Jump to content

Welcome to Velheim - Community Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Most Liked Content

#708 Staff List

Posted by Ahoy on 10 February 2018 - 03:08 AM





Global Moderator




Forum Moderator

Game Moderator

Support Team



Game Developer

Web Developer

  • Sandstorm, Bow, Hex and 8 others like this

#1523 Advertisement Thread

Posted by Sandstorm on 20 April 2018 - 04:33 PM

Welcome to Velheim!


Click here to start downloading our client while you're scrolling through the images!



Velheim is a 718 loading 893 (RS3) RSPS focusing on keeping the feel of 2012 Runescape game-play, with additional content from RuneScape 3 (like the city of elves, for example).

Velheim stands for 'Vel' - Welcome and 'Heim' - home!

You'll notice extremely quickly the quality of life content and bug-free design of the server.This is our main goal.

Such as simply clicking on a skill in the Skills tab to teleport to its training locations to a neatly organized teleports interface!

Velheim has all the content you're used to seeing in most today's 718 servers, plus a plethora of extra, unique, never seen in any servers content!


Here are some examples of Unique Content:

Full Construction

Build and customize your house however you like, just like real Runescape! It is also free of many of the pesky bugs you see on other servers with Construction.



Full Real Slayer!

When I say full, I mean full. It's not like most other servers that have 20 tasks in total, mainly being rock crabs and other random monsters. In Velheim, you'll enjoy every single slayer task from RuneScape 3. All 8 slayer masters, with 200 different tasks to enjoy! Only one thing could make it more enjoyable... Every single task has a teleport location build in - which means it's as easy as one click to teleport to the location of your task. No worry about searching for teleport options, wondering if they're even where they should be or any hassle what-so-ever. One click and you're there.


Full Dungeoneering!

Dungeoneering has been built exactly like RuneScape! Explore all 60 floors of Daemonheim: including frozen, abandoned, furnished, occult, and warped floors! Fight every single boss, move past guardian doors, skill doors and puzzle rooms. Make armor, fish for fish and cook food, use gate-stones, and find keys. You won't find a server with a more complete Dungeoneering system than this. On top of all that, we also have every single resource dungeon available, just like in the real game!





Grand Exchange

A big part of every server is its Economy. Our Grand Exchange is based on player-to-player interaction, with item prices fluctuating on supply and demand. Items that are sold in our custom shops can also be bought on the Grand Exchange automatically!





There's so much else I'd love to write about, but you'll just have to come experience it yourself! You can read about the many updates to the server on the updatespage!



Some additional pictures (10 pictures per spoiler)










Play Now!

  • Ahoy, SnowStorm, Chase and 7 others like this

#3402 Velheim's 1 Year Anniversary

Posted by Sandstorm on 10 January 2019 - 01:35 PM

Velheim's 1st Birthday

   In an age where RuneScape private servers are still relevant, and can result in the tragic demise of all too many available public ones, I feel extremely privileged to say that Velheim celebrated its 1st birthday on January 7th, 2019. There are very, very few servers that can boast anything like that sort of lifespan, but the credit should not be mine – it’s yours. All of this would be entirely impossible without the ongoing support of our dedicated players, and I really cannot express strongly enough just how much it means to me that thousands of you have come to check Velheim out. ‘Totes emosh’, as the kids say.


   It goes without saying that over the months I haven’t always got it right. The thing about trying to satisfy a diverse player base, all of whom have different likes and wants, while trying to ensure a game remains economically viable, is that it’s impossible to tick every box every time. But I sincerely hope that I got it right often enough. Who knows, maybe another year isn’t out of the question? Despite the many challenges presented by the RuneScape private server industry, we have huge ambitions for Velheim and we hope that if I do right by you, you’ll come with me on the journey. It’s been an absolutely insane ride thus far, and I quietly dream that the best is yet to come.


A brief history


   The server's base has been on an ongoing development since 2015. It was re-named, re-branded, changed revisions, shut-down, hi-jacked and so on and so forth. I've kept this beauty for a long time, and worked on it in my free time. Starting from December, 2017, I put all my time into developing it. Refactored thousands of lines of code. Added tons of content that has never been seen on an RSPS. I wanted it to be a replica of RuneScape 3 in its current state, but with the 'RSPS twist' to it. I had a solid vision - have a RuneScape client from when it was in its prime glory, with all the neat quality of life and awesome content updates that RuneScape 3 has today.


   After watching myself of how passionate I was about it, I wanted to share it with others. I needed a name for it. Thankfully, I got to met an awesome person - Ahoy, which helped me nourish Velheim to what it is today. He gave it a unique name, Velheim, which means 'Welcome home [Vel-Heim]', helped me set-up the forums categories, rules, sections, etc., created awesome graphics work, and supported me morally. I could not thank him enough for what he had to put through with me..


   I went a little overboard there, anyways, the domain name was registered on 7th of January - that's where it all began. We set-up a launch date - 20th of January, which was the BETA run and quickly turned into the LIVE game. We were running revision 861 back then (we're now at 901). The client was awfully horrible. Had distorted ambient sounds, Houdini-type NPC's, it was impossible to create instances do to objects moving around on them own. But it was fun. I'd like to believe that the launch was a success. It definitely was more than I was expecting it to be. Although the next few months were rough, I still pushed through. It was enough for me as long as a handful of people enjoyed my work, and it still is the case even today. The enjoyment I get out of people appreciating something I've been working on for long periods of time simply drives me to do some more.


   I've met a lot of people during this year. Funny people. Depressed people. Toxic people. Dumb people. Awesome people. Hyperactive people. People who just want to chat, and people who just want to grind. I still talk to some occasionally, the bond's weakened, obviously, but I can happily say I'm not alone anymore.


I would also like to take the time to shout-out people who have helped Velheim in some way or another (I do apologize if I've forgotten to put your name here, please message me or leave a comment!) -

  • Ahoy - a truly awesome person. Could not thank him enough for what he has helped me with. #1adminoob who never knew how to do things in-game
  • Solar - thanks for being my #2 moderator on release even though you didn't last for long.. and appreciate the fact you have trusted me with your RS account for me to be able to get data for Velheim <3
  • Pride - thanks for all the months that you moderated for me even though we parted on bad terms
  • Xax - thanks for being there for Velheim when it really needed it, even though your support position wasn't that long
  • jdf - one of the oldies, love to see him still sticking his nose in and checking what's going on
  • Shadowclaw - same goes for this guy! One of the oldies, and helped me tons with providing information from RS3 for Velheim's development
  • Sun - I just loved to see this guy get online every day and throw out cheesy puns wherever he could <3
  • SnowStorm - one of my closest friends now for a very loong time now, even though you didn't want to participate much in Velheim - you did an excellent job for the time you was here. Appreciate it
  • God - this guy started back in January/February and played for many months. Helped me with repelling those nasty content bugs and was always the #1 voter on the board
  • Chase - thanks for being my #1 moderator on release! Chill guy to talk to. Though you still owe me my proxies...
  • Toxic - helped Velheim a fair bit. Provided loads of end-game content information from RuneScape 3, was a support member (even tho it didn't last long for an odd reason), thanks for being there
  • Hex - our #1 HC Ironnoob. Played for many months. Was online every single day. Top voter for all of those months. Helped us iron out content bugs, suggested great additions and QoL things, and.. was an awesome person to talk to
  • Effy - a long time player. Rouse from a noob to a global moderator. Helped Velheim with many information bits, bug reports and great suggestions, as well as provided me information from RuneScape 3's end-game content
  • Clue Scrolls - thanks for all the early financial support, even though you tried charging it all back..
  • Pythius - not sure why I remember your name, but you must've done something for me to remember you
  • MrSwee - helped with ironing out the bugs and just being there for a long period of time
  • Pie - because who doesn't like pie?
  • Skiller Ajs - everyone misses you, where did you disappear to? A role model for everyone. What he did to contribute to Velheim cannot be put into words, it was amazing, it was beautiful, everyone wants to see your come back


I would also like to give a MASSIVE THANK YOU to everyone who stuck around. You're an amazingly beautiful person, I'd like you to know that. The support has been astonishing!!!



Sindy's super bad with words, surprised I even got so far..


Guess I'll stop blabbering now.


I'd like Velheim to go strong for at least another year. See where it goes. I have many plans for it this year :)





  • Ahoy, Iron Shadow, FunkiiPanda and 6 others like this

#2818 Everything YOU need to know about Micro-Transactions

Posted by Sandstorm on 21 August 2018 - 11:36 AM

Benefits of Paying members (also referred to as 'Donating' ('Donators'))

You may visit our webstore page located here: velheim.com/store. The more items/scrolls you use in-game, the higher your rank will climb.


$10.00 - $49.99 - :sapphire: Sapphires

 - A :sapphire: next to your name in-game;
 - Ability to use the Sapphire loyalty title;
 - Access to the ;;yell command;
  - Build an extra 5 rooms in your house (Construction);

 - Receive twice the amount of Divination EXP when handing in Chronicle Fragments;
 - Ability to kill the Bork 4 times per day instead of 2;
 - Access to the Donator zone (;;dz);
 - Participate in killing the Evil tree 2 times per day instead of 1;
 - Create a maximum of 2 Divine locations per day instead of 1;
 - Able to do 2 Grim Reaper tasks per day instead of 1;
 Sapphire contributor rank on our Discord channel.


$50.00 - $99.99 - :emerald: Emeralds
 - A :emerald: next to your name in-game;
 - Ability to use the Emerald loyalty title;
 - Build an extra 5 rooms in your house (Construction);
 - Ability to kill the Bork 6 times per day instead of 4;
 - An extra daily Squeal of Fortune spin (total of 2);
 - Participate in killing the Evil tree 3 times per day instead of 2;
 - Create a maximum of 3 Divine locations per day instead of 2;
 - Able to do 3 Grim Reaper tasks per day instead of 2;
Emerald contributor rank on our Discord channel.


