Jump to content

Search the Community

Showing results for tags 'Ninja log'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Velheim
    • News & Announcements
    • Latest Updates
    • Feedback
    • Knowledge Base and Rules
  • Community
    • General Discussion
    • Guides
    • Introductions
    • Dev Corner
    • Goals & Achievements
    • Clans
    • Server Media
    • Marketplace
  • Management
    • Support
    • Reports & Appeals
  • Miscellaneous
    • GFX Section
    • Gaming
    • Anime
    • Media
    • Off-Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


  1. The familiar overrides update should not have been added tonight, but the system decided to push this update anyway despite me opting out of it, oh well.. No Aminishi yet, it'll be here with the next proper update log Familiar Overrides Added an extra button in the Pet Storage interface that will allow to enable/disable the selected pet to override your familiar's models; Examining an overriden familiar will also display the pets statistics (ie. Sifu (attack skill pet) override will display player's Attack EXP); The overriden familiar will not play any combat animations simply because it would look horrendous; Familiar overrides will automatically get disabled when entered in PvP areas, and can also be turned off the same way that turned them on; Drops Dragon trinkets will no longer block other drop transforming sources to take effect when killing dragons (ie. bonecrusher crushing bones); Hazelmere's Signet ring and the Double Drops event will now apply BEFORE any other drop transforming sources take effect. This change guarantees that items like the bonecrusher, seedicide, etc. can utilize the double dropped item; Further increased the GWD2, Kalphite King/Queen and Nex drop-rate factors; Fixes Trying to attach the farmer's hat add-on will no longer state that you need the diviner's headwear with no farmer's hat in inventory; Super antifires are no longer trade-able; Adjusted a whole bunch of NPC combat attack styles to match RS3 (I'll be doing this periodically as we go); Max/Completionist capes/Cosmetic overrides - can now once again be re-colored.
  2. Archaeology You can now pick up all 10 material crates around the Warforge! digsite to find Invention materials; The Praetorium War table can now be entered while the Kharid-et shield pylons are active OR having all 8 Shadow Anchor's activated; Darkmeyer & related Added the Drakan's Medallion to the vote point store, and made it function-able (can teleport the player to Darkmeyer); Added all NPC spawns in and around the city with their correct combat definitions; Added Ivandis Flail to Lucy's untrade-able's shop. The flail can be used to fight the Vampyres in Darkmeyer; You can now chop the Blisterwood tree with level 76 Woodcutting to obtain Blisterwood logs. These logs may be fletched into Blisterwood weaponry (polearm, staff or ranged knives). These weapons are tier 70 and can harm Vampyres in Darkmeyer (with the addition of randomly doubling your max-hits); Slayer The Slayer cape perk will now bring up an interface with all Slayer Master location teleports; Having Slayer VIP tickets will no longer mess up obtaining Slayer tasks (this also fixes the 'Challenge Vannaka' Varrock diary); Group Ironman Members of a group can now claim the leader role if their group's leader hasn't logged in for over 14 days. The role can then be transfered to any other member of choice; Clicking on any random or open group will now display when the members have last been logged on; Miscellaneous Dropped un-trade-able items in the Wilderness will now stay up for 3 minutes rather than just 1 minute. Also made items that can go to Diango's storage to go there first; The Dark Magic aura will no longer work against other Player's; All Parasols can now be stored with Diango; Added the Level 50 Magic dart spell (Normal spellbook); Increased the maximum 'Players Online' count from 100 to 200 (since we hit 100 just a few days ago (it was set to 100 because I never thought we'd get this far..)) and made it so if we EVER reach 200 online then people would no longer be able to log in instead of logging and not 'loading'; Made a new custom interface to handle ALL teleports that are item-based, and refactored all old dialogue options to use that new interface for all jewellery; Spiced up the new player starter kit. The new given items can also be purchased from Lucy's un-trade-able's; You will now get the correct amount of Daily Challenges if you haven't logged in for a few days; Bonus EXP will no longer get used when the player has 200m EXP in the skill; Added the Magic Watering can to the Vote point store. It can now be used to water plants, or sapplings, without filling it with water and can be added to your tool-belts; Added new client shortcuts for: Home teleporting (CTRL + H) and teleportation menu opening (CTRL + T); Removed the requirement of having at least 25 free inventory slots to open an Ancient casket, all excess items will now drop onto the ground; Due to high request - moved the Masterwork Spear of Annihilation requirement from regular to trimmed Completionist cape; Owned pets (while browsing the 'All pets' section in the Pet Storage interface) will now display in green and unowned pets - in red; Replaced the Diamond Donator zone Prayer altar with the Chaos altar (it will still grant maximum EXP boost when using ashes/bones on it); Reduced the amount of bolts you get from Mystery boxes, and added chinchompas to the reward table; Fixes Castle Wars flags will now properly de-register when picked up from the ground, also made them walk-through-able; Bright Wisp rift will now have the 'Enter cache' option whenever the Guthixian cache starts; Corrected the Pyromaniac Invention perk trigger chance; Fixed using Magic Notepaper on Color Dye's (would remove all your paper in exchange for a re-colored cape); The Globetrotter Jacket teleport will now send the player to the correct tile instead of randomizing it causing in weird behavior; Leaving Pyramid Plunder will no longer reset player's attributes; You can once again infuse Runecrafting Tiara's; The Demon Horn Necklace will now properly restore Prayer points when used in conjunction with the Bone crusher crushing Ourg bones; Corrected Flickering Wisp harvest XP; Added some effects to the Strykebow's special attack; Your chat-box will no longer get spammed with 'Finish existing urn before starting new' if you don't have fresh urn's in your inventory; Tears of Seren will now correctly recharge all player's dragonstone jewellery charges; Clan chat admins+ can now temp-ban joined guests and existing clan members from their clan chat channels.
