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renji

Sapphires
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Posts posted by renji

  1. 24 minutes ago, Arcadiez said:

    You kinda missed the purpose of the Wilderness?

    It's the same on osrs and rs3. Making it safe is just idiotic, we have already seen what happened when Jagex have tried it.

    You get gotta take the same precautions as you have done on rs3/osrs. Go when it's little people online, avoid certain areas and events(wbs). Join a clan to get help. 

    Would be contradictory to remove the pvp aspect and danger of Wilderness, that's what it is ment for. Thus why skilling in the wilderness may be rewarding since there is a risk involved.

    Talking about rules, like what? Give an example. They're not luring, they're not bug abusing.

    Reward unique kills? Sounds like an abuse waiting to happen. The reward is the same, you get the loot that they the other guy dropped. 

    If you expect as a new player with bad armor to survive wildy then you have the wrong view from the start, wildy as it was back in the day a place you avoided as a new player until you had better gear, food and supplies to survive and defend yourself.

    I died many times in wildy on runescape when i was too eager to do something which i wasn't fit for.

    On osrs and rs3 you're able to change worlds to avoid content being completely blocked off. Again, every major server recognizes this important detail and creates rules accordingly so new players don't join, get locked out of content by a toxic player, and leave. You're free to believe this is better. But the shrinking player base may disagree. I don't say this to be disrespectful, I say it to give honest feedback. An actual example of a rule would be that on multiple servers, it's considered ragging to kill someone with the express purpose of blocking content from them. If you're killing someone with no risk, and no reward repeatedly, it's rightfully considered ragging. That's a start. 

    Rewarding unique kills is something nearly every server does. A small reward for killing someone you haven't killed within a certain period of time. Obviously there are IP restrictions on those killing rewards, and rules around abuse. 

    Also, dying isn't the problem. It's locking people out from content. Dying is a part of the wilderness. It always has been, always will be. But by having one world, you prevent the only form of escape that allows you to engage in content if the person killing you decides they don't want you to do it. That's makes players leave. That's what makes it toxic. Even RS has rules against this, it's lumped under the player harassment rule and they changed major in game content on OSRS because of people locking down content. 

  2. First and foremost, the wilderness. Other servers recognize that because you cant hop worlds, rules need to be put in place to stop toxic players from locking new players out of wilderness content. Because of your lax rules in that area, I guarantee you have lost players. It's a fundamental flaw that needs to be addressed when there aren't multiple worlds. Without addressing that issue, you will continue to see people flame the friends chat and then leave. You need to implement a system that rewards unique kills, discourages repeated kills, and introduce rules that prevent players from locking people out of content. Failing businesses can have loyal customers too. And those loyal customers can be part of the problem if they're chasing off new clientele. 

  3. I originally voted for protection prayers to only work 50%, but after a little thinking, soulsplit is already incredibly powerful. Especially with an amulet of soulsplit. If any prayer should be looked at for a blanket nerf, I'd say it's Soul Split. However, I don't think protection prayers should work 100% at bosses with only one attack style. 

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