$100.00 - $249.99 - :ruby: Rubies
 - A :ruby: next to your name in-game;
 -Ability to use the Ruby loyalty title;
 - Build an extra 5 rooms in your house (Construction);
 - Ability to kill the Bork 8 times per day instead of 6;
 - Participate in killing the Evil tree 4 times per day instead of 3;
 - Create a maximum of 4 Divine locations per day instead of 3;
 - Able to do 4 Grim Reaper tasks per day instead of 3;
 Ruby contributor rank on our Discord channel.


$250.00 - $499.99 - :diamond:Diamonds

 - A :diamond: next to your name in-game;
 - Ability to use the Diamond loyalty title;
 - Build an extra 5 rooms in your house (Construction);
 - Ability to kill the Bork 10 times per day instead of 8;
 - An extra daily Squeal of Fortune spin (total of 3);
 - Participate in killing the Evil tree 5 times per day instead of 4;
 - Create a maximum of 5 Divine locations per day instead of 4;
 - Able to do 5 Grim Reaper tasks per day instead of 4;
Diamond contributor rank on our Discord channel.


$500.00 - $999.99 - :dragonstone: Dragonstones

 - A :dragonstone: next to your name in-game;
 - Ability to use the Dragonstone loyalty title;
 - Build an extra 5 rooms in your house (Construction);
 - Ability to kill the Bork 12 times per day instead of 10;
 - Participate in killing the Evil tree 6 times per day instead of 5;
 - Create a maximum of 6 Divine locations per day instead of 5;
 - Able to do 6 Grim Reaper tasks per day instead of 5;
Dragonstone contributor rank on our Discord channel.


$1,000.00 - $2,499.99 - :onyx: Onyx

 - A :onyx: next to your name in-game;
 - Ability to use the Onyx loyalty title;
 - Build an extra 9 rooms in your house (Construction);
 - Ability to kill the Bork 127 (Max BYTE value) times per day instead of 12;
 - Extra daily Squeal of Fortune spins (total of 5);
 - Participate in killing the Evil tree freely instead of 6;
 - Create a maximum of 9 Divine locations per day instead of 6;
 - Able to do unlimited Grim Reaper tasks per day instead of 6;
Onyx contributor rank on our Discord channel.


$2,500.00+ - :hydrix: Hydrix

 - A :hydrix: next to your name in-game;
 - Ability to use the Hydrix loyalty title;
Hydrix contributor rank on our Discord channel;
More information will be released later on for the Hydrix rank.



Special Areas for paying members ('Donators')

'Donator' Zone
Requires sapphire.pngSapphire rank
Commands to get there: ;;dz ;;dzone ;;donationzone



What you can find:

- Furnace

- Gem stall

- Rocktail shoal

- Cavefish shoal

- Cooking range

- Supply table (overload effect)

- Obelisk of earth, water, air & fire

- Prayer Altar

- Dramen tree (gives random logs)

- Blurite ore rocks (gives random ores)


Who you can find:

- Wise Old Man (Trivia point exchange, skill & mastery capes)

- Party Pete (Vote point Exchange)

- Solomon (Velheim Coin Vendor)

- Bob Barter (Herbs & Decanter)

- Ellis (Tanner)

- Grand Exchange clerk


Diamond 'Donator' Zone
Requires diamond.pngDiamond rank
Commands to get there: ;;ddz




What you can find:

- Prayer Altar

- Crystal-flecked sandstone

- Divine fish (crayfish~cavefish)

- Divine herb (I, II & III)

- Divine hunter (kebbit burrow~box trap)

- Divine rocks (bronze~runite)

- Divine simulalacrum I & II

- Divine tree (regular~magic)

- Obelisk (Summoning)

- Portable brazier

- Portable crafter

- Portable fletcher

- Portable forge

- Portable range

- Portable sawmill

-Portable well

-Red sandstone

- Robust glass machine

- Supply table (Overload, Anti poison, Anti fire, Renewal, Luck effect)


Who you can find:

- Banker

- Grand Exchange clerk

- Morvran





In-game Velheim Coin Exchange Vendors


Velheim Coins may be exchanged with the NPC "Solomon" who's located at the main 'Home' area.






Contents of 'Perk Shop'




Purchasing these scrolls will NOT contribute towards your in-game rank. These scrolls are trade-able between Velheim members and will benefit toward ones rank when 'Redeemed' (claimed). Each scroll gives a unique effect/perk when redeemed; all scroll perks/effects may be viewed in-game by typing the command ';;perks' in the in-game's chat-box.





Purchasing items WILL contribute towards your in-game rank.

Note: Purchasing the first slot item (Dungeoneering token) is actually given in bulks of 10'000 per x 1 purchase.





Purchasing these pet unlock items will NOT contribute towards your in-game rank. These items are trade-able between Velheim members and will benefit toward ones rank when 'Redeemed' (claimed). Each item gives a unique in-game pet when redeemed! All pets are labelled as 'Legendary' and do special things; like collect items, generate compost and so on.





Velheim offers more than 500 unique Cosmetic Override items to mix and match. Each Override has to be unlocked with 50 x Velheim coins and WILL benefit towards players rank on unlock. These overrides are player-bound, meaning they are not trade-able between members and are a permanent unlock.

  • KindzaR, Iron Shadow, Skiller Ajs and 6 others like this

#3058 Araxxor guide

Posted by Effy on 21 September 2018 - 09:19 AM

I. About Araxxor

The Araxxor encounter is a 3 phase fight leading progressively further into the lair ending with a final 4th phase encounter Araxxi which is a stronger araxyte capable of using all 3 combat styles. Araxxi drops high level materials, hilts for all 3 combat styles and 3 parts of a leg piece. Collecting all 3 leg pieces and any hilt are required to make 1 weapon.

II. Preparations

  • Level Recommendations

» 99 qKBnBC2.png and 99 ZAsJcle.png

» 70-95y0eyoDY.png

» 68-99 5lSKc5j.png War tortoise minimum. I highly recommend using Pak Yak for the first couple times. Once you're more familiar with the boss and mechanics, switch to Steel titan at 99 for more DPS.

» 96+ ARoz1Gz.png To make your own overloads. Otherwise you could always buy them from another player.


  • Item Recommendation

o9s5Nu3.png Araxyte Pheromone whilst in your inventory will force Araxxor to spawn as his weakness against your currently style. Greatly making the fight easier.


  • Aura Recommendations

KgWnamQ.png Master & Supreme Poison Purge are the most beneficial aura you can use followed by Vampyrism. Each aura has a base useage of 1 hour with a 3 hour cooldown


  • Perk Recommendations

These are completely optional can greatly assist you in the fight.


Herbivore Double the duration of potion timers.

Over Clocking Increases aura timers by 50%, reduced aura recharge time by 50%.

Friendly Familiar Increases familiar timers by 50%

Pyromancy Increases health gained from bonfires by an additional 50%


  • Gear Recommendations

Click the spoiler to view a chart of what I'd recommend taking



  • Inventory Setup

Your inventory should look something along the lines of this. If you don't own a poison purge aura you should bring a super antipoison. Please note, you can use regular non-flask potions and food too. If using food, you may want to use a Beast of Burden familiar first to get an idea of how much food you will use per fight.




III. The Cave


How to get there



IV. The encounter

Before you begin, let's go over Araxxor's main attack rotation that you need to be aware of.

  • Cobweb Araxxor's first attack will be this move where he will cover himself with a web and heal 100 points of health 3 times before being attackable again. Please be aware, during this attack all damage you deal to Araxxor while he is covered with a web is reflected back onto you and heals him. This can be avoided by simple moving away and not attacking until it's over.
  • Cleave About a minute or two after Cobweb Araxxor will pull you in and do massive amounts of melee damage. It's important to keep your health up and if you're quick enough, turning on protection from melee will negate the damage.

Assuming you're using range and have brought the araxyte pheromone with you, as soon as you climb down the webbed barrier Araxxor should spawn instantly in magic form which is indicated by his blue legs. This is area is Araxxor's first phase.

» Phase 1
Starting off, turn on your 4gNqrj2.pngT6QWN35.png protections, your best offensive stat boosting prayers and run Keep directly East and burn the web.
At this point, you should be focuses on attack Araxxor. Shortly after burning the web, Araxxor will use either Cobweb or Cleave randomly first so pay attention. Make sure your health is up before this attack. About a minute or two after this attack, he'll use use the other attack he didn't use. If it's Cobweb, get off and wait for it to end. Keep attacking Araxxor until his health is almost completely gone. You will not be able to kill Araxxor completely so get him as low as possible and proceed East to the next phase.


» Phase 2
Assuming you followed the above steps correctly, you can skip the entire phase 2 because of how much damage you dealt to Araxxor on Phase 1. Continue over the Acid pool onto the top ramp and climb down to proceed to the 3rd phase of Araxxor.

» Phase 3
This phase is a repeat of phase 1. Simply pay attention to his rotations, cobweb and cleave and keep your health up. Once Araxxor is nearly dead, he will move onto the final platform where you will face Araxxi.

» Phase 4 (Araxxi)
This is the final phase of the entire fight. Araxxi will come down and kill Araxxor. Please be aware that Araxxi will use both Magic, Ranged and melee attacks. Stay out of melee distance. It's easier to keep prayer on one protection and tanking the other damage. Araxxi has no special moves except her basic range, magic and melee attacks so all you have to focus on is keeping your health up until she's dead.

When Araxxi is dead you can search her corpse for your rewards. Claim them before you teleport or they will be lost.

V. The Uniques

Araxxor has a variety of unique rewards possible after each kill. It's also possible to obtain more than one of the same type of unique if you're lucky enough.