  3. Some things I did when I had the time to! Combat Interrupting your combat action will now check for both hands when re-initiating the fight (ie. your off-hand will now hit when re-clicked on target if not on delay); While inside the white Clan War's portal (FFA) you will no longer drop items on death. Runecrafting Completely scrapped everything Runecrafting wise and coded it from scratch since it was such a huge mess previously (wasn't my work). You might not see a lot of difference but server and performance wise it'll be a huge impact (in a good way); Binding essence into runes will now automatically use all essence from all your carried Runecrafting pouches (if any in inventory) as well as all essence from your Abyssal familiars in a single click; Mysterious ruins (Altar entrances (if any)) will now accept ALL the omni items, talisman staves, tiaras or regular talisman versions in order to enter the altars; All portals, ruins, EXP rewards, level requirements, rune multipliers - should now be 100% function-able and correct (if not - let me know (late night coding..)); Also took the liberty of adding all combination rune crafting - they can be made the same way as you would on RS (info here: Combination Runes); Added the 'Magic Imbue' lunar spell which gives you an effect for 15 seconds that removes the requirement of needing to have talismans on you to create Combination runes. Miscellaneous You can now renew your familiar's timers with new pouches without time restrictions; Added a few missing Music tracks for instanced boss-rooms; You will no longer get kicked out of your instances if the time expires, instead, NPC's will simply stop spawning (with a message saying so (however you will not be able to re-enter your expired instance if you've left)); Re-placed the Dummy Dispenser's in War's Retreat area to actual Max Hit dummies; Added the Custom Fur Clothing shop to Fancy Dress Shop owner in Varrock; Heavily increased the amount of Summoning blank Pouches and Spirit Shards all shops contain. Fixes Making Bobblehead Barrow's pets will now correctly add them to your Collection logs; The Mining Daily challenge will now only progress when an actual 'ore' has been given instead of on each swing; Selecting the 'Confirm' option without having a high-lighted skill will no longer delete the EXP lamp (same goes for Bonus EXP stars); Used Elite Robin Hood items can now be repaired; Added the missing Treasure Trail General clue rewards that can be seen in the Collection Logs to the actual Treasure Trail rewards tables; Holy Biscuits can now be consumed and will heal 3 hitpoints and 10 prayer points per; Dungeoneering Skill doors can now be opened if you have the virtual level for it; Al'Kharid palace door entrance will now animate when walking through instead of just teleporting the player forth and back; Moved the 'Beckon in the Digsite, near the eastern winch' clue step to the actual 'most-eastern winch'; Fixed an issue that caused user addresses to not be read correctly.
  4. Player Examine Utilized the old Dungeoneering player information interface for our new Player Examining; The interface will now override regular Quest Journal's game tab (can be closed to undo) when examining a player; Added a new section onto the interface which displays all information that our Noticeboard/Information panel tab currently shows (excluded global server info); The new examine system will display all target player's levels (+total level and total exp), beast of burden inventory (if any), equipment, and inventory. Website related You can now link your in-game accounts with your website accounts directly from in-game, type ';;forums' to start; Linking the accounts will (as always) grant you an extra 5m GP and 5 Squeal of Fortune spins (only once) as well as an additional 5 Loyalty points per minute (on top of the extra 5 from Discord); Once connected - all your ranks and game-modes will then display on the site. You'll also be able to view some basic forum information directly from in-game; This feature opens up A LOT of possibilities for future updates, such as the real adventurer's log, achievements, forum-based in-game rewards, point systems and much much more; With this change I decided to re-work the ';;bug' system. The in-game reporting system can now only be used by players who've linked their forum account. After submitting a bug report it will automatically land onto our forums under ';;topic 1260' (the official bug report thread) from which players will be able to view their submitted bug's status; Only one forum account can be linked per in-game account, so choose wisely. There might be some kinks to work out as the system's new and it's hard to extensively test it on my own, so bare with me while I sort everything out! Shop related Shops will now sell the correct Magic Stone item versions; Created a custom, easily expandable shop system which will work for points, tokens, coins, or any other currency retro-actively; Made a brand new interface for this shop system which will automatically scale and adjust itself based on the items in it. The interface includes currency displaying, item valuing, an 'on-top' confirmation sub-interface, auto pet & cosmetic override unlocking, etc.; Overhauled the Oddments store to use this new shop system and added a bunch of new buy-able items to it (including pets & overrides); I might add more features to it in the future depending on player feedback, features would include: searching (not needed unless there's a lot of items in the shop), buy-X (not needed unless we use this system for regular currency based shops), hover menu's (with descriptions of what the thing does you're hovering your mouse over); All shops that contained Silverhawk boots will now sell them for free. Also, you will no longer be able to purchase another pair if you already own them; Converted all custom shops (Vote, Loyalty, Prestige, Rare item token, slayer bounty, thaler, treasure trail, trivia, velheim coin, vote point, dungeoneering shop 2) to use the new system. - Media - ----------------------
