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  1. Hello there, newly joining Ironmen/Ironwomen! Hopefully this handbook will provide you some insight on what you will be aiming to do during your adventures here, on Velheim! This is some of my most in-depth work so far, so please enjoy. -------------------------------------- Sections (CTRL+F to navigate to them) S1 - (The Beginning) S2 - (The Mid-Game) S3 - (Late Game) S4 - (End Game) -------------------------------------- Things to know: 1. Game Perks in Velheim are EXTREMELY useful. This is a guide to the Game Perks available, although it is slighty outdated - feel free to check out the Game Perks ingame via the Tab to the left of the Inventory (as shown in the guide). This guide, credits to @Winter Revel, lists the recommended Perks to buy when playing the game - if you do decide to buy any perks. 2. Vote whenever possible. Vote Books: They are amazing, they can be used to claim an SOF Spin, Bonus EXP, Velheim Coins, or Loyalty Points - for Ironmen, it is recommended to either; save these for SOF promos, or Loyalty Points to rush Curses, Ancient Magicks, and Lunar Spells. Although it is also fine to use the Bonus EXP on skills that take longer to max out. Construction, Prayer and Archaeology (artefact restoration) are some good examples. Vote Points: As for vote points, save them up. I would HIGHLY recommend buying the Asylum Rings in order. The final ring can be imbued at the Liberation of Mazcab for 10k Teci and has amazing stats, and a GREAT spec saving passive. 3. Do not rush yourself to do content. You will easily burn yourself out if you try to do everything at once, take it slow and enjoy the time you are spending playing. User: @Died also has an Ironman Guide written in plain text. You can find that here! His guide covers plenty of shop runs, recommended perks, and some useful skilling tips for Irons. Give his topic a like if you have the chance! ----------------------------------------------------------------- S1: The Beginning ----------------------------------------------------------------- Starting off as an Ironman it is highly suggested to link your account to both Discord and the Forums. You can do this typing ;;discord, and ;;forums in-game respectively, to receive a total of 10m. With your starter cash from linking your Discord and Forums accounts, you should probably consider buy some of the items from Lucy's Untradeables Store at home. Recommended items to buy from Lucy with your initial 10m: Pathfinder Armour (T1 with custom offensive stats) is great for starter leveling. *Pathfinder armour has now been moved to Gudrik in Port Sarim. You can also buy Imcando weapons for 5m each, these scale with your offensive levels but are not required - if anything, only the Pistols are worth buying. If you do decide to buy the Axes, only buy the off-hand variant and buy a Tzhaar Whip from Diango at home, this whip scales up to Lv60 and is exponentially cheaper. Loyalty Points - save these up, you'll need these to buy the Curses Prayer Book, and non-standard spell books. If you have already linked your account via Discord, and the Forums - you should be getting as many points as possible - as long as you have voted in the past 24 hours. Quest Items Many quest items-reward type items can be obtained from their original locations, requiring a specific total level to buy, with a gold cost. *I will update this when changes are made or new quest items are added* Some of these items also require the quest requirements to equip (Helm of Neitiznot, Lunar Armour). Silverlight and Darklight can now be obtained by talking to Gideon Bede (Varrock East Church). Ava's backpacks can be purchased from Ava in Draynor Manor. The Bearhead can be purchased from Hamal the Chieftain (Mountain Camp). Ring of Visibility can be purchased from Rasolo (West of the Fishing Guild). You can obtain Ghostly equipment pieces by talking to ghosts around the map like in the Zaros Miniquest. You can purchase a Holy Wrench from Davey (Braindeath Island). The ghostspeak amulet can be bought from Father Urhney (South-west Lumbridge Swamp). Enhanced excalibur can be bought from the Lady of the Lake (South-EastTaverly). The Ectophial can be purchased from Velorina (North-east Port Phasmatys). Khazard armour & helmet can now be obtained from the Suit of armour North of the Fight Arena. You can