All of these unique rewards below are not tradable in their dropped form. Once all 3 leg pieces are obtained, they can be combined together to make one big spider leg which is tradable. It's the secondary component required to make a weapon which can be added onto an Araxxi's Eye, Fang or Web.

For a full list of Araxxi's rewards, please visit this page


QF51IkN.png Noxious Longbow tier 90 ranged 2 handed bow.
50U4TF9.pngNoxious Staff tier 90 2 handed staff
SVlSnuP.png Noxious Scythe tier 90 2 handed halberd. Has the unique ability to hit multiple targets with each attack in multi-combat

  • Sandstorm, KindzaR, Angel and 4 others like this

#3648 Update Log #48 - Item bonuses & degradation, Squeal 'stuff and Miscel...

Posted by Sandstorm on 18 February 2019 - 11:58 PM


  • Fixed (and corrected) Saradomin brew stat boosting/draining effects;
  • When consuming food/healing potions, the heal hitmark will now correctly display the amount of hitpoints you've gained, and not display at all if you're at full health;
  • Consuming Hitpoints boosting potions/food will now immediately set your hitpoints to the maximum amount if you're full health;
  • It is no longer possible to decrease your stats to negative values, they'll be capped at 0.

Item repairing/degrading

  • Completely rewrote how player's item charges were handled. All items will now degrade at correct rates;
  • All degrade-ables and their repairing prices will now be read straight from the RS3 cache, meaning - everything will be exactly as in RuneScape 3;
  • Before equipping an item that degrades when worn, a warning prompt will appear saying the item will become untrade-able (only if the base item is trade-able);
  • Bob will no longer ask for the full price for non-broken degraded items (partially degraded), instead, he'll ask an amount based on the items missing charges;
  • Bob can now also repair all items in your inventory at once;
  • With this change, got rid of at least 10'000 lines of server-side code (mostly Enums (storage) and item id checks);
  • Fixed incorrect amount of charges added when recharging T90 power armour legs/bottoms;
  • Made a bunch of half-degraded items un-trade-able.

Item stats/bonuses

  • Completely scrapped all absorption/soaking values on armour and replaced it with Damage Reduction;
  • Damage reduction will increase with players defence level (capping at 9.90% (potions will not increase this value));
  • Tank armour, especially shields, will greatly benefit your reduction values;
  • Damage reduction basically 'soaks' a percentage of all total incoming damage (typeless damage/special boss-mechanic damage will still ignore these values, this has not been changed).

Squeal of Fortune related

  • Players will no longer be able to place down the same type of portables next to each other;
  • You can now use the Portable right-click option 'Extend Duration' from inventory to extend an existing portable's timer;
  • Added all 4 Elite Skilling dummies. They can be obtained from Skilling dummy crates which are received from Squeal rewards;
  • Added missing lucky items (spirit shields);
  • The game will now also check for pet and currency pouch inventories when generating rewards;
  • Slightly increased the amount of spins received per package when buying them from our storage page;
  • Added Umbral chests that will be obtainable alongside spin packages (25$ and higher).

Mining related

  • The hitpoints of gem rocks have been reduced and values corrected to reflect the main game;
  • The chance of receiving an uncyt onyx from Prifddinas Gem rocks have been reduced;
  • Mining Living rock cavern deposits will now yield 5 ore per iteration rather than 1;
  • Stone spirits may now be used to double the ore you get from mining when having them in inventory;
  • Fixed Living rock creatures turning into 'nulls' (incorrect versions) on death (mine-able versions).


NPC Drops

  • Re-dumped all NPC drops from RS Wikipedia;
  • Ores have been replaced with Mining Stone spirits and equipment pieces that are Smithable have been replaced with salvage;
  • If any items are missing from drop-tables or are incorrect, please let me know!


  • Added a 'Lunar Isle mining cave' teleport option to the Mining teleports interface;
  • Updated the Jadinko lair with some missing stuff;
  • Updated all Slayer master dialogues to be slightly more closer to RuneScape 3's;
  • Rock Crabs and similar types of NPC's will now fall under the tolerance timer rule. They will no longer be aggressive towards the player once the player has been within that region for over 15 minutes;
  • Changed the region NPC aggression tolerance timer from 10 minutes to 15 minutes;
  • Clicking an item in your inventory while holding down the 'Shift' button on your keyboard will now drop the item (destroy and discard messages still apply);
  • Vote books will now yield 5 Velheim coins per book rather than 3;
  • Players will now receive 2 Velheim coins for every 30 consecutive minutes of being logged in (alongside the usual Loyalty points);
  • Ironmen will now get a 'High-level alchemy value' message when examining items rather than the Grand Exchange guide price;
  • All Summoning enchanted headgear has been removed and the content itself - deleted;
  • Added Pollnivneach Slayer dungeon to the Slayer Teleports interface;
  • Improved the Dominion Tower endurance mode; players will no longer be able to directly teleport out, added sky-box messages for most objects and made the gates auto-walkable;
  • Razorback gauntlets and Ascension grips will now only drop if the player is on that particular NPC Slayer task.


  • Flight Kilisa can no longer be safe-spotted;
  • Fixed an issue with Protean hides not functioning properly;
  • Fixed a couple issues with the last Slayer update, such as incorrect teleport destinations, extra combat script checks, etc.;
  • Receiving Slayer VIP tickets will now place them into your currency pouch automatically;
  • Fixed all issues with the Super-heat Magic spell;
  • Fixed a bunch of missing weapon EXP styles;
  • Fixed the Smokey well (Pollnivneach Dungeon entrance);
  • Fixed up the Mirrorback spider special attack (for all types of Noxious weaponry);
  • And many more, this isn't everything I did ;).





 - Media -








  • Ahoy, Angel, Winter Revel and 2 others like this

#3436 A skillers guide to 'combat-skilling'ヾ(⌐■_■)ノ♪ [HCIM/IM Friendly]

Posted by Sun on 15 January 2019 - 03:34 PM

Do not panic! I am not going to tell you how to train attack  :attack:  and all that shabaz.

BUT I am going to teach you how to train Dungeoneering and Slayer as a combat 3 and for it to be safe for [HCIM IM]


Before even thinking about starting any combat related skilling, make sure to turn off your combat XP...


In the skills tab click any of the combat skills:

:constitution: Constitution/Hitpoints
:attack: Attack

:strength: Strength

:defence: Defence

:ranged: Ranged

:prayer: Prayer

:magic: Magic

:summoning: Summoning


Then a menu will pop-up and simply click on 


Experience Lock [currently: Locked]


If it looks like that ! :lol: CONGRATS :lol: ! You will no longer get XP in combat (within reason...) There have been times where this can be override so be careful - such as holiday events, lamps, stars from Squeal of Fortune still adding bonus xp.




:dungeoneering: Dungeoneering  :dungeoneering:


Ironically, Dungoneering is one of the 'easiest' skills to train on a Level 3 just motivation to train this skill. 


Recommended strategy:


Like any skill, perks, lamps, bonus xp stars help greatly, Dungoneering is no exception. The only downside to Dungeoneering is that there are no Dailies for it.


If you can spare $0.50 every now and then for 10,000 dungeoneering tokens you could save yourself a whole host of time since 1 dungeon token = 10xp for $0.50 worth = 100,000xp.


But some of you may not have that kind of money to be spending $1000 to get 200m Dungeoneering. 


A perk I would recommend MORE would be the Dungeon Deamon ($15/1500 Velheim Coins, only 500 votes!) - Allowing you to never pick up a key again and able to complete floors with ease since every door (except challenge/puzzle doors) are open automatically. 


Either way, this perk makes Dungeoneering a landslide easier to the extent you can complete Dung floors with only opening the first door  :wub:


Starting off :cheer: 


Complete the 'tutorial' for Dungeoneering which usually requires completing one of each floor complexity, in none Runescape jargon, one of each floor difficulty Complexity 1-6. 


Since you are combat 3, all the NPCs you fight will be combat 1, easy. 1-hit kills throughout the Dungeon, so if you are a new player and thinking about combat, why not do Dung first and abuse the combat  :D


The main goal for dungeoneering is to head to the boss door, open as many doors as you like until you reach it 


You will get to a stage when you get this message: 


'The next floor is not available at your Dungeoneering level. Consider resetting your progress to gain best ongoing rate of xp'


This is when you should exit the dungeon and reset your prestige...reason for that will be explained below. 


Maximising XP as a skiller :kiss: 


Prestige: When you have gone to the highest floor you can at your level, exit the dungeon you are on. Click the  Ring of Kingship/Party Organiser icon and then there will be a reset button, reset this - this opens up for you to reset your floors back to 1 and allows you to have more xp per floor. 


Binding: As you get higher in Dung level, this allows you to bind (right clicking) items. So when you start a new floor, these items will be saved. 

Items of Choice:


Novite Armor (Platebody and Legs) obtained from C(omplexity)1 floors - best defence stats again all NPCs, plus helps prevent the 1-bat Rangers in the dung  :madpepe:


Novite Dagger (p++) obtained from random NPCs in Dungeoneering (rng based) - useful for some buggy bosses to poison them and kill them easily such as Kal'Ger the Warmonger requiring 113 Dungeoneering, appears within floors 57 through 60


Novite Off-Hand Rapier obtained from Har'Lakk the Riftsplitter - He can be found on the Furnished floors, ranging from floors 18 to 29.


Rushing: Best way to get xp is to rush through the floors, keep the difficulty at C1 and forget all NPCs unless grinding for items and only focus on getting to the boss. This has seemed to be the best way to collect both tokens and points. 


XP Bonus: Since we do not need tokens for chaotics or items since perks are better than dung rewards, I personally used my tokens on XP. Best way to level up especially post 99, is to grind floors until you get enough tokens to boost to the next level. This made it seem less of a grind and rushing more floors quicker. 


