Arcadiez Posted April 7, 2021 Share Posted April 7, 2021 Melee Hide contents Weapons Spoiler Level 1-70 Imcando Axes Provides +61.3 damage and +150 Accuracy Scales up to tier 70 Comes as part of your starter pack, can also be bought from Lucy's untradeable shop at ;;home Level 60 Dragon Halberd Provides +1341 Damage and +1132 Accuracy. Attacks as an Aoe weapon Can be bought from Quatermaster's store at Tyras Camp Level 70 Crystal Halberd Provides +1564.5 Damage and 1486 Accuracy Attacks as an Aoe weapon Can be made with a Crystal weapon seed and 750 harmonic dust Can be Augmented Level 80 Chaotic Equipment Provides 980-1788 Damage and 1924 Accuracy Can be bought using Dungeoneering Tokens Can be augmented Level 85 Ripper Claws Provides 816 Damage and 2178 Accuracy Deals more damage when enemies hp is below 50% Can be obtained from Ripper Demons Can be augmented Level 85 Dragon Rider Lance Provides 1788 Damage and 2458 Accuracy Attacks as an Aoe weapon Can be obtained from Vindicta Can be augmented Level 85 Dark Ice Shard and Dark Ice Silver Provides 822 and 422 Damage and 2178 Accuracy Its damage is that of a tier 88 weapon. Can be obtained from Arch-Glacor Can be augmented Level 90 Elder Rune Weapons Can be created using the Smithing skill Can be upgraded to a +5 version Level 90 Drygore Weapons Provides 864 - 1102 Damage and 2458 Accuracy Can be obtained from the Kalphite King Can be augmented Level 90 Noxious Scythe Provides 2011 Damage and 2458 Accuracy Can be earned from drop at Araxxor Can be augmented Level 92 Khopesh of Tumeken Provides 883 Damage and 2577 Accuracy Requires 300 Scraps of scripture from Phylactery obtrainable from the Magister Magister Guide Can be augmented Level 92 Zaros godsword Provides 2056 Damage and 2577 Accuracy Can be made using a Dormant zaros godsword orbs of Pure, Volcanic and Corrupted anima from Telos. Can be augmented Level 95 Dark Ice Shard of Leng and Dark Ice Silver of Leng Provides 912 and 456 Damage and 2765 Accuracy The weapon is created by upgrading the Dark ice shard, manufactured using items dropped by the Arch-Glacor, with a Frozen Core of Leng. Can be obtained from Arch-Glacor Can be augmented Level 95 Ek-ZekKil Provides 912 and 456 Damage and 2765 Accuracy The sword itself is a tier 95 two-handed melee weapon which requires 95 Strength to wield. The sword is considered to be an obsidian weapon, meaning that the berserker necklace provides 5% damage bonus when worn. Can be obtained from TzKal-Zuk Can be augmented data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Weapons(spears) Spoiler Level 60 Dragon Spear Easy low tier spear to obtain Drop sources Level 70 Guthan Spear Easy low tier spear to obtain Drop sources Level 75 Zamorakian Spear Recommend to save this and use it to create the Chaotic spear Drop sources Level 78 Vesta's Spear Recommend to save this and upgrade the Vesta's spear with an Ancient warriors' equipment patch to create the superior version Drop sources Level 80 Chaotic Spear Very good mid tier spear that is not too difficult to obtain; Highly recommended to start out with. Creation Level 82 Masuta's Warspear Very good mid tier spear, may be difficult to obtain depending on your RNG. AoE Weapon Drop sources Level 85 Mizuyari Spear Very good mid tier spear, may be difficult to obtain depending on your RNG. 4th best spear against corp Creation Level 88 Superior Vesta's Spear Combining a Vesta's spear with an Ancient warriors' equipment patch to create the superior version. 3rd most powerful spear against corp Creation Level 90 Spear of Annihilation A Spear of Annihilation is a tier 90 spear made at an archaeologist's workbench with level 115 Archaeology. It can be upgraded into a tier 92 Masterwork Spear of Annihilation 2nd most powerful spear against corp Creation Level 92 Masterwork Spear of Annihilation A Masterwork Spear of Annihilation is a reforged variant of the Spear of Annihilation, upgraded at an Imcando anvil with level 99 Smithing. The anvil requires level 83 Archaeology to access, in addition to the keys required to access the forge; however, making it from scratch effectively requires level 115 Archaeology. It can only be made after completing the achievement It Should Have Been Called Aetherium. The most powerful spear against corp Creation Armour Spoiler Level 1 PathFinder Hybrid armour that provides +128 Defence bonuses. Comes with your starter pack Can be bought at Lucy's untradeable at ;;home Level 40 Rune Armour Tank armour that provides +722 Defence bonuses. Can be Crafted with level 53 Smithing for a full +3 set Can be bought From Keldagrim Armour Store Level 70 Bandos Armour Power armour that provides +970 Defence bonuses and +87 Attack bonuses Can be obtained as a drop from General Graador in the God wars dungeon Level 70 Dharok Armour Tank armour that provides +964 Defence bonuses. This armour can be obtained from the Barrows Minigame Level 78 Vesta Armour Power armour that provides +865 Defence bonuses and 55 Attack bonuses. It can be obtained from Revenants in the Forinthry Dungeon Level 80 Torva Armour Power armour that provides 1267 Defence bonuses and 99 Attack bonuses It can be obtained from Nex in the God Wars Dungeon, A frozen key is required to enter Level 85 Tetsu Armour Tank armour that provides 1347 Defence bonuses It can be obtained from Player owned ports for Plate Level 85 Superior Tetsu Armour Tank armour that provides 1630 Defence bonuses It can be obtained from upgrading Tetsu Equipment with Chimes at Player owned ports Level 88 Superior Vesta Armour Power armour that provides 933 Defence bonuses and 61 Attack bonuses It is created by using a Ancient Warrior's equipment patch on Morrigan's equipment Level 90 Elder Rune Armour Tank armour that provides +1,442.9 Defence bonuses. It is created with level 80(85 for +5) Smithing Level 90 Malevolent Armour Power armour that provides +1414 Defence bonuses and 86 Attack bonuses. It is created using 84 Malevolent Energy Level 90 Masterwork Armour Power armour that provides +1633 Defence bonuses and 116 Attack bonuses. It requires level 99 Smithing to create and the It should have been called aetherium achievement Level 90 Achto Teralight Tank Armour Tank armour that provides 1843 Defence bonuses and health bonus as well. Teralith equipment is untradeable, degradable, level 90 melee tank armour, available from Liberation of Mazcab. It comes in normal and superior (Achto) versions. Note that although degradable, the armour doesn't degrade in Raids. The superior version is available as a rare reward from Beastmaster Durzag and Yakamaru that gives bonus damage if a shield or shieldbow is wielded. Level 92 Trimmed Masterwork Armour Power armour that provides +1715.1 Defence bonuses and 121 Attack bonuses. It is created using 812 Masterwork Trim on the Masterwork Armour set at an Anvil data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Range Hide contents Weapons Spoiler Level 1 - 70 Imcando Pistol Provides +150-1486 Accuracy Scales up to tier 70 Comes as part of your Starter pack or can be bought from Lucy's untradeable store at ;;home Level 50 Magic Short Bow Provides +483 damage and +850 accuracy Can be bought from Valaine's shop of Champions Level 50 Bone Blowpipe Provides 720 damage and 850 accuracy The bone blowpipe is a tier 50 two-handed thrown ranged weapon. It does not require any ammo to use. It is dropped by the Dinosaur Slayer creatures on Anachronia or from training at the skilling stations within the Dream of Iaia. Level 70 Crystal bow Provides +1286 damage and 1486 accuracy Can be made with Crystal weapon seed and 750 Harmonic dust Can be augmented Level 70 Karils Crossbow Provides 892 damage and 1486 accuracy Can be obtained from the Barrows Minigame Can be augmented Level 75 Armadyl Crossbow Provides +1694 accuracy Can be obtained from Commander Zilyana Can be augmented Level 80 Royal Crossbow Provides 1020 damage and 1924 accuracy Can be earned from the Queen black Dragon Can be augmented Level 80 Chaotic Crossbow Provides 1924 accuracy Can be bought for 200,000 Dungeoneering Tokens Can be Augmented Level 80 Attuned Crystal Bow Provides 1470 damage 1924 accuracy The attuned crystal bow is a chargebow that is better than the crystal bow. It requires 80 Ranged and 50 Agility to equip. It is made by Crystal Singing at the crystal bowl in the Ithell Clan district of Prifddinas at the cost of an attuned crystal weapon seed and 2,000 harmonic dust. With this bow, you have a chance of doing 25% extra damage on a hit. This chance varies with your Agility level and maxes out at 12% at 99 Agility. Can be Augmented Level 80 HexHunter bow Provides 384 damage and 1924 accuracy Acts as a teir 97 when used against magical monsters Can be obtained from Soulgazers Can be augmented Level 85 Strykenow Provides 450 damage and 2178 accuracy Requires 85 in Defence as well to wear due to being a shieldbow It is made by combining a dark bow with a wyrm scalp Can be obtained from lava strykewyrms. Can be augmented Level 85 Wyvern Crossbow Provides 1083 damage and 2178 accuracy Has a poison damage over time effect Can be obtained from Wyverns Works best when used with Cinderbane gloves Can be augmented Level 87 Upgraded Bone Blowpipe Provides 1224 damage and 2458 accuracy The upgraded bone blowpipe is a two-handed thrown ranged weapon. It has tier 90 accuracy and tier 85 damage, does not require ammo, is automatically poisoned, and has a passive effect: poison damage occurs twice as often but with half the damage. It can be made at level 87 Fletching and Crafting by combining the bone blowpipe with materials dropped by the Dinosaurs of Anachronia - blowpipe chitin, blowpipe feather, and blowpipe fins. The blowpipe's passive effect halves the poison damage coming from cinderbane gloves Can be augmented Level 87 Decimation Provides 1599 damage and 2287 accuracy Decimation is a degradable tier 87 two-handed chargebow Available as a reward from Slayer obtained as drops from the Wilderness slayer drop table As it's a chargebow, it does not require ammunition, providing its own. Despite this, the bow can benefit from the effects of bane arrows, black stone arrows, splintering arrows, and Elder God arrows, with the damage capped at either its ammunition's tier or the bow's tier, whichever is lower. Can be augmented Level 90 Noxious Longbow Provides 1147 damage and 2458 accuracy Can be earned from the Araxxor boss Can be augmented Level 90 Ascension Crossbow Provides 864 and 432 damage and 2458 accuracy Can be made with all 6 Ascension Signets from the Legiones, a Dragon crossbow and 100 Ascension shards Can be augmented Level 92 Seren Godbow Provides 2056 damage and 2557 accuracy Can be made using a Dormant Seren godbow, orbs of Pure, Volcanic and Corrupted anima from Telos. Can be augmented Level 92 Eldritch Crossbow Provides 1173 damage and 2577 accuracy Can be obtained in 3 pieces, once from each boss in the Shadow Reef (Elite dungeon III) Can be augmented Level 92 Blightbound Crossbows Provides 883 amd 441 damage and 2577 accuracy It is a rare drop from Solak and has a special effect that gives a 25% chance to save bakriminel bolts. Combined with the off-hand blightbound crossbow, there will be a 50% chance in total. Can be augmented data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Bolts/Arrows Spoiler Bolts (Also the ammo for imcando pistols) Level 1 Bronze Bolts Low and cheap tier starting bolts. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 10 Iron Bolts Low and cheap tier starting bolts. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 20 Steel Bolts Low and cheap tier starting bolts. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 30 Mithril Bolts Low and cheap tier bolts. Can be bought at the Range shop at home or GE. Also part of the creation of a Mithril grapple Drop source link, in-game stores link Level 40 Adamant Bolts Low and cheap tier bolts. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 50 Runite Bolts Low and cheap tier bolts. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 50 Runite Bolts Mid tier bolts. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 60 Diamond/Dragon Bolts Mid tier bolts. Dragon bolts are rune bolts tipped with dragonstone. Diamond bolts are adamant bolts tipped with diamond bolt tips. Requires level 65 in Fletching to make Diamond bolts and 71 for Dragon bolts Drop source link for Dragon bolts Level 70 Onyx Bolt Rack Mid tier bolts. A bolt rack is the form of ammunition used exclusively by Karil's crossbow, Karil's pistol crossbow, Karil's off-hand pistol crossbow, and the tainted repriser. Onyx bolts are runite bolts tipped with onyx. A player must first have a Crafting level of 67 Drop source link for Bolt Racks Drop source link for Onyx Bolts Diamond/Dragon Bolts(E) Enchanted dragonstone bolts are made by enchanting Dragon bolts through the spell Enchant Crossbow Bolt (Dragonstone) by a player with level 68 Magic. Drop source link for Dragon bolts(e) Enchanted diamond bolts are be enchanted by using the spell Enchant Crossbow Bolt (Diamond) by a player with 57 Magic. Level 80 Royal/Onyx(E) Bolts High tier bolts. Royal bolts are bolts obtainable from the Queen Black Dragon or standard grotworms. Diamond bolts are adamant bolts tipped with diamond bolt tips. Enchanted onyx bolts are runite bolts tipped with enchanted onyx. Onyx bolts can be enchanted through the spell Enchant Crossbow Bolt (Onyx) by a player with level 87 Magic Drop source link for Royal Bolts Drop source link for Onyx Bolts(e) Bakriminel Bolts High tier bolts. Bakriminel bolts are bolts fletched from the Bloodwood tree and tipped with bolt tips bought from Mami Rimba. Fletching these bolts requires 93 Fletching See the spoiler below how to obtain the regular Bakriminel bolts Spoiler The Bakriminel bolts have a Ranged requirement of 80. They can be fired with any crossbow, but due to its Ranged requirement, only the chaotic crossbow, royal crossbow, and other higher-level crossbows can use them at full strength.Requirements to start: Woodcutting level: 85 Fletching level: 93 Range level: Minimum 80. If you meet these requirements then we first need to gather some bakriminel bolts tips. From Mami Rimba. You need the tips as you need to make the bolts nearby the bloodwood tree. Otherwise it crumble to dust and you will lose all your progress/inventory. Really important to NOT run away/teleport away from the tree until the bolts are fully made. You can get the bolt tips by talking to Mami Rimba, located North of Edgeville lodestone There are 3 locations in wilderness where you can chop bloodwood tree. 1. South of the Pirates' Hideout. 2. North-east of the Demonic Ruins. 3. Next to the Chaos TempleTip: Use the Teleportation menu - agility - wilderness course to get to pirates hide-out/demonic ruins bloodwood tree. or Teleportation menu - wilderness - Chaos Altar Time to get some logs!Important note: if you step too far from the tree with the logs/bakriminel bolt shafts they will turn to dust. That's why we got bakriminel tips, so can make the actual Bakriminel bolts on spot. Once you have made all your Bakriminel bolts you can teleport or run away from the wilderness. You can also enchanted the bolts to get even better version. (For high End-pvm, most people make Ruby barkiminel bolts(e). Find more HERE Level 85 Wyvern Spines High tier bolts. Wyvern spines are ammunition used with the wyvern crossbow. It is obtained as a drop from wyverns. Drop source for Wyvern Spines Link Level 90 Ascension/Ascendri bolts High tier bolts that are easy to obtain. Ascension bolts are obtained from the high level Slayer dungeon known as the Monastery of Ascension. These bolts may be fletched from ascension shards in a 1:1 ratio, requiring level 90 Fletching. Ascendri bolts are bolts made by attaching hydrix bolt tips to ascension bolts. They require 90 Ranged to use and 80 Fletching to make They may be enchanted with the Enchant Crossbow Bolt spell under 'Enchant Bolts' Ascendri bolts (e) which requires 90 Magic. Ascendri bolts are level 94 in power, but as the highest bolt-firing weapons are capped at level 92 (eldritch crossbow and blightbound crossbows), the bolts themselves are capped at tier 92 damage, or less if using a less powerful bolt-firing weapon. Bakriminel Bolts (Topped) High tier bolts. Bakriminel bolts are bolts fletched from the Bloodwood tree and tipped with bolt tips bought from Mami Rimba. It's recommended to create the Enchanted versions that requires 99 Range. Read more about on it on the wiki page - LINK Level 99 Enchanted Bakriminel Bolts Highest tier bolts. They can be enhanced by adding bolt tips from gems (turns them tier 85) and can be further improved by enchanting them (turns them tier 95). Adrenaline = Special attack energy Health on the picture is based on RS3 health system so divide it by 10x.. Special Dragonbane Bolts Mid tier bolts, but amazing against dragons. Dragonbane bolts are bolts made to kill dragons, requiring 60 Ranged to wield. When used against dragons, these bolts deal 40% more damage with auto-attacks and 25% more damage with abilities, and they gain a 30% hit chance bonus. Click on the spoiler below to see how you craft dragonbane bolts Spoiler Dragonbane bolts are bolts made to kill dragons, requiring 60 Ranged to wield. When used against dragons, these bolts deal 40% more damage Dragonbane bolts do not work on skeletal wyverns, as they are not classified as dragons.Making the bolts:First you need to obtain Banite ore which requires level 80 in mining. You can find Banite ore in the Glacor Cave mines. Once you recived some Banite ore you need to make dragonbanite ore. To make dragonbanite ore you're required to have 87 in Magic (boostable). Use the Tune Bane Ore Lunar spell on an item from a dragon, such as dragon bones or dragonhide in your inventory. This will turn Banite ore in your inventory into dragonbanite ore. The dragon item used will not be lost. (can change spell book at chaos altar) Now go to a furnace. Click on Dragonbane bar. Make Dragonbane bars out of the dragonbanite ore.Next step is to Deposit the Dragonbane bar into either the furnace or the forge. Now got to an Anvil and chose Kethsian Smithing and make Dragonbane Bolts(unf)Now attach feathers to the bolts to make dragonbane bolts. Arrows Level 1 Bronze Arrows Low and cheap tier starting arrows. