Dynasty Posted April 9, 2021 Share Posted April 9, 2021 Hey guys so i'm working on my traditional skilling-event, Had some thoughts on doing it differently, Here is what i have in mind. Monday: Mining and Smithing Tuesday: Thieving Wednesday : Woodcutting&Firemaking Thursday: The Hunt Friday-sat-sunday:Free-for-all (normal skilling event) Monday: Dark cave area: All ores and smithing objects. coords : Haunted Mine dungeon dark left (2785, 4516, 0) Tuesday: Thieves Guild: all/most non attackable npcs. coords: 4751, 5795, 0 Wednesday: Enchanted Valley: all tress - Elder: Bonfires. coords : 3033, 4497, 0 Thursday: Crash Island: Most non attackable Animals + skillchompas. coords : 2907, 2722, 0 Friday-Sunday: Dorgushuun City : Normal Skilling event objects. coords : 2704, 5349, 0 I thought by doing it in a rotation it would be kind of fun having set skill days in different areas? Again this is just a rough draft and can/will be completely scrapped if noone likes the idea. Any feedback below would be much appreicated. Many thanks, @Dynasty. 7 2 [img]https://i.imgur.com/WGKhPm0.gif[/img] Link to comment Share on other sites More sharing options...
Parlay Posted April 9, 2021 Share Posted April 9, 2021 Love the idea of this! However, realistically. How well would a hunter area do? It feels like it'd be way worse than goin to the original spot simply due to crowding Link to comment Share on other sites More sharing options...
Founder Sandstorm Posted April 9, 2021 Founder Share Posted April 9, 2021 6 minutes ago, Yipe said: Love the idea of this! However, realistically. How well would a hunter area do? It feels like it'd be way worse than goin to the original spot simply due to crowding Unless we spawn 100 NPC's in 'sections' Spoiler Link to comment Share on other sites More sharing options...
Dynasty Posted April 9, 2021 Author Share Posted April 9, 2021 12 minutes ago, Yipe said: Love the idea of this! However, realistically. How well would a hunter area do? It feels like it'd be way worse than goin to the original spot simply due to crowding Good question to be honest, might be worth scrapping hunter and changing it to something more "crowd friendly" [img]https://i.imgur.com/WGKhPm0.gif[/img] Link to comment Share on other sites More sharing options...
Jouni Posted April 9, 2021 Share Posted April 9, 2021 Yes please Link to comment Share on other sites More sharing options...
BTC Posted April 9, 2021 Share Posted April 9, 2021 Would these be aimed to be safe activities for "skillers"/hcim? Either way, really awesome idea. Link to comment Share on other sites More sharing options...
Arcadiez Posted April 9, 2021 Share Posted April 9, 2021 26 minutes ago, BTC said: Would these be aimed to be safe activities for "skillers"/hcim? Either way, really awesome idea. Skilling event in wildy hmm Spoiler Top notch mod response Link to comment Share on other sites More sharing options...
BTC Posted April 9, 2021 Share Posted April 9, 2021 1 minute ago, Arcadiez said: Skilling event in wildy hmm edit: joking aside that actually isn't a bad idea. Link to comment Share on other sites More sharing options...
Throniumclaw Posted April 9, 2021 Share Posted April 9, 2021 I like the idea a lot, been wanting to go to Dorgushuun to attempt to fill some iron needs. 3 hours ago, Sandstorm said: Unless we spawn 100 NPC's in 'sections' Or we have Big Game Hunter added and have a shared chat lobby like Dungeoneering... Link to comment Share on other sites More sharing options...
Dynasty Posted April 10, 2021 Author Share Posted April 10, 2021 14 hours ago, BTC said: Would these be aimed to be safe activities for "skillers"/hcim? Either way, really awesome idea. They always are safe i do my best to make sure of it 1 [img]https://i.imgur.com/WGKhPm0.gif[/img] Link to comment Share on other sites More sharing options...
Winter Revel Posted April 10, 2021 Share Posted April 10, 2021 Sounds like fun, but a lot of work. I'm sure you guys got it though. BOL! HF. Link to comment Share on other sites More sharing options...