E.g. Level 118 - 119 needing 8,148,589 more xp until level. Grind floors which will reduce that anyway then try to aim for 814,590 tokens which becomes really easy as you start smashing floor after floor. When you have enough to level, leave and level up, rinse & repeat. 


:slayer:  Slayer  :slayer:


If you have the balls, patience or just want to aim at getting the slayer pet as a level 3, feel free to keep getting tasks from Taverly and killing Cows/Spiders/Goblins. But, be careful as Ice-fiends is near impossible to complete since there are no safespots and they hit hellllla-high


Overwise the only viable option is...


Recommended strategy :guitar: :


To train Slayer effectively I would suggest use every lamp you can grab from Squeal of Fortune and make it a passive skill to train. Again the downside to slayer, there are no Dailies for it.


If you can spare $1 (5 Spins or $100 for 560 spins) then feel free to grinding 99/120/200m Slayer XP. 

But the downside is knowing your RNG from Squeal of Fortune. 


A perk I would recommend MORE would be the Double Squeal of Fortune Spins Perk ($10/1000 Velheim Coins, only 334 votes!) - Allowing you to double every spin you get. So from voting books double, instead of 2 spins at ;;cst you get 4, same with Dailies, same with ;;ett


Maximising XP as a skiller :headbang: 


Having a high level in MINING (90+)  :mining: is a MUST this means you can quickly teleport to Crashed Star Teleport (;;cst) and try to tag all the rocks form size 1-9 quickly for 1) Some easy Mining XP but.... 2) 2 Free Squeal of Fortune Spins - or 4 with perk! This also provides Astral Rune, Cosmic Runes, Gold Ore and a chunky amount of coins too.


A high WOODCUTTING level (90+)  :woodcutting: and FARMING (42+)  :farming:  [Firemaking 90+  :firemaking: if you want free FM XP] both which will allow you to chop all trees up to Evil Elder at Evil Tree Teleport (;;ett). You MUST chop down the tree and claim the reward in order to getting the free 2 spins - 4 with perk! Plus side this allows for free tree seeds, high level herb seeds, really good for money making too and easy Woodcutting/Farming and Firemaking XP



Doing daily challenges, every day you get a random daily task, from any skilling skills from fishing to smithing, to firemaking, to crafting. DO THEM, no matter the task do it. Some tasks are near impossible to complete, I am looking at you Herblore  :herblore: and Crafting  :crafting:. For me, I try to complete the task first thing before doing anything else on Velheim. 


Then when you complete the challenge hand it in at Burnthorpe (;;home) and you will be reward with a random lamp from small -  huge depending on the difficulty of the challenge. It is recommended to have high stats so it means you will get better challenges, even better if you have 99 in all skills as then you can turn off challenges in certain stats *cough* Herblore  :herblore: and Crafting  :crafting: *cough* 


Otherwise, sadly there is no other great way to train Slayer as a skiller since well it is heavily more for combat. The only over method would be to keep pestering @Sandstorm to finally at Menaphos Scarabs mini-event and get the Slayer XP that way  :wub:



Good luck on the skills and add me ingame for more help and tips  :coolpepe: !!


Will add pictures later <3  :ph34r: 


  • Sandstorm, FunkiiPanda, Emrakul and 2 others like this

#2950 Top Voters of August

Posted by Sandstorm on 01 September 2018 - 03:44 PM

Top voters of August:


#1: Ffs - 385 votes;

#2: Erumai - 341 votes;

#3: krys - 337 votes;

#4: Skiller Ajs - 336 votes;

#5: jxanderb - 320 votes.


Each of them will receive a Christmas cracker on their account; Thank you for sticking around and supporting us :).


We've accumulated over 8'000 votes this month, that's almost double the amount we had last month, AWESOME!


  • jxanderb, Skiller Ajs, Erumai and 2 others like this

#1118 Game modes on Velheim

Posted by Ahoy on 13 March 2018 - 10:11 PM

We currently have four game modes on Velheim; Regular, Ironman, Hardcore Ironman & Ultimate Ironman.



Regular mode

  • 100x experience rate (becomes 10x after 99 in that skill)
  • Able to trade
  • Able to use the Grand Exchange


Ironman mode

  • 10x experience rate
  • No trading
  • No Grand Exchange


Hardcore Ironman mode

  • 10x experience rate
  • No trading
  • No Grand Exchange
  • When you die you become Ironman
  • You do not lose your Hardcore status if you die in safe minigames such as; Dominion Tower, Fight Kiln, Tzhaar Fight Cave, Soul Wars, Pest control, Impetuous Impulses, Stealing Creation and Player owned Port


Ultimate Ironman mode

  • 10x experience rate
  • No trading
  • No Grand Exchange
  • No banking

  • Sandstorm, Schnauzer, Pride and 2 others like this

#3630 Staff List

Posted by Sandstorm on 14 February 2019 - 11:57 PM

Staff Update 2019.02.15


Additions -

  • Dynasty promoted to Game moderator (from Server Support);
  • IZerkOff promoted to Server support.


Congratulations! Let the positions last :)

  • FunkiiPanda, Winter Revel, Dynasty and 1 other like this

#3619 #1 Maxed Skiller [HCIM]

Posted by Sun on 13 February 2019 - 11:12 PM

Main goal is to stay as number 1, as possible until a HCIM finally takes my spot.


This is going to be very easy since I can only train 18/26 with me forcing myself to be a Skiller (combat 3)

Here are my Current stats - displayed as 99 (14m); 120 (104m); COMPLETED! 200m (maxed xp)
:mining: : COMPLETED!

:smithing: : 99 / 65M

:fishing: COMPLETED!

:cooking: : 99 / 120 / 106M

:firemaking: : 99 / 77M

:woodcutting: : 99 / 120 / 120M

:farming: : 99 / 69M

:agility: : 99 / 120 / 104M

:herblore: : 99 / 21M

:thieving: : COMPLETED!

:crafting: : 99 / 35M

:fletching: : 99 / 38M

:slayer: : 99 / 62M

:hunter: : 99 / 23M

:runecrafting: : 99 / 22M

:construction: : 99 / 35M

:dungeoneering: : 99 / 120 / 105M

:divination: : 99 / 33M


CURRENTLY TRAINING:  :firemaking: &  :woodcutting: until 120+


Current Goals: 120 in Firemaking


Long-term Goals: 120 in all

Incredibly Long-term Goals: 200m in Slayer

fun additional goals/achievements:

All skilling pets:



Smithy  :smithing:

Woody  :woodcutting:

Bubbles  :fishing:

Flo  :fletching:

Ace  :hunter:

Brains  :farming:

Ralph  :thieving:

Rue  :runecrafting:

Dojo Mojo  :agility:

Baby Yaga's House  :construction:

Effy  :diamond:

Gemi  :crafting:

Gordie  :dungeoneering:

Ramsey  :cooking:

Rocky  :mining:

Bernie  :firemaking:

Willow  :divination:




Herbert  :herblore:

Crabbe  :slayer:

Any Boss Pet  :attack:


Random Items Obtained: 


Every Godsword: Whether Golden/Lucky

FULL Elite Outfits: Fishing/Mining/Cooking/Thieve/Divination

ALL Elite Skillcapes: Artisans/Support/Gatherer's (except Combatants)

RED Party Hat

Fish Mask

3 x Every Halo

2 x Elite Quest Cape

2 x Commander Outfits

2 x Golden Warpriest of Armadyl Set

1 x Golden Warpriest of Zamorak Set

Veteran's Cape

Upgraded Sous Chef Outfit

Upgraded Blacksmith Outfit


Items wanting: 


Fire Cape

White Party Hat

Blue Party Hat

Yellow Party Hat

Pink Party Hat

Green Party Hat

Santa Hat

Red H'Ween

Blue H'Ween

Green H'Ween

Bunny Ears



If there is anything else you want me to share just ask: e.g. how many logs in total I have chopped/ore etc etc  :ph34r:

  • Sandstorm, FunkiiPanda, jdf and 1 other like this

#3500 MINE MINE MINE (Mining rework GUIDE)ヾ(⌐■_■)ノ♪ [HCIM/IM Friendly]

Posted by Sun on 26 January 2019 - 12:17 AM

Welcome to a guide of all things Mining!

This will be mainly for Ironmen/Hardcore Ironmen with combat 3 (no combat related skilling or help)


For a guide on two other skills Dungeoneering  :dungeoneering: and Slayer, :slayer:  please feel free to check out my other guide. 


Before even thinking about starting skilling, make sure to turn off your combat XP...


In the skills tab click any of the combat skills:

:constitution: Constitution/Hitpoints
:attack: Attack

:strength: Strength

:defence: Defence

:ranged: Ranged

:prayer: Prayer

:magic: Magic

:summoning: Summoning


Then a menu will pop-up and simply click on 


Experience Lock [currently: Locked]


If it looks like that :lol: CONGRATS  :lol: ! You will no longer get XP in combat (within reason...) There have been times where this can be override so be careful - such as holiday events, lamps, stars from Squeal of Fortune still adding bonus xp.


:mining: Mining  :mining:


With Sand's recent update of theMining and Smithing rework, Mining has become a much less painful skill to worry about. 


Recommended strategy:


Like any skill, perks, lamps, bonus xp stars help greatly, Mining is no exception. I would also recommend at every opportunity to complete every daily challenge! Good xp, money and an easy skill lamp.


If you can spare $5/500 Velheim Coins for the Quarry Master Perk this will massively help training mining for 1-99/120/200m easier. The Perk itself... Increases the maximum mining stamina by 25%, additional 10% to critically swing and an extra 5% damage dealt per swing.


Another thing I would work myself towards is the Aura: Supreme Quarrymaster -  Increases chance of critical swings by 8% (more into that a little later) 


Starting off  :flap: 


To NOT confuse you too much with the new update, I will just tell you simply that mining has become more AFKable, how? Well the ores NEVER DEPLETE . If you want to learn the full ins and outs there are plenty of guides/videos from RS3 - but I am just going to tell you the best methods to be efficient for your skilling needs. 