  5. Since I've been away for a bit (Few weeks) I haven't been on since the 99 Arch grind was finished, I had been eager to get on and see what has been done, and boy a lot has been done well done with the updates as usual Sand <3 I'll be playing here and there on my girlfriends computer as mine still hasn't been fixed been way too lazy (LOL)
  6. Combat related Changed the damage modifiers for Inquisitors Staff, Terrasaur Maul and Hexhunter bow from dealing a % of target's levels to a solid modifier of 1.125 (ie. your final damage * 1.125 (same as RS3)); Increased the damage penalty you receive for using higher tier ammunition with lower tier bows; Dying in all instanced boss rooms will now remove the Hardcore Ironman rank; Augmented Noxious weapons can now perform their special attacks; Grand Exchange Added a 'Tab' system to the main Grand Exchange interface with a total of 10 tabs (60 G.E. offer slots in total now); Extra tabs will be locked by default and will unlock retroactively with player's donator rank; 'Player Listings' tab and 'History re-do' offer features will automatically find the next free slot in all player's available tabs; Miscellaneous Regular mode players will no longer trigger level/EXP world announcements; Increased the Sophanem Slayer Supply shop stock of Ma'at feathers; Fixes Shops will now sell the correct Magic Stone item versions; The Log Banking ability reward from Evil Tree's will no longer bank bloodwood logs (neither will porters, or any other banking-ability perks); Fixed an issue that caused the 'players online' interface to display your total level besides every player's name rather than that particular players level; Existing stack-able ground items will now generate a secondary item pile if the existing items owner cannot be interacted with; Fixed a few issues with Protean Hunter traps; Elder Tree's will no longer be able to be chopped down after they've depleted; Fixed a few issues with Sophanem's Dungeon NPC's. Also made 'Akh' NPC loot be collected inside Sophanem's chest; Prifddinas Elves will now count for the Thieving pick-pocket daily challenge. - Media -
  7. Buff Bar Scrapped everything buff-bar wise and made a huge re-haul on it; It is now tied to the chat-box interface and will drag alongside when resizing the chat-box; Every buff will now display a tool-tip when hovered over with your mouse; The buff-bar will no longer display in fixed screen mode; With the huge code revamp, the buff-bar's now using about 50 times less stream data than it previously was, meaning, less packets, less data needed to be sent, less strain/packet-loss on the end-user (you); The split private chat window will now automatically move depending on your buff bar size - no more overlapping; Added Telos's buff's for: all viruses, all streams. Combat Melee main-hand weapons (1-hand) will now deal +25% more damage, which now makes them in-par with other styles. This buff also applies the damage increase to off-hands; Trying to perform a weapon's special attack with not enough percentage will now display the special attack's name; Shields will now have an extra +10% damage reduction. Miscellaneous Updated cache version to RS3's 12/02/2019 update. This comes with a client update to support all new items that were introduced with the upgrade; Added the Telekinetic grab spell; Grand Exchange player listings will no longer display offers made by yourself; Players will no longer be able to purchase items from the rare token store if they already have the item they're trying to buy; Added 3 new Cosmetic Override sets, and over 50 new cosmetic items to the Cosmetic Overrides interface; Huge back-end stream data changes. About 2 nights worth of change (not worth explaining, you'll have to take my word for it); Players may now use augmented inferno adzes for woodcutting. Both adze versions will now take priority when Woodcutting IF the player has them equipped; Added Balthazaar to the Market area; Added Player-owned ports destination menu to the Miscellaneous section of the Teleportion Menu interface. Fixes Fixed Balthazaar's right-click options. You may now claim all your stashed rewards; Tree saplings are no longer trade-able; Aura weapon glows will now properly check for your cosmetic override versions first (if any); Using unstable essence on an altar will now display the action progress interface. Also corrected the amount of EXP you receive (increase by x10); Added Smouldering lamps. They'll now use your Bonus EXP for the chosen skill (if you have any bonus EXP in that skill); The EXP Lamp interface will now display the correct amount of EXP that'll be added for each skill (some lamps are hard-coded in cache, those will still show original RS3 values). - Media - ----------------------------------------