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 10 Iron Arrows Low and cheap tier starting arrows. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 20 Steel Arrows Low and cheap tier arrows. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 30 Mithril Arrows Low and cheap tier arrows. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 40 Adamant Arrows Low and cheap tier arrows. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Level 50 Rune Arrows Mid tier arrows. Can be bought at the Range shop at home or GE. Drop source link, in-game stores link Can also use God arrows which are obtained from clue scrolls Level 60 Dragon Arrows Mid tier arrows. Dragon arrows tier 60 arrows. They require an elder bow, dark bow, or Noxious bow to use. Fletching dragon arrows requires level 90 Fletching. Drop source link Level 70 Dark Arrows Mid tier arrows. They can be fired from any bow, but their damage will be proportionally reduced unless used with a dark bow or above. They can be created through the Fletching skill at level 95 by using 15 Dark arrowheads on 15 headless arrows Level 80 Stalker Arrows High tier arrows. Stalker arrows are tier 80 arrows made by combining stalker essence with dark arrows. Crafting them requires 95 Fletching They are the intended ammunition for the hexhunter bow. Level 85 Wild Arrows High tier arrows. Wild arrows are tier 85 arrows intended for use with the Strykebow. They are dropped by Lava strykewyrms. Level 90 Araxyte Arrows High tier arrows. They can be used with any bow but will only deal full damage when used with the noxious longbow. They are dropped by Araxxi Level 92 Black Stone Arrows Black stone arrows are tier 92 arrows. They are created by attaching black stone arrow tips to elder headless arrows at level 92 Fletching. Black stone arrows have a passive effect that reduces the target's base armour Black stone arrow tips are dropped by bosses in The Shadow Reef. Elder headless arrows are made out of elder arrow shafts at level 90 Fletching, by attaching feathers. Level 92 Deathspore Arrows Deathspore arrows are tier 95 arrows, obtained by attaching deathspore arrow tips to elder headless arrows. Critical hit chance is increased by +3% Level 95 Splintering Arrows Splintering arrows are tier 95 arrows, obtained by attaching splintering arrow tips to elder headless arrows. Cuase a Bleed damage against your enemy Special Dragonbane Arrows Mid tier arrows, but amazing against dragons. Dragonbane arrows are arrows that do additional damage to dragons. They are created by attaching dragonbane arrowheads to headless arrows, requiring level 76 Fletching When used against dragons, these arrows deal 40% more damage with auto-attacks and 25% more damage with abilities, and they gain 30% hit chance bonus. Dragonbane arrows or bolts are necessary in order to break through the armour of a rune dragon and weaken it. Check the Dragonbane bolts section, but craft Dragonbane arrowheads instead Dungeoneering Arrows Armour Spoiler Level 1 PathFinder Hybrid armour that provides +128 Defence bonuses. Comes with your starter pack Can be bought at Lucy's untradables at ;;home Level 40 Green Dragonhide Armour Tank armour that provides +469 Defence bonuses. Can be Crafted at level 63 Crafting Level 60 Black Dragonhide Armour Tank armour that provides +847 Defence bonuses. Can be Crafted at level 84 Crafting Level 65 Royal Dragonhide Armour Tank armour that provides +974 Defence bonuses. Can be Crafted at level 93 Crafting Level 70 Karil's Armour Tank armour that provides +965.8 Defence bonuses. Can be obtained at the Barrows minigame Level 70 Armadyl Armour Power armour that provides 970 Defence bonuses and 87 Range bonuses Can be obtained from Kree'arra and his minions at God Wars Dungeon Level 78 Morrigan's Armour Power armour that provides 1249 Defence bonuses and 75 Range bonuses It can be obtained from Revenants in the Forinthry Dungeon Level 80 Pernix Armour Power armour that provides 1267 Defence bonuses and 99 Range bonuses It can be obtained from Nex in the God Wars Dungeon, A frozen key is required to enter Level 85 Death Lotus Armour Tank armour that provides 1347 Defence bonuses It can be obtained from Player owned ports for Lacquer Level 85 Superior Death Lotus Armour Tank armour that provides 1630 Defence bonuses It can be obtained from upgrading Death Lotus Equipment with Chimes at Player owned ports Level 88 Superior Morrigan's Armour Power armour that provides 1347 Defence bonuses and 83 Range bonuses It is created by using a Ancient Warrior's equipment patch on Morrigan's equipment Level 90 Sirenic Armour Power armour that provides 1414 Defence bonuses and 86 Range bonuses It is created using 84 Sirenic Scales Level 90 Achto Tempest Tank Armour Tank armour that provides 1843 Defence bonuses and health bonus as well. Tempest equipment is untradeable, degradable, level 90 melee tank armour, available from Liberation of Mazcab. It comes in normal and superior (Achto) versions. Note that although degradable, the armour doesn't degrade in Raids. The superior version is available as a rare reward from Beastmaster Durzag and Yakamaru that gives bonus damage if a shield or shieldbow is wielded. Level 92 Elite Sirenic Armour Power armour that provides 1486 Defence bonuses and 91 Range bonuses It is created using 840 Ancient Scales, 6 Algarum Thread, 10 Praesulic essence and 1 Chaotic Spike on Sirenic Armour Set data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Magic Hide contents Weapons Hide contents Level 1 Staff of fire/earth/water/air Cheap starting staff, provides +15 in accuracy and +10 in magic strength. Can be bought at the magic equipment shop at Home or at Baba Yaga's Magic Shop on Lunar isle, Magic Guild Store - Runes and Staves at Wizard's Guild or Zaff's Superior Spellcasting in Varrock For drop sources Check the Wiki page Wizard wand and Book Cheap starting wand and book, provides +7 in accuracy and +10 in magic strength. Can be bought at the magic equipment shop at Home or at Betty's Magic Emporium at Port Sarim Drop sources, Spellwisp, Wizard. Level 10 Imp horn wand and Imphide book Cheap starting wand and book, provides +20 in accuracy and +10 in magic strength. Can be bought at the magic equipment shop at Home or at Betty's Magic Emporium at Port Sarim Crafted from Imphide. Level 20 Spider wand and Spider orb Cheap wand and orb, provides +31 in accuracy and +10 in magic strength. Can be bought at the magic equipment shop at Home or at Betty's Magic Emporium at Port Sarim Level 30 Battlestaves Good staff, provides +31 in accuracy and +10 in magic strength. Can be crafted at crafting level 54. Battlestaff + Respective Orb Certain battlestaves are dropped by specific creatures. Such as Mud battle staff is dropped by Dagannoth Prime. Steam battle staff can be dropped by: An elemental battlestaff is an elemental staff that is obtained as a reward from master Treasure Trails. For drop sources Check the Wiki page Batwing wand and Batwing book Wand and book, provides +45 in accuracy and +15 in magic strength. Can be bought at the magic equipment shop at Home or at Betty's Magic Emporium at Port Sarim Crafted from Batwing Level 40 Mystic Battlestaves Good staff, can be tricky to obtain depending on your luck, provides +62 in accuracy and +20 in magic strength. Can be obtained as a reward from clue scroll caskets or as a drop from Corporeal Beast Splitbark wand and Splitbark orb Wand and orb, provides +62 in accuracy and +20 in magic strength. Can be bought at the magic equipment shop at Home or at Zaff's Superior Spellcasting at Varrock Droped by Ravenous ghoul Crafted from Bark which is otbained from Hollow tree requiring level 45 in Woodcrafting Level 50 Ancient staff Good staff, easy to obtain, provides +73 in accuracy and +20 in magic strength. Can be bought at the magic equipment/Lucy's undrables shop at Home. Iban's staff Good staff, easy to obtain, provides +85 in accuracy and +20 in magic strength. Can be bought at the Lucy's undrables shop at Home. Mystic wand and Mystic orb Good staff, easy to obtain, provides +85 in accuracy and +25 in magic strength. Can be bought at the magic equipment shop at Home, Robe Store owner at the Magic Guild in Yanille or Mystic Marge in the Champions' Guild. Crafted from Mystic cloth Level 55 Gravite staff Good staff, easy to obtain, provides +98 in accuracy and +27,5 in magic strength. The gravite staff is a 2h magic weapon released along with the Dungeoneering skill. It requires 55 Magic and 45 Dungeoneering to wield. It can be purchased from the rewards trader for 40,000 Dungeoneering tokens Level 60 Grifolic orb Good wand and orb, easy to obtain, provides +113 in accuracy and +30 in magic strength. Can be bought at the magic equipment shop at Home Dropped from Grifolaroo in the Polypore Dungeon. Dragon battlestaff Good staff, provides +113 in accuracy and +30 in magic strength. This item can be bought for 200,000 coins from Santiri's weapon shop on the west side of Keldagrim Toktz-mej-tal Good staff, provides +113 in accuracy, +30 in magic strength and +2 in prayer bonus. Players can buy the TokTz-Mej-Tal at the weapons store in the TzHaar city for 52,500 Tokkul. Dropped from TzHaar-Mej Level 70 Wand of treachery Very good mid wand that's pretty easy to obtain provides +148 in accuracy, +30 in magic strength. It can be obtained by looting tents in the Wilderness Warbands Distraction and Diversion. Despite being a level 70 weapon, this item cannot be augmented. You can follow the Warbands guide for more info Ahrim's staff Very good mid staff +148 in accuracy, +30 in magic strength. It can be obtained by obtained as a reward from Barrows Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 100,000 charges of combat until it degrades completely and requires repair before it can be used again; Ahrim's wand and book Good wand and book, easy to obtain, provides +148 in accuracy and +30 in magic strength. It can be obtained by obtained as a reward from Barrows Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 100,000 charges of combat until it degrades completely and requires repair before it can be used again; Level 75 Staff of light Very good mid tier staff that's not too difficult to obtain, provides +169 in accuracy, +37,5 in magic strength. It is obtained as a unique drop from ice strykewyrms, requiring 93 Slayer to kill. Can be augmented The staff of light has a special attack called Power of LightWhen used, all damage from melee attacks against the player is reduced by 50% for 1 minute. polypore staff Very good mid tier staff, provides +169 in accuracy, +37,5 in magic strength. It is created by adding 3,000 polypore spores and 15,000 Fire runes to a polypore stick. Doing so requires a minimum of 80 Farming, which can be assisted or boosted Can be augmented The polypore staff can be used to cast regular spells, but it can also cast its unique spell Polypore Strike Abyssal wand and orb Good wand and orb, easy to obtain, provides +148 in accuracy and +30 in magic strength. It is dropped by abyssal demons, only to players that currently have them as their Slayer assignment. Can be augmented Level 77 Armadyl battlestaff Very good mid tier staff but quite tidious to obtain, provides +178 in accuracy, +38 in magic strength. It is created by attaching an orb of Armadyl to a regular battlestaff, which requires 77 Crafting Can be augmented It is currently the second strongest non-degradable staff in the game outside of Dungeoneering The Armadyl battlestaff has a special attack called Tempest of Armadyl.Five attacks are launched in quick succession against the opponent Level 80 Inquisitor Staff Provides + 1924 Accuracy Acts as a t97 staff when used againt melee type monsters/bosses Can be obtained from the Kharid-et digsite Can be augmented Level 85 Camel Staff Provides 2178 Accuracy Can be obtained from Camel Warriors Has a special effect that damages a npc for a total of 900 damage over the duration os 7.2 seconds Can be augmented Level 90 Noxious Staff Provides +2458 Accuracy Can be earned from the Araxxor boss Can be augmented Level 90 Seismic Wand/Singularity Provides +2458 Accuracy Can be earned from the Vorago boss Can be augmented Level 92 Staff of Sliske Provides +2577 Accuracy Can be made using a Dormant staff of sliske orbs of Pure, Volcanic and Corrupted anima from Telos. Can be augmented Level 92 Wand of praesul/orb of Imperium core Provides 2577 Accuracy Dropped by Nex: Angel of Death Can be augmented Level 95 Fractures Staff Of Armadyl Provides 2765 Accuracy The fractured Staff of Armadyl is a staff that requires level 95 Magic to wield. It must be assembled from its three fractured pieces - the Armadyl symbol, the stabilisation gem, and the shaft - all of which are dropped exclusively by Kerapac, the bound in hard mode This process requires level 95 Crafting and is irreversible. Dropped by Kerapac, the bound Can be augmented data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Armour Hide contents Level 1 PathFinder Hybrid armour that provides +128 Defence bonuses. Comes with your starter pack Can be bought at Lucy's untradables at ;;home Level 25 Fungal Armour Tank armour that provides +246 Defence bonuses Full set can be crafting with 3800 fungal flakes and mycelium web armour, you require 21 crafting for the full set. Level 40 (60 Defence) Lunar Power armour that provides +786 Defence bonuses and +140 Magic bonuses Can be bought from the Oneiromancer on Lunar Isle. Level 50 Mystic Armour Tank armour that Provides 637.5 Defence bonuses Can be bought from the Wizards' Guild in Yanille It can be crafting with Mystic cloth at level 55 crafting. Level 70 Ahrims Armour Tank armour that provides 965.8 Defence bonuses Can be obtained via the Barrows minigame Level 70 Subjugation Armour Power armour that provides 1267 Defence bonuses and 87 Magic bonuses Can be obtained from K'ril_Tsutsaroth and his minions at God Wars Dungeon Level 75 Ganodermic Armour Tank armour that provides 1270.4 Defence bonuses It can be crafting at level 92 crafting with 7000 Ganodermic Flakes and Mycelium web armour Level 78 Zuriel's Armour Power armour that provides 1249 Defence bonuses and 75 Magic bonuses It can be obtained from Revenants in the Forinthry Dungeon Level 80 Virtus Armour Power armour that provides 1267 Defence bonuses and 99 Magic bonuses It can be obtained from Nex in the God Wars Dungeon, A frozen key is required to enter Level 85 Seasinger's Armour Tank armour that provides 1347 Defence bonuses It can be obtained from Player owned ports for Chi Level 85 Superior Seasinger's Armour Tank armour that provides 1630 Defence bonuses It can be obtained from upgrading Seasinger's equipment with Chimes at Player owned ports Level 88 Superiour Zuriel's Armour Power armour that provides 1347 Defence bonuses and 83 Magic bonuses It is created by using a Ancient Warrior's equipment patch on Zuriel's equipment Level 90 Tectonic Armour Power armour that provides 1414 Defence bonuses and 86 Magic bonuses It is created using Tectonic energy, the set requires a total of 84 Tectonic energies Level 90 Achto Primeval Tank Armour Tank armour that provides 1843 Defence bonuses and health bonus as well. Primeval equipment is untradeable, degradable, level 90 melee tank armour, available from Liberation of Mazcab. It comes in normal and superior (Achto) versions. Note that although degradable, the armour doesn't degrade in Raids. The superior version is available as a rare reward from Beastmaster Durzag and Yakamaru that gives bonus damage if a shield or shieldbow is wielded. Level 90 Cryptbloom Tank Armour Tank armour that provides 1843 Defence bonuses and health bonus as well. Obtained from Croesus As part of the Cryptbloom armour, it has a set effect of Nature's Envoy when worn with other parts of the set: 2 pieces: Reduces incoming magic damage by 12% and melee by 8%. 