Items Needed: Similar to before, in order to mine the ores quicker you needed the best tiered pickaxe for your level. This has slightly changed, since before you needed a certain pickaxe to mine the ores faster. Now it is very similar, but you need the better tier pickaxe to match the high tier ores. Rule of thumb, bring the best axe you can make/get - Hence why as a HCIM/IM I would KEEP all my ores to smith into items!  :lol:


- pickaxe - 

Level 1 Bronze

Level 10 Iron

Level 20 Steel

Level 30 Mithril

Level 40 Adamant

Level 50 Rune

[Level 60 Dragon] - RNG based from Priffindas Trisk key opening

[Level 70 Crystal] - Perk based only! Buying Mellon to access Priff and using crafting to gain the pieces

Level 90 Elder Rune (+1/+2/+3/+4/+5)


a NEW ITEM introduced with the update was something called an ore box. Long story short, this box can hold 120 ores, the better the ore box, the more ores it can hold of each tier. 

e.g. Bronze Box = 120 Copper, 120 Tin

Steel Box = 120 Coal, 120 Silver, 120 Iron120 Copper120 Tin

and so on, so on, so on #ElderRuneBoxFTW

Also one thing to keep in mind, especially for HCIM/IM, you need to start with the Bronze Box in order to upgrade it to the next ranked box (explained below) 


Disclaimer! I am unaware at the moment of the exact ore box levels (in terms of smithing, but considering the fact you need the bars to make these and as mentioned this is tailored for HCIM/IM you will already have the smithing level to make the boxes/bars)  :smithing:


- ore boxes - 

Bronze Box - needing 2 Bronze Bars

Iron Box - needing 1 Bronze Box, 2 Iron Bars

Steel Box - needing 1 Iron Box, 2 Steel Bars

Mithril Box - needing 1 Steel Box, 2 Mithril Bars

Adamant Box - needing 1 Mithril Box, 2 Adamant Bars

Rune Box - needing 1 Adamant Box, 2 Rune Bars

Orikalkum Box - needing 1 Rune Box, 2 Orikalkum Bars

Necronium Box - needing 1 Orikalkum Box, 2 Necronium Bars

Bane Box - needing 1 Necronium Box, 2 Bane Bars

Elder Rune Box - needing 1 Bane Box, 2 Elder Runes Bars



Maximising XP as a skiller  :kiss: 


My best advice: With the whole new update, it seems wise in terms of xp, the best ores provide the best all-around xp, especially if you are wanting to do Smithing afterwards, you may as well gather the ores that can get you get quicker and more efficient. 


In terms of the levels and locations: All 'new' ores have been added to the Mining teleport list, located in the skills tab in the Mining skill icon. 


If you are use to the 'old' style of ores (e.g. Runite being the best at 85)...well it is time to get with the changes and make note of the DIFFERENT levels of each ore. 


Disclaimer: In terms of banking ores. If you have purchased the $5 perk you will have ;;dz as a teleport option which will be the easiest to bank the ores using the FURNACE/ANVIL/FORGE - this will auto-bank the ores ready to smith. Think of it as a separate bank for just ores and bars. Otherwise the best option would be Lumbridge Furnace/Falador Artisans or any place in the SMITHING skill tab. 


:diamond: ORES  :diamond:

Levels 1-10: Tin and Copper (50/50) ready for Smithing

Levels 10-20: Iron

Levels 20-30: Coal

Levels 40-50: Adamant and Luminite (50/50) ready for Smithing
Levels 50-60: Runite (again still mine Luminite ready for Smithing)

Levels 60-70: Orichalcite and Drakolith (50/50)

Levels 70-80: Necrite and Phasmatite (50/50)

Levels 80-90: Banite

Levels 90+: Light and Dark Animica (50/50)


Elite Skilling Outfit

Once Level 80, you will start collecting random amounts of Fragments called 'Gemstone Golem Fragments' which will automatically be placed within your Currency Pouch (under the Quest Tab)


When you have 3,600 fragments you can make one piece of random armour using any Invention bench (best one is at Varrock Anvil teleport in Smithing tab) 


Each set has 5 pieces to making a full outfit: Head, Torso, Gloves, Legs, Boots. Costing 18,000 frags. 

There are a total of 3 different outfits: Emerald, Sapphire, Ruby (totalling up to 54,000 frags)


When you have 54,000 or all outfits pieces you can combine each one which will create one Magic Golem Outfit piece


When you gather the FULL Magic Golem outfit you will receive: 

  • 5% increased critical hit chance
  • +1 rockertunity multiplier
  • Removes aggression from living rock creatures
  • Uses the golden mining suit's bonus experience if owned.
  • Uses the Varrock armour's effect if owned.



Good luck on the skills and add me ingame for more help and tips   :coolpepe: !!


Will add more skiling guides and pictures later <3   :ph34r:  (when I CBA and figure how)

  • Sandstorm, Ahoy, FunkiiPanda and 1 other like this

#3425 Velheim's 1 Year Anniversary

Posted by Sun on 11 January 2019 - 07:41 PM

No way the server is a year old 0.0 have I been playing it for that long :D :D 

Cannot thank you enough too Sand for the effort you put into the server everyday you can really see the enthusiasm as each update arrives.

Yeah been a few rough patches, myself included in making them, but you got to have a thunderstorm before seeing a rainbow :) 


Here's to many more fun years! 

  • Sandstorm, FunkiiPanda, Emrakul and 1 other like this

#3443 Update Log #43 - Mining & Smithing Rework, Veteran capes, Toolbelt improv...

Posted by Sandstorm on 16 January 2019 - 06:58 AM

This update took me quite a while to do. Every old content piece that was even remotely related to Mining/Smelting/Smithing was scrapped and written from scratch.



  • Mining has been completely rewritten from scratch based off of the Mining & Smithing rework update (read more about it here: Mining & Smithing Rework);
  • Reduced level requirement to mine iron, coal, mithril, adamant and runite to 10, 20, 30, 40 and 50 respectively;
  • Adamant and runite now use luminite rather than coal as the secondary ingredient for smelting. Luminite can be mined at mining level 40;
  • Added new tiers of ore to mine. At 60, orichalcite and drakolith. At 70, necrite and phasmatite. At 80, bane ore (existing bane ore counts). At 90, light animica and dark animica;
  • All mining sites have been rearranged to include the new ores;
  • Mining rocks no longer deplete;
  • Every swing now gives XP, but ore is only earned after dealing enough damage to the rock with each swing;
  • Mining using a pick which is lower level than the rock being mined now results in slower XP and ore;
  • If you let yourself go AFK while mining, you will gradually slow down slightly. If you click frequently, you will stay at maximum mining speed. The difference between fastest and slowest is about 20%;
  • When mining you have a chance to gain geodes. Regular geodes contain gems, and metamorphic geodes always contain rare prizes;
  • When levelling mining, you unlock new benefits at every level. Most of these benefits apply only to that tier of rocks;
  • You can make an ore box using the smithing skill. Depending on its upgrade level, it can store up to 100 of each ore;
  • Ore and bars can be stored in the new metal bank which is accessible from any furnace, forge or anvil;
  • Prospecting rocks will show their level, hitpoints, hardness and XP multiplier;
  • Your pickaxe level matters a lot - higher level pickaxes mine faster, and if you're not using a pickaxe at least as high level as the rock you're mining, you get a penalty;
  • Examining any pickaxe will display it's level tier, damage and rock penetration values;
  • Pickaxes can be smithed as high as level 90;
  • Updated all Divination Divine rocks (and their weaving) to their new levels and added the Divine Luminite rock;
  • Added a bunch of new Mining teleport destinations accessible via the Mining teleports interface;
  • Updated Quarrymaster auras to have the new Critical swing chance effects;
  • Updated the Gemstone golem outfits to have the new Critical swing chance effects.


  • Smithing has been completely rewritten from scratch based off of the Mining & Smithing rework update (read more about it here: Mining & Smithing Rework);
  • Reduced level requirement to smith iron, steel, mithril, adamant and rune to 10, 20, 30, 40 and 50 respectively;
  • Added new tiers of metal to smith. At 60, orikalkum. At 70, necronium. At 80, bane. At 90, elder rune;
  • Adamant and rune now use luminite rather than coal as the secondary ingredient for smelting;
  • Smithed items now take longer to make, which makes each individual item more valuable;
  • Smithed items can be upgraded. This makes them better in combat. Higher level metals can be upgraded more times. To start upgrading, use the base item on any anvil to bring up the upgrading interface;
  • You unlock all smithable items when the tier of metal unlocks, but at every smithing level you unlock new benefits for smithing. Most of these only apply to that tier of metal;
  • Ore and bars can be stored in the new metal bank which is accessible from any furnace, forge or anvil;
  • Smelting now takes ore straight out of player's ore bank;
  • Smithing now takes bars straight out of player's metal bank;
  • With this re-work, a lot of older Smithing content that was not yet introduced is now available (ie. Obsidian bars);
  • Updated protean bar Smithing with all of the new EXP values and interface components.


  • The toolbelt now supports every single Mining pickaxe in-game;
  • Adding pickaxes to your toolbelt will now remove ALL existing pickaxes in your toolbelt (Iron tier+) before placing the new one inside;
  • Rewrote most of the toolbelt's core code, it should now work much smoother performance wise (no more spaghetti code).

Veteran Capes

  • Added hans at Lumbridge with his full RuneScape 3 dialogue to check your account's age, creation date and play time;
  • Players will be able to get Veteran capes (5/10/15 month) from him, with a neat world announcement when somebody gets theirs for the very first time.