purchase the Wolfbane, Ivandis flail, Sunspear (normal), and Sunspear (reforged) from Ivan Strom (replacing Drezel under the Paterdomus). Lunar equipment can be purchased from Oneironmancer (Lunar Isle). You can purchase an Ancient Staff from Eblis (Bandit camp Lodestone). Drakan's Medallion can be obtained from the cave in southern Burgh de Rott. The House Drakan Outfit can be found in Vanstorm's mantion in Darkmeyer. Future Planning (Quick Prestige Info) *This section has been updated following the release of Nex: Angel of Death. Prestiging is a very simple process, once you have 99 in ALL skills - go to the Prestige Master at Home (;;home/CTRL+H) and prestige. This process will reset all of your skills to 1, and you will start over leveling again. But now, using the points obtained - you can buy yourselves some goodies from the Prestige Shop! For more information regarding Prestiging, please check out this guide, credits to @Arcadiez. Recommended Daily Activities It is not recommended to spend all of your starter GP, as you will want to do Daily Shop Runs which can net you Runes, Feathers, Vials, and other items useful for Ironmen. You can follow this guide, credits to @Yipe for the essentials. Yipe's guide notes which daily shops you should run, activities that you can do daily, and also includes notes on Proteans, and the Oddments Store. Training & Combat Starting off training, it is recommended to train at Lumbridge (accessible via CTRL+T > Monsters > Lumbridge) until roughly 25-30 in your general combat stats. With these stats, get a task from Turael at CTRL+S (or ;;slayer) and do your tasks. Each slayer master has their own Combat & Slayer requirement. You can find the Requirements for Slayer Masters here! As a general note, if you disregard efficiency - all styles are equal in usage when doing low and mid level slayer. It is only at higher levels will you need to care about which weapons you use. Before doing Slayer however I would recommend getting a few Prayer levels! You could do this via The Nexus in Lumbridge Swamp, or you could do it the traditional way, burying/using bones on altars. Nexus guide located here! You can start off with Big Bones from Hill/Moss Giants, or go straight to Dragon Bones from Dragons! If you want an Anti-Dragon Shield, you can get one from Duke Horacio in Lumbridge Castle. --- When it comes to Gear Progression you can follow this guide here. This Gear Progression guide is still valid for Ironmen accounts. (Although it does not include the "middle" tier armours such as Orichalkum, Necrite etc) Skilling The best non-combat skills to start training, are Mining, Smithing, Fishing & Cooking. These skills will give you the essentials for a newly-starting Ironman. Mining & Smithing, following the rework are extremely easy and relaxed to do, with a guide found here! Though as an Ironman, I wouldn't suggest doing the "Exp Rush" methods. Instead, make either Dual Single Handed Weapons OR a 2H Sword, and a Full Armour Set of any metal (ie; Bronze, Iron etc..). This will allow you to have multiple "tiers" of gear ready for when you level up, and need to move on to the next equipment tier. Once you have the Weapon/s and the Full Armour Set made, you can smith anything else for EXP. Platebodies being the quickest to provide EXP (but keep these for later, you'll need them for Invention!). Fishing & Cooking are going to be pretty integral to your "journey". Having food is always nice anyways. A Fishing Guide can be found here, and a Cooking Guide can be found here! It's recommended to save all of the Fish that you cook from roughly levels 40 onwards, as they have their uses. Divination is an extremely easy skill to train, albeit slow at higher levels. With Divination you can make Divine Locations, and Porters which will help make other Gathering Skills easier. When worn Porters will transport gathered items DIRECTLY to your bank. Divine Locations on the other hand, are almost like "portable" but depletable resource locations. A timed activity you can do for Divination, are Guthixian Caches, they appear EVERY HOUR. While I will not write out a guide on how to complete them, you can watch this video for all you need to know! Something that is worth getting started on, early on in the game is Farming & Herblore. To get an abundance of Seeds it is recommended to pickpocket Master Farmers, which requires 38 Thieving. Following the basics of the above skills, it's recommended to train your other skills too. When it comes to training Agility, there are two main methods that are extremely easy to follow. 