  8. Imagine working when you're a boiling veggy.. Miscellaneous The War's Retreat hub will now place the player at the tile they can actually go to, for instance, General Graardor teleport will place you inside the waiting room only if you have the Greater Gods game perk, Gregorovic will place you inside the barriers only if you have the Greater Gods perk OR 25 Sliske kills (which they will be used up if you use the teleport), etc.; Changed PvP damage reduction from 0.75 to 0.5 (half of the damage you deal against NPC's); Added the Blast Furnace Foreman in Keldagrim. The Foreman will sell Blast Fusion hammers for 1'000'000 coins each; Converted the player's daily resets to use Epoch Day instead of Time and Date that was based on a specified region. The new system should be 100% accurate now; Updated cache version to an RS3 update from 09/01/2020; Fixes Fixed a few issues with the new Smithing system; Alchemical hydrix dust will now recharge alchemical hydrix jewelry by 50% per dust; Fixed a few non-wilderness safe spots that should have been inside wildy; Fixed instances of where the 'withdraw-x' and 'deposit-x' options would not work while banking; Fixed all missing new NPC spawns; Fixed Yak animations - change reverted due to a crashing issue, will resolve when I have more spare time; Melee off-hand weapons will no longer be able to attack from the distance of your main-hand weapon. The distance calculation will be limited to the lowest distance of any of your weapons (ie. pairing a ranged main-hand with a melee off-hand (and vice-versa) will force walk you up close to the target before attacking); Having the boodweed incense active will now have a 1/10 chance of giving you double the amount of logs when cutting bloodwood tree's; Declining the option when trying to enter the Guthixian cache D&D with no boosts available will no longer silently start the mini-game; The Berserker's Fury Relic will now correctly multiply your damage based on the Hitpoints you're missing and your current max hit rather than add a flat damage boost; You should no longer gain random EXP drops while in the Toxin Maze room inside Dungeoneering (or any other sources that do incoming type-less damage); The Heated Tea flask will now heal 375 Hitpoints instead of 50 every 2 minutes, also made it display the Healing hit-mark; All Dinosaur's will now drop the Blowpipe chitin; Demonhorn and Dragontooth necklaces will now work as expected with Dinosaur bones; Zaida will now sell you the max amount of Sealed Clue's based on the current server's multiplier instead of a hard-coded cap (capped at 100 at the moment); Cutting Evil Tree's will now fill the correct type of Urn; The Daily Summoning challenge will now correctly update the amount of pouches you've made in a single go rather than just 1 per inventory; Removed a few quest items from NPC drop-tables; Items that do not have a noted item ID will no longer be able to be used with Magic Notepaper; These items are now trade-able: Seeker's charm, Fremennik/Ancient Warriors' equipment patches; You can now brew and consume Cooking Potions; Corrected Jewelry smithing Crafting level requirements and EXP tables; The Brooch of the Gods will no longer delete Urn's internally if the player does not have a free inventory space for the Urn to go (and if they don't have a started one in their bank). Also corrected Cooking Urn required collection EXP before send-off's.
  9. Archaeology As stated on RS3's livestream, distorted keys have never been able to get the guildmaster tony's mattock and is the blurberry special of hazelmere's signet ring - distorted keys will now only grant player Archaeology EXP based on their level and will always state that the key did not fit; Changed the rate at which shadowy keys are obtained to better match RS3's revealed formula; Stormguard Gerege's may now be added to your tool-belts; It is now possible to contribute a single item to a collection via a menu option on the item inside the Collectors interface; Fixed an issue that wouldn't properly finish the 'Into the Forge' mystery when pulling the lever. For players who have already gotten inside and the mystery has not completed: re-enter the forge door for it to complete; Chronotes can now be added to, and used from, the Currency Pouch (however, they cannot be withdrawn from it); Player Appearance & Cosmetics Keep-saked items that you do not have the level requirements for will now get auto-disabled on login, and will not be able to be used if the player does not have the level requirement for them; Max cape and Completionist cape customized colors will now also apply on max/completionist capes that have been keep-saked; Transmog rings (e.g. Ring of Stone) can no longer be activated whilst in PvP zones; Equipment slots may now be hidden individually, which will only display the original character's clothing for that particular item slot; Cosmetic weapon overrides that have their own unique idle/walk/run animations will now take priority over Solomon's walk overrides (ie. plushies, parasols, etc.); All weapon & shield overrides will now work with all weapon & shield types. Weapon/shield overrides will get hidden while in combat if the cosmetic weapon/shield is not the same 'type' as the weapon/shield you have equipped; Prifddinas All players may now enter the Max garden, but will not be able to enter the tower entrance without being maxed; The skill banners inside the garden can now be unfurled if you have at least level 99 in the respective banner's skill; Miscellaneous Cache update from 05/04/2020 RS3 update - read about all the changes here: https://secure.runescape.com/m=news/patch-notes-040520; Added all new quick-chat options from RS3 (new skills, point-systems, etc.), and made some of them actually function-able; Updated some Trivia questions, also added new ones; Added black demon NPC spawns to the ruins south of Demonic ruins; Soul split will now display the healing hit-mark on player; Overhauled the Raptor's key (and parts) to have a combine option on the parts, and an observe option on the full key to inform the player of what to do with it. Also moved the Raptor's Chest of Slaying to War's Retreat hub; Various bosses and Slayer monsters have had their stone spirit drops re-balanced. Higher-level creatures will now drop appropriately high-level stone spirits; The portal redirect option at Wizard Rinsit for the RuneSpan mini-game will now graphically display the mid/high - level portals; You will no longer be able to receive any more sealed clue's if you already have at least 25 of that clue type.
