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Archaeology Guide


Sprout

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 0Ym4TTD.png

 

Since this is the most asked thing it gets a special space at the top of the thread. For the hand of glory, you only need one in order to make the luck of the dwarfs relic. We don't need to do them in order.

However if you wish to unlock them all because having locked ones trigger your ocd you can speak to Easty at the monolith to reclaim a hand of glory (after making it into a relic). This is a small bypass of obtaining them all without having to repair the statue (because it's unreachable)

atepRLb.pnglgyMoh7.pngtips

Spoiler

Wiki Archaeology Collections Checklist
Archaeology collections on the wiki is a HUGE bonus to use, as you can check them off (they turn green) so you can keep track of what you have done collection wise. 

Sign_of_the_porter_VI.png?fbda2 Sign of the porters

These best used in archology to avoid having to running back an forth to either a material deposit box of a bank booth. Signs of the porter can also be placed into Grace of the Elves. 

Auto-screener_v1.080.png?bb9e6Auto-screener (requires invention level 67 and Associate Rank):

This costs 50,000 chronotes to make but is by far one of the most amazing items for archology when used with signs of the porters, it will screen your soil into materials and your porters will place them into your material box meaning you can stay until you run out of porter charges (on average this is 30-45mins!)

Archaeology_journal.png?5dc30 Archaeology journal: 

Is a handy book that you can check what you need for certain collectors, keep an eye on your mysteries, your materials or use it to teleport to the archaeology guild. 

Archaeological_soil_box.png?66015Soil box:

Your soil box is your best friend if you need more materials and don't want to drop soil. It's capacity  will upgrade as you rank up in your Qualifications

Complete_tome.png?af8ec Complete Tome

By far the best method for xp, you get these while excavating at any excavation spots as well as from tretra compass reward caskets, if you are looking to train as fast as possible you'll want to get as many as these via completing collections for tetra compass pieces. 

 

Augmentor.png?bc123 Augmentation

If you have a Mattock that is able to be augmented you'll also want to have Honed 5 as a main perk, the secondary perk can then be your preferred choice. If you happen to choose Imp Souled as your second perk to save on your Sign of the porters charges, it's recommended to also have Ancient elven ritual shard to keep your prayer up.

Artefacts

When you are getting artefacts is best to get at least 2 of them because the likely hood is they will be required in more than one collection. 

 

atepRLb.pngGfGq2fG.png fastest leveling route 

Spoiler

 

Please read the tips section first, as an autoscreener, porters and other things will help this go even faster!

 

This leveling route is none-ironman friendly, sorry Ironmen, you'll have to gather all your materials so it's still best to restore the highest artefacts you can.

This is based on all materials that are avaliable as unlimited on the Grand-exchange which saves alot of time farming them to restore artefacts. (list below)

Third age ironzarosian insigniaimperial steelsamite silkwhite oakgoldruneorthenglassdemonhidechaotic brimstoneancient visvellumleather scraps

 

 

level 5 - 12

level 12 - 17

level 17 - 20

level 20 - 29


level 29 - 47


level 47 - 81

level 81 - 93


level 93 - 110

level 110 - 120


alternative route for 114 - 120


level 114 - 120 (requires active pylons and charged shadow anchors)

 

Alternative route via collection rewards Level 94 + (tetra compasses)

Level 94 - 120

 

 

 

 

 

 atepRLb.pngcPPdEEp.png mysteries

W are now going to jump straight into mystery's, below are the following mystery's for each faction. Once that work have a full explanation and links of how to complete and ones that are not completable have guide but as they get added I will continue to update the guide. 
Please note, Dragonkin dig sites are currently not in-game so they will not be added to this guide yet.


 

Spoiler

 

7no1ZWS.pngzaroisan

Zaroisan (kharid-et) mysteries that are completable

  • Level 12 Breaking the seal:
    • You get this from excavating the entrance to the Kharid-et dig site, you simple restore this and talk to the dig site manager. 

 

 

  • Level 47 Timed Served:
    • To do this you require an ancient timepiece, you can get an ancient timepiece from:
    • Praesidio Remains
    • You will need to repair this and use it on the cell controller to the north of prison block inside the Kharid-et digsite.