1. The first method is to do Agility Courses, this is extremely straightforward. 2. You can get Silverhawk Boots for free from Diango, or the Oddments Store. Then you can buy Silverhawk Feathers from the Oddments Store (Right Click Money Pouch > Currency Pouch > Click on Oddments ) You earn Oddments whenever you perform a Spin on the SOF, more can be earned by forfeiting the reward you get. Archaeology, is a skill that you will either love or hate. Simple as that. I've found, that in my time playing there is no 'inbetween'. To summarize Archaeology, you will excavate specific locations for 'Archaeology Materials' and 'Artefacts'. The Archaeology Materials are used to 'Restore' the Artefacts. You will then give these Artefacts to 'collectors'. Complete any specific 'collection' and you will get specific rewards. A list of Archaeology Collections can be found here, and an amazing 'generalized' Archaeology Guide can be found here, credits to Sprout. The following titles can be clicked to navigate to the appropriate sections to find their skill guides. Support Skills Guides (Thieving, Dungeoneering, Agility, and Slayer) Gatherer Skills Guides (Archaeology, Hunter, Farming, Divination, Mining, Fishing, and Woodcutting) Artisan Skills Guides (Herblore, Runecrafting, Fletching, Firemaking, Smithing, Cooking, and Crafting) Combatant Skills Guides (Summoning, and Prayer(Nexus)) Credits to: @Kim, @Sun, @Fazo, and @Winter Revel - for their guides. Each of the guides listed in the above sections can be followed by Ironmen, with the only difference being that you will have to earn the items used in these skills. Clue Scrolls Clue Scrolls can be obtained whilst you do activities in Velheim. They are most commonly obtained whilst training: Mining, Fishing, Divination, and are also rarely dropped from monsters. Clue Scrolls come in 5 tiers: Easy, Medium, Hard, Elite, and Master. Each tier of clue requires its own specific number of steps to complete. The number of steps are: Easy - 2, Medium - 2, Hard - 4, Elite - 4, Master - 6. With the Investigator Game Perk the steps required for these clues are HALVED. For a Clue Scroll Setup Efficiency Guide, please check out this guide, credits to @LRDVLDMRT. This guide also has links to the wiki pages for how to SOLVE Clue Scrolls! You will want to do your Clue Scrolls, especially your Easy ones. The UNIQUE rewards from these (such as; Black Crossbows, and Off-hand Black Crossbows) can be disassembled later on with Invention! More information regarding Invention is in Section 3. ----------------------------------------------------------------- S2: The Mid-Game ----------------------------------------------------------------- By the point that would be called the "Mid-Game" you would have roughly level 70s-80s in your Combat Stats (this can be excluding Prayer). If you have been doing Mining & Smithing (for Melee gear) you should also have at least a fully upgraded set of either Necronium Equipment or Banite Equipment which would be the Armour & Weapons. Dungeoneering With the start of The Mid-Game you will want to start training your Dungeoneering. You can start by taking your Ring of Kinship and you will teleport to Daemonheim (alternatively by CTRL+T > Misc > Daemonheim) *Note: As a HCIM, or an IM - you must SOLO dung. A GIM can do Dungeoneering with their group members. The recommended thing to do from here is to go from Floors 1 to Floor 30 on Complexity: 1 and Dungeon Size: Small. Once you have reached Floor 30 you will now start to do Complexity: 6 and Dungeon Size: Large, for this it is recommended to have the Dungeon Daemon Game Perk. Although, if you do not have the Dungeon Daemon Game Perk you can still progress through Dungeoneering normally as you would in RS for example. The wiki page for Dungeoneering includes a section for Gameplay which explains the basics of how you actually do it. While doing higher Complexity Dungeoneering floors you may encounter "Puzzles" the wiki has a page dedicated to these and how to complete them. As with most things in Velheim, you can follow the RS Wiki - as we are as accurate as we can be. Dungeoneering Rewards As for Rewards from the