3 pieces: Increases effectiveness by 6% and 4% magic and melee damage respectively, for 18% magic and 12% melee damage reduction. The effect is doubled if the player is using earth spells, for 24% magic and 16% melee damage reduction. 4 pieces: Whenever the player takes damage, there is a 6% chance to infect their target with death spores. This increases damage dealt against them from behind by 10% for 15 seconds, along with the 3-piece set effect. 5 pieces: When the player falls below 20% of their maximum health, the armour will generate a fungal shield to protect the player for 15 seconds. Its durability is tied to the player's armour rating and Defence level. The shield has 120 second cooldown time before it can be used again. The player also retains the benefits from the 3 and 4-piece sets. Level 92 Elite Tectonic Armour Power armour that provides 1486 Defence bonuses and 91 Magic bonuses It is created using 840 Draconic energy, 6 Stone of binding, 10 Praesulic essence and 1 Chaotic remnant on Tectonic armour set data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Gloves Spoiler Culinarmancer Gloves Tiers from 1 - 70 Obtainable from Lumbridge Basement Hybrid Gloves. Provides 0.1-8 Range/Strength/Magic bonuses depending on the tier Bandos Gloves Tier 70 Power Melee Gloves Dropped by General Graardor Provides 11 Strength Bonus Armadyl Gloves Tier 70 Power Range Glovesa Dropped by Kree'arra Provides 11 Range Bonus Gloves of Subjugation Tier 70 Power Magic Gloves Dropped by Kri;'Tsutsaroth Provides 11 Magic Bonus Virtus Gloves Tier 80 Power Magic Gloves Dropped by Nex Provides 12.7 Magic Bonus Torva Gloves Tier 80 Power Melee Gloves Dropped by Nex Provides 12.7 Strength Bonus Pernix Gloves Tier 80 Power Range Gloves Dropped by Nex Provides 12.7 Range Bonus Dominion Gloves Tier 80 Swift(Range), Goliath(Melee), Spellcaster(Magic) Tank Gloves Earned By completing 500 (300 for Goliath) Dominion Tower Kills Provides 1.6% Damage Reduction Pneumatic gloves Tier 85 None-Degradable Tank Melee Gloves Dropped by Automation Tracer Provides 1.7% Damage Reduction Tracking gloves Tier 85 None-Degradable Tank Range Gloves Dropped by Automation Generators Provides 1.7% Damage Reduction Static Gloves Tier 85 None-Degradable Tank Magic Gloves Dropped by Automation Guardian Provides 1.7% Damage Reduction Nightmare guantlets Tier 85 Power Range gloves Dropped by Nightmare creatures The gauntlets have a passive effect called Steady Hands which increases the player's hit chance by 25% Gloves of Passage Tier 85 Power Melee gloves Dropped by The Magister Have a passive affect that may deal approximately up to 10% additional damage. Kerapac's Wirst Wraps Tier 85 Power Magic gloves Dropped by Kerpac, the bound Have a passive affect that may deal approximately up to 25% additional damage. Enhanced Nightmare Guantlets Tier 90 Power Range gloves Upgraded version of the Nightmare Guantlets, created by combining 1000x Glacor Remnats, 1x Leng Artefact with a pair of Nightmare Guantlets The gauntlets have a passive effect called Steady Hands which increases the player's hit chance by 25% Enhanced Gloves of Passage Tier 90 Power Melee gloves Upgraded version of the Gloves of Passage, created by combining 1000x Glacor Remnats, 1x Leng Artefact and 10x Necronium Bars with a pair of Gloves of Passage Have a passive affect that may deal approximately up to 10% additional damage. Enhanced Kerapac's Wrist Wraps Tier 90 Power Magic gloves Upgraded version of the Gloves of Passage, created by combining 1000x Glacor Remnats, 1x Leng Artefact with a pair of Kerapac's Wirst Wraps Have a passive affect that may deal approximately up to 25% additional damage. Cinderbane Gloves Tier 90 Hybrid gloves Passive effect to increase poison damage by 20% Dropped from Lost Grove Creature Provides 11 Strength/Range/Magic Bonus Celestial Handwraps Tier 90 Power Mage Gloves Degradable Dropped from Celestial Dragons Provides 14.5 Magic Bonus Ascension Grips Tier 90 Power Range Gloves Degradable Dropped from Creatures located within the Monastery of Ascension Provides 14.5 Range Bonus Razorback Gauntlets Tier 90 PowerMelee Gloves Degradable Dropped from Airuts Provides 14.5 Strength Bonus Masterwork Gloves Tier 90 Melee Power Gloves Upgradable Provides 14.5 Strength Bonus Trimmed Masterwork Gloves Tier 92 Melee Power Gloves Provides 15 Strength Bonus Boots Spoiler Bandos Boots Tier 70 Power Melee Boots Dropped by General Graardor Provides 11 Strength Bonus Armadyl Boots Tier 70 Power Range Boots Dropped by Kree'arra Provides 11 Range Bonus Boots of Subjugation Tier 70 Power Mage Boots Dropped by Kri;'Tsutsaroth Provides 11 Magic Bonus Ranger Boots Tier 40 Power Range boots Can be upgraded to Elite Ranger Boots using Golden Thread Provides 6.1 Range bonus Gemstone Boots Tier 80 Hybrid Boots Provides 64 Defence Virtus Boots Tier 80 Power Magic Boots Provides 12.7 Magic bonus Torva Boots Tier 80 Power Melee Boots Provides 12.7 Strength bonus Pernix Boots Tier 80 Power Range Boots Provides 12.7 Range bonus Blast Diffusion Boots Tier 80 Power Magic Boots Provides 12.7 Magic bonus Laceration Boots Tier 80 Power Melee Boots Provides 12.7 Strength bonus Elite Ranger Boots Tier 82 Power Range boots Upgraded from the Ranger boots using Golden Thread Provides 13.1 Range bonus Glaiven boots Tier 85 Tank Range boots Upgradable Provides 1.7% damage reduction Steadfast Boots Tier 85 Tank Melee boots Upgradable Provides 1.7% damage reduction Ragefire Boots Tier 85 Tank Magic boots Upgradable Provides 1.7% damage reduction Masterwork Boots Tier 90 Power Melee Boots Upgradable Provides +14.5 Strength Bonus Hailfire Boots Tier 90 Power Magic Boots Upgraded from Ragefire Boots using 2 Ragefire Glands Provides 14.5 Magic Bonus Flarefrost Boots Tier 90 Power Range Boots Upgraded from Glaiven boots using 2 Glaiven Wing-tip Provides 14.5 Ranged Bonus Emberkeen Boots Tier 90 Power Melee Boots Provides 14.5 Strength Bonus Upgraded from Steadfast Boots using 2 Steadfast Scales Trimmed Masterwork Boots Tier 92 Power Melee boots Provides 15 Strength Bonus Capes Hide contents Capes Melee Hide contents Low tier Bandos cloak A Bandos cloak is a piece of the Bandos vestment set. It can be obtained by completing a hard clue scroll as part of the Treasure Trails Distraction and Diversion. When worn, this item protects the player from Bandos followers in the God Wars Dungeon. +18,8 in defence bonus plus 3 in prayer Obsidian cape The obsidian cape is made from slivers of interlinked obsidian and enchanted with TzHaar magic, like all TzHaar equipment. It can be bought from TzHaar-Hur-Tel's Equipment Store in TzHaar City for the price of 90,000 Tokkul, and is also dropped by some of the monsters in TzHaar City. +18,8 in defence and +13,4 in each combat style Spirit cape The spirit cape is a Dungeoneering reward that can be purchased for 45,000 Dungeoneering tokens. It requires level 50 Defence, 50 Summoning, and 50 Dungeoneering to equip. After the cape is purchased, the special move cost for combat Summoning familiars is permanently reduced by 20% +16,0 in defence but also boost each attack style by 17.3 Legends cape The cape of legends is a cape that can be bought for 450 coins from Siegfried Erkle in the Legends' Guild The cape can be used to provide unlimited teleports to the Legends' Guild, where a fairy ring is nearby. +16,0 in defence but also boost each attack style by 17.3 Mid tier Fire cape The fire cape is a reward received after defeating TzTok-Jad in the TzHaar Fight Cave minigame. It's notable as one of the most powerful melee capes in the game. Players will always receive a fire cape after killing TzTok-Jad, regardless of whether they already own one or not. After the cape is purchased, the special move cost for combat Summoning familiars is permanently reduced by 20% +25,5 in defence,+2 prayer and +26,3 in strenght bonus Dragon Rider cape The Dragon Rider cape is an all-class cape dropped by celestial dragons It has the best Prayer bonus of any item in the back slot and is part of the Dragon Rider armour set. +29,4 in defence and +6 prayer Warpreist(T.75) The Warpriest cape is a hybrid cape that scales with the player's Defence level up to level 75. It is obtained as a drop from inside the God Wars Dungeon. If a player is wearing at least three pieces of warpriest armour when damaged, there's a chance that damage would be reduced. Each warpreist set has different effects. Follow the link for more info https://runescape.wiki/w/Warpriest_armour +33,0 in defence Third age druidic cloak The Third age druidic cloak is part of the Third age druidic equipment.The only requirements are 65 Prayer and Defence. The cloak is a rare drop from clue scrolls. Treasure Trails/Rewards#Elite. +38,9 in defence and +2 in prayer Capes of accomplishment(99/120 capes) Requires level 99/120 in one of the skills and can be bought from Wise old man at Home. Each cape has a specific passive effect. Follow the link for more info https://runescape.wiki/w/Update:Skillcape_Perks +33,9 in defence and +21.6 in each combat style. Bare in mind same goes for Quest point/Master Quest cape Expert cape of accompishment Expert cape of Accomplishment that shows the wearer has achieved level 99 in multiple related skills. To create a Expert cape of Accomplishment the player has to combine all skill shards required for that cape. Skill shards can be founds whilst training a skill that is level 99. Artisan's cape, requires 99 Crafting, Construction, Cooking, Firemaking, Fletching, Herblore, Runecrafting and Smithing Combatant's cape, requires 99 Attack, Constitution, Defence, Magic, Prayer, Ranged, Strength and Summoning Gatherer's cape, requires 99 Archaeology, Divination, Farming, Fishing, Hunter, Mining and Woodcutting Support cape, requires 99 Agility, Dungeoneering, Slayer and Thieving Each cape has different effects. Follow the link for more info https://runescape.wiki/w/Expert_cape_of_Accomplishment +33,9 in defence and +21.6 in each combat style. High tier Reefwalker's cape The reefwalker's cape is a level 85 cape from the Eastern Lands, unlocked through player-owned ports. The tradeable version degrades to dust after 100,000 charges of combat +62,2 in defence and +9,7 in each combat style Superior Reefwalker's cape The reefwalker's cape is a level 85 cape from the Eastern Lands, unlocked through player-owned ports. The superior reefwalker's cape lasts for 100,000 charges of combat (a minimum of around 17 hours) before degrading and requiring repair. It can be repaired by a Repair NPC or at a player-owned house armour stand for coins +65,3 in defence and +14,4 in each combat style TokHaar-Kal-Ket The TokHaar-Kal-Ket (translated as Sacred-Rock of the victorious warrior) is a high-level melee cape obtained by completing the Fight Kiln. Completion of The Elder Kiln quest is required to play the minigame and earn the TokHaar-Kal-Ket. A fire cape must be sacrificed to be able to play the minigame; this requirement is a one-off. +44,5 in defence, +33,5 in each combat style and +2 in prayer Max cape The max cape is a cape available to players who have attained at least level 99 in all 28 skills. It is sold by Max in Varrock and by Elen Anterth in the Max Guild for 2,772,000 coins. Although the Max cape is considered to be the second best cape (first being the completionist cape, but stat-wise they are both the same), there are some exceptions worth noting: The TokHaar-Kal-Mej provides a higher magic bonus (33 vs 31). The TokHaar-Kal-Ket provides a higher melee bonus (33 vs 31). The TokHaar-Kal-Xil provides a higher ranged bonus (33 vs 31). The Reefwalker's cape provides a 200 life point bonus and a higher armour rating (62 vs 44). The Superior reefwalker's cape provides a 300 life point bonus and a higher armour rating (65 vs 44). The Dragon Rider cape provides a higher prayer bonus (6 vs 5). +44,5 in defence, +31,5 in each combat style and +5 in prayer Completionist cape The completionist cape is a cape that is awarded to players who have "completed the game" by finishing all major content available. It can be bought at home. +44,5 in defence, +31,5 in each combat style and +5 in prayer Igneous Kal-Ket The Igneous Kal-Ket is a T85 Melee cape that is awarded to players who have deafeated TzKal-Zuk and obtained a Igneous stone which can be combined with a TokHaar-Kal-Ket to create the newer version. +57,7 in defence, +43 in Melee combat style and +2 in prayer Igneous Kal-Zuk Igneous Kal-Zuk is a tier 100 hybrid cape created by combining an Igneous Kal-Ket, Igneous Kal-Mej and an Igneous Kal-Xil after completing a flawless hard mode run against TzKal-Zuk. In addition, players must have a Crafting level of 90 or higher to make the cape Has several passive effects that increase overall damage output +57,7 in defence, +43 in all combat style and +2 in prayer data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Range Hide contents Low tier Armadyl cloak An Armadyl cloak is a piece of the Armadyl vestment set. It can be obtained by completing a hard clue scroll as part of the Treasure Trails Distraction and Diversion. When worn, this item protects the player from Armadyl followers in the God Wars Dungeon. +18,8 in defence bonus plus 3 in prayer Ava's attractor Ava's attractor randomly generates iron arrows directly into the players inventory. Can be bought from Lucy at Home +13,6 in defence and +9,7 in range bonus Ava's accumulator Ava's accumulator requires Ranged level is 50 or above. It attracts most of a player's used ammunition back into the arrow or main hand slot and randomly generates steel arrows directly into the arrow or inventory slot. Can be bought from Lucy at Home +13,6 in defence and +9,7 in range bonus Obsidian cape The obsidian cape is made from slivers of interlinked obsidian and enchanted with TzHaar magic, like all TzHaar equipment. It can be bought from TzHaar-Hur-Tel's Equipment Store in TzHaar City for the price of 90,000 Tokkul, and is also dropped by some of the monsters in TzHaar City. +18,8 in defence and +13,4 in each combat style Spirit cape The spirit cape is a Dungeoneering reward that can be purchased for 45,000 Dungeoneering tokens. It requires level 50 Defence, 50 Summoning, and 50 Dungeoneering to equip. After the cape is purchased, the special move cost for combat Summoning familiars is permanently reduced by 20% +16,0 in defence but also boost each attack style by 17.3 Legends cape The cape of legends is a cape that can be bought for 450 coins from Siegfried Erkle in the Legends' Guild The cape can be used to provide unlimited teleports to the Legends' Guild, where a fairy ring is nearby. +16,0 in defence but also boost each attack style by 17.3 Mid tier Dragon Rider cape The Dragon Rider cape is an all-class cape dropped by celestial dragons It has the best Prayer bonus of any item in the back slot and is part of the Dragon Rider armour set. +29,4 in defence and +6 prayer Warpreist(T.75) The Warpriest cape is a hybrid cape that scales with the player's Defence level up to level 75. It is obtained as a drop from inside the God Wars Dungeon. If a player is wearing at least three pieces of warpriest armour when damaged, there's a chance that damage would be reduced. Each warpreist set has different effects. Follow the link for more info https://runescape.wiki/w/Warpriest_armour +33,0 in defence Third age druidic cloak The Third age druidic cloak is part of the Third age druidic equipment.The only requirements