  10. Anachronia All Dinosaurs will now drop dinosaur hide & dinosaur scale; Hide can then be tanned at any Tanner for 25gp ea, and combined with scales can be made into tank T75 Ranged Dinosaurhide armour; Protean Traps The traps can be used as a stackable substitute for bird snares and box traps. The traps do not work with Hunter urns; Using the trap gives a 25% experience boost with successful catches and gives 50% of the normal catching experience for failed catches. This stacks with bonus experience and other modifiers; Use of the trap adds a 10% chance of catching prey, and it stays up for 50% longer; The traps disappear once triggered; no drops are given from anything caught. Players can obtain skill shards and trapper fragments from using these traps; Protean traps have an auto-deploy option, which causes the player to automatically deploy the maximum number of traps possible at their Hunter level (this works with the Hunter perk). Used traps are automatically checked and redeployed until 60 traps have been deployed. Moving or running out of traps also stops the auto-deploying; They can be obtained either from the Squeal of Fortune, a protean pack or exchanging any other protean item at a 3:2 ratio; Shops Added the Boogie Bow to Trivia point store for 100 points; Added the Ring of Whispers to the Vote point store for 10 points. When equipped, it provides a +3 invisible level boost to the following gathering skills: Divination, Farming, Fishing, Hunter and Archaeology. Mining gains a +3 damage boosts to rocks. The mining damage boost stacks with familiar damage boosts such as the lava titan. Woodcutting gains a 3% boost. Moved the Cooking and Smelting gauntlets from Trivia to Vote point store; Overhauled how shops restore items to match RS3; Miscellaneous Melee style accuracy will now go negative if wearing other style equipment; Added the missing Varrock Armour (1-4) passive effects to Mining & Smithing. The armour will also work if you have it somewhere on your character and wearing a golem torso or a golden mining top when Mining, or a blacksmith's top when Smelting; Re-added the 'Double all earned Squeal of Fortune spins' to our store page. Since it was not a game perk to begin with, it will only be available for purchase on the store. For anyone who had bought it previously - it's still there; Updated cache version to an RS3 update from (08/24/2020); Fixes While Mining high tier rocks with a low tier pickaxe - your ore progress will no longer go into the negatives; Food that 'over-heals' will now do so correctly (ie. Rocktails); Ennchanting jewelry will now once again require the correct Magic level for the action; The Daily Challenge for firing Urn's will now work properly with the Ceramic Champion game perk. Also fixed an issue with Runecraft regular runes where it would only increase by 1 ignoring the amount of essence used; These items are no longer trade-able: Overloads, Master capes, Extreme potions, Old Random event items (zombie, lederhosen, mime, prince, etc.), Korasi's sword; Divine Blessings will no longer spawn if you do not have unlocked the Invention skill yet; Fixed an issue where sometimes your walk animations would get overriden by the weapons you had equipped; Fixed special attacks of Magic weapons that had their own unique damage system (ie. God staves); The Brooch of the Gods will now instantly move any started decorated urn's from your bank into your backpack while training the skill that the Urn has been designed for.
  11. Archaeology Fixed an issue that caused players with level 120 Archaeology to not gain any more EXP from tomes; Artefacts received from excavating will now be in order so that the player does not get 10 of the same in a row; Added the Chaotic gatestone to the Daemonheim rewards shop #2, and added the creation of abyssal gatestones; Reduced the total needed pylon batteries to activate the Pylon's in Kharid-Et from 1'000 to 100; The Legatus Pendant and Pontifex Signet ring may now be added to your tool-belts; The resourceful aura now works on material caches. Also updated it's examine text; Fixed an issue with Collection's that caused the 'always' reward to 'disappear'; The contents of your Material Storage are viewable from the Archaeology Journal via the 'Information' option; Tetracompass pieces now use the artefact 'Inspect' option displaying the requirements to make a complete tetracompass; Archaeology microsites now have a minimum of 3 material caches of each type available at that site; Archaeology dig sites will now have a minimum of 2 material caches of each material specific to that site; Added an option to deactivate the Auto-screener v1.080; Miscellaneous The Imp-souled invention tool perk will now teleport Archaeology materials to your material storages and Ore to your metal banks before trying to place them into your banks; Fixes Pack yak's can no longer bank items that are not bank-able; Fixed hair clipping issues on male and female characters while a 'hat type' is equipped (ie. spiked hair/pony tails would go outside the hat); Fixed chest-piece clipping issues on female characters. Also fixed Thessalia's make-over where the old top 'background' style would not change; Fixed a duplication glitch with the Dwarf Multi-cannon.