Dungeoneering Skill, there are a few that you will want to prioritize. The Bonecrusher and the Charming Imp are ESSENTIAL for Ironmen. The Bonecrusher immediately destroys bones dropped by enemies, giving burying EXP. The Charming Imp can be used to bank all charms dropped by enemies. Both of these remove A LOT of clutter from monster drops. The Advanced Gold Accumulator is also something you want to aim for. This costs a total of 1,770,000 Dungeoneering Tokens (equivalent to 17.7m EXP). This will automatically collect all Coins dropped by NPCs, especially useful for Slayer. The Advanced Gold Accumulator can be alternatively be obtained via the Game Perk: Coin Collector (which does not require Dungeoneering Tokens). I will also personally say that Chaotic Weaponry are 100% worth buying. The Chaotic Maul, Staff, and Crossbows are T80 weaponry and are AMAZING. Alternative Weaponry & Prayer Training One efficient, and cheap method of training Prayer is; killing Vyrelords, Vyreladies, or Vyrewatches when equipped with a Sunspear (T75 Melee, or T78 Tribrid). Both variations of the Sunspear can be bought from Ivan Strom, who can be found under the Paterdomus, in the entrance on the bridge, west of Canifis. When equipped with a type of Sunspear, you burn Vyre Corpses - gaining Firemaking & Prayer EXP. Both of these XP drops can be increased by wearing the Morytania Legs 4 - obtained from the Morytania Achievement Diary. It is highly recommended to use a Seedicide when killing them as well due to them dropping absolutely TONS of Morchella Mushroom Spores. It is also recommended to have a Legendary Pet while grinding these as they do drop some noteworthy items, such as noted Crystal Key halves. *Though Legendary Pets not being not entirely necessary if you're only killing the Vyres to train* *The Area Loot function in the Quest Tab is enough* To claim the T75 Melee Sunspear, you'll need 1500 Total Level and 5m. This is not augmentable. To claim the T78 Tribrid Sunspear, you'll need 2000 Total Level and 25m. This Sunspear IS augmentable too which is always great. Curses,Ancient Magicks & Lunars You may be wondering where you can get Curses, Ancients and Lunars. Well, you can get these from the Wise Old Man located in the Home Building for 50k, 37.5k, and 25k each respectively. What's useful in these unlocks? The Curses Prayer Book gives access to Soulsplit which heals the player by a % of their damage dealt. The T95 Stat Boosting Prayers, and T99 Stat Boosting Prayers (unlocked with a Praesul Codex). Ancient Magicks gives access to the Rush, Burst, Blitz, and Barrage Spells - great spells for Single Target or Multi-combat, with note that the Burst and Barrage Spells deal AOE (Area-of-Effect) damage. Many of the Lunar Spellbook's benefits are for non-combat activities, with spells such as Tune Bane Ore, used to make Banite Items which deal damage to specific classifications of enemies. Skilling When it comes to the other non-combat skills, you should also be roughly in the 70s/80s. This means that your main Food Source at this point should be Sharks, you should also (hopefully) have some Prayer Potions from Farming & Herblore, both of which are sufficient for doing any of the bosses which will be mentioned in the 'Bossing' subsection. It's around this point you will want to get going with the Masterwork Armour grind. In this thread, if you head a bit down into the Masterwork Section - you can see the hefty requirements. Masterwork Armour (as a set) requires that you spend a LOT of time Mining and Smithing, which is why you want to get it done early. Should an Iron ever have any issues with Crafting, I will make a small suggestion. Use the Common/Uncommon Gem Rocks to mine for lower level uncut gems, these rocks can be found in the Al Kharid Mine and are near a Bank Deposit Box. Around this point it is also recommended for you to create a Ring of Fortune by enchanting an Onyx Ring. To obtain an Onyx, you can find the methods of obtaining one here. A Ring of Fortune is a 'Tier 3' Luck Ring, which gives you the chance at getting a Luck of the Dwarves on the Rare Drop Table. From this point in the game, with Skilling, it is very linear and is recommended to just follow that guides that were previously listed at the end of Section 1. Bossing From here you can start doing some low-level Bosses, some notable Low-Level Bosses with decent