are 65 Prayer and Defence. The cloak is a rare drop from clue scrolls. Treasure Trails/Rewards#Elite. +38,9 in defence and +2 in prayer Capes of accomplishment(99/120 capes) Requires level 99/120 in one of the skills and can be bought from Wise old man at Home. Each cape has a specific passive effect. Follow the link for more info https://runescape.wiki/w/Update:Skillcape_Perks +33,9 in defence and +21.6 in each combat style. Bare in mind same goes for Quest point/Master Quest cape Expert cape of accompishment Expert cape of Accomplishment that shows the wearer has achieved level 99 in multiple related skills. To create a Expert cape of Accomplishment the player has to combine all skill shards required for that cape. Skill shards can be founds whilst training a skill that is level 99. Artisan's cape, requires 99 Crafting, Construction, Cooking, Firemaking, Fletching, Herblore, Runecrafting and Smithing Combatant's cape, requires 99 Attack, Constitution, Defence, Magic, Prayer, Ranged, Strength and Summoning Gatherer's cape, requires 99 Archaeology, Divination, Farming, Fishing, Hunter, Mining and Woodcutting Support cape, requires 99 Agility, Dungeoneering, Slayer and Thieving Each cape has different effects. Follow the link for more info https://runescape.wiki/w/Expert_cape_of_Accomplishment +33,9 in defence and +21.6 in each combat style. Ava's alerter Ava's alerter is an upgraded version of Ava's accumulator Since it requires an Ava's accumulator to obtain, the minimum Ranged level needed to wear this item is 50. The improvement is that it has a better armour rating, along with an increased ranged damage bonus. Can be bought from Lucy at Home +33,9 in defence and +26,3 in range bonus High tier Reefwalker's cape The reefwalker's cape is a level 85 cape from the Eastern Lands, unlocked through player-owned ports. The tradeable version degrades to dust after 100,000 charges of combat +62,2 in defence and +9,7 in each combat style Superior Reefwalker's cape The reefwalker's cape is a level 85 cape from the Eastern Lands, unlocked through player-owned ports. The superior reefwalker's cape lasts for 100,000 charges of combat (a minimum of around 17 hours) before degrading and requiring repair. It can be repaired by a Repair NPC or at a player-owned house armour stand for coins +65,3 in defence and +14,4 in each combat style TokHaar-Kal-Xil The TokHaar-Kal-Xil (translated as Sacred-Rock of the victorious warrior) is a high-level range cape obtained by completing the Fight Kiln. Completion of The Elder Kiln quest is required to play the minigame and earn the TokHaar-Kal-Ket. A fire cape must be sacrificed to be able to play the minigame; this requirement is a one-off. +44,5 in defence, +33,5 in each combat style and +2 in prayer Max cape The max cape is a cape available to players who have attained at least level 99 in all 28 skills. It is sold by Max in Varrock and by Elen Anterth in the Max Guild for 2,772,000 coins. Although the Max cape is considered to be the second best cape (first being the completionist cape, but stat-wise they are both the same), there are some exceptions worth noting: The TokHaar-Kal-Mej provides a higher magic bonus (33 vs 31). The TokHaar-Kal-Ket provides a higher melee bonus (33 vs 31). The TokHaar-Kal-Xil provides a higher ranged bonus (33 vs 31). The Reefwalker's cape provides a 200 life point bonus and a higher armour rating (62 vs 44). The Superior reefwalker's cape provides a 300 life point bonus and a higher armour rating (65 vs 44). The Dragon Rider cape provides a higher prayer bonus (6 vs 5). +44,5 in defence, +31,5 in each combat style and +5 in prayer Completionist cape The completionist cape is a cape that is awarded to players who have "completed the game" by finishing all major content available. It can be bought at home. +44,5 in defence, +31,5 in each combat style and +5 in prayer Igneous Kal-Xil The Igneous Kal-Xil is a T85 Range cape that is awarded to players who have deafeated TzKal-Zuk and obtained a Igneous stone which can be combined with a TokHaar-Kal-Xil to create the newer version. +57,7 in defence, +43 in Range combat style and +2 in prayer Igneous Kal-Zuk Igneous Kal-Zuk is a tier 100 hybrid cape created by combining an Igneous Kal-Ket, Igneous Kal-Mej and an Igneous Kal-Xil after completing a flawless hard mode run against TzKal-Zuk. In addition, players must have a Crafting level of 90 or higher to make the cape Has several passive effects that increase overall damage output +57,7 in defence, +43 in all combat style and +2 in prayer data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Magic Hide contents Low tier Ancient cloak An Ancient cloak is a piece of the Ancient vestment set. It can be obtained by completing a hard clue scroll as part of the Treasure Trails Distraction and Diversion. +18,8 in defence bonus plus 3 in prayer Obsidian cape The obsidian cape is made from slivers of interlinked obsidian and enchanted with TzHaar magic, like all TzHaar equipment. It can be bought from TzHaar-Hur-Tel's Equipment Store in TzHaar City for the price of 90,000 Tokkul, and is also dropped by some of the monsters in TzHaar City. +18,8 in defence and +13,4 in each combat style Spirit cape The spirit cape is a Dungeoneering reward that can be purchased for 45,000 Dungeoneering tokens. It requires level 50 Defence, 50 Summoning, and 50 Dungeoneering to equip. After the cape is purchased, the special move cost for combat Summoning familiars is permanently reduced by 20% +16,0 in defence but also boost each attack style by 17.3 Legends cape The cape of legends is a cape that can be bought for 450 coins from Siegfried Erkle in the Legends' Guild The cape can be used to provide unlimited teleports to the Legends' Guild, where a fairy ring is nearby. +16,0 in defence but also boost each attack style by 17.3 God capes The Gods cape can be bought from the Mage Arena minigame +25,5 in defence Mid tier Dragon Rider cape The Dragon Rider cape is an all-class cape dropped by celestial dragons It has the best Prayer bonus of any item in the back slot and is part of the Dragon Rider armour set. +29,4 in defence and +6 prayer Lunar cape The lunar cape is a piece of lunar equipment worn in the back slot. 60 Magic and 40 Defence are required to wear the lunar cape. Can be bought at Lucy's untradeable at Home +29,4 in defence and +21,6 magic Warpreist(T.75) The Warpriest cape is a hybrid cape that scales with the player's Defence level up to level 75. It is obtained as a drop from inside the God Wars Dungeon. If a player is wearing at least three pieces of warpriest armour when damaged, there's a chance that damage would be reduced. Each warpreist set has different effects. Follow the link for more info https://runescape.wiki/w/Warpriest_armour +33,0 in defence Third age druidic cloak The Third age druidic cloak is part of the Third age druidic equipment.The only requirements are 65 Prayer and Defence. The cloak is a rare drop from clue scrolls. Treasure Trails/Rewards#Elite. +38,9 in defence and +2 in prayer Capes of accomplishment(99/120 capes) Requires level 99/120 in one of the skills and can be bought from Wise old man at Home. Each cape has a specific passive effect. Follow the link for more info https://runescape.wiki/w/Update:Skillcape_Perks +33,9 in defence and +21.6 in each combat style. Bare in mind same goes for Quest point/Master Quest cape Expert cape of accompishment Expert cape of Accomplishment that shows the wearer has achieved level 99 in multiple related skills. To create a Expert cape of Accomplishment the player has to combine all skill shards required for that cape. Skill shards can be founds whilst training a skill that is level 99. Artisan's cape, requires 99 Crafting, Construction, Cooking, Firemaking, Fletching, Herblore, Runecrafting and Smithing Combatant's cape, requires 99 Attack, Constitution, Defence, Magic, Prayer, Ranged, Strength and Summoning Gatherer's cape, requires 99 Archaeology, Divination, Farming, Fishing, Hunter, Mining and Woodcutting Support cape, requires 99 Agility, Dungeoneering, Slayer and Thieving Each cape has different effects. Follow the link for more info https://runescape.wiki/w/Expert_cape_of_Accomplishment +33,9 in defence and +21.6 in each combat style. High tier Reefwalker's cape The reefwalker's cape is a level 85 cape from the Eastern Lands, unlocked through player-owned ports. The tradeable version degrades to dust after 100,000 charges of combat +62,2 in defence and +9,7 in each combat style Superior Reefwalker's cape The reefwalker's cape is a level 85 cape from the Eastern Lands, unlocked through player-owned ports. The superior reefwalker's cape lasts for 100,000 charges of combat (a minimum of around 17 hours) before degrading and requiring repair. It can be repaired by a Repair NPC or at a player-owned house armour stand for coins +65,3 in defence and +14,4 in each combat style TokHaar-Kal-Mej The TokHaar-Kal-Mej (translated as Sacred-Rock of the victorious warrior) is a high-level mage cape obtained by completing the Fight Kiln. Completion of The Elder Kiln quest is required to play the minigame and earn the TokHaar-Kal-Ket. A fire cape must be sacrificed to be able to play the minigame; this requirement is a one-off. +44,5 in defence, +33,5 in each combat style and +2 in prayer Max cape The max cape is a cape available to players who have attained at least level 99 in all 28 skills. It is sold by Max in Varrock and by Elen Anterth in the Max Guild for 2,772,000 coins. Although the Max cape is considered to be the second best cape (first being the completionist cape, but stat-wise they are both the same), there are some exceptions worth noting: The TokHaar-Kal-Mej provides a higher magic bonus (33 vs 31). The TokHaar-Kal-Ket provides a higher melee bonus (33 vs 31). The TokHaar-Kal-Xil provides a higher ranged bonus (33 vs 31). The Reefwalker's cape provides a 200 life point bonus and a higher armour rating (62 vs 44). The Superior reefwalker's cape provides a 300 life point bonus and a higher armour rating (65 vs 44). The Dragon Rider cape provides a higher prayer bonus (6 vs 5). +44,5 in defence, +31,5 in each combat style and +5 in prayer Completionist cape The completionist cape is a cape that is awarded to players who have "completed the game" by finishing all major content available. It can be bought at home. +44,5 in defence, +31,5 in each combat style and +5 in prayer Igneous Kal-Mej The Igneous Kal-Zuk is made by combining this cape with the Igneous Kal-Xil and Igneous Kal-Ket (use any one on any other), after completing a flawless hard mode challenge against TzKal-Zuk. +57,7 in defence, +43 in Magic combat style and +2 in prayer Igneous Kal-Zuk Igneous Kal-Zuk is a tier 100 hybrid cape created by combining an Igneous Kal-Ket, Igneous Kal-Mej and an Igneous Kal-Xil after completing a flawless hard mode run against TzKal-Zuk. In addition, players must have a Crafting level of 90 or higher to make the cape Has several passive effects that increase overall damage output +57,7 in defence, +43 in all combat style and +2 in prayer data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Miscellaneous cape Hide contents Veteran cape Veteran capes can be bought at Lumbridge castle by talking to Hans. There are 3 different earn able capes, 1 year, 2 years, 3 years. Each cape has a respective emote. +4,5 in defence, +3,0 in each combat style Ghost hunter backpack The ghost hunter backpack is part of the Ghost hunter equipment. It can be obtained as a rare drop from ghost type monsters, such as aberrant spectres. Ghost Hunter equipment has a set bonus that increases experience earned and damage done against ghosts and related creatures. This bonus is 3% with one piece, 6% with two pieces, and 10% with three or more pieces of the set. Excellent for ROTS +29,4 in defence Mimic tongue cape The mimic tongue cape is a rare cape that can be dropped by the hard and elite Giant Mimic variants. To kill the mimic go to the Burthope and talk to the mimic pet Rare drop +4,5 in defence Soul capes The soul capes are earned from SoF and are a rare item to obtain +25,5 in defence and +17,3 bonus in all combat styles Golden warpreist cape The Golden Warpriest cape is a hybrid cape that scales with the player's Defence level up to level 75. It is obtained as a drop from inside the God Wars Dungeon. The golden warpriest cape is a hybrid cape that can be won from the Balthazar's Big Raffle If a player is wearing at least three pieces of warpriest armour when damaged, there's a chance that damage would be reduced. Each warpreist set has different effects. Follow the link for more info https://runescape.wiki/w/Warpriest_armour +33,0 in defence Cloak of seasons The cloak of seasons is a tradeable item that could be obtained from the Crystal chest Doesn't provide any combat stats data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Amulets Hide contents Combat amulet Melee Hide contents Low tier Brawler's jab necklace The brawler's jab necklace is the weakest of the Dungeoneering melee necklaces This melee amulet bought from the Rewards Trader for 6,500 Dungeoneering tokens requires 30 Attack and 30 Dungeoneering to purchase. +13.5 in strength bonus Amulet of strength It is created by casting Enchant Level 3 Jewellery on a strung ruby amulet. +17,3 in strength bonus Amulet of strength(t) To obtain the amulet, the player may either complete level 2 Treasure Trails, trade with another player, or buy it in the Grand Exchange. +18,7 in strength bonus Amulet of glory(t) The amulet of glory is a dragonstone amulet enchanted by the Magic spell Enchant Level 5 Jewellery. It provides good damage bonuses for having no requirements to wea +26,7 in strength bonus and +2 prayer Brawler's hook necklace The brawler's hook necklace is a melee amulet bought from the Rewards trader for 15,500 Dungeoneering tokens. It requires 50 Attack and 50 Dungeoneering to purchase. +24,3 in strength bonus Mid tier Berserker necklace The berserker necklace is an onyx necklace enchanted by the spell Enchant Level 6 Jewellery. +30,2 in strength bonus and +3 in prayer Amulet of fury necklace An amulet of fury is an onyx amulet that has been enchanted with Enchant Level 6 Jewellery An ornamental amulet of fury is an amulet of fury after being used with a fury ornament kit. It has 34 instead of 32 in stats. +32,7 in strength bonus and +3 in prayer Amulet of forsaken The amulet of the forsaken is a potential reward from Barrows. Wearing it improves the set effects of the six original Barrows equipment sets. +36,8 in strength bonus and +3 in prayer Saradomin's whisper Saradomin's whisper is an item emblazoned with the symbol of Bandos. It is one of three amulets, the others being the Saradomin's murmur, which displays the symbol of Armadyl, and the Saradomin's hiss, which displays the symbol of Zamorak. They are dropped by Commander Zilyana and her bodyguards Starlight, Bree and Growler. +36,8 in strength bonus and +2 in prayer Blood amulet of fury A blood amulet of fury is a neck slot item made by combining an amulet of fury with a blood necklace shard. This process requires 80 Crafting While in combat, the amulet has a passive effect that damages monsters and heals the wearer. +32,7 in strength bonus and +3 in prayer Brawler's knockout necklace The brawler's knockout necklace is a melee amulet, created by combining a chaotic remnant with Saradomin's whisper. It provides a +44 strength bonus to the player wearing it. The necklace requires 80 Attack and 70 Dungeoneering to wear. +44,1 in strength bonus Brawler's blood necklace The brawler's blood necklace is a melee necklace, created by combining a brawler's knockout necklace with a blood necklace shard. This requires 80 Crafting, Same passive damage and healing effect as a blood amulet +44,1 in strength bonus High tier Reaper necklace A reaper necklace is a necklace made by enchanting a hydrix necklace with Enchant Level 6 Jewellery (requiring 87 Magic It has a passive effect: all successful hits give a 0.1% hit chance boost in all styles for 54 seconds, stacking up to 30 times (a total 3% hit chance i The necklace degrades to a broken state after 100,000 hits in combat; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut onyx on increase +36,8 in strength bonus and +3 in prayer Amulet of souls The amulet of souls is an enchanted hydrix amulet. It can be created by using either Lvl-6 Enchant, requiring level 87 Magic it also has two passive effects: Soul Split has a 50% chance to heal 25-50% more (an average