 

 

 

 

h56QXKa.pngzamoriakan

  • Zamoriakan (Infernal source) mysteries that are completable
  • Level 24 Eyes in their stars:
    • This mystery requires 4 founders eye pages and 3 crests of dagon. You can get the pages from the following spots:
    • Lodge Art Storage
    • Lodge Bar Storage
    • You can get the crests of dagon from the following spots 
    • Lodge Art Storage
    • Once you have gotten and transcribed all the pages you will also need to restore the 3 crests of the dagon, after restoring them you will need to place them on the gutted fireplace inside the infernal source, simple then climb down the passage to complete the mystery.

 

  • Level 29 Embrace the Chaos:
    • This mystery requires 4 Cultist diary pages, chalk and 3 red candles. You can get the diary pages from the following locations: 
    • Cultist Footlocker
    • Dis dungeon Debris
    • Sacrificial Altar
    • You can get the 3 red candles from the box of candles and the chalk is also in the same area.
    • Once you have all the pages transcribed head over to where you have gotten the red candles and click the portal in the centre to complete the mystery.

 

aIwCGFo.pngsaradominst

  • Saradominst (The Everlight) Mysteries currently completable.
  • Level 42 Fallen Angels:

 

 

 

 

 

Ehr6WWx.pngarmadylean

  • Armadylean (stormguard cithedreal) mysteries currently completable.
  • Level 70 Attonement:
    • This requires you to obtain Exile's Vow from the following spot:
    • Ikovian Memorial
    • Once you have this you can transcribe it and talk to Gee'Ka outside the stormguard Citadel to complete this mystery.

 

  • Level 70 Leap of Faith:
    • This mystery requires you to have an Ikovian Gerge and Boots of Flight, you can get both of these from the following spot.
    • Ikovian Memorial
    • Once you have done this, restore them and add them to your tool belt and enter the Citedal portal and Traverse over the two gaps to the north to complete this Mystery.

 

  • (Awaiting fix, reports are obtainable but you are currently unable to talk to Gee'Ka to complete this) Level 76 The Spy Who Loved Metal:
    • This mystery requires 3 Mission reports (Everlight, warforged and hellfire) they can all be obtained from the following spots:
    • Keshik Ger
    • Tailory Debris
    • Once you have them simply transcribe them and Speak to Gee'Ka the digsite manager outside the digsite again.

 

  • Level 76 Wing Out:
    • This mystery requires you to have 40 smithing as you will be need to create a wing suit v2. Firstly get the wingsuit v1 (damaged) from the northen building of the Recreation section of the Citadel dig site, restore it and add it to your toolbelt.
    • Once done You will need to get 2 parts to upgrade it, below is a map of the locations. You will only need v1 and v2 for this mystery.
    • Once you have both the parts the wingsuit will upgrade to v2 and you'll just need to fly past some lightning posts to complete the mystery.
Spoiler

parts.png.cd217a8c9c7c6c9e2a4b6ebf942f5268.png

 

 

X8kCEez.pngbandosian

 

 

  • Level 83 Out of the Crucible:
    • This Mystery requires you to excavate the barricade blocking further access into the warforged digsite.
    • Once you have excavated the barrier enter the tunnels choosing either north or south and this mystery will be complete. 

 

 

  • Level 110 Heart of the Forge:
    • This Mystery require you to get the following pages
    • Farewell to kili
    • Bertha
    • The Bronze Age
    • Rockfish Pie 
    • for Peat's Sake
    • You can get these pages from the following Spots
    • Warforge Weapon Rack
    • Makeshift Pie Oven
    • Once you have the pages and have transcribed them, speak with zanik outside the digsite to complete the mystery.

 

Mysteries that can't yet be completed. 

 

 

atepRLb.pnggLsbTzx.pngatepRLb.png excavation spots

Spoiler

atepRLb.pngWCaG9ea.pngMaterials

Below is a list of materials, including there cache locations that provide them and level requirements (With fastest teleports/routes to the, click on the route to open the wiki which has a map image)

Spoiler

 

atepRLb.pngq0P0NSR.pngcollections

Collections and level requirements for completion, rewards and materials needed.

Open the spoiler and use ctrl+f if you need to quick find collections as it's rather large.