rewards for Ironmen are: Barrows, Bork, King Black Dragon, Dagannoth Kings, Giant Mole, and the Chaos Elemental (PVP Area). These bosses can be accessed by CTRL+T > Bosses Tab. Of the above-listed, Barrows and Bork are the two easiest Bosses to kill for Ironmen. Barrows drops plenty of Blood Runes, Death Runes, and Chaos Runes. These runes are mainly used in Burst & Barrage Spells from the Ancients Spellbook, useful for "AOE" monster killing. Barrows can also drop Sharks, Prayer Potion (2)s, and the Amulet of the Forsaken (which is used later in Archaeology to make a great relic power (passive)). Not to mention the armour which can be used in general, Ahrims as Tank magic Armour, Karils as Tank ranged armour, and Guthans as Tank melee armour. Bork on the other hand is a very simple boss to kill, you can follow this guide to get to, and kill him. The rewards you will collect from Bork are Charms used in Summoning, and Uncut Gems used in Crafting. Other than the ones listed above, it is also recommended to start doing The Godwars Dungeon. Having the Greater Gods game perk will negate any requirement of Killcount to enter the Boss Chambers so it is highly recommended. Notable drops being: Bandos Armour from General Graardor, Armadyl Armour from Kree'arra, Robes of Subjugation from K'ril Tsutsaroth, and the Armadyl Crossbows from Commander Zilyana. Godwars Dungeon 2 (minus Telos) is also recommended, specifically Vindicta - at this level. A quick written guide for Godwars Dungeon 2 can be found here, credits to me (@Iron Tyrone). Just like Godwars Dungeon 1, if you have the Greater Gods game perk, you negate any requirement of Killcount to enter the Boss Chambers. The reason being that Vindicta drops plenty of Noted Dragon Bones, at an uncommon rate (bunches of 150-250). Killing Vindicta is ONE OF the main methods if training Prayer going into the Late Game. ----------------------------------------------------------------- S3: The Late Game ----------------------------------------------------------------- For the Late Game - this section will make a few notes for the Invention skill, some more gearing tips, and some other, more suitable bosses to do. Invention Invention is a skill that can be started after a player has obtained Level 80 in: Crafting, Smithing, and Divination. Once you have achieved Level 80 in these 3 skills, you can start by going through a tutorial for Invention by speaking to Doc at the Invention Guild. You can access the Invention Guild via CTRL+T > Misc > Invention Guild. When it comes to leveling up Invention, it would be best to follow this guide made by Arcadiez. It outlines how you can train it with combat and via skilling. When it comes to creating things with Invention, you will need "Materials" - please follow this guide, credits to @NubonmyPC for the item disassembly guide. To put it easily, you will disassemble equipment, and regular items for Materials which are used to create Invention-based items, such as Augmentors. Augmentors are used to 'Augment' equipment and tools, a list of Augmentable Items can be found here. An item being 'Augmented' will mean that you can apply 'Perks' to it via Gizmo Shells. Gizmo Shells, when given 'Materials' will be able to store 'Perks' - a list of perks can be found here. Although Velheim does not use the same formula as RS3, we still have a majority of the perks working here. To see the Optimal Perks for PVMing, they can be found here. To see the Optimal Perks for Skilling, they can be found here. Later on in Invention, you will be able to make Alchemical Onyxes, and Alchemical Hydrixes which are used to make some great Jewellry. One of the harder-to-get components are Fortunate Components, these can be obtained from disassembling unique clue rewards. So be sure to do all of your Clue Scrolls (which were mention in Section 1)! One of the integral items to create Alchemical Onyxes/Hydrixes is Junk! You get Junk from disassembling items, the higher Invention Level you have, the less junk you will get. You will need Junk, in conjunction with a Junk Refiner to create Refined Components. These are used in the process, alongside Fortunate Components to make Alchemical Onyxes, and Alchemical Hydrixes! One of the best methods to earn Junk is to do ED3 Trashruns, and to disassemble the Reef Relics you obtain (Common, Uncommon, and Rare). The Common & Uncommon Reef