of 18.75% more healing) The base damage reduction of Protection prayers and Deflection curses is increased by 10% (giving them 60% damage reduction) +46,3 in strength bonus and +5 in prayer Reaper necklace(or) The Reaper necklace (or) is a reaper necklace decorated with the reaper ornament kit. It has the same prayer bonus and passive effect as a normal reaper necklace, but +2 increased style bonuses. The necklace degrades to a broken state after 100,000 hits in combat; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut onyx on increase ornament kit is obtained as a reward from master clue scrolls +38,1 in strength bonus and +3 in prayer Amulet of souls(or) The amulet of souls (or) is an amulet of souls decorated with the soul ornament kit. It has the same prayer bonus and passive effects as a normal amulet of souls, but +2 increased style bonuses. ornament kit is obtained as a reward from master clue scrolls +48,0 in strength bonus and +5 in prayer Essence of Finality amulet The Essence of Finality amulet is a degradable alchemical hydrix necklace Alchemical hydrix is the base gem and is created through invention requires 117 in invention and the following items: It is made by combining an alchemical hydrix with a fully-charged amulet of souls and Reaper necklace and requires 99 Crafting The amulet has a special ability to store the special attack from any weapon in the game +56,0 in strength bonus and +7 in prayer Essence of Finality amulet(or) The Essence of Finality amulet (or) is an Essence of Finality amulet decorated with the Essence of Finality ornament kit. It has the same prayer bonus and passive effects as a normal Essence of Finality amulet, but with an additional 3 points worth of damage to all combat styles. The Essence of finality ornament kit is an ornament kit which is created by combining a Soul ornament kit and a Reaper ornament kit. +59,0 in strength bonus and +7 in prayer Essence of Finality Amulet Special Attack Spoiler Melee Dragon Claw The special attack hits the target four times and uses 50% adrenaline Dragon Dagger It uses 25% adrenaline to deal two quick attacks. Annihilation Uses 60% adrenaline. When used, for 30 seconds all successful attacks on your opponent(s) adds a stack (one stack per ability, or two stacks per Legacy Mode auto-attack), which increases your damage by 1% per stack (capping at 20%). The effect resets the timer and stacks if you use the special attack twice before 30 seconds, and the effect and stacks are cleared at the end of the 30 seconds, when an attack misses, or if you switch out your weapon.) Ek-ZekKil 50% adrenaline - 60 second cooldown - inflicting a bleed of 6 hits. This can be affected by the passive effect of the Masterwork Spear of Annihilation, increasing the number of bleed hits by 50% of the default 6 hits, bringing the number of bleed hits up to 9. Statius's Warhammer 35% adrenaline - owers the opponent's Defence level by 30% with a minimum of 2 Defence levels being lowered. It also applies a debuff that increases the target's Affinity values by 5 for one minute data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Range Hide contents Low tier Farsight quick shot necklace The Farsight quick shot necklace is the weakest of the Dungeoneering range necklaces This range amulet bought from the Rewards Trader for 6,500 Dungeoneering tokens, It requires 30 Ranged and 30 Dungeoneering to purchase. +13.5 in range bonus Amulet of accuracy Can be bought from General Exchange. +15,0 in range bonus Farsight snap shot necklace This range amulet bought from the Rewards Trader for 15,500 Dungeoneering tokens, It requires 50 Ranged and 50 Dungeoneering to purchase. +24.3 in range bonus Amulet of glory(t) The amulet of glory is a dragonstone amulet enchanted by the Magic spell Enchant Level 5 Jewellery. It provides good damage bonuses for having no requirements to wea +26,7 in range bonus and +2 prayer Mid tier Amulet of raning It is exclusively dropped by aquanites which are found in the last section of the Fremennik Slayer Dungeon, just past the kurasks, and require 78 Slayer to damage. +32,7 in range bonus Amulet of fury necklace An amulet of fury is an onyx amulet that has been enchanted with Enchant Level 6 Jewellery An ornamental amulet of fury is an amulet of fury after being used with a fury ornament kit. It has 34 instead of 32 in stats. +32,7 in range bonus and +3 in prayer Amulet of forsaken The amulet of the forsaken is a potential reward from Barrows. Wearing it improves the set effects of the six original Barrows equipment sets. +36,8 in range bonus and +3 in prayer Saradomin's whisper Saradomin's murmur is an amulet emblazoned with the symbol of Armadyl. It is one of three amulets dropped by Commander Zilyana and her bodyguards, Growler, Bree, and Starlight. +36,8 in range bonus and +2 in prayer Blood amulet of fury A blood amulet of fury is a neck slot item made by combining an amulet of fury with a blood necklace shard. This process requires 80 Crafting While in combat, the amulet has a passive effect that damages monsters and heals the wearer. +32,7 in range bonus and +3 in prayer Farsight sniper necklace The farsight sniper necklace is a Ranged amulet created by combining a chaotic remnant with Saradomin's murmur. It provides a +44 Ranged boost to the player wearing it. The necklace requires levels 80 Ranged and 70 Dungeoneering to wear +44,1 in range bonus Farsight blood necklace The farsight's blood necklace is a range necklace, created by combining a farsight sniper necklace with a blood necklace shard. This requires 80 Crafting, can be assisted, and cannot be reversed. Same passive damage and healing effect as a blood amulet +44,1 in range bonus High tier Reaper necklace A reaper necklace is a necklace made by enchanting a hydrix necklace with Enchant Level 6 Jewellery (requiring 87 Magic It has a passive effect: all successful hits give a 0.1% hit chance boost in all styles for 54 seconds, stacking up to 30 times (a total 3% hit chance i The necklace degrades to a broken state after 100,000 hits in combat; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut onyx on increase +36,8 in range bonus and +3 in prayer Amulet of souls The amulet of souls is an enchanted hydrix amulet. It can be created by using either Lvl-6 Enchant, requiring level 87 Magic it also has two passive effects: Soul Split has a 50% chance to heal 25-50% more (an average of 18.75% more healing) The base damage reduction of Protection prayers and Deflection curses is increased by 10% (giving them 60% damage reduction) +46,3 in range bonus and +5 in prayer Reaper necklace(or) The Reaper necklace (or) is a reaper necklace decorated with the reaper ornament kit. It has the same prayer bonus and passive effect as a normal reaper necklace, but +2 increased style bonuses. The necklace degrades to a broken state after 100,000 hits in combat; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut onyx on increase ornament kit is obtained as a reward from master clue scrolls +38,1 in range bonus and +3 in prayer Amulet of souls(or) The amulet of souls (or) is an amulet of souls decorated with the soul ornament kit. It has the same prayer bonus and passive effects as a normal amulet of souls, but +2 increased style bonuses. ornament kit is obtained as a reward from master clue scrolls +48,0 in range bonus and +5 in prayer Essence of Finality amulet The Essence of Finality amulet is a degradable alchemical hydrix necklace Alchemical hydrix is the base gem and is created through invention requires 117 in invention and the following items: It is made by combining an alchemical hydrix with a fully-charged amulet of souls and Reaper necklace and requires 99 Crafting The amulet has a special ability to store the special attack from any weapon in the game +56,0 in range bonus and +7 in prayer Essence of Finality amulet(or) The Essence of Finality amulet (or) is an Essence of Finality amulet decorated with the Essence of Finality ornament kit. It has the same prayer bonus and passive effects as a normal Essence of Finality amulet, but with an additional 3 points worth of damage to all combat styles. The Essence of finality ornament kit is an ornament kit which is created by combining a Soul ornament kit and a Reaper ornament kit. +59,0 in range bonus and +7 in prayer Essence of Finality Amulet Special Attack Spoiler Range Magic Shortbow 55% adrenaline - immediately fires two shots Darkbow 65% adrenaline - fires two shots Decimation 50% adrenaline - for 10 seconds all of your attacks hit up to nine targets in the three-by-three area around your main target Eldritch Crossbow 25% adrenaline - or 15 seconds, instead of healing the player, the Soul Split curse damages the player's target for 4 times the amount of life points it would have healed. Seren Godbow 30% adrenaline - 30 seconds cooldown - Five arrows are launched into the air with the first arrow always landing and dealing damage one tick before the remaining arrow. Using the special attack against an NPC which takes up a lot of game squares will increase the likelihood that multiple arrows will hit, potentially dealing extremely high damage data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Magic Hide contents Low tier Arcane pulse necklace The arcane pulse necklace is the weakest of the Dungeoneering magic necklaces This mmagicamulet bought from the Rewards Trader for 6,500 Dungeoneering tokens requires 30 Attack and 30 Dungeoneering to purchase. +13.5 in magic bonus Amulet of magic The amulet of magic is an amulet created by casting Enchant Level 1 Jewellery on a sapphire amulet.. +18,7 in magic bonus Amulet of glory(t) The amulet of glory is a dragonstone amulet enchanted by the Magic spell Enchant Level 5 Jewellery. It provides good damage bonuses for having no requirements to wea +26,7 in range bonus and +2 prayer Arcane blast necklace The arcane blast necklace is a magic amulet bought from the Rewards trader for 15,500 Dungeoneering tokens. It requires 50 Magic and 50 Dungeoneering to purchase. +24,3 in magic bonus Mid tier Lunar amulet Can be bought at home for 60k +30,2 in magic bonus Third age amulet To wear the amulet the player needs at least 65 Defence and 65 Magic. To obtain a third age amulet the player can either complete a Level 3 Treasure trail or trade with another player. +32,7 in magic bonus Amulet of fury necklace An amulet of fury is an onyx amulet that has been enchanted with Enchant Level 6 Jewellery An ornamental amulet of fury is an amulet of fury after being used with a fury ornament kit. It has 34 instead of 32 in stats. +32,7 in magic bonus and +3 in prayer Amulet of forsaken The amulet of the forsaken is a potential reward from Barrows. Wearing it improves the set effects of the six original Barrows equipment sets. +36,8 in magic bonus and +3 in prayer Saradomin's hiss Saradomin's hiss is an item dropped by Commander Zilyana and her minions. It requires 70 Magic to wear. Saradomin's hiss is emblazoned with the symbol of Zamorak. It is one of three amulets dropped by Commander Zilyana and her bodyguards, Growler, Bree, and Starlight. +36,8 in magic bonus and +2 in prayer Blood amulet of fury A blood amulet of fury is a neck slot item made by combining an amulet of fury with a blood necklace shard. This process requires 80 Crafting While in combat, the amulet has a passive effect that damages monsters and heals the wearer. +32,7 in magic bonus and +3 in prayer Arcane stream necklace The arcane stream necklace is a magic amulet, created by combining a chaotic remnant with Saradomin's hiss. It is the best non-degrading magic amulet in the game, providing a +44 magic boost to the player wearing it. The necklace requires 80 Magic and 70 Dungeoneering to wear. +44,1 in magic bonus Arcane blood necklace The arcane blood necklace is a magic necklace, created by combining an arcane stream necklace with a blood necklace shard. This requires 80 Crafting, can be assisted, and cannot be reversed. Same passive damage and healing effect as a blood amulet +44,1 in magic bonus High tier Reaper necklace A reaper necklace is a necklace made by enchanting a hydrix necklace with Enchant Level 6 Jewellery (requiring 87 Magic It has a passive effect: all successful hits give a 0.1% hit chance boost in all styles for 54 seconds, stacking up to 30 times (a total 3% hit chance i The necklace degrades to a broken state after 100,000 hits in combat; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut onyx on increase +36,8 in magic bonus and +3 in prayer Amulet of souls The amulet of souls is an enchanted hydrix amulet. It can be created by using either Lvl-6 Enchant, requiring level 87 Magic it also has two passive effects: Soul Split has a 50% chance to heal 25-50% more (an average of 18.75% more healing) The base damage reduction of Protection prayers and Deflection curses is increased by 10% (giving them 60% damage reduction) +46,3 in magic bonus and +5 in prayer Reaper necklace(or) The Reaper necklace (or) is a reaper necklace decorated with the reaper ornament kit. It has the same prayer bonus and passive effect as a normal reaper necklace, but +2 increased style bonuses. The necklace degrades to a broken state after 100,000 hits in combat; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut onyx on increase ornament kit is obtained as a reward from master clue scrolls +38,1 in magic bonus and +3 in prayer Amulet of souls(or) The amulet of souls (or) is an amulet of souls decorated with the soul ornament kit. It has the same prayer bonus and passive effects as a normal amulet of souls, but +2 increased style bonuses. ornament kit is obtained as a reward from master clue scrolls +48,0 in magic bonus and +5 in prayer Essence of Finality amulet The Essence of Finality amulet is a degradable alchemical hydrix necklace Alchemical hydrix is the base gem and is created through invention requires 117 in invention and the following items: It is made by combining an alchemical hydrix with a fully-charged amulet of souls and Reaper necklace and requires 99 Crafting The amulet has a special ability to store the special attack from any weapon in the game +56,0 in magic bonus and +7 in prayer Essence of Finality amulet(or) The Essence of Finality amulet (or) is an Essence of Finality amulet decorated with the Essence of Finality ornament kit. It has the same prayer bonus and passive effects as a normal Essence of Finality amulet, but with an additional 3 points worth of damage to all combat styles. The Essence of finality ornament kit is an ornament kit which is created by combining a Soul ornament kit and a Reaper ornament kit. +59,0 in magic bonus and +7 in prayer Essence of Finality Amulet Special Attack Spoiler Magic Guthix Staff 25% adrenaline - It also applies a debuff that increases the target's affinity values by 2; this affinity increase lasts for one minute. Zamorak Staff 25% adrenaline - It also lowers the target's Magic level by 5% of the previous level. Furthermore, the target becomes 5% less accurate in all combat styles for 1 minute Armadyl battlestaff 50% adrenaline - Five attacks are launched in quick succession against the opponent data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Luck amulet Hide contents Strung rabbit foot A strung rabbit foot is a neckwear slot item that, when worn, increases the chance of obtaining a bird's nest while woodcutting The strung rabbits foot functions as a tier 1 luck enhancer, similar to the ring of Luck. When worn, it slightly increases the chances for certain unique drops and rewards that are affected by the luck mechanic. Four-leaf clover necklace A four-leaf clover necklace is a rare item won on the Squeal of Fortune. When worn, it would increase gold coin drop amounts from monsters, and would also increase experience across all skills by 3% while it has charges. Event based drop from SoF. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Miscellaneous amulet Hide contents Grace of the elves The grace of the elves is a non-degradeable skilling necklace that is created by enchanting an alchemical onyx necklace with the Lvl-6 Enchant spell. When training a gathering skill (Woodcutting, Fishing, Farming, Hunter, Mining, Divination, or Archaeology) with the necklace equipped, a Seren spirit (supplemented with a notification and sound) may randomly spawn, lasting 30 seconds. When interacted with, the Seren spirit deposits a random drop from the rare drop table into the player's bank. This may include a Hazelmere's signet ring or Vecna skull provided that the player has a luck of the Dwarves or Hazelmere's signet ring equipped upon interaction. An alchemical onyx is an enhanced gem researched at level 107 Invention. Making it requires an onyx, 50 fortunate components, 50 refined components, and 10 precious components at an inventor's workbench under the misc support tab. The alchemical onyx necklace is a necklace made by smelting an alchemical onyx with a gold bar at level 91 CraftingIt can be enchanted by casting the spell Lvl-6 Enchant, which requires level 87 Magic, on the necklace to create the grace of the elves necklace. Demon horn necklace The demon horn necklace costs 35,000 Dungeoneering tokens and requires level 90 Prayer and 90 Dungeoneering to wear. When worn, this necklace restores prayer points when burying certain bones The necklace is worth using in conjunction with the bonecrusher or attuned ectoplasmator in locations where monsters frequently drop bones, ashes, or are ghosts, as the combination can quickly restore Prayer points Dragon trinket Dragon trinkets are a neck slot item providing a variety of uses related to dragon killing, with a number of trinkets being consumed each time they provide a benefit. When worn or in the inventory they will pick up and note Dragon bones and Dragonhide from green, blue, red, and black dragons as well as offer a teleport to their locations. They will also provide slayer experience on kills even when outside of a slayer task and have a 5% chance per hit of instantly killing the Chromatic dragons when their health is above 80%. Note that the King Black Dragon and the Queen Black Dragon cannot be instantly killed. The trinkets could be won from Treasure Hunter Metallic dragon trinket Metallic dragon trinkets are a neck slot item that, when worn or in the inventory, pick up and note dragon bones (or Hardened/Reinforced) and salvage from bronze, iron, steel, mithril, adamant and rune dragons, as well as offer teleports to places where these dragons are located. They also provide Slayer experience on kills even outside Slayer assignments and have a 5% chance per hit of instantly killing a metal dragon when its health is above 80%. Highly recommended at rune dragons as it will speed up kills drastically. The trinkets could be won from Treasure Hunter They can be acquired by using the 'convert' option of dragon trinkets at a ratio of 5 to 1. Metallic dragon trinkets can also be converted back into regular dragon trinkets, each producing 5 dragon trinkets. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Rings Hide contents Combat rings Melee Hide contents Low tier Berserker ring Obtained from Dagannoth kings (Rex) +5 armour rating and +12 to range, melee, and magic bonus. Mid tier Warrior ring Obtained from Dagannoth kings (Rex) +17,3 in melee bonus Superior/normal Leviathan ring Obtained from Player owned ports It has a unique ability: a 5% chance per attack to reduce the incoming damage of an attack by 50% The normal version has 13,9 bonus in each style while the Superior has 15,3. High tier Champion's Ring The Champion's ring is one of the upgraded Fremennik rings obtained by combining the Heart of the Warrior with 10 Warrior rings When worn, it gives the Crimson Strikes passive effect which adds 3% critical strike chance against bleeding targets. The Heart of the Warrior is a rare drop from killing Orikalka. It provies a 30,4 Melee Bonus Reaver's Ring The Reaver's ring is one of the upgraded Fremennik rings obtained by combining the Heart of the Berserker with 10 Berserker rings. It gives the Reckless Assault passive effect, which adds 5% critical strike chance but reduces accuracy by 5%. The Heart of the Berserker is a rare drop from killing any Rex Matriarch. It provies a 27,7 Bonus in all combat styles. Ring of death A ring of death is a ring made by enchanting a hydrix ring with Enchant Level 6 Jewellery (requiring 87 Magic) A hydrix ring is a ring made by crafting a gold bar with a hydrix at level 79 Crafting A hydrix is a gem made by cutting an uncut hydrix combined with a cut onyx.( Bought from Soul Reaper rewards shop for 300 reaper points. When a target is killed, there is a 50% chance of restoring the wearer's adrenaline(special attack) +25.2 in melee bonus and 3+ in prayer Can also Imbune the follow rings by using Tecti earned from Raids Rewards which will boost their stats data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Range Hide contents Low tier Berserker ring Obtained from Dagannoth kings (Rex) +5 armour rating and +12 to range, melee, and magic bonus. Mid tier Archer's ring Obtained from Dagannoth kings (Supreme) +17,3 in range bonus Superior/normal Leviathan ring Obtained from Player owned ports It has a unique ability: a 5% chance per attack to reduce the incoming damage of an attack by 50% The normal version has 13,9 bonus in each style while the Superior has 15,3. High tier Stalker's Ring The Stalker's ring is one of the upgraded Fremennik rings obtained by combining the Heart of the Archer with 10 Archers' rings. It gives the Shadow's Mercy passive effect, which adds 3% critical strike chance when using a bow. The Heart of the Archer is a rare drop from killing Rathis. It provies a 30,4 Range Bonus Reaver's Ring The Reaver's ring is one of the upgraded Fremennik rings obtained by combining the Heart of the Berserker with 10 Berserker rings. It gives the Reckless Assault passive effect, which adds 5% critical strike chance but reduces accuracy by 5%. The Heart of the Berserker is a rare drop from killing any Rex Matriarch. It provies a 27,7 Bonus in all combat styles. Ring of death A ring of death is a ring made by enchanting a hydrix ring with Enchant Level 6 Jewellery (requiring 87 Magic) A hydrix ring is a ring made by crafting a gold bar with a hydrix at level 79 Crafting A hydrix is a gem made by cutting an uncut hydrix combined with a cut onyx.( Bought from Soul Reaper rewards shop for 300 reaper points. When a target is killed, there is a 50% chance of restoring the wearer's adrenaline(special attack) +25.2 in range bonus and 3+ in prayer Can also Imbune the follow rings by using Tecti earned from Raids Rewards which will boost their stats data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Magic Hide contents Low tier Lunar ring Bought from Lucy's untradeables (60k) +13,9 in magic bonus Berserker ring Obtained from Dagannoth kings (Rex) +5 armour rating and +12 to range, melee, and magic bonus. Mid tier Seer's ring Obtained from Dagannoth kings (Prime) +17,3 in magic bonus Superior/normal Leviathan ring Obtained from Player owned ports It has a unique ability: a 5% chance per attack to reduce the incoming damage of an attack by 50% The normal version has 13,9 bonus in each style while the Superior has 15,3. High tier Channeller's Ring The Channeller's ring is one of the upgraded Fremennik rings obtained by combining the Heart of the Seer with 10 Seers' rings. It gives the Runic Embrace passive effect which adds 4% stacking critical strike chance per hit when casting magic The Heart of the Seer is a rare drop from killing Pthentraken It provies a 30,4 Magic Bonus Reaver's Ring The Reaver's ring is one of the upgraded Fremennik rings obtained by combining the Heart of the Berserker with 10 Berserker rings. It gives the Reckless Assault passive effect, which adds 5% critical strike chance but reduces accuracy by 5%. The Heart of the Berserker is a rare drop from killing any Rex Matriarch. It provies a 27,7 Bonus in all combat styles. Ring of death A ring of death is a ring made by enchanting a hydrix ring with Enchant Level 6 Jewellery (requiring 87 Magic) A hydrix ring is a ring made by crafting a gold bar with a hydrix at level 79 Crafting A hydrix is a gem made by cutting an uncut hydrix combined with a cut onyx.( Bought from Soul Reaper rewards shop for 300 reaper points. When a target is killed, there is a 50% chance of restoring the wearer's adrenaline(special attack) +25.2 in magic bonus and 3+ in prayer Can also Imbune the follow rings by using Tecti earned from Raids Rewards which will boost their stats data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Luck rings Hide contents Luck is a mechanic that determines the chance for receiving certain rare or special drops and rewards from various sources. Tier 1 Ring of luck Lapis Lazuli ring that's Enchanted Requires level 11 in crafting and 7 in magic. Tier 2 Ring of wealth Dragonstone ring that's Enchanted Requires level 55 in crafting and 68 in magic Tier 3 Ring of fortune Ring of fortune that's Enchanted Requires level 67 in crafting and 87 in magic Tier 3 luck enhancer, teleports to two locations. Also provides combat stats. Tier 4 Luck of the dwarves Luck of the dwarves is a must item to obtain. Requires 91 in crafting and 87 in magic and 107 in Invention Requires an alchemical onyx. Making it requires an onyx, 50 fortunate components, 50 refined components, and 10 precious components at an inventor's workbench under the misc support tab. It can be smelted with a gold bar at level 91 Crafting to make an alchemical onyx ring, which is then enchanted into a Luck of the Dwarves ring Hazelmere's signet ring To obtain the HSR you need to wear a luck of the dwarves and have good RNG as the ring is a rare drop. However it's the best luck ring in game. I recommend trying to obtain it from Seren spirits while wearing a Grace of the elves, check amulet page for more info. When worn, there is a chance for the ring to double any drop. Can also Imbune the follow rings by using Tecti earned from Raids Rewards which will boost their stats data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Miscellaneous rings Hide contents Asylum doctor's ring It requires level 30 Defence to wear and grants bonuses to Strength, Ranged, and Magic. Asylum Surgeon's ring It requires level 30 Defence to wear and grants bonuses to Strength, Ranged, and Magic. Has a small chance to save Special Attack Energy. Asylum Surgeon's ring (i) It requires level 30 Defence to wear and grants bonuses to Strength, Ranged, and Magic. Has a higher chance on saving Special Attack Energy. Upgrades from Teci TokKul-Zo Costs 10 vote points. Provides 10% damage bonus against creatures in the Fight caves or Tokhaar. Stacks with Slayer Helmet boost. You can retrieve another one by speaking to TzHaar-Mej-Ak or TzHaar-Mej-Jeh. Ring of whisper Provides a +3 invisible level boost (Divination, Farming, Fishing, Hunter and Archaeology), +3 damage boost to rocks (Mining) and 3% boost (Woodcutting). It can be reclaimed from Relomia, Emissary of Sliske, in Draynor Village Ring of Vigour The ring of vigour is an item that can be obtained using 50,000 Dungeoneering tokens When the Weapon Special attack ability is used, it only requires 90% of the normally required adrenaline or special attack energy. Not as useful without abilities but can still be handy in certain situations Ferocious ring A ferocious ring is a special ring dropped by the monsters in Kuradal's Dungeon. There is no requirement to wear the ferocious ring, except that players must have Kuradal's permission to enter the dungeon. Monsters in the dungeon can only be attacked if they are the current Slayer assignment (assigned by Kuradal, Morvran, or Laniakea), leaving an indirect requirement of level 110 combat and level 75 Slayer to obtain it. It provides a 4% damage increase to every hit when fighting monsters in the dungeo It acts as a ring of life when in the dungeon, teleporting the player to Kuradal when under a tenth of their maximum life points are remaining. Like a ring of life and regardless of charge, a ferocious ring will be destroyed after saving the player. Great for slayer when you use the kuradal dungeon. Kethsi ring Possible drop from Elite rune dragons. Gives a 4% (8% in Kuradal's Dungeon) damage boost against metallic dragons as well as 5 teleports to adamant and rune dragons. Great for slayer especially against rune dragons, elite rune dragons data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Pocket-slot Hide contents God books (requires level 30 Prayer to equip) Saradomin god book A lightning strike hits the target for 165-275% damage (PvP: 55-165%). Based on Commander Zilyana's attack. Extremely useful during PVM, highly recommended. Zamorak god book A dark explosion hits the target and the surrounding targets in a 3x3 area for 150-250% damage (split over all targets) (PvP: 50-150%). Based on K'ril Tsutsaroth's 'YARRR' attack. Great for slayer or other areas where you can hit multiple targets at once. Ancient god book Icicles hit and surround the target, dealing 120-200% damage (PvP: 40-120%) and binding the target for 4 seconds. Based on Nex's ice prison attack. Great for slayer or other areas where you can hit multiple targets at once. Armadyl god book A tornado spins at the target's location dealing 4 hits of damage in 4 ticks, dealing 30-50%, 30-50%, 60-100%, and 60-100% damage for a total of 180-300% damage and an average of 240% damage (PvP: 10-30%, 10-30%, 20-60%, 20-60%; total 60-180%, with an average of 120%). If the target moves from the tornado, the damage is halted. Based on Kree'arra's hard mode special attack. Armadyl is highest DPS book on targets that don't move Guthix god book The sword of edicts falls on the target, burns, and explodes. It deals an initial hit of 90-150%, three hits of 7.5-12.5%, and finally 37.5-62.5% (with the final hit being split in a 3x3 area if there are multiple targets nearby), for a total of 150-250%. Quite weak compared to the rest. Bandos god book A shockwave hits the target, dealing 90-150% damage (PvP: 30-90%), reducing the target's Defence level by 5% + 5 and increasing its affinity values by 3 for 12 seconds. Based on General Graardor's ranged attack. Very useful for enemies with high defence level. Illuminated God books Same passive effect as the regular God books but an upgraded version, which has better combat stats. (+7.0 in bonus compared to +5.0 and 2 extra prayer points) (This requires 60 Prayer and 60 Crafting to make.) Illuminated Saradomin god book Illuminated Zamorak god book Illuminated Ancient god book Illuminated Armadyl god book Illuminated Guthix god book Illuminated Bandos god book How to obtain god books and upgrading them Hide contents First off you need to get to the Lighthouse, use the Barbarian Outpost Teleport in the TP Menu. In Agility - Barbarian Outpost. Run North West and cross the Basalt rocks to get to the Lighthouse Once In the Lighthouse go up the stairs and talk to Jossik, he will give you a damaged holy book. To Fix the book you're required to put in 4 pages . Pages are obtained as a reward from treasure trail(clue scrolls) Saradomin page 1 Saradomin page 2 Saradomin page 3 Saradomin page 4 Once the book is completed you can finally use it, You can also add more pages to it, to increase it charges for its special attack. To upgrade it to the Illuminated God Book you need to get to the Citharede Abbey. Use the Desert Strykewyrms teleport and run East. Use the Book making table and follow the 4 steps. (caution each step will take away some of your prayer points, so you may have to recharge your prayer, there is an altar in a room not far from the table. So if one step is not working it may be due to your prayer level/points being too low.) Do the following 4 steps. Copy text Embellish capitals Add colour Add gold leaf Now you have made your upgraded god book. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Erethdor's Grimoire Erethdor's grimoire is a pocket slot item obtained by redeeming an Erethdor's grimoire (token) It's a rare drop from Solak. It has the same stats as the illuminated god books along with similar functionality. It is recharged with torn grimoire pages, which are dropped by Solak and Lost Grove creatures, each adding 45 minutes to the grimoire's timer. The grimoire has two effects when active: Every non-bleed hit has a 12% chance to be forced to become a critical hit. This stacks with other critical hit chance boosts, such as the Biting perk. The player's damage cap for critical hits Scripture of Ful The Scripture of Ful is a book held in the pocket slot, and is the God book aligned with Ful. Unlike other god books it is not purchased from Jossik, but instead it is obtainable as a drop from TzKal-Zuk in the TzekHaar Front, one of the four fronts in the Elder God Wars Dungeon. The book can be recharged with Manuscripts of Ful, giving 45 minutes of active time per page. When active, the scripture provides a 6.6% chance on the release of a damaging attack to activate the Gladiator's Rage effect. For 15 seconds, it increases damage dealt by 20% and damage taken by 10%. The effect has a 15 second cooldown. The Gladiator's Rage effect will end if the player turns the book off or unequips it, regardless of if the scripture is turned back on during the effect. The effect will also end if the user teleports. Scripture of Wen The Scripture of Wen is a book held in the pocket slot, and is the God book aligned with Wen. Unlike other god books it is not purchased from Jossik, but instead it is obtainable as a drop from the Arch-Glacor within the Glacor Front, one of the four fronts in the Elder God Wars Dungeon. The book can be recharged with Manuscripts of Wen, giving 45 minutes of active time per page. When active, the scripture provides a 6.6% chance on the release of a damaging attack to activate the Sheer Cold effect. The beam is a 3x3 area-of-effect attack, damaging all targets on the 9 affected tiles. Targets are hit 5 times by the beam, each hit dealing the same damage. The targets will then shatter and take a hit that is between 240%-400% of the player's ability damage. Scripture of Jas The Scripture of Jas is a book held in the pocket slot, and is the God book aligned with Jas. Unlike other god books it is not purchased from Jossik, but instead it is obtainable as a drop from Kerapac, the bound within the Nodon Front, one of the four fronts in the Elder God Wars Dungeon. The book can be recharged with Manuscripts of Jas, giving 45 minutes of active time per page. When active, the scripture provides a 6.6% chance on the release of a damaging attack to activate the Time Rift effect. This effect stores the amount of damage[note 1] that lands within 10.2 seconds (17 ticks) after the proc and then releases 20% of that stored damage after the Time Rift effect ends. The damage that is stored is not only sourced from damage dealt toward the player's primary target, but secondary targets as well. The damage stored from the Time Rift effect then lands on the following tick (18 ticks after the proc) and is applied to the player's current target. This effect has a 15 second cooldown, which means the scripture won't proc again for 7 ticks after the damage is applied. The Time Rift effect will persist if the player turns the book off or unequips it, and continues to store 20% of the total damage before the Time Rift closes and applies the damage. Scripture of Bik The Scripture of Bik is a god book obtainable as a drop from the Croesus Front in the Elder God Wars Dungeon. Unlike other god books it is not purchased from Jossik, but instead it is obtainable as a drop from Croesus within the Nodon Front, one of the four fronts in the Elder God Wars Dungeon. The book can be recharged with Manuscripts of Bik, giving 45 minutes of active time per page. When active, the book provides the Nature's Veil effect: when using non-combat skills, a catalyst of alteration has a 15% chance to spawn nearby once per minute on the first eligible experience drop (accompanied by a sound and notification). The catalyst can be captured to obtain 1-3 sealed clue scrolls of a single type. These clues will be deposited straight to your bank unless you are carrying the Charos' clue carrier, in which case they will be deposited straight into the clue carrier. Upon capture, the player receives a 5% XP boost for one minute. Book of death The Book of Death is a reward from Death's Store. It is a pocket slot item that grants combat stats and provides a small chance to instantly kill monsters or deal damage to bosses. The ability to craft the book can be unlocked for 500 reaper points. A cut hydrix and 4 Death notes are used to make the book. This requires level 80 Crafting. You can access Death's office through the death's hourglass at ;;home The book has 100,000 charges of combat, after which it degrades to a broken, unusable state. The book can be repaired by 25% by using additional Death notes. Very useful for high tier slayer as it has the possibility to insta-kill. If you don't do a lot of reaper task then this book is very expensive to use. Armour Spikes Armour spikes are a consumable item that can inflict damage to enemies attacking from adjacent tiles. 1,000 armour spikes can be smithed from one elder rune bar, requiring level 90 Smithing. Great usage for melee gear to give extra damage. Armour spikes (requiring level 90 Smithing) Armour spikes(alloy) (requiring level 99 Smithing) Miscellaneous Ectoplasmator An ectoplasmator is a rare drop from a number of ghosts When carried in a player's inventory or worn in the pocket slot, the ectoplasmator will give Prayer experience after killing most ghosts, similar to the bonecrusher. However, the ectoplasmator does not work with the Dungeoneering prayer necklaces (split dragontooth, and demon horn necklaces) in restoring prayer points. For this effect, players will need to upgrade the ectoplasmator into an attuned ectoplasmator by using 100 ghostly essence on it. Demonic skull The demonic skull can be purchased from the Mage of Zamorak in the Wilderness for 550,000 coins after the Abyss miniquest. When worn, it gives increased experience in certain skills while in the Wilderness. A demonic skull icon is shown above the player's head while it is equipped. It is always lost when killed in PvP situations and 500,000 coins drops in its place. Bonecrusher The bonecrusher is a reward bought from Daemonheim rewards trader. It requires levels 21 Dungeoneering and 21 Prayer to purchase and costs 34,000 Dungeoneering tokens. When a player has a bonecrusher present in their pocket slot, inventory, or tool belt, all bones defined by the bonecrusher's settings dropped by monster kills, or obtained from hunting, will be automatically converted into Prayer experience. Can be added to the toolbelt. The bonecrusher can be upgraded by Boni on Waiko for 25,000 chimes and 25 taijitu. The upgraded bonecrusher, often called the "bonepicker", has an option (Bone collector: Auto-pickup) to toggle picking-up bones that aren't marked for crushing (instead of leaving them on the floor). The bones are placed into the inventory unnoted, so this is best combined with magic notepaper, a pack yak with scrolls, or the Death Note relic to keep the bones. If your inventory is full, bones will be dropped to the ground. Herbicide Herbicide is a Dungeoneering reward purchased from the Rewards trader for 34,000 Dungeoneering tokens Herbicide automatically destroys grimy herbs from monster drops and rewards the player double the experience that would have been received from cleaning the herb. Can be added to the toolbelt. Charming imp Charming imp can be bought from any slayer master for 500 points or through the perk section with Velheim coins. The charming imp is a pocket slot item that collects charms before they drop on the ground, putting them instantly in your inventory Can be added to the toolbelt. Gold accumulator Gold accumulator can be bought from any slayer master for 500 points or through the perk section with Velheim coins. It collects all coins dropped by monsters and adds them to the player's Money pouch. The advanced gold accumulator is a permanent non-degrading version of the gold accumulator and will automatically collect coins dropped by monsters for the player, and add them to the player's money pouch. Anti-Poison Totem The anti-poison totem is an item that grants immunity to poison. It can be bought from the rewards trader in Daemonheim for 44,000 Dungeoneering tokens or for 40,920 tokens if the Warped gorajan trailblazer outfit has been unlocked. It requires 60 Defence, 60 Dungeoneering, and 70 Herblore to equip. Unlike antipoison potions, it cannot cure poison. It will only grant immunity from becoming poisoned if equipped beforehand; however, the poison damage reduction works even if the player is already poisoned when the item is equipped. Spring cleaner Spoiler Spring cleaner Spring cleaner doesn't provide any combat stats but it's extremely useful for slayer and certain bosses and is highly recommended to make Basic info When held in the inventory or pocket slot, it can either break down certain drops into the components that make it, or alchemise them. It can be recharged with tight springs, which can be obtained from events or created with the Invention skill, and springs Items are only affected if they are a monster drop. Items from other sources are never spring cleaned, including (but not limited to): implings, the crystal chest, reward chests (such as the Queen Black Dragon and Araxxi), and player-versus-player drops Creating a spring cleaner First off you need to discover the spring cleaner device which can be done at any invention bench(requires level:43) You can find the Spring cleaner in Miscellaneous section on the manufacture page. The following material are required to create one: You can choose Dismantle mode or Research mode for the different configuration. In dismantle mode, items dropped are dismantled to their base component parts, and the resulting materials are automatically sent to the bank. Salvage items cannot be dismantled. Unlike all other modes, dismantling is not always successful, and can partially or completely fail to break down an item. In research mode, the spring cleaner breaks down specifically chosen items into bonus experience. The bonus experience awarded is given to the primary skill used in creating the item ranging from 75% to 300% of the experience received when creating the item, depending on the spring cleaner version and item category Upgrade When obtained, the spring cleaner is in its base version. This has the most basic set of abilities: access to research and dismantle mode. Also has many other nice features which can you read more on the link below. https://runescape.wiki/w/Spring_cleaner Food and Brews Spoiler Food Sharks Heals 200HP Can be obtained from Tang Food shop at Home or through Fishing Drop sources Rocktail Heals 230HP Rocktail is a type of fish that can be found in the Living Rock Caverns and the Deep Sea Fishing Hub. Sailfish Heals 240HP Sailfish is a type of fish that can only be caught in the north-east corner of the Deep Sea Fishing hub. Green Blubber Jellyfish Heals 500hp x3 Green blubber jellyfish are consumed in 3 bites Green blubber jellyfish is a type of fish that can only be found at the Deep Sea Fishing Hub Blue Blubber Jellyfish Heals 750hp x3 Blue blubber jellyfish are consumed in 3 bites Blue blubber jellyfish is a type of fish that can only be found at the Deep Sea Fishing Hub, Healing Brews Note: The potions can be made into 6 dose flasks Guthix Rest Heals 500hp/dose + 5% run energy Guthix Rest is created by using a clean harralander with a vial of water to create a harralander potion (unf), followed by a clean marrentill Guthix rests are often preferred over Saradomin brews in scenarios where you need less healing, as Guthix rests do not drain your stats unlike Saradomin brews. Super Guthix Rest Heals 650hp/dose + 5% run energy A Super Guthix rest potion is made by mixing a jug of wine of Guthix with a Guthix rest (3). This requires level 93 Herblore. Saradomin Brew Heals 100hp/dose + increases Defence by 1-4 levels (4% + 1) Saradomin brew is made by mixing clean toadflax and then a crushed nest in a vial of water, However, it also drains Strength, Attack, Magic, and Ranged levels by the same amount. It is universally advised to only use this potion in combination with restore, super restore, or overload potions in order to counteract the draining of the player's Attack, Strength, Magic and Ranged stats. Super Saradomin Brew Heals 130hp/dose + increases Defence by 6% A super Saradomin brew is an upgraded version of the normal Saradomin brew. It is created by mixing a Saradomin brew (3) with a wine of Saradomin. However, it also drains Attack, Strength, Magic, and Ranged levels by 4% + 1. It is universally advised to only use this potion in combination with restore, super restore, or overload potions in order to counteract the draining of the player's Attack, Strength, Magic and Ranged stats. Adrenaline Potions Adrenaline Potion Restores 25% special attack bar - 2 minutes cooldown Adrenaline potions require a Herblore level of 84 to make, it by mixing a super energy potion (3-dose) and a papaya. Super Adrenaline Potion Restores 30% special attack bar - 2 minutes cooldown Super adrenaline potions are made by adding an adrenaline crystal to a 3-dose adrenaline potion, requiring level 87 Herblore Adrenaline Renewal Potion Restores 40% special attack bar - 2 minutes cooldown The adrenaline renewal potion is made at level 115 Herblore with primal extract, a super adrenaline potion, bottled dinosaur roars, and a clean arbuck. Replenishment Potion Restores 25% special attack bar + super restore effect The replenishment potion is a combination potion that can be made at level 87 Herblore after unlocking the recipe. It is made by combining an adrenaline potion (4) and a super restore (4) into a crystal flask Enhanced Replenishment Potion Restores 30% special attack bar + super restore effect The enhanced replenishment potion is a combination potion that is made by adding an adrenaline crystal to a replenishment potion (6), requiring level 90 Herblore Overloads Overload Boost Attack, Strength, Defence, Ranged, and Magic by 15% of the stat level + 3 (a maximum of +17 at level 99) for 6 minutes) Overloads are potions which combine the boosting properties of all 5 combat extreme potions. They are created by combining 3-dose extreme attack, extreme strength, extreme defence, extreme ranging, and extreme magic potions with a clean torstol. Aggroverload It boosts Attack, Strength, Magic, Ranged and Defence by 15% of the level plus 3, and causes creatures within 8 squares to become aggressive for 6 minutes The aggroverload is a combination potion that can be created by the player at level 96 Herblore after unlocking the recipe. It is created by combining an overload (4), an aggression potion (4), and a clean arbuck in a crystal flask, Bare in mind creatures will become aggressive to you! Holy Overload Combines the effects of both an overload and prayer renewal. It boosts Attack, Strength, Defence, Ranged, and Magic by 15% of the stat level + 3 while also restoring prayer points at a constant rate for 6 minutes The holy overload potion is a combination potion that can be made at level 97 Herblore after unlocking the recipe. It is made by combining an overload (4) with a prayer renewal (4) in a crystal flask, Holy Aggroverload Combines the effects of overloads, prayer renewal, and aggression potions into one flask The holy aggroverload potion is a combination potion that combines the effects of overloads, prayer renewal, and aggression potions into one flask. They can be made at level 98 Herblore, after learning the recipe, by combining one of each potion with spider venom in a crystal flask. Overload Salve The Salve boosts Attack, Strength, Magic, Ranged and Defence by 15% of the level plus 3, restores prayer points identically to super prayer renewal, and protects from dragonfire, wyvern breath and poison The overload salve is a combination potion that can be created by the player at level 97 Herblore after unlocking the recipe. It is created by combining a overload (4), prayer renewal (4), prayer potion (4), super antifire (4), antifire (4) and super antipoison (4) in a crystal flask Supreme Overload Potion The Potion boosts the five combat skills by 16% + 4) Supreme overload (t boosts Attack, Strength, Magic, Ranged and Defence by 16% of each level plus 4 levels, respectively, restores prayer points instantly and over time, and protects from dragonfire, wyvern breath, and poison) The supreme overload potion is a combination potion that can be made at level 98 Herblore after unlocking the recipe. It is made by combining an overload (4) with super attack (4), super defence (4), super strength (4), super ranging potion (4), and super magic potion (4) in a crystal flask Elder Overload Potion The Elder Overload boosts Attack, Strength, Defence, Ranged, and Magic by 17% + 5 The elder overload potion is a combination potion that can be made at level 106 Herblore after unlocking the recipe. It is made by combining a six-dose supreme overload potion with clean fellstalk and primal extract. Elder Overload Salve The Salve boosts Attack, Strength, Defence, Ranged, and Magic by 17% + 5 for 6 minutes, restores prayer points instantly and over time, and protects from dragonfire, wyvern breath, and poison The elder overload salve is a combination potion that