Spoiler

Art Critic Jacques

 

 

Chief Tess

 

 

 

General Bentnoze

 

 

General Wartface

 

 

Isaura

 

 

 


Lowse

 

 

Sir Atcha

 

 

 

Soran

 

 

Wise Old Man

 

 

Velucia (Museum Collections)
Armadylean collection (Museum)

 

 

Bandosian collection (Museum)

 

 

 

Saradominist collection (Museum)

 

 

 

Zamorakian collection (Museum)

 

 

 

Zarosian collection (Level 25) (Museum)

 

 

 

KfA6R6K.pngGxWPc11.pngHTLpKVi.pngkharid-et

Pylon_battery.png?0b57bKharid-et Pylon Batteries.

Pylon Batteries can be used to charge the Pylons inside the Kharid-et Digsite, 100 pylon batteries are required to charge the pylons and they will last 30 minuites. 
During the time they are active you have a 10% xp boost, 5% excavation precision, increased chances at getting staff peices for the Inquisitor Staff, you also have increased chances at getting tetracompass peices. Along with increased chances, you will also be able to access The Praetorium Wartable which will allow you to gain acess Praetorium where you can find the following Excavation spots:

Ancient Magick Munitions

Praetorian Remains

War Table Debris


In order to Enter the table as well as the Pylons being active you will also need to charge all 8 Shadow Anchors, each Anchor requiring 10 Pylon Batteries (80 needed in total) see below for locations of the Shadow Anchors

Spoiler

9RFuKYB.png

 MAttocks.png.8eda4d7782461a52f2c33a2005bf02cc.pngMattocks

Spoiler

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  • Guildmaster_Tony's_mattock.png?f864d  Guildmaster Tony's Mattock (Level 99) - Reward from using Shadowy Key on the display cabinet in the archaeology guild - This item can be augmented into the Augmented_Guildmaster_Tony's_mattock.png Augmented Guildmaster Tony's Mattock - As well have being 2 tiers above the level requirement (making it have more Precision and Force than the Mattock of Time and Space), this mattock also comes with special effect which include yielding an additional material and the chance to instantly discover an artefact when excavating. 

 

 

 

 atepRLb.png APn5lAc.pngqualifications

Spoiler

 

Assistant
Qualification - Intern– Complete the Archaeology tutorial.
The Discoverer IV– Excavate damaged artefacts. (X/25)
Collectors Assemble I– Complete unique collections for archaeological collectors. (X/1)
Archaeology 40 – Reach level 40 in the Archaeology skill.
The Restorer IV – Restore damaged artefacts. (X/25)
Mystery Solver I – Solve 1 of Gielinor's greatest mysteries.

Associate
The Discoverer VII – Excavate damaged artefacts. (X/250)
Collectors Assemble III - Complete unique collections for archaeological collectors. (X/5)
Archaeology 70 – Reach level 70 in the Archaeology skill.
The Restorer VII – Restore damaged artefacts. (X/250)
Mystery Solver IV – Solve 10 of Gielinor's greatest mysteries.

Professor
The Discoverer VIII – Excavate damaged artefacts. (X/500)
Collectors Assemble VI – Complete 20 unique collections for archaeological collectors.
Archaeology 90 – Reach level 90 in the Archaeology skill.
The Restorer VIII – Restore damaged artefacts. (X/500)
Mystery Solver V – Solve 15 of Gielinor's greatest mysteries.

Guildmaster
The Discoverer IX – Excavate damaged artefacts. (X/1,000)
Collectors Assemble VII – Complete 25 unique collections for archaeological collectors. Archaeology 99 – Reach level 99 in the Archaeology skill.
The Restorer IX – Restore damaged artefacts. (X/1,000)
Mystery Solver VI – Solve 20 of Gielinor's greatest mysteries.

 

atepRLb.pngre.png.83a89739d910611d6e4212824ac8163e.pngrelic powers

Spoiler

Working: Working: 
Font of life
Ring of luck
Ring of wealth
Berserkers fury
Ring of fortune
Sticky fingers
Always adze
Luck of the dwarves
Nexus mod
Endurance
Pharm ecology
Abyssal link
Deathless
Death ward

Inspire lovep
Inspire Genius


Not working:
divine conversion
Threads of Fate
heightened senses
conservation of energy

Inspire effort - No access to Stockpiled art, so can't unlock it.
inspire awe - Unable to combine the two halves of the terror helms. 