Relics will provide you with Junk and other components, whilst Rare Relics will give you Rare Components. In the following spoiler tag I have included a quick image for ED3 Trash running. For ED3 Trashruns it is recommended that your armour is around Tier 60+ and your weapon should be an AOE weapon - thus, range is NOT recommended. In case of Magic - A set of Lunar Armour purchased from the Untradeables Store will suffice, with a T60 Godstaff will work. Just be sure that with this setup you are using Blood Burst at LEAST and you have Protect from Melee ON for the majority of the dungeon. In case of Melee - a set of at Tier 70+, so Necrite and above is recommended with at LEAST a Dragon Halberd. You can purchase a Dragon Halberd from the Quartermaster's Store in Port Tyras (you can use a charter ship from Port Sarim). In the case you have higher tier Halberd weapons (ie; Attuned/Crystal Halberd, Dragon Rider Lance, Scythe) you can use those. For late-game skilling, it is recommended that you aim for a Grace of the Elves which can also be made with an Alchemical Onyx. The 'GOTE' can be charged with Porters which were previously-mentioned in 'The Beginning', and storing up to a maximum of 500 charges/porters. This means that a fully-charged GOTE will automatically bank any 500 resources earned while it is activated, and worn. The GOTE also has a passive that can spawn a Seren Spirit which will provide you with one Rare Drop Table 'loot'. It is worth noting that, in terms of priority - you should make a Luck of the Dwarves ring, before you make a 'Grace of the Elves'. The Rare Drop Table 'Loot' provided by the Seren Spirit is affected by Luck, meaning you can get a Hazelmere's Signet Ring. Although extremely rare, the HSR itself, is not only a 'Tier 4' Luck Ring - but also has a passive to double any singular drop from a monster. Not to mention that the HSR can ONLY be obtained from the Rare Drop Table when you have a Luck of the Dwarves equipped/as an Archaeology passive. Reaper Tasks Reaper Tasks can be started by talking to Death in his office. To access Death's office you must interact with Death's Hourglass near the Slayer Masters at home. When receiving a Reaper Task, you will be requested to kill 'x' number of a specific boss - just like Slayer, completing a task will provide points. In the case of Reaper Tasks, Reaper Points. It is recommended that you save your points to buy Incomplete Hydrixes. You must add a Cut Onyx to this, to create a Hydrix. A Complete Hydrix can be used to create different types of Hydrix Jewellry. The first one to make (in my opinion), should be the Hydrix Amulet, which can be enchanted into an Amulet of the Souls. You will then go on to make a Hydrix Necklace, which can be enchanted into a Reaper Necklace. Both of these Neck-Slot items are charged with Cut Onyxes, with a singular Cut Onyx providing 50% charge to the necklace. Both of these Neck-Slot items, alongside an Alchemical Hydrix, are used to create the Essence of Finality amulet which is the best amulet in the game. Bossing For 'Late-game' bosses, I believe here is where I would list: Nex, Telos, Araxxor, Elite Dungeons 1, and 2, Corporeal Beast, Vorago, Kalphite King, The Order of the Acension, and The Magister. For 'End-game' bosses, I would list: Elite Dungeon 3, and Nex: Angel of Death. Written Guides for: Nex, Corporeal Beast, and The Order of the Acension can be found here. @Noobs Own has video-based guides on: Kalphite King, and Vorago. @sterling has extensively thought out and prepared guides on the: Elite Dungeon 1, Elite Dungeon 2, and Elite Dungeon 3. @Esker has a very well-made guide on: Nex: Angel of Death. Skilling & Gearing At this point in your gameplay, you should already be hitting 99s in plenty of your skills this also means that with Mining & Smithing, you should at least either be; close to, or finishing - the Masterwork Armour Grind, so congratulations! In the case you have also done a little bit of bossing, you should also have... Drygore Weaponry, obtained from the Kalphite King (accessed via CTRL+T > Bosses > Kalphite King. A Hexhunter Bow from Soulgazers (accessed via CTRL+T > Slayer > Stalker Dungeon). At LEAST a Camel Staff, obtained from Camel Warriors (location can be found in this guide, credits to @Kim). The other Late-Game gear you'll want to aim for are: Sirenic Armour (ranged), and Tectonic Armour (magic). It is recommended to farm Sirenic Scales from Order of the Acension (minus Legione bosses) monsters, and you obtain Tectonic Energies from Vorago. To create each respective armour set, you will need 84 of each ingredient. *Note: Sirenic Armour cannot be repaired with Sirenic Scales. Tectonic Armour cannot be repaired with Tectonic Energy. To repair Tectonic & Sirenic Armour, you must use another piece of Tectonic/Sirenic Armour on the degrading piece to repair it. Augmenting Sirenic or Tectonic armour will allow you to repair it with GP. ----------------------------------------------------------------- S4: The End Game *insert avengers theme song here* ----------------------------------------------------------------- For the End Game, this is when you will obtain your highest tiers of gear - the absolute PINNACLE. Methods to obtain the gear below can be found on their respective wiki pages (that are hyperlinked). For Melee Armour, you should be getting the Trimmed Masterwork Armour, this can also be found in the previously mentioned Smithing Guide. ------------------------------------------ The following items can be Dyed, with Dyes obtained from Hard and Elite Treasure Trails/Clue Scrolls. Please remember that if you do plan on Dye'ing your equipment, you must do it BEFORE Augmentation of ANY kind. You CANNOT Dye any equipment that is ALREADY Augmented. For Ranged Armour, you should be getting the Elite Sirenic Armour, with how to create it being located here. For Magic Armour, you should be getting the Elite Tectonic Armour, with how to create it being located here. For Melee Weaponry, the highest tier weapons are: 2-Handers: Noxious Scythe, and the Zaros Godsword. Single Handers: MainhandKhopesh of Tumeken, and the offhand Khopesh of Elidinis. For Ranged Weaponry, the highest tier weapons are: 2-Handers:Noxious Longbow, Seren Godbow, and the Eldritch Crossbow. Single Handers: Mainhand Ascension Crossbow, and the Off-hand Ascension Crossbow, Blightbound Crossbow and the offhand Blightbound Crossbow For Magic Weaponry, the highest tier weapons are: 2-Handers: Noxious Staff, Staff of Sliske. Single Handers: Mainhand Seismic Wand, and the offhand Seismic Singularity, Wand of the Praesul and the offhand Imperium Core ------------------------------------------ For your neck-slots item you should have an Essence of Finality Amulet. For your ring-slot item you should have a: Luck of the Dwarves or a Hazelmere's Signet Ring, and a Ring of Death (use the Ring of Death during a kill, swap to LOTD/HSR when the enemy is dying for Luck enhancement) For your pocket-slot item you will want an: Illuminated God Book, a Book of Death (obtained from Death's reward shop), or Erethdor's Grimoire obtained from Solak. For your cape-slot item you will want either: A Kiln Cape (from the Fight Kiln), a Max Cape, or a Completionist Cape. The information above was obtained from the Gear Progression Guide, credits to @Arcadiez. Ancient Invention For the highest tier Invention Perks, you will want to unlock Ancient Invention. A handbook for Ancient Invention perks can be found here, and an Ancient Invention Overview can be found here. Credits to @Fulltimewife for the Perks Handbook. Credits to @Kimfor the Ancient Invention Overview in the thread. Skills and More Assuming you are already Maxed and own a Max Cape, perhaps you should go for a Completionist Cape? To view the requirements for the Completionist Cape, you can 'investigate' it in the Home Building (;;home). Heck, you can even go for some 120s, maybe even 200ms. Keep them gains going. ----------- END ----------- Thank you for checking out this guide/handbook. This is probably the most thinking I've put into writing a guide before. I know that there are MANY Ironmen that ask for some sort of a progression list when they first join. I hope that this handbook can be used to provide at least some readable assistance on how to generalize progression. Should any of the content in this thread be out-dated, or change, I will update it ASAP.