  • Upgraded cache to revision 901 update 2 (removal of Christmas Event, Mining & Smithing rework update);
  • Changes to the 'Coalkeeper' perk: renamed to 'Blacksmith', the perk will now grant a 10% chance of smelting an extra bar, 5% chance of saving an ore when smelting and a 15% increased speed when Smithing items;
  • Changes to the 'Quarrymaster' perk: the perk will now increase the maximum mining stamina by 25%, give an additional 10% to critically swing and an extra 5% damage dealt per swing;
  • Removed everything related to the Christmas event (shop, points, sleigh, cracker);
  • All existing Portable Forges from players banks and inventories will be converted into Small portable packs (Jagex completely removed Portable Forges);
  • All coal bags have been removed and Dungeoneering tokens refunded (the coal bag will not be able to be purchased from the rewards store any longer);
  • Converting logs into planks on a portable sawmill will now grant 1 Construction EXP per action;
  • Decreased the ticks between each Harmonic dust cycle while playing on the Prifddinas Harps from 9 to 6;
  • Getting caught while pick-pocketing Prifddinas elves will now display a neat sky-box message saying so;
  • Removed all Dragon armour from the Grand Exchange unlimited stock, since it is power armour now (granting Strength bonus);
  • Added a 1-tick delay before executing the clicked event (object, npc, item pick-up, etc.). Makes things look much smoother and the player actually finish walking before Mining a rock, for example;
  • Added over 6 thousand new item examine texts dumped from the RS Wikipedia pages.


  • Fixed an issue where you could use different portable's on existing portable stations to prolong their timers;
  • You may now correctly use 'item on item' inside Dungeoneering to do Fletching activities (stringing, cutting, tipping, etc.);
  • There are a lot of other miscellaneous fixes I did throughout the month, just didn't really note them.


Special thanks Chase and Nahakrin for helping me collect item information, Sends and Dynasty for testing out the content and giving their inputs on what had to be changed.






---- EDIT: UPDATE post-patch ----


Crystal Equipment

  • You can now make all regular and attuned versions of crystal armour at the Prifddinas Singing bowl;
  • Added all off-hand weaponry (regular and attuned);
  • All Crystal items degrade; regular versions will turn into a seed while attuned will go into the broken state. Broken items can be repaired at Bob;
  • Fixed a couple issues with sorting and how items were displayed.

Donator Zone

  • Added a brand new furnace, forge and an anvil;
  • Removed Fishing spots (until further notice);
  • Removed Blurite rocks (until furhter notice);
  • Replaced the Prayer altar with the Altar that's at the home area.

Shooting Star

  • Fixed an issue with the Crashing Stars being all 'wonky' after the update (object id's and their length changed);
  • 'Tagging' a Shooting star will now count for your daily stars. Players who are out of daily star interactions will no longer be able to get the discoverage rewards.


  • Veteran cape emotes can now be performed by right-clicking on the equipped cape rather than performing the 'Skillcape emote';
  • Updated how Unpowered orb charging functioned; you now have to use the Magic spell on the according Obelisk in order to start charging orbs;
  • Increased the base Smithing EXP when making items.


  • Fixed an issue with Metal Bank depositing noted bars;
  • Fixed an issue with not being able to upgrade your Adamant Ore boxes to Runite versions;
  • Changed all old smithable Treasure trail rewards to the new versions;
  • Fixed an issue with Protean bars not recognizing the object you're using them on;
  • Updated all Grand Exchange unlimited items to their new versions;
  • Updated all Crystal chest item rewards to their new versions.




As always, please let me know if anything's missing or out of order! This update was huge and I'm fairly certain I've missed something somewhere..





- Media -





















  • Ahoy, Dynasty and Sends like this

#3381 Price guide (updated)

Posted by Dynasty on 09 January 2019 - 02:04 AM

Credit to Jitters for original post!


Will add more items if players request certain items/new items released.


                                    Cntrl + F to search        Gear key:        

                                                                                                                                              Does it degrade to dust?

                                                                                                                                              Yes (Y)

                                                                                                                                              No (N)





Khopesh of Tumeken ~ TBD (N)

Khopesh of Elidinis ~ TBD (N)


Blightbound crossbow ~ (to be added) (N)

Off-Hand Blightbound crossbow ~ (to be added) (N)


Wand of the praesul ~ (to be added) (N)

Imperium core ~ (to be added) (N)


Zaros Godsword ~ (to be added) (N)

Seren Godbow ~ (to be added) (N)

Staff of Sliske ~ (to be added) (N)




Noxious scythe ~ 130m (N)

Noxious longbow ~ 130m (N)

Noxious staff ~ 130m (N)


Ascension crossbow ~ 250m-300m (N)

Off-hand Ascension crossbow ~ 250m-300m (N)


Drygore longsword ~ 100m (N)

Off-hand Drygore longsword ~ 100m (N)

Drygore rapier ~ 100m (N)

Off-hand Drygore rapier ~ 100m (N)

Drygore mac - 100m (N)

Off-hand Drygore mace ~ 100m(N)


Seismic wand ~ (to be added) (N)

Seismic singularity ~ (to be added) (N)




Blade of nymora ~ (to be added) (N)

Blade of ayrass ~ (to be added) (N)

Dragon rider lance ~ 45m (N)


Shadow Glaive ~ 30m (N)

Off-hand Shadow glaive ~ 30m (N)


Wand of the cywir elders ~ 40m (N)

Orb of the cywir elders ~ 40m (N)




Khopesh of the kharidian ~ 15m-20m (N)

Off-hand Khopesh of the kharidian ~ 15m-20m (N)




Virtus wand ~ 25m (Y)

Virtus book ~ 25m (Y)


Zaryte bow ~ 10m-20m (Y)


Hex hunter bow ~ 10m-15m (Y)




Armadyl crossbow ~ 4-5m (N)

Off-hand Armadyl crossbow ~ 4-5m (N)


Abyssal wand ~ 5m (N)

Abyssal orb ~ 5m (N)

Staff of light ~ 5m (N)

Polypore staff ~ 5m (N)


Armadyl godword ~ 8m (N)

Saradomin godsword ~ 8m (N)

Zamorak godsword  ~ 8m (N)

Banods godsword ~ 8m (N)



Abyssal whip ~ 4-5m (N)

Zamorakian spear ~ 12m (N)






Sirenic scale ~ 3m


Sirenic mask ~ 43m (Y)

Sirenic hauberk ~ 128m (Y)

Sirenic chaps ~ 85.5m (Y)


Malevolent energy ~ 3m


Malevolent helm ~ 43m (Y)

Malevolent cuirass ~ 128m (Y)

Malevelon greaves ~ 85.5m (Y)


Tectonic energy ~ (to be added)


Tectonic mask ~ (to be added) (Y)

Tectonic robe top ~ (to be added) (Y)

Tectonic Robe bottom ~ (to be added) (Y)


Glaiven wing-tip ~ 50m (Y) (Degrades back to T85 state)

Ragefire gland ~ 50m (Y) (Degrades back to T85 state)

Steadfast scale ~ 50m (Y) (Degrades back to T85 state)


Razorback Gauntlets ~ 2m (Y)

Ascension grips ~ 1m-2m (Y)

Celestial handwraps ~ 3m-5m (Y)




Glaiven boots ~ 20-30m (N)

Ragefire boots ~ 20-30m (N)

Steadfast boots ~ 20-30m (N)

Gloves of passage ~ 1m-2m (Y)




Pernix cowl ~ 25m (Y)

Pernix body ~ 25m (Y)

Pernix chaps ~ 25m (Y)

Pernix boots ~ 20m (Y)

Pernix gloves ~ 20m (Y)


Virtus Mask ~ 25m (Y)

Virtus robe top ~ 25m (Y)

Virtus robe bottom ~ 25m (Y)

Virtus boots ~ 20m (Y)

Virtus gloves ~ 20m (Y)


Torva full helm ~ 25m (Y)

Torva platebody ~25m (Y)

Torva platelegs ~ 25m (Y)

Torva boots ~ 20m (Y)

Torva gloves ~ 20m (Y)




Ganodermic visor ~ 5m(Y)

Ganodermic poncho ~ 5m (Y)

Ganodermic leggings ~ 5m (Y)


Armadyl helmet ~ 10m (N)

Armadyl chestplate ~ 15m (N)

Armadyl chainskirt ~ 15m (N)

Armadyl boots ~ 5m (N)

Armadyl gloves ~ 5m (N)

Armadyl buckler ~ 1m (N)


Hood of subjugation ~ 2m (N)

Garb of subjugation ~ 2m (N)

Gown of subjugation ~ 3-4m (N)

Boots of subjugation ~ 2m (N)

Gloves of subjugation ~ 2m (N)

Ward of subjugation ~ 1m (N)


Bandos helmet ~ 5m (N)

Bandos chestplate ~ 20m (N)

Bandos tassets ~ 20m (N)

Bandos boots ~ 2-3m (N)

Bandos gloves ~ 2-3m (N)

Bandos warshield ~ 1m (N)


Barrows gear 1-2m (including weapons) (Y)




Amulet of souls ~ 30-40m (Y)

Reaper necklace ~ 30-40m (Y)

Deathtouch bracelet ~ 30-40m (Y)

Ring of death ~ 30-40m (Y)

Amulet of fury ~ 5m (N) 

Saradomins' hiss ~ 8m (N)

Saradomins' murmur ~ 8m (N)

Saradomins' whisper ~ 8m (N)

Amulet of ranging ~ 2m-4m (N)

Hazelmere's signet ~ 250m-300m (N)

Luck of the dwarves ~ 115m-150m (N)

Ring of fortune ~ 5m (N)

Ring of wealth(4) ~ 75k (N)

Berserker ring ~ 2m (N)

Warrior ring ~ 2m (N)

Seers' Village' Village' ring ~ 2m (N)