  12. Archaeology Fixed an issue where finding artefacts would not increase the counter for qualifications; Corrected a lot of 'too common' rates for tomes and tetracompass pieces; Fixed an issue where excavating at material caches not within the actual dig-site would cause a null to happen; Added a delay to excavation and tome 'reading', also made it face the actual object so it feels smoother; Material Caches will now last a little bit longer; Fixed an issue with the Infernal Source Portal Chamber teleportation lock; Added a few sound effects when revealing mysteries, finding journal pages, inventory fills up, etc; Screening Soil will AND receiving Soil while excavating now increase EXP received depending on player's Archaeology level (Below level 38 - 1 experience, which increases to 3 experience at level 38, 5 experience at level 71, 12 experience at level 93, and 20 at level 111; Active Luck-related relics will now properly send the 'rare drop message' if the relic is active same way as having the actual luck ring equipped; Fixed an issue with tetracompass charging, that would delete all stackable-unpowered-compasses and replace them with only 1 powered version; When a tetracompass has been used (excavated to find an ancient casket), the location will now reset and randomize for next use; Fixed an issue with the Material Storage not allowing to add items that are already inside if you're at max used slots. Also made it display total and used slots in the container; Added the hole on Ice Mountain to get into Camdozaal cavern's excavation site for Goldrune material caches; Bronze-Rune mattocks can now be bought off the Grand Exchange. Fixes Reduced Legio's ground lightning base damage; Fixed an issue where leveling a skill to 99 would display as all skills have been reached 99. Taking today and tomorrow off, don't remember last time I slept well due to me intensely working on the new skill. Archaeology 'batch #2' will come sometime next weekend, or the week after that.
  13. Alchemical Hydrix At last! For those of you out of the loop, this week's mystery update is the Alchemical Hydrix, a ludicrously high-tier gem available to only the finest inventors and crafters. If the name sounds familiar, that's because the Alchemical Hydrix is an upgraded version of the regular hydrix, carefully refined under strict laboratory conditions. To get your hands on one, you'll need 117 Invention, along with the following bits and pieces: 1 Hydrix 50 Fortunate components 50 Refined components 10 Precious components 2 Rumbling components So, why is the Alchemical Hydrix so valuable? Why, because it's the key component in not one, but TWO enormously powerful pieces of jewellery. First up, there's the Brooch of the Gods, which will solidify your skilling… skills. This bounteous little badge will automatically scavenge Invention components from non-combat skills, double the proc rate of portable skilling stations, and store your decorated skilling urns. If that wasn't enough, it also enhances the skilling advantages from Skilling Distractions all across Gielinor. Here's a small sample of the effects we've observed so far: +20% chance to find bird nests +20% more rewards from Fire Spirits And that's just what we've found so far. The Brooch of the Gods is a must-have accessory for any serious skiller, but they're not easy to come by. You'll need 97 Crafting and the following components to create your own: 1 Alchemical Hydrix 5 Elder rune bars 5 Gold leaf The second jewellery item is the Essence of Finality, which combines the powers of the Amulet of Souls and the Reaper Necklace to turn you into one unstoppable killing machine. It'll also allow you to consume any weapon to store that weapon's special attack within the gem, and then use it at the combat styles tab newly added special attack bar (which will only display itself when the necklace is equipped). You'll need to make sure that the attack style of the consumed weapon matches the one you're using, but apart from that, there are no restrictions - and of course, you can change the stored special attack by consuming a different weapon. This kind of power comes with a hefty chunk of responsibility, however. As you hack and slash your way across Gielinor, the Essence of Finality will degrade, gradually becoming useless if it is not properly maintained. You're in luck, though, because it's easily recharged with faith, trust and a little Alchemical Hydrix dust. You can obtain ten units of dust by grinding up an Alchemical Hydrix - and if you're feeling lazy, it's tradeable, so you can always grab some on the Grand Exchange. Crafting an Essence of Finality is another tricky task. Alongside 99 Crafting, you'll need: 1 Alchemical Hydrix 1 Amulet of Souls (100%) 1 Reaper Necklace (100%) Oh, and one last thing - if you combine the ornament kits for the Amulet of Souls and the Reaper Necklace, you'll be left with a super stylish ornament kit for the Essence of Finality. Go on, give it a try! Source taken from https://secure.runescape.com/m=news/a=13/this-week-in-runescape---180820#game-news End of Summer - SALE Through 19th to 31th of August, all Squeal of Fortune and Mystery box packages will be discounted for up to 30% on our store page! Show some love & support towards Velheim, and maybe get a juicy prize or five .
  14. Boss Collection log The Boss Collection log will now display all finished logs in green and partially complete ones in dark orange; Squeezed in some room to display your current kill-count for all boss log categories. Fishing Added Raw Karambwanji fishing, made them stackable, and added them to the Fishing teleports; Added Raw Karambwan fishing, and added them to the Fishing teleports. Miscellaneous Increased Thaler rewards for SC & SW mini-games to 100 per game (200 if on spotlight (Stealing Creation & Soul Wars)); Loyalty points will now only be given to players who've voted in the last 12 hours. Additionally, players who've connected and verified their Discord accounts to in-game will receive an extra 5 points every minute. Players who have not will get the message saying they should do it; Added the 3 Warden titles to the Misc. titles interface; Added the right-click 'Previous Destination' option to the 'Teleportation Menu' button; Increased Pyramid Plunder artifact prices by 100 times the RS3 amounts, and added Simon Templeton NPC just outside the Pyramid plunder; Heavily reduced all Slayer Master task kill amounts to make starting levels that much easier to progress through; You will no longer be able to connect multiple in-game accounts to a single Discord user. Accounts will have to get disconnected first in order to link a new one. Fixes Another fix towards jewellery enchanting. It should now function flawlessly; Fixed an issue that would show donators as moderators in the yell chat while the hide icon option was enabled; Fixed a couple slight issues with the Fight Kiln. Additionally, returning fighters will no longer have to sit through the whole starting cut-scene; Fixed an issue that wasn't disabling the shift key on client focus lose even if the shift button was released after.
