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Update Log #46 - Combination Potions, Combat changes, Treasure Trail upgrades & Loads of Fixes

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OFFLINE   Sandstorm


    The Founder of Velheim

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  • In-game Username:Sandstorm
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Combat related

  • Consuming food will no longer increase combat delay;
  • Most of Velheim's boss monsters will now ignore Entity collision, meaning you will no longer be able to 'trap' or 'safe-spot' them behind other Entities;
  • You may now 'tag' (attack) multiple NPC's even in single-way combat zones. However, if you're already in combat - aggressive NPC's will not attack you.


  • Added 25 new potions that can be mixed via Herblore using pre-existing potions and empty Crystal flasks. For more information visit the wikipedia - Combination potions;
  • 9 of the new potion recipes will have to be 'found' via Dungeoneering rewards store. Each page costs 500k Dungeoneering tokens and will unlock one of the 9 recipes randomly;
  • Potion recipes (including Dungeoneering found ones) will have to be unlocked (purchased) by visiting one of the Harmony Pillar farmers at Prifddinas in the Meilyr clan district. The shop will only show the recipes you have not yet unlocked and will notify you once you've unlocked all of them;
  • Unlocking all recipes is now a Completionist cape requirement;
  • Adjusted all existing combat-potion boost formulas to RuneScape 3 values;
  • Overload effect will now last for 6 minutes instead of 5;
  • Increased super anti-poison timer from 3 to 5 minutes;
  • Super saradomin brews can now be made by adding wine of saradomin to saradomin brews (3);
  • Saradomin brews will now heal a static amount of 100, and super saradomin brews will heal 130. Hitpoints can still be boosted above max;
  • Players will now be able to re-overload themselves whenever they want to without restrictions (times won't stack however).


  • Opening Skill doors while inside Dungeoneering will now be handled via EXP Lamp formula rather than regular. This is to prevent the rolls of Skilling pets and using bonus EXP;
  • Having the Quick teleportation unlocked in Dungeoneering will no longer require the player to have a Magic level to use;
  • Bulwark beast's armour plates will now be able to be chipped off with the pickaxe from your toolbelt. The damage will be scaled off of the pickaxes level. Also made the messages more distinct so players know how to deal with him and what's going on;
  • Mysterious Shades will now attack with Magic properly;
  • Forgotten Mages can now cast their Magic spells from afar;
  • Added a lot of missing NPC combat animations.


  • Players will no longer be able to exit a boss room once inside, they will have to use the teleport option on the altar, or teleport out by any other method;
  • Public rooms will no longer have unlimited Prayer recharging, instead, you will only be able to recharge your Prayer points once every 10 minutes.
  • Slightly nerfed all Godwars Dungeon (gwd1 and gwd2) boss max hits.

Treasure Trails

  • Cleaned up a lot of old code and generally improved how everything was handled;
  • Replaced the one static puzzle box with 6 new puzzle boxes with randomly generated tiles;
  • Added puzzle-skipping tickets to ALL RARE clue reward tables (easy-master). These tickets may be used to skip one un-solved puzzle box in your inventory;
  • Puzzle boxes can no longer be banked, nor dropped;
  • Slightly reduced the total maximum steps for all Clue tiers.


  • Starting challenge damage reduced from 5'000 to 3'000. Meaning - he is now duo'able if the players have topped their hitpoints with various boosts;
  • Redid the way phase-transitions worked; Vorago should now properly start jumping around the platform to move to next phase.


  • Added sky-box messages on resizable mode to these interactions: toggling auto retaliate, trying to pick up a ground item with full inventory, trying to open the world map while in combat, trying to teleport away from wilderness; trying to harvest pickables with a full inventory;
  • Improved the Gnome Glider network with new locations and fixed interfaces;
  • Populated the Lumbridge Swamp with item and NPC spawns;
  • Populated the Lunar Isle's ship (Lady Vengeance) with NPC spawns, fixed up all ladders and barrels;
  • Added a new Woodcutting teleport destination to Sorcerer's Tower;
  • EXP Stars and Lamps can no longer be banked;
  • Added a spade item spawn right around the entrance to Brine Rats;
  • Populated Yanille with all NPC and item spawns;
  • Added 2 new Smithing teleports - Yanille anvil's and Al'kharid furnace;
  • Replaced Ellis (the hide tanner) at Prifddinas center with Challenge Mistress Heriau;
  • Updated the Robust Glass Machine Crafting animations;
  • Mining Crystal-flecked sandstone now has a daily cap of 50 * donatorRank. Crystal-flecked sandstone is used to make Crystal glass, which is then Crafted into Empty Potion flasks. Crafting flasks has no daily cap.


  • You may now use the Chaos Altar's second option 'Offer' to automatically start offering bones;
  • Fixed up all Shilo Village doors, gates and Agility obstacles with neat auto-walkables and animations;
  • Fixed Draynor manor doors and ladders;
  • Fixed Jungle spider, Jogre and Ogre combat animations;
  • Fixed all Spirit Shield item combinations;
  • The Smelting action will now automatically stop IF your inventory is full, you're not wearing Smelting gauntlets and the bar is not stackable.
  • You may now consume rotten apples;
  • Fixed Sorcerer's Tower ladders;
  • Fixed Orikalkum kiteshield upgrading.



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  • Ahoy likes this




  • Server Support
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Another great update Sand, going to be fun grinding out another comp cape requirement and making me some of those new potions :D

  • Sandstorm likes this

OFFLINE   Dynasty



  • Game Moderator
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  • Time Online: 7d 13h 33m 15s

Ayy another update, rolling in the updates! lovely stuff Sand.

  • Sandstorm likes this

OFFLINE   Ragnar850



  • Sapphires
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  • Time Online: 7d 11h 25m 53s
Great update as always sandie. Keep up the good work.
  • Sandstorm likes this

OFFLINE   Winter Revel

Winter Revel


  • Onyx
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  • Time Online: 5d 14h 21m 18s

Can you add the ability to craft Revenant Bane weapons? (If already coded, what is the correct way to get the prompt? Use the bane 2h/long +4 on anvil, forge, etc.?)



    The Captain of Velheim

  • Rubies
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  • In-game Username:Ahoy
  • Time Online: 12d 17h 15m 13s

Always kudos on fixing things.

Also happy to see some love for Dungeoneering and Treasure Trail code clean up (every update makes the game slightly cleaner, as if the game is is de-toxing from the baby code).

  • Sandstorm likes this

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