Archer's ring ~ 2m (N)




Soul ornament kit ~ 80m (N)

Reaper ornament kit ~ 80m (N)


Third-age full helm ~ 80m (N)

Third-age platebody ~ 120m (N)

Third-age platelegs ~ 120m (N)

Third-age kiteshield ~ 50m-80m (N)

Third-age mage hat ~ 60m-80m (N)

Third-age robe top ~ 60m-80m (N)

Third-age robe bottom ~ 60m-80m (N)

Thrid-age mage amulet ~ 10m-15m (N)

Third-age ranged coif ~ 20m-40m (N)

Third-age ranged top ~ 20m-40m (N)

Third-age ranged legs ~ 20m-40m (N)

Third-age Vambraces ~ 2m-5m (N)

Third-age wreath ~ 130m (N)

Third-age drudic robe top ~ 130m(N)

Third-age drudic robe bottom ~ 130m (N)

Third-age drudic cape ~ 80m (N)

Third-age drudic staff ~ 50-70m (N)


Ice dye ~ 300m (One time use on t90 gear, Allows to be repaired)

Blood dye ~ 250m (One time use on t90 gear, Allows to be repaired)

Third-age dye ~ 200m (One time use on t90 gear, Allows to be repaired)

Shadow dye ~ 150m-180m (One time use on t90 gear, Allows to be repaired)

Barrows dye ~ 80m-100m (One time use on t90 gear, Allows to be repaired)


Orlando smith's hat ~ (TBD)


Barrows totem ~ 50k-100k

Master quest point cape ~ 20m-40m




Saradomin brew(4) ~ 24k

Saradomin brew(6) ~ 36k

Prayer renewal(4) ~ 20k

Prayer renewal(6) ~ 30k

Overload(4) ~ 400k

Overload(6) ~ 600k

Super restore(4) ~ 12k

Super restore(6) ~ 18k

Aggression potion(4) ~ 200k

Aggression potion(6) ~ 300k (To be added)

Rocktail ~ 1.2k




Ascension keystone Primus ~ 500k (One per kill)

Ascension keystone Secundus ~ 500k (One per kill)

Ascension keystone Tertius ~ 500k (One per kill)

Ascension keystone Quartus ~ 500k (One per kill)

Ascension keystone Quintus ~ 500k (One per kill)

Ascension keystone Sextus ~ 500k (One per kill)


Crystal key ~ 500k-1m (One time use)

Key to the crossing ~ 250k-500k (One per kill)


Rares: (Removed for the time being after feedback)


Christmas cracker ~ 250-300m

Blue partyhat ~ 200m

White partyhat ~ 400m

Red partyhat ~ 200-210m

Green partyhat ~ 200-220m

Yellow partyhat ~  200m 

Purple partyhat ~ 190-200m



Santa hat ~ TBD

Black santa hat ~ TBD


Blue H'ween mask ~ 90-120m

Red H'ween mask ~ 90-120m

Green H'ween mask ~ 90-120m




Dragon pickaxe ~ 5M

Dragon hatchet ~ 10-15M






Would just like to point out the updated ones are a)from what i've seen in the grand exchange and by players or b) a rough estimate, if you feel like i should change one please let me know and will do so accordingly.

  • Jitters, Emrakul and Sends like this

#3336 Data pruning

Posted by Sandstorm on 30 December 2018 - 04:47 PM



     As a little reminder for those who may have forgotten or are not yet aware; I'll be pruning (deleting) all hiscores data on 1st of January. For your name to re-appear on the page, simply login in-game and your name will be there!


     Also.. I'd like to announce that I'll be deleting character files that have not been active for the past 6 months. Why? Because there are A LOT of character names that are taken but not being used. Newer people might make good use of them :)



And on an ending note..  I would like to wish you a happy new year, and for all your desires and goals to come true! I truly believe 2019 will be a good year.



The Staff Team

  • jdf, Emrakul and Dynasty like this

#3282 Black Pearl

Posted by Lexii on 13 December 2018 - 05:49 PM

Welcome to the recruitment thread for The Black Pearl!

-At least one 99, doesn't matter what skill
-A positive attitude

I'm keeping it simple, be nice to others and you'll fit well. 

Constantly bragging to others is a no-go. You will be kicked.

  • Sandstorm, Emrakul and Dynasty like this

#3059 Araxxor guide

Posted by Winter Revel on 21 September 2018 - 09:34 AM

Great Guide. I'd just tell people that ccbs/ascs are gonna be best, because the other bows are underpowered at the moment.

  • Angel, Skilln it up and Emrakul like this

#3032 Staff List

Posted by Sandstorm on 17 September 2018 - 05:26 AM

Staff Update 2018.09.17


Additions -

  • Effy promoted to Server support; a very active and helpful member, I believe he'll do great for Velheim!


We're still on the lookout for more members :)

  • Ahoy, Skilln it up and Emrakul like this

#3 Terms of Service / Rules

Posted by Sandstorm on 09 January 2018 - 05:36 PM

In-Game Rules

We ask that while playing, you keep any and all sorts of flame, hatred or rage to yourselves as best you can.
The staff team acknowledge that sometimes we have our off-days and you may get angry with another player.
It is advised that you bring any player-related problems directly to a staff member and post on the forums with provided proof in image form.
Potential Punishments:

  • Friends Chat Kick
  • Mute
  • IP-Mute
  • Ban

Across Velheim, we welcome every man, woman, gender, race, and person of color.
We understand that past histories and cultural differences between sects of race, color, and gender have and still occur today.
Please DO NOT bring these idealism's into the game.
Potential Punishments:

  • Friends Chat Kick
  • Mute
  • Ban
  • IP-Ban

This rule is universal over all servers, if you come on our server to advertise something non-Velheim related, you will be punished to the full extent.
This rule has no exception.
Potential Punishments:

  • IP-Ban
  • Mac-Ban

Glitching/Bug Abusing:
While playing Velheim, it's possible you might encounter a glitch. Sometimes these are simple visual bugs, whilst other times these can be game-breaking and extremely unfair to the community and economy as a whole.
This can include, but is not limited to:

  • Item Duping 
  • NPC Bugging
  • Server Freezing

If found using or encouraging use of game breaking bugs or using software to achieve said goal, the offender and assistant (if present) will be punished dependent on bug severity.
If you find another player abusing any type of knowingly game-breaking bug and/or glitch, please report them.
Potential Punishments:

  • Jail
  • Ban
  • IP-Ban
  • Mac-Ban

Third-party software:
As stated above, there are existing software clients that encourage the use and even provide ways of glitching and bugging the game.
Our higher-ups have plenty of ways of finding out if this software is being used or not, and in most scenarios - it's pretty obvious.
This includes all forms of auto-clicking, mouse recording, macroing, cheat engine, etc.
Potential Punishments:

  • Jail
  • Ban
  • IP-Ban
  • Mac-Ban

While in-game, we like to socialize at points and exchange useful information.
Sometimes, there may be a player that gets angry or is disrupting the chat-box.
If you find a player spamming, please notify any available staff members and report them on the forums with some form of picture evidence.
Potential Punishments:

  • Friends Chat Kick
  • Mute
  • IP-Mute
  • Ban

Account Trading / RWT:
Trading accounts or another form of non-Velheim currency for - money, services, or exchanges, of any form is not allowed.
If you find someone attempting to sell, trade, or buy Velheim accounts &/or GP, please notify us in the report section with picture evidence.
Potential Punishments:
Account trading/RWT will result in the following for both parties.

  • Ban
  • IP-Ban
  • Mac-Ban

Oftentimes there may be players attempting to scam other players with items in a trade, through the wilderness, or luring to dangerous areas.
Luring affects that similar to how scamming does - it breaks trust between players and won't be tolerated here.
Any attempt to lure is considered against the rules and will be dealt with accordingly.
If you find players attempting to scam/lure players, please report them and provide picture evidence.
Scamming can also include:

  • Faking a Giveaway (resulting in a mute on the first offense).

Potential Punishments:

  • Jail
  • Ban
  • IP-Ban
  • Mac-Ban

Punishment Evasion:
Sometimes there are players that will receive punishment and misunderstand the rules of evasion. For example, if you have been banned or muted on one account, you are expected to serve the sentence.
Potential Punishments:

  • Mute ➔ IP-Mute
  • Ban ➔ IP-Ban ➔ Mac-Ban

Account Names / Staff Impersonation:
We take moderation and our duties seriously. Oftentimes, players are of the inclination that they may name themselves "Mod 'x'".
Impersonating staff is also a very serious measure that will result in a ban if caught doing so.
DO NOT trust these members.
In addition to this, such names that are racist, vulgar or deemed 'bad' at the discretion of the staff team, are not allowed.
If you find a player doing any sort of staff impersonation or having a racist/vulgar name, please report them to a staff member online or make a report on our forums.
Potential Punishments:

  • Perm-Ban

Safe spotting is the act of attacking a monster from an area without receiving damage in return.
Areas such as Glacors, Corporeal Beast, all Godwars bosses, and Tormented demons are examples of these.
Do note, that we will ignore safe-spotting if done in mini-games where safe-spotting was intended to.
Potential Punishments:

  • Jail
  • Ban
  • IP-Ban
  • Mac-Ban

PKP Farming:
PKP farming refers to the use of two accounts to continuously kill one for consistent PKP (Player-killing points).
It is easy to trace through the kill-streak system and you will be caught.
Potential Punishments:

  • PKP Removal
  • Jail
  • Ban
  • IP-Ban
  • Mac-Ban

VPN Voting:
VPN voting is disallowed due to the fact RSPS toplists can remove our server if they catch players/our server doing it. Please avoid using an IP-changing software to vote more times per day as was originally intended to.
Potential Punishments:

  • Removal of Vote points/Items
  • Ban

Mocking Development:
We value our development team very highly. They work tirelessly similar to a full-time job to ensure content is perfect and interesting before releasing. Mocking the development skills or content of developers is a Friends chat-kick offense. Should it be a regular occurrence a Mute would be looked into.
For example: "This server blows, nothing works, staff don't care about us".
We treat our development team with respect as should you, as you're playing on the server that they have dedicated their time into putting for you, the player.
Potential Punishments:

  • Friends Chat Kick
  • Temporary Mute

Note: Should you feel this way about the server's development, whether it be an unfixed issue,or broken content in general, report it in the Reports Section of our forums.