  15. >:o THERE WERE SAFESPOTS? gg no re. Lol Nice update
  16. Miscellaneous Players can now chop Achey tree's, and then fletch them into ogre arrow shafts. Ogre arrow shafts may be combined with feathers to make flighted ogre arrows. Flighted ogre arrows can then be used with wolf bone arrowheads to make ogre arrows; Fixes Fixed an issue with summoning that caused the player to 'null' on log-in; You can now change color on chic scarves either from your inventories or equipment tabs; Re-added and fixed all of the new Prifddinas worker NPC's for Thieving; Fixed the Muspah slayer task teleport location; The Spirit graahk/larupia/kyatt Summining pouches will now summon the correct NPC ID's; Fixed up and improved the Kalphite queen: her overhead prayers will now properly change on phases, phase animations corrected, max hits for magic & ranged attacks will always be 100% accurate; Fixed an issue where aggressive NPC types where not attacking anyone in the vicinity; Abyssal guardians and Abyssal leeches will now drop Abyssal charms from the Common drop-table; The 'dz' and 'ddz' command teleports will now act as regular spell-book teleports; Fixed a couple stair-cases in Varrock; Added all snowboard item tricks (emotes). They can be performed from the equipment tab; Double/Triple/Quadruple pick-pocket actions will now give the right amount of items; The Harmony/Salvation/Corruption auras will now properly increase the amount of bonus Prayer EXP you receive; Elder wisps can no longer turn into enriched versions; Fixed a couple incorrect Treasure Trail locations; Kelhar will now allow the player to enter the Gemstone dragon lair if you're on a 'Gemstone dragon' Slayer task; Eucalyptus tree's may now be chopped down; Re-added all reported missing NPC spawns; Disabled RoTS (Barrows: Rise of the Six) due to a map generation bug that bottle-necked other map generation until the issue is solved.
  17. Shouldnt scabarites still be a slayer task since they are the task for corrupt scarbs in the soph dungeon? Or did you add a chance to get a corrput scarb task?
  18. Miscellaneous Re-coded how Loyalty Points and the timer itself was handled, it'll no longer create un-necessary tick-timer tasks for every player, but rather work on the same process thread that handles player updating. You'll now also receive x5 times the Loyalty points every 30 consecutive minutes of being online. On top of this, you'll also receive free +250 Loyalty points every day at daily reset time. Bonds have been drastically increased in Loyalty point price with this change; Slight home area changes; Added Zahur to the Market area. Zahur will be able to: decant regular potions into 1-4 doses, clean all your noted grimy herbs AND make unfinished potions for you provided you have the vials of water and primary herbs. Her services will cost GP however (apart from decanting); Thieving will now give x5 times the raw amount of coins it previously did, making this skill a viable source of stable income; Also increased raw coin drops from NPC drops (by ~ x1.5). Having the lucky seven and/or coin collector perks will drastically increase coin amounts. Fixes Slightly improved on how text was being drawn onto the new Aura interface; The Niaochao perk will now properly try and send any and all bird nest's to your bank accounts first before placing them in your inventories. Also added a chat-box message saying where it's been sent; The Hammer-tron will now gain Equipment EXP while Smelting bars and Smithing protean bars; All pocket slot items are now fully functional again (pulse cores, insignias, demonic skulls, etc.); Removed the house re-location to Edgeville since the option was irrelevant and out-dated.