  2. Velheim Ironman Guide (I'm not a fan of pictures, so enjoy some plain text.) Necessities Voting. Ironmen can use the ;;vote book shop at home by talking to the Wise Old Man. There are many useful things to purchase. If you want to use your vote books on spins, I suggest saving them and using them when there is a SoF event. Linking. You can link your account to both the ;;forums and ;;discord in order to gain more loyalty points. Loyalty points can be spent in the loyalty shop by speaking to the Wise Old Man, but more importantly on auras that you will use for pvm. Good auras to buy for pvm are; vampyrism, reckless, berserker, maniacal, and dark magic. Daily Shop Runs. 1. Rune shops. These are located at the following places -Mage Bank (pvp teleport, this location is safe) -Al Kharid (lodestone teleport, run north and talk to Ali) -Magic Guild (Yanille lodestone teleport, run east) -Lunar Isle (Lunar Isle lodestone teleport, run north and go inside of the chicken house) -Zammy Mage north of Edgeville bank in the wild -Pest Control (PC minigame teleport, run west, this shop has no blood runes) 2. Farming Shop located at the Prifddinas herb farming teleport. This shop has low tier tree and fruit tree saplings for sale. 3. Sophanem Slayer Dungeon feather shop. You can only buy 1000 of these feathers a day, you're going to need a lot in the long run doing slayer, and if you're going for the T92 khopesh set. 4. Invention Disassemble Shops. Do not wear gear when doing these if you spam the spell. The more invention disassembling you do at a lower level the better. At a higher level you gain a reduced chance to get junk, you’re going to need a lot of junk to make refined components for alchemical hydrix and onyx. You can alternatively make an auto disassembler at 60 invention, and slap some normal feathers, or spirit shards in it for junk. -White Knights, located in the eastern tower, 2 floors up -Lowe's bow shop in Varrock -Zaff's shop in Varrock -Rogues Den -Varrock Sword Shop -Zeke’s Scim Shop in Al Kharid -Legs shop in Al Kharid -Falador Shield shop -Horvik's armor shop in Varrock Warbands are an absolute bonkers amount of xp. There is no limit on how many you can do per day (they happen at the same times as the RS3 ones do), but you can only loot 25 resources per warband. If you log out, you will lose them all, if you get pk’d you will lose them all. The 25 limit per warband is also per IP, not per account. Reaper Tasks can be started from lvl 50 combat. These are boss tasks that you can do daily, amount increases with donor rank. You will get reaper points to spend in Death's shop. You will need multiple hydrix for BIS pvm gear, and some skilling gear. Miscellaneous Donor ranks and perks Check out ;;topic 584 for the donor benefits breakdown. The ;;dz is very nice, ;;ddz is even better. My personal perk suggestions. Almost all of the perks are great and you won’t regret buying any of them. The ones below are mostly focused towards helping in PvM. -Greater Gods -Herbivore -Investigator -Overclocking -Prayer Party -Preslaysion -Stamina Stallion -Paramedic Squeal of Fortune 1. You will get 2 daily SoF spins (more with a higher donor rank). You can earn 2 spins from doing the evil tree, and handing in your daily tasks. 2. When you do SoF spins, you can either loot it, or convert it to oddments which can be spent in the oddments shop. DO NOT just spam the space-bar and loot everything. Convert everything except skilling outfit pieces, huge/large lamps/stars, lucky items, coins, and any cosmetics you want into oddments. Doing this will net you a huge amount of oddments in the long run, which you can spend on pulse cores, the best xp/oddment cost, since they give you a 10 mins +10% xp buff. You can also use the oddments to buy prismatic stars and lamps to use on skills you don't enjoy training. 3. Click the space-bar once or twice when you open it, this will pop up with the item you got. After that you can spam click the stop button and it will instantly give you the loot screen, without the possibility of accidentally looting it. The Enhanced Excalibur can be retrieved from the Lady of the Lake in Taverley, south of the East Taverley teleport. You can augment this weapon and slap some of the xp perks on it, and use it while skilling for some free xp. You can also use this weapon and take it slaying and bossing for its healing ability. There are no requirements to get the sword. Links 1. Dodo's guide for best xp 2. Arcadiez smithing skillguide 3. Iron Tyrone's Ironman Progression Handbook Runecrafting Construction Agility Herblore Thieving Crafting Fishing and Cooking Mining and Smithing Summoning Melee Weapons
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