Player services/Account sharing:
Having someone log in on your account is not allowed (account sharing), so selling/doing player services like Fight Caves, Fight Kiln, Nomad or anything else is not allowed, we strive to see people achieve everything themselves.
It is easy for us to track back if you did share your account with another player.
Potential Punishments:

  • Rollback
  • Jail
  • Ban
  • IP-Ban
  • Mac-Ban


 These rules are a guideline, EVERY staff member is able to mute or ban should they deem something a mute-able or ban-able offense.
We trust our staff, and their judgement.


Friends Chat Rules
Swear Words in the Friends Chat: We observe the casual 'off' day, death in a boss fight, or PVP and will allow indirect swearing in the official friends chat. Swearing at or towards other players, staff, (or whatever you refer them as) will be punished based on context at the discretion of Management.
Words used below are used as examples:

  • Any and all forms of the racist term "nigger".
  • Any and all forms of the term "Jew" or relate-able phrases i.e "Nazi".
  • Relating to anything in the server as "Cancer" or relate-able phrases i.e "Kancer", this word is upsetting to many members of the community who've lost people to the illness, so don't use it to describe something you don't like in the Server/Community.
  • The use of the word "Gay" or other terms in order to describe something you don't like.
  • Any and all swear words; i.e "fuck", "cunt" and all forms of derogatory terms used in England, the United Kingdom and surrounding countries, Australia and all related forms of derogatory terms affiliated with location, "ass/asshole", "dick" and all derogatory forms of the name of male reproductive system, "gay/lesbian/fag/faggot" and all derogatory forms of LGBT hate/flame, "bitch", "pussy" and all derogatory forms of the name of female reproductive system, and all improvisations of derogatory terms and swears.
  • Reference to another Server(s) by name.
  • Derogatory terms towards other players based on race; i.e "nigger", "wigger", "chink",
  • Derogatory terms based on religion, i.e "towelhead", "jew", "chink", and all forms of this type of flame.
  • Derogatory terms based on lifestyle; i.e "pothead", "methhead", and all forms of this type of flame.
  • Derogatory terms based on political sides; i.e "libtard", "repulican't"

The use of drugs and talking about them is okay to an extent. However, if it gets too much to handle, the
staff will intervene. It's after all a friends chat for Help, and if it gets overrun by drug talk it will be stopped.
Being rude to players, staff and in general will result in a un-warned kick.
Discussions regarding sexual conduct, sex or anything related to the term is okay to an extent. However, if it gets too much to handle and a staff member tells you to stop, you will stop. It is there to help players, some players are under the age of consent and don't
need to hear this type of talk in the Friends Chat.
English is the only language that should be spoken in the official friends chat, while this may seem unfair to those that don't speak
English fluently, it becomes a mess if it's all in different languages.
So please keep it to only English.




Forum Rules

System Security:
Accessing, or attempting to access, the accounts of other users.
Attempting to exploit, bugs, vulnerabilities, or loopholes; whether they are disclosed or undisclosed.
Attempting to penetrate, security measures of Velheim software, hardware, or any other device used in the management or operations of the overall system..
Any intrusion will subject your forum account to immediate termination, regardless of whether or not the intrusion results in the detriment of the integrity, availability, or confidentiality of data.
Forum spam in an effort to overload the system or cause disruption is not tolerated and is not allowed in any form.
This includes the use of, but not limited to:

  • Pictures
  • Words
  • Phrases

Any account involved will be post-limited and given warning points depending on severity.

This includes but is not limited to:

  • Excessive off-topic threads or posts
  • Posting nonsensical messages
  • 'Flooding' the forum with similar meaning messages
  • Post-Count farming
  • Unsolicited advertising via private message or email
  • Repeated posting with constant referrals to other website(s) with no purpose other than the promotion of that website.
  • Fraudulent activity (Pyramid schemes, chain letters, etc.)
  • Posting any of the above will result in your post being deleted and your account being infracted or worse - suspended.

Harassment and Profanities:
You may not post content that contains material relating to the following: racism, hatred, violent language, threats, real-life threats, insults, extreme vulgar language, flaming, otherwise inappropriate or hurtful language, or harassment.
Sexual remarks may be considered profane when used in certain contexts, and as such we suggest avoiding them altogether. We have zero tolerance for personal attacks whether public or private on any individual or group ("personal attack" will be determined on a case by case basis by management).
You may not use any method of delivery for materials which refer to ethnic/national origin, ideological or religious beliefs, gender, or sexual preference in a derogatory, demeaning or provocative context.
Forgery and Impersonation:
Attempting to impersonate any person, including staff, using forged headers, instant messenger names, similar usernames in an effort to deceive or mislead is prohibited.
Pornography/Sexually Offensive Materials:
You may not post or link to pornographic material or any content which would normally be considered sexually offensive, including child pornography, nudity, gore, or obscure/inappropriate content. Brief child nudity is prohibited (ex. a 15 year old girl in a bikini set).
Furthermore, erotica (sexually charged literature) is not permitted. The punishment for this is severe.
This includes linking to websites that may redirect, contain, or lead to these types of links or images, as well as images that are disturbing. It also adheres to websites that may hijack ones browser, as well as phishing. Infractions or bans will be laid immediately if you are caught participating in this offense.

Note: This also applies to your signature, avatar & profile picture along with requesting such content.

This includes, but is not limited to the following:

  • Creating threads for the sole purpose of causing unrest on the forums
  • Causing disturbances in forum threads such as picking fights or insulting other members
  • Making non-constructive posts for the purpose of causing unrest
  • Abusing the Reported Post feature by sending false alarms or nonsensical messages
  • Labeling a thread, IBTL, TLDR, or any other fad statements
  • Replying to a thread simply to call the author a troll (regardless of whether the post is actually trolling)

Any sort of advertisement that is not affiliated with Velheim in any way will be considered spam and removed from the boards.
If you do happen to see advertising, you are to report it to a member of staff immediately and it will be removed. Advertising is not permitted by any means, anywhere on the forum.
This includes, but is not limited to the following:

  • Signatures
  • Profiles
  • Graphics (or requests)
  • Private messages
  • Customize-able spaces.

There are exceptions for major websites such as google, YouTube, yahoo etc.

Note: Search engine links containing search results that lead to forums aren't allowed, of course.
If you post an image that displays a link to a forbidden website, it is punishable.

  • Referral website(s) are also not allowed anywhere on the forum.

Grave digging:
Grave digging is not allowed and consists of reviving a previously resolved, settled, or "dead" thread after a prolonged period of time.
Threads with an activity gap of 2 months or greater (Length may vary in different sections) is considered "grave digging".
Signatures & Profiles:
Signatures and profile information are must comply with all other forum rules, which include no explicit or sexual content, no advertising without paid affiliation and no user impersonation.
Account Distribution:
Using alternative accounts to abuse our systems, or to violate said rules will result in your primary account to be suspended.
Buying, selling or trading accounts is prohibited, and will result in the account to be permanently suspended and may result in your other accounts to be suspended.
Piracy, Copyright Material, Cracks and Product Keys (warez):

  • 'Copyright Material' is any material protected by legally recognized copyright
  • 'Piracy' is the unauthorized copying of software or any material subject to copyright
  • 'Cracks' are programs that disable copy-protection technology
  • A 'Key' is a combination of numbers and/or letters required for software installation.

If any of the above mentioned are listed, you will be permanently removed from the forums.
Moderation & Bans:
You may not evade a ban. Doing so will drastically lengthen your ban. If you have a problem with a ban or feel it was inappropriate, please create an appeal.

  • The creation of an account to post an appeal in the appeals section is permitted, however the use of any other forum other than appeals is considered evasion.

You may not discuss or complain in open forum about another user's ban, the deletion of a message, or the deletion/closure of a thread.

  • Any discussion about warnings, bans, message deletion, thread deletion and thread closure should be done over private email/message between the person concerned and the moderators.

Please do not back seat moderate. Send a message to a moderator with the thread or post in question or use the 'report' button at the bottom of the post.

  • Do not take matters into your own hands

Account security:
While it is of the utmost importance to us to keep your account information safe and secure, we cannot 100% guarantee perfect security.
In order to maintain good account security, we recommend that you perform regular anti-virus scans on your own computers and regular password changes.
Also, please avoid using the same login information that you use elsewhere on the internet as credentials for Velheim servers.
You may not scam another member of this community under any circumstances.
Failure to abide this rule will lead to a permanent termination of your account.
Please note that we do not take responsibility and are not liable to take action and will not hand out any kinds of refunds.

In rare cases where a scamming attempt is blatant, we may intervene. Any other circumstances are the responsibility of the buyer and the seller.





Donations (payment) 

Charge back:
Any charge back will result in a permanent ban, we are sad to enforce such a rule but we have to keep it fair and square.
We run this server for the community and we can only keep running it cause of your donations, so keep that in mind.

  • Permanent ban in the game & forum




Some players may be wondering how to capture certain images on their screen at a certain time. Personally, I recommend the "Lightshot" program, as it can capture a current screen with the ease of two buttons.

This will help tremendously when filing a report to the staff team.

We would like to thank you for reading these rules.
Please be sure to let your fellow players know to read the rules in their spare leisure.

Thank you.

  • Ahoy, Lesbihonest and Xax like this