainability of cash.. Which brings us to how item values are being manipulated. Rather good question if you think about it, but a lot of buying/selling of items does happen on Discord in private messages. This is where players can easily trick players especially with the ability of: A. The Grand Exchange has a History tab. B. You can send pictures on Discord. C. There is no form of Tax in the Grand Exchange and users who fake buy/sell between their own accounts has no consequences such as a coin tax. Not to mention the fact where rich players will try buying something from someone and if the item seller is unsure of the items value they usually have an alt or a friend yell in chat saying they are selling said item for (X) amount to help trick them into thinking that is the items value. (I see this happen quite often and it's rather unfortunate to see.) -We also have rich players that still have so much Gold somehow just emptying the Grand Exchange of things like Armadyl, Bandos, Bonds and much much more and try to resell in the Grand Exchange for way higher to make a bit of profit. Winter Revel dumped a bunch of bonds into the Grand Exchange at 20,000,000 Each and in result a lot of rich players bought tons of them before players who really needed them for game perks could buy them and the players who bought some in bulk resold in G.E for higher to aim for profit. (Luckily some players who actually needed bonds managed to get just a couple before his stock sold out.) [THINGS WE NEED] *[A counter of some kind to prevent item(s) buying in the Grand Exchange and then instantly reselling in the G.E for higher.] *[The ability for players to search up individual items in the history tab and see how much the items have been bought/sold for in the past(Not just their personal G.E History, this would prevent some level of price manipulation.) ============================================================ BONDS: Bonds can be bought for $1.00 each and you wont need to convert them to make them tradeable. I feel as if this is a missed opportunity for a very good money sink for the game to help balance things out. I think we should remove bonds from the Shop entirely and just have VelheimCoins on the donation store. This being players would have to spend cash to convert the Bonds into their tradeable variant in order to resell on the Grand Exchange which might help force item values to drop to meet the most recent cash drop nerf. (This is assuming the price manipulation is monitored and dealt with so prices can properly even out and become more stable to work for all players.) ============================================================ In short: 1. Price Manipulation needs to be resolved because it honestly is damaging the game at a rapid rate. 2. If we can deal with price manipulation where players are keeping item values up even after a heavy cash obtainability nerf so they don't take a massive hit, we can then work on money sinks(This would allow cash obtained from before the cash gain nerf to be removed so prices can drop down just enough to meet the nerf. 3. Ability for players to see G.E transactions by others by searching the item by specific name for the last (X) amount of days, weeks or longer maybe if possible. (Also tp prevent G.E merching.) 4. Something to prevent players from being able to Buy something in the G.E and instantly Resell for higher(Example) If you buy a Bond(s) through the G.E you must wait X amount of time before you can sell that exact item within the Grand Exchange. ============================================================= Two more things came to mind while typing this. :3 1. Bonds in Vote, Loyalty and Trivia store. -I feel like 28 vote points for a bond from the Vote Shop is rather balanced, however the Loyalty shop considering you can play on up to 3 accounts at once if you vote on one account you get max of 300 loyalty points each time and maybe 200 - 250 each on your other two accounts(This brings a lot of bonds into the game considering bonds only cost 14,400 each.) I would suggest increasing the price of bonds in the Loyalty Shop. -Lastly: Bonds from the Trivia Store. Players sometimes notice trivia's end almost instantly especially when the player count during night time is low. I did some testing and if you answer the trivia question on 1 client and logout to an alt you can not answer it on your next account. But what you can do is play on three clients at once and answer the trivia on all 3 accounts(Maybe due to it being client based rather than IP based?) Not rightly sure but that is why trivia questions end almost instantly because tons of people do it. Trivia Questions happens very frequently and bonds only cost 100 trivia points, the trivia shop alone brings in tons of bonds according to a handful of players. Some changes that could fix this: A. Prevent users from answering on multiple accounts by only allowing it to be answered once per IP B. Remove bonds from the trivia store entirely (Trivia being super often brings in bulk amounts of cash + bonds constantly B. (1) I would prefer this option since it would overall decrease the obtainability of bonds a bit to give an incentive to donate for them (As would increasing the cost for bonds in the Loyalty Shop.) C. Increase the gap between each Trivia Question. =================================== Lastly 2. Old Grand Exchange Buy/Sell offers on items. We have item Buy/Sell offers in the G.E by players who don't even login anymore and most are extremely old Buy/Sell offers (Before the cash nerf.) We need to make it so after a given period of time players will NOT see your buy/sell offers in the G.E unless you login Nor can you actually have an item sold/bought with your offers voided due to inactivity. Example: If I throw a buy offer on an Armadyl Godsword for 20M ---- Or a sell offer of an Armadyl Godsword for 20m in the G.E (lets say Buy/Sell offers are voided after 5 days of inactivity) After I have been offline for a total of 5 days no players would see my Buy/Sell offers in the Grand Exchanges Player listings. Now lets say someone throws in a buy offer for an Armadyl Godsword for 20M -With my Buy/Sell offers being voided due to inactivity my Armadyl Godsword would not sell to said person for 20M (This would overall give an incentive to be relatively active.) Upon logging back in all Buy/Sell offers would become visible to all players again and if that buy offer for an AGS is still in the G.E upon logging back in the transaction would automatically be made. The same thing would work the other way around also. Now what if two people had buy offers in the G.E for an AGS at 20m, who gets it? I feel as if the person who had the buy offer in the G.E for the longest would get it. =================================== Side Note: Sorry to hear you feel this way Sand, hopefully we can all work together to build it back up just hang in there.
  6. "There's no instancing for moss golems in RS3" - Sterling ^Because there are hundreds of worlds to do them on.. ----------------- Sure adding an instance would resolve the issue of players not being able to kill any, however as many said they bring in a lot of gold into the economy. Meaning if you have instances for what is basically a Venezuelan bot farm the economy would just get plastered with cash - then we have the issue where prices go to infinity and beyond. Now you have newer players joining and seeing the item values and instantly saying "NOPE" because the item values will appear unreachable by them. (Assuming Sand nerfs drops after instanced golems ruins the economy now you just have seriously buffed item values and not such a great money maker in game making certain gear goals now unthinkable for newer players resulting in them leaving quicker than it took them just to download the game cache.) If golems get instanced zones their drops need to be nerfed at the same time.
×
×
  • Create New...