can be made at level 107 Herblore after unlocking the recipe. It can be created in two ways: either by adding the ingredients for an elder overload potion to a supreme overload salve (6), or by adding the ingredients for a supreme overload salve to a completed elder overload potion (6). Miscellaneous Potions Super Prayer Renewal Potion A dose of super prayer renewal has the effects of both a prayer potion and prayer renewal, restoring 25% + 70 of total Prayer points up front as well as 47% + 130.5 Prayer points over the course of 6 minutes. This makes it very useful for restoring lots of Prayer points while saving inventory spaces. The Super prayer renewal potion requires level 96 in Herblore after unlocking the recipe. It is made by combining a prayer potion, a prayer renevwal and a crystal flask. Spiritual Prayer Potion Both a prayer potion and summoning potion, restoring 25% + 70 of total Prayer points and 15 Special move points The spiritual prayer potion is a combination potion that can be made at level 110 Herblore after unlocking the recipe. It is made by combining a prayer potion, a summoning potion, and primal extract in a crystal flask Powerburst of Vitality Doubles current and maximum life points for 6 seconds The powerburst of vitality is a powerburst potion that doubles current and maximum life points for 6 seconds. It is made at level 105 Herblore in a powerburst vial with primal extract, poison slime, a Saradomin brew, and a rocktail. Drinking this triggers the global powerburst cooldown, which prevents drinking another powerburst potion for two minute. Powerburst of Feats Makes all familiar special moves cost no special move points for ten seconds The powerburst of feats is a powerburst potion that makes all familiar special moves cost no special move points for ten seconds. Using a special move still consumes the summoning scroll. It can be made at level 114 Herblore in a powerburst vial with primal extract, a clean snapdragon, a summoning potion, and bottled dinosaur roars. Drinking this triggers the global powerburst cooldown, which prevents drinking another powerburst potion for two minute. Weapon Poison Applying weapon poison will give you a 12.5% chance per hit to poison your opponent(s) in combat. The poison effect appears as a buff and lasts for 2.5 minute. Weapon poison requires level 60 Herblore to make. It is made by mixing clean kwuarm and dragon scale dust in a vial of water Weapon Poison+ Applying weapon poison+ will give you a 12.5% chance per hit to poison your opponent(s) in combat. The poison effect appears as a buff and lasts for 5 minutes. Weapon poison+ is made by mixing a cactus spine and red spiders' eggs in a vial of coconut milk Weapon Poison++ Applying weapon poison++ will give you a 12.5% chance per hit to poison your opponent in combat. The poison effect appears as a buff and lasts for 10 minutes. Weapon poison++ is made by mixing cave nightshade and poison ivy berries in a vial of coconut milk Weapon Poison+++ Applying weapon poison+++ will give a 12.5% chance per hit to poison the opponent(s) in combat. The poison effect appears as a buff and lasts for 12 minutes. Weapon poison+++ is the strongest variant of weapon poison. Weapon poison+++ is created by mixing together a three-dose weapon poison++, poison slime, and primal extract. Miscellaneous Items Heated Tea Flask Heals 375hp - 2 minutes cooldown Boosting Attack by 3 levels, and removing the aggression potion effect. The heated tea flask is an item obtained as a reward from master treasure trails Darklight Against most monsters, Darklight is a fairly weak weapon with bonuses equal to those of a steel longsword. However, when using the sword to fight most varieties of demon, it will gain a passive effect Bypasses any normal melee defence the demon has, acting as the demon's weakness. Adds 25% hit chance and increased damage against demons. Darklight can be retrieved by talking to Gideon Bede in the church north of the Varrock museum, requiring 1500 total level and 2,5m GP Enhanced Excalibur Heals 4% hp 5 times - 5 minutes cooldown The Enhanced Excalibur is an upgraded version of Excalibur that may be unlocked upon completion of the hard Seers' Village achievements. Players must either bring an excalibur to the Lady of the Lake to enhance or may purchase one directly, and they must have obtained Seer's headband 3 to receive the Enhanced Excalibur. Ancient Elven Ritual Shard Restores 37.5% total prayer points over 30s - 5 minutes cooldown The shard can be obtained either from Lost Grove creatures Lantadyme Incense Sticks Each potency level of Lantadyme incense sticks increases potion timers by 30 seconds, up to a maximum 2 minute increase. Lantadyme incense sticks are incense sticks that are made using the Firemaking skill that provide a stacking buff. They are made by combining infernal yew incense sticks with a clean lantadyme, requiring level 67 Firemaking to create. Kwuarm Incense Sticks Each potency level of Kwuarm incense sticks provides +2.5% weapon poison damage, up to a maximum +10% damage. Kwuarm incense sticks are incense sticks that are made using the Firemaking skill that provide a stacking buff. They are made by combining accursed acadia incense sticks with a clean kwuarm, requiring level 54 Firemaking to create. Spirit Weed Incense Sticks Each potency level of Spirit weed incense sticks provides 10% increased familiar special attack recovery rate, up to a maximum 40% increase. This also affects potions which restore familiar special attack points. Spirit weed incense sticks are incense sticks that are made using the Firemaking skill that provide a stacking buff. They are made by combining impious willow incense sticks with a clean spirit weed, requiring level 35 Firemaking to create. Bombs Vulnerability Bomb It creates a 3x3 area which lasts 1.8 seconds and applies the Vulnerability effect to monsters standing in it, which increases all damage taken by 10% for 60 seconds. It can be made at level 103 Herblore in a bomb vial using primal extract, soul runes, chaos runes, bottled dinosaur roars, and a clean dwarf weed. Sticky Bomb Can be thrown to create a 3x3 area for 6 seconds which binds monsters standing in it. The bind lasts 6 seconds. The bomb has no effect on other players. It can be made at level 101 Herblore in a bomb vial using primal extract, beak snot, dinosaur claws, and a clean cadantine. Poison Bomb Can be thrown to create a 3x3 area for 6 seconds which applies poison to monsters standing in it. The bomb has no effect on other players. It can be made at level 99 Herblore in a bomb vial using primal extract, clean irit, poison slime, and a weapon poison++ Summoning Spoiler Beast of Burden Spirit Terrorbird A spirit terrorbird is a familiar that can carry up to 12 items and restore run energy with its special move It requires a Summoning level of 52. A spirit terrorbird pouch is made by using a Summoning pouch on a Summoning obelisk with twelve spirit shards, one gold charm and raw bird meat. War Tortoise The war tortoise is a level 80 combat Summoning familiar. The war tortoise has the capability of holding up to 18 items for a player It requires a Summoning level of 67. A war tortoise pouch is made by using a Summoning pouch on an obelisk with a spirit shard, a gold charm and a tortoise shell in the player's inventory Pack Yak Pack yaks are level 114 combat Summoning familiars and are capability of holding up to 30 items for a player. It requires a Summoning level of 96. A pack yak pouch is made by using a Summoning pouch on a Summoning obelisk with 211 spirit shards, a crimson charm and a yak-hide in the inventory, and 96 Summoning. Pack Mammoth Pack mammoths are level 118 combat Summoning familiars, they can hold up to 32 items. It requires a Summoning level of 99. A pack mammoth pouch is made by using a Pouch on an obelisk with 222 spirit shards, a crimson charm, and a mammoth tusk in the inventory and level 99 Summoning Healing Familiars Bunyip The Bunyip passively heals 2% of a player's maximum life points every 15 seconds. Over its 48 minutes duration It requires a Summoning level of 68. A bunyip is made by using a Summoning pouch on a Summoning obelisk with 110 spirit shards, a Green charm and a raw shark in the player's inventory, and 68 Summoning. Unicorn Stallion Healing Aura is the special move for the Unicorn stallion, which heals the player by 10% of maximum life points`. It expends 20 special move points, so it can be used three times before the special attack bar must recharge. It requires a Summoning level of 88. A Unicorn stallion pouch is made by using a Summoning pouch on a Summoning obelisk with 140 spirit shards, a green charm, and a unicorn horn in the inventory, and 88 Summoning. Combat Familiars Steel Titan The steel titan uses all three forms of combat. Melee and ranged attacks are performed depending on the titan's proximity to the monster it is focused on. Its magic attack is cast periodically where it slams both of its hands together and launches a projectile at the focused monster. Steel of Legends is the steel titan's special move, which causes the steel titan's next attack to inflict four ranged or melee hits (depending on distance from its target) instead of one. This attack may be used up to 3 times in a row, or 4 if wearing the spirit cape. This scroll takes ~10 game ticks (6 seconds) to use before you can use it again.) It requires a Summoning level of 99. Steel titan pouch is made by using a Summoning pouch on a Summoning obelisk with 178 spirit shards, a crimson charm and a steel ingot in the inventory, and 99 Summoning Blood Nihil Blood nihil are level 87 Summoning familiars. They belong to the Nihil group of familiars, and currently share the special move, Annihilate Blood nihil increase their summoner's melee accuracy by 5% while summoned. Annihilate is the special move for the blood nihil, which deals up to 768 melee damage and stuns monsters It requires a Summoning level of 87. Blood nihil pouch is made by using a Summoning pouch on a Summoning obelisk with 150 Elder energy, an Elder charm, and Vampyre fangs in the inventory. Shadow Nihil Shadow nihil are level 87 Summoning familiars. They belong to the Nihil group of familiars, and currently share the special move, Annihilate Shadow nihil increase their summoner's ranged accuracy by 5% while summoned. Annihilate is the special move for the shadow nihil, which deals up to 768 ranged damage and stuns monsters It requires a Summoning level of 87. Shadow nihil pouch is made by using a Summoning pouch on a Summoning obelisk with 150 Elder energy, an Elder charm, and a demon horn in the inventory. Smoke Nihil Smoke nihil are level 87 Summoning familiars. They belong to the Nihil group of familiars, and currently share the special move, Annihilate Smoke nihil increase their summoner's magic accuracy by 5% while summoned. Annihilate is the special move for the smoke nihil, which deals up to 768 magic damage and stuns monsters. It requires a Summoning level of 87. A Smoke nihil pouch is made by using a Summoning pouch on a Summoning obelisk with 150 Elder energy, an Elder charm, and aviansie talons in the inventory. Ice Nihil Ice nihil are level 87 Summoning familiars. They belong to the Nihil group of familiars, and currently share the special move, Annihilate Ice nihil give a 5% accuracy boost to Magic like smoke nihil, and they also have the ability to apply a -5% accuracy and defence reduction to non-player targets Annihilate is the special move for the ice nihil, which deals up to 768 magic damage and stuns monsters. It requires a Summoning level of 87. Ice nihil pouch is made by using a Summoning pouch on a Summoning obelisk with 150 Elder energy, an Elder charm, and an Icyene feather in the inventory. Perks and Relics Spoiler Invention Perks Spoiler Game Perks Bad Breath 500 Velheim Coins Removes the need to drink any anti-fire potions Friendly Familiar 1,000 Velheim Coins Increase familiar timers by 50% and max health by 25% Galileo 1,000 Velheim Coins Slows down item degradtion by 25%. Herbivore 500 Velheim Coins Increases potions timers by 2 times. Overcloking 800 Velheim Coins Doubles the duration of all your Auras Prayer Party 800 Velheim Coins Slows down prayer drain by 50%. Pyromancy 500 Velheim Coins Increase health boost while stoking bonfires by 50%. Robin and Ava 300 Velheim Coins Automatically picks-up any dropped ammo while ranging. (Like an Ava's accumulator) Stamina Stallion 100 Velheim Coins Unlimited run energy. Thaumaturgist 700 Velheim Coins 10% chance of saving runes when castin Magic spells. Paramedic 750 Velheim Coins All healing is 15% stronger. Very useful game perk. Proficient Inventor 600 Velheim Coins Slows down Invention chrage usage by 25%. Relic Powers Font of Life Font of Life is a relic power that players can unlock by offering The Mortal Cup at the mysterious monolith. This is done as part of the Archaeology tutorial. It costs 1,000 chronotes (which is given during the tutorial) to harness and uses 50 monolith energy. Once harnessed, it increases the player's maximum life points by 50. Berserker's Fury Berserker's Fury is a relic power that players can harness at the mysterious monolith. This is done as part of the Archaeology tutorial. It costs 1,000 chronotes (which is given during the tutorial) to harness and uses 50 monolith energy. Once harnessed, players will deal up to +5.5% damage with all styles the lower the player's current life points are beneath their maximum level. It costs 5,000 chronotes to harness and uses 250 monolith energy. Click here to see how to obtain it Luck of the Dwarves Luck of the Dwarves is a relic power that players can activate at the mysterious monolith at the Archaeology Campus. While harnessed, players will always gain the effect of tier 4 luck. (Meaning you can skip brining a tier 4 luck ring with you) It costs 4,000 chronotes to activate and uses 200 monolith energy. Click here to see how to obtain it Special thanks to @Sprout @Wendt @foxx and for helping and finishing this Guide. They have been a huge huge help! Credits truly goes out to their effort given. Thank you! 6 1 4 1 Quote Spoiler Top notch mod response Link to comment Share on other sites More sharing options...
Yggdrasil Posted April 7, 2021 Share Posted April 7, 2021 Great job, both! (yet another topic for me to remember... smh...) Quote Spoiler Link to comment Share on other sites More sharing options...
BTC Posted April 7, 2021 Share Posted April 7, 2021 Really great guide, this was one of the important ones that were missing. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Grace Posted April 7, 2021 Share Posted April 7, 2021 Great job on this Arcadiez, looks great. Will deffo help out some of the newer players and people who are have less experience with RS3! 1 Quote Click here to check out Hyperion's clan thread! Link to comment Share on other sites More sharing options...
Arcadiez Posted April 7, 2021 Author Share Posted April 7, 2021 3 minutes ago, Grace said: Great job on this Arcadiez, looks great. Will deffo help out some of the newer players and people who are have less experience with RS3! Credits to @Sprout 3 Quote Spoiler Top notch mod response Link to comment Share on other sites More sharing options...
Ahoy Posted April 7, 2021 Share Posted April 7, 2021 Actually working on that Tetsuuu, just a few more levels and POP ships *yay* Arigato for the guide! 1 Quote Link to comment Share on other sites More sharing options...
Administrator Nhs Posted April 7, 2021 Administrator Share Posted April 7, 2021 Thanks Arcadiez and Sprout for the guide, looks really good! 1 Quote Spoiler Link to comment Share on other sites More sharing options...
Vesper Posted April 7, 2021 Share Posted April 7, 2021 Thanks to both of y'all now we have a thread to refer people to that need it. Was a really needed guide since not everyone has played rs3 before. 1 Quote Link to comment Share on other sites More sharing options...
Morkrs Posted April 7, 2021 Share Posted April 7, 2021 Great guide both of you! - Could be worth adding in the Spear of Annihilation / Masterwork Spear? 1 Quote Link to comment Share on other sites More sharing options...
Parlay Posted April 7, 2021 Share Posted April 7, 2021 Sick guide both sprout, arca! Would be nice to add info about the luck rings regarding their relic versions! A lot of people don’t know about this I feel like 1 Quote Link to comment Share on other sites More sharing options...
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