  19. Prestige System Few improvements towards the newly added Prestige system (more information, improved code, fixed grammar); When prestiging with EXP worth more than level 99 in ALL skills, the prestige levels (and points) will get increased by each virtual level 99 based off of the lowest EXP skill (ie. at least 104m EXP in all skills would give you 8 prestige levels, 200m EXP in all skills would give you 15). This information will also be seen on the confirmation screen; Warbands Quercus will no longer display the current Warbands location IF the camp tent's have already been looted; You will no longer be able to teleport using ';;wbt' if the current event has not started yet, or has already ended; Miscellaneous All Ascension creatures now have access to the Rare drop table; Added a new Runite Rock Mining teleport (East of Fight Arena); Populated the Port Khazard area with NPC spawns and made some objects functionable; Combat EXP will now be calculated ON HIT rather than on animation start. This allows for all calculations and checks to come in play before calculating the final hit, and then rewarding EXP based off of that hit (this fixes multiple issues, ie. hitting 0's when the NPC has a cap damage set, getting more EXP on final NPC blows); Overhauled Lava Strykewyrms. Fixed all 'nulling' issues, projectiles properly timed (can be prayer-flicked), special attacks are now on cool-down, corrected combat formulas; Bug Fixes Few improvements and fixes with how EXP scales while Triple EXP bonus is active (it will no longer stack with well/weekend bonuses. Players who've used up their triple XP bonus will still get the regular boosts as per usual); Familiars can no longer attack other players while in single-way combat zones; Dungeoneering Floor items will no longer endlessly re-spawn;
  20. Miscellaneous Updated cache to v908 (RS3 update from 08/18/2019); Added Divination and Invention to the skills tab. This will only serve to display your level and EXP (Invention needs more work since it has its own unique EXP threshold for levels and I do not currently have the tools to do so); Updated client to support the new skills; Added a "Home Teleport" button right under the mini-map for easier access; Populated the Lodestone Network interface with all new destinations (except Anachronia (the new buttons need the same type of cache editing as the new skills do, so they're a little bit scuffed BUT serve their purpose as intended); Moved the 'Sheathe weapon' button to the 'Combat Styles' tab (same as in RS3 legacy mode); Players may now enter the Lumbridge cellar. Populated it with item spawns, and made all objects interactable; Killing a player in the wilderness will now also make them drop their bones; Skilling Dummies may now be auto-deployed. Also increased the EXP received when the final action hits. - Media - -----------------------------------------------
  21. Mining Damage dealt to rock’s HP now scales with the player's current mining stamina. With no stamina remaining, swings provide only 20% of the damage that is dealt at full stamina (outside random damage variation and critical hits). As before, you can restore stamina by clicking/tapping on a rock again; Implemented a simple system for non-depleting stamina rocks (based off of Wikipedia); Stamina no longer depletes while mining Seren Stones, as such Seren stones have had their HP increased from 500 to 2000. Miscellaneous Updated cache to RS3's version from 01/27/2020 (War's Retreat); Made War's Retreat area accessible, nothing else though. The main area has a memory leak as of now and will not be coded until the issue's been resolved; Added a new title 'of Daemonheim' to the Miscellaneous Title's interface which will unlock when you reach floor 60 in Dungeoneering; Added Quick-chat for friends chat channels and clan chat channels; Increased the Well of Good Will total amount from 25m to 50m; Players may now claim their vote rewards anywhere in the world (excluding Dungeoneering); Increased the amount of times the player will thieve Elven Clan workers in Prifddinas by 4 times; Increased the chance for ALL rare Clue Scroll rewards by x2. Also increased the amount of items you receive from lower level Caskets. Fixes Un-trade-able items in noted forms may no longer be traded between players; Divination Wisps will now properly do their random-walk after re-spawining; Fixed an issue with Ranged/Magic Curses (Anguish, Torment, Desolation, Affliction) to not correctly update the boost interface.
  22. Change-log still too puny, classing tonight's server restart as a Ninja log Miscellaneous Updated cache from v906 to v907u2 (RS3 update 5th of August, 2019); You may now select protean cogs from any protean pack item; These Auras are now fully functional: Aegis, Berserker, Dark Magic, Equilibrium, Ancestor Spirits, Regeneration, Resourceful, Invigorate, Knock-out. All other ones were already functional; Added the Orlando Smith's hat effect. While having it equipped and opening a Clue scroll reward casket (Medium and higher) you'll have a chance at receiving a reward casket of lower tier; Players will now be able to change/reset their Telos's enrage at the Soothsayer who's inside Telos's lobby room; Fletching will now show all possible products in a single dialogue box to choose from rather than just the first possible product. This fixes issues like bolt tips being used in multiple 'recipes', where they would only work for the first Fletching instance, which would be the regular bronze opal tipped bolts in this example; All combination runes may now be used for all Magic spells. Fixes While woodcutting, you will no longer use the skillchompa animation IF you have a better hatchet that you do not have the Woodcutting level for AND you don't have any chompas on you; Re-added the 'Craft' option on all logs that bring up the selection menu on what to do with it; Regular skillcapes will no longer take priority over capes that have been set as overrides; All second-age items should now be disassemble-able; Praying Mantis and Granite Lobster pouches can now be made with any kind of flowers and any size granite respectively; Divine Charge are now trade-able; Dungeoneering Master cape now has all Dungeon teleport destinations (same as regular cape); All Raw fish received from Fishing will now get banked via Signs of the Porter; Gregorovic will now drop Crest's of Sliske.
  23. Changes: Fixed an issue that wouldn't properly send the player to the new Slayer master from the 'Slayer Master Teleports interface'; Fixed Bakriminel bolt making (my bad, was an item ID typo..). You should now be able to make all bolt versions; Fixed an issue that caused Hunter/Farming fragments to not add when training the respective skills past level 70; Ranged ammunition will no longer drop on the ground while having an Ava's device equipped; Removed the 'null' staff drop from all NPC drop-tables; Grenwalls will now also give bones and a random grimy herb. Bonecrusher, porters and the herb bag will work on these. Also nerfed their catch EXP to match RS3 rates.
×
×
  • Create New...