Ahoy Posted April 10, 2021 Share Posted April 10, 2021 23 hours ago, Dynasty said: Hey guys so i'm working on my traditional skilling-event, Had some thoughts on doing it differently, Here is what i have in mind. Monday: Mining and Smithing Tuesday: Thieving Wednesday : Woodcutting&Firemaking Thursday: The Hunt Friday-sat-sunday:Free-for-all (normal skilling event) Monday: Dark cave area: All ores and smithing objects. coords : Haunted Mine dungeon dark left (2785, 4516, 0) Tuesday: Thieves Guild: all/most non attackable npcs. coords: 4751, 5795, 0 Wednesday: Enchanted Valley: all tress - Elder: Bonfires. coords : 3033, 4497, 0 Thursday: Crash Island: Most non attackable Animals + skillchompas. coords : 2907, 2722, 0 Friday-Sunday: Dorgushuun City : Normal Skilling event objects. coords : 2704, 5349, 0 I thought by doing it in a rotation it would be kind of fun having set skill days in different areas? Again this is just a rough draft and can/will be completely scrapped if noone likes the idea. Any feedback below would be much appreicated. Many thanks, @Dynasty. What about; Monday: a focus on artisan skills; Crafting, Construction, Cooking and Firemaking Tuesday: a focus on supporting skills; Thieving & Agility Wednesday: a focus on on combatant skills; Prayer & Summoning Thursday: a focus on artisan skills; Fletching, Herblore, Runecrafting & Smithing Friday: a focus on supporting skills; Dungeoneering & Slayer Saturday: a focus on gatherer skills; Archaeology, Divination, Farming Sunday: a focus on gatherer skills; Fishing, Hunter, Mining & Woodcutting Could be done with; specific available skilling objects, or maybe 10% bonus experience and a 10% chance of double items in that specific skill?Example; 10% extra chance of smelting 2 ores at once, 10% chance of mining 2 ores at once, 10% chance of saving shards with summoning, 10% chance of double pickpocketing (all this on top of what is available ingame) Cap'n Ahoy #6 Ultimate Ironman Stephanoski #7 Silver #24 Ah0y #4 kots '24 Link to comment Share on other sites More sharing options...
Dynasty Posted April 11, 2021 Author Share Posted April 11, 2021 7 hours ago, Ahoy said: What about; Monday: a focus on artisan skills; Crafting, Construction, Cooking and Firemaking Tuesday: a focus on supporting skills; Thieving & Agility Wednesday: a focus on on combatant skills; Prayer & Summoning Thursday: a focus on artisan skills; Fletching, Herblore, Runecrafting & Smithing Friday: a focus on supporting skills; Dungeoneering & Slayer Saturday: a focus on gatherer skills; Archaeology, Divination, Farming Sunday: a focus on gatherer skills; Fishing, Hunter, Mining & Woodcutting Could be done with; specific available skilling objects, or maybe 10% bonus experience and a 10% chance of double items in that specific skill?Example; 10% extra chance of smelting 2 ores at once, 10% chance of mining 2 ores at once, 10% chance of saving shards with summoning, 10% chance of double pickpocketing (all this on top of what is available ingame) I'm limited on what i can and can't do, I can't throw down a farming patch for example, Due to it having 0 code behind it, It will just null. However not a bad suggestion to be honest with you. [img]https://i.imgur.com/WGKhPm0.gif[/img] Link to comment Share on other sites More sharing options...
Winter Revel Posted April 11, 2021 Share Posted April 11, 2021 9 minutes ago, Dynasty said: I'm limited on what i can and can't do, I can't throw down a farming patch for example, Due to it having 0 code behind it, It will just null. However not a bad suggestion to be honest with you. Maybe ask sand to make a few object ID's that will give random resources up to your level, like the old Tree in ;;dz. That way, you can always have fallback stuff you can use for these events when Sand is in a crunch and can't help too much. I think it would be good for future proofing. Link to comment Share on other sites More sharing options...
Arcadiez Posted April 11, 2021 Share Posted April 11, 2021 Dream tree Spoiler Top notch mod response Link to comment Share on other sites More sharing options...
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