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Locked Sneak preview/Thoughts. (skilling event)


Dynasty

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Hey guys so i'm working on my traditional skilling-event, Had some thoughts on doing it differently, Here is what i have in mind.

Monday: Mining and Smithing
Tuesday: Thieving
Wednesday : Woodcutting&Firemaking
Thursday: The Hunt
Friday-sat-sunday:Free-for-all (normal skilling event)

Monday: Dark cave area: All ores and smithing objects.
coords : Haunted Mine dungeon dark left (2785, 4516, 0)


Tuesday: Thieves Guild: all/most non attackable npcs.
coords: 4751, 5795, 0


Wednesday: Enchanted Valley: all tress - Elder: Bonfires.
coords : 3033, 4497, 0


Thursday: Crash Island: Most non attackable Animals + skillchompas.
coords : 2907, 2722, 0   

 

Friday-Sunday: Dorgushuun City : Normal Skilling event objects.

coords : 2704, 5349, 0

 

 

I thought by doing it in a rotation it would be kind of fun having set skill days in different areas? Again this is just a rough draft and can/will be completely scrapped if noone likes the idea. Any feedback below would be much appreicated.

 

Many thanks,

                       @Dynasty.

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6 minutes ago, Yipe said:

Love the idea of this!

 

However, realistically. How well would a hunter area do?

It feels like it'd be way worse than goin to the original spot simply due to crowding :P 

Unless we spawn 100 NPC's in 'sections' :ph34r:

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12 minutes ago, Yipe said:

Love the idea of this!

 

However, realistically. How well would a hunter area do?

It feels like it'd be way worse than goin to the original spot simply due to crowding :P 

Good question to be honest, might be worth scrapping hunter and changing it to something more "crowd friendly"

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23 hours ago, Dynasty said:

Hey guys so i'm working on my traditional skilling-event, Had some thoughts on doing it differently, Here is what i have in mind.

Monday: Mining and Smithing
Tuesday: Thieving
Wednesday : Woodcutting&Firemaking
Thursday: The Hunt
Friday-sat-sunday:Free-for-all (normal skilling event)

Monday: Dark cave area: All ores and smithing objects.
coords : Haunted Mine dungeon dark left (2785, 4516, 0)


Tuesday: Thieves Guild: all/most non attackable npcs.
coords: 4751, 5795, 0


Wednesday: Enchanted Valley: all tress - Elder: Bonfires.
coords : 3033, 4497, 0


Thursday: Crash Island: Most non attackable Animals + skillchompas.
coords : 2907, 2722, 0   

 

Friday-Sunday: Dorgushuun City : Normal Skilling event objects.

coords : 2704, 5349, 0

 

 

I thought by doing it in a rotation it would be kind of fun having set skill days in different areas? Again this is just a rough draft and can/will be completely scrapped if noone likes the idea. Any feedback below would be much appreicated.

 

Many thanks,

                       @Dynasty.

What about;

Monday: a focus on artisan skills; Crafting, Construction, Cooking and Firemaking

Tuesday: a focus on supporting skills; Thieving & Agility

Wednesday: a focus on on combatant skills; Prayer & Summoning

Thursday: a focus on artisan skills; Fletching, Herblore, Runecrafting & Smithing

Friday: a focus on supporting skills; Dungeoneering & Slayer

Saturday: a focus on gatherer skills; Archaeology, Divination, Farming

Sunday: a focus on gatherer skills; Fishing, Hunter, Mining & Woodcutting

 

Could be done with; specific available skilling objects, or maybe 10% bonus experience and a 10% chance of double items in that specific skill?
Example; 10% extra chance of smelting 2 ores at once, 10% chance of mining 2 ores at once, 10% chance of saving shards with summoning, 10% chance of double pickpocketing (all this on top of what is available ingame)

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7 hours ago, Ahoy said:

What about;

Monday: a focus on artisan skills; Crafting, Construction, Cooking and Firemaking

Tuesday: a focus on supporting skills; Thieving & Agility

Wednesday: a focus on on combatant skills; Prayer & Summoning

Thursday: a focus on artisan skills; Fletching, Herblore, Runecrafting & Smithing

Friday: a focus on supporting skills; Dungeoneering & Slayer

Saturday: a focus on gatherer skills; Archaeology, Divination, Farming

Sunday: a focus on gatherer skills; Fishing, Hunter, Mining & Woodcutting

 

Could be done with; specific available skilling objects, or maybe 10% bonus experience and a 10% chance of double items in that specific skill?
Example; 10% extra chance of smelting 2 ores at once, 10% chance of mining 2 ores at once, 10% chance of saving shards with summoning, 10% chance of double pickpocketing (all this on top of what is available ingame)

I'm limited on what i can and can't do, I can't throw down a farming patch for example, Due to it having 0 code behind it, It will just null. However not a bad suggestion to be honest with you.

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9 minutes ago, Dynasty said:

I'm limited on what i can and can't do, I can't throw down a farming patch for example, Due to it having 0 code behind it, It will just null. However not a bad suggestion to be honest with you.

Maybe ask sand to make a few object ID's that will give random resources up to your level, like the old Tree in ;;dz.
That way, you can always have fallback stuff you can use for these events when Sand is in a crunch and can't help too much.
I think it would be good for future proofing.

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