Not Added/Listed on the monolith interface (this also counts as not working):
Bait and switch
Shadow's Grace
Persistent Rage
Pouch Protector
Fury of the Small
Flow State
Death Note
Slayer Introspection
Unexpected Diplomacy

 

atepRLb.pngYknnrcM.pngatepRLb.pngboosts
Archaeologist's_hat.png?18634  Archaeologist's Outfit: provides a 1% boost in Archaeology experience per piece. 

Ring_of_Whispers.png?893a6  Ring of Whispers: Provides a +3 boost to archology.

Advanced_pulse_core.png?3eb39 Pulse Cores: 10% core bonus xp for 10min (Stacks upto 60mins), 50% bonus is also applied when equipping the pulse core.

Book_of_knowledge_%28Elemental_Workshop_ Vote Books: 50% increased xp for 15min/book

21px-Archaeology-icon.png?48b2f The Palaeontologist (1,000 velheim coins): Increases excavation rates and restoration speed.

Protection_of_Zaros_status_icon.png?502d Kharid-et Pylons: 10% xp boost and 5% precision within the digsite when active.

 

Well_of_Goodwill.png.fda443532d990986afebc59c57d321f4.png

Don't forget about the well of goodwill and/or double xp weekends for even more xp gains!

 

 

Edited by Sprout
Added some new information from the comments
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Great guide mate! One little thing: As far as I know, the stockpiled art excavation at the Everlight dig site is not accessible since it requires a certain progression in the Hallowed Be mystery. It could be that I've done something wrong but I've never been able to excavate there. But again, great job on the guide mate!

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4 hours ago, Yipe said:

Beast of a guide mate, as always.

If there’s one thing I’d love to see it’s added meta methods for acheiving rankups in arch. One method for mains and one for irons seeing as it’ll be a bit different :ph34r:

Hopefully going to be working on this today, I'll keep in mind mineral requirements and locations for ironmen for the restorations and try to also fit it in with the most optimal xp method. 

 

2 hours ago, Throniumclaw said:

It is a great guide I will be sending players over to! In the mattocks section you should add that the dragon, crystal, imcandio, and Tony's mattock are 1 (2 with Tony's) tiers above the level requirement in terms of dig speed and accuracy and are augmentable making them even faster with honed 5.

This information has now been added along with an augmentation tip added to the tips spoiler 

 

2 hours ago, Brotherloe said:

Great guide mate! One little thing: As far as I know, the stockpiled art excavation at the Everlight dig site is not accessible since it requires a certain progression in the Hallowed Be mystery. It could be that I've done something wrong but I've never been able to excavate there. But again, great job on the guide mate!

Woops, kept getting mixed up with the infernal art. Thank you for pointing this out :)

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Fastest leveling route has been added (it's not ironman friendly as ironmen have to gather all materials them selves so there is no real fast method). 

This guide is now complete, if there are is any incorrect information or when a new digsite comes out I will edit accordingly

 

As of now it's so large it freezes multiple times when editing o.O so I will do my best to keep up with new stuff

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Pretty awesome guide, will be sure to check it out if I ever get stuck!

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Spoiler

MY GUIDES:

How to get to the Travelling Merchant
How to get to the Travelling Merchant - Topic 3269

Chompy Birds Guide
Chompy Birds Guide - Topic 3278

Where to hand in Chronicle Fragments
Where to hand in Chronicle Fragments - Topic 3597

How to make Bullseye Lantern (Ironman Friendly)
How to make Bullseye Lantern (Ironman Friendly) - Topic 3617

Giant Mimic Boss - D&D
Giant Mimic Boss D&D - Topic 3684

Player Owned Ports Guide
Player Owned Ports Guide - Topic 3720

Bork Boss - D&D
Bork Boss D&D - Topic 3785

How to get to the Lost Grove - Slayer Creatures
How to get to the Lost Grove & the Slayer Creatures - Topic 3800

Raptor Key & Chest - Raptor Monsters
Raptor Key, Chest & Raptor Monsters - Topic 3806

Ancient Invention Guide/Overview
Ancient Invention Guide/Overview - Topic 3821

Crafting Guide - 1-99+

Crafting Guide - 1-99+ - Topic 3901

 

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