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pretty sure sand hasn’t seen this yet. It’ll probably end up getting hit with a forum lock
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Make strength level impact mining more ! Make dragon battle axe great again !
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I agree, also a withdraw X would be good too.
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add a Buy-X option when buying bonds its so annoying having to buy 10 at a time.
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Couldn't agree more with what you've said, I don't even have anything to add
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I'd like some buffs/debuffs to be added to what is currently available - there is always some concern for UI bloat, but I feel like some of these provide critical information, or are significantly impactful effect-wise that it would be of benefit to see an icon on screen that tells us an effect is working (a lot of times I'm either guessing it's working, or just trusting the back-end is applying the right boosts). And all of these are in RS3. ENEMY HEALTH BAR TO SHOW DEBUFFS Enemy health bar to show what debuffs are currently active; (so we know what debuffs are working, and when we need to re-cast) Vulnerability (via spell, guthix staff spec or vuln bomb), Smoke cloud - and the remaining time on these spells effects Poison BLEEDS (show if enemy is currently affected by a bleed, and the remaining time on that bleed) Additions to personal Buff/Debuff bar Add spec cooldown timers to character buff/debuff bar; Currently with specs that have a lockout timer after using them, you dont know when they come off cooldown unless you try to activate the spec again, this is very annoying when you try to spec and find out it's still on CD, because you're usually switching EoFs to do it FSOA Abyssal vine whip Seren godbow Zaros godsword Lengs Ek-Zekkil Passive boosts Hexhunter/Inquisitor/Terrasaur weapon boost - show in buff bar if the extra damage/accuracy boost is currently active against enemy currently in combat with Berserker's Fury relic - show your % boost you are getting in relation to health Invention Perks Crackling timer (debuff timer when crackling activates to show how long until crackling can next activate) - also note in RS3, the crackling debuff is cleared when the player exits combat, this is really important DPS wise when you're phasing a multi-phase boss, so crackling activates more often Flanking - if you're boosted from attacking a monster that isn't aggro'd on you Planted Feet - if you are gaining boost from standing still (time for this perk to activate should be shortened tbh, 10s is way too long and not a lot of fights allow you to stand still, the ones that do are early game and you're 1-3 hitting them anyways) Lunging - use a number/% indicator with the buff to show how your boost changes with how close/far you are Genocidal - if you're boosted from attacking a monster that is currently your slayer task Demon Slayer, Dragon Slayer, Undead Slayer - if you are boosted from attacking a demon/dragon/undead Misc; Porters/GOTE; Display how many porter/GOTE charges are currently remaining in pocket slot or necklace when worn Double XP Well buff (display if double xp from well is currently active for player, instead of under server info) Well Luck buff Feel free to chime in with any other buffs/debuffs you think should be added
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The easiest +1 ever. MORE RUNELITE UPDATES!
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Polls and suggestions on discord should be the meta now as not even 10% of the base are actually forum.active vs discord active. Strong agree. As for the actual topic. No opinion lol.
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System limits will prevent this from the possibility.
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Afk system wise if u would afk for 1000/1000 ticks, u get similar exp to if u would play for like a couple mins if not 1 inventory worth depending on skill. It's only worth if u wanna level to maybe like 20-30 just to start. And ur not really fully afk, cause u have to click again after 1000 ticks. The afk point shop don't need to be cheap either it could be 10k 50k, 100k points or whatever the item is worth. I think classics would overall benefit most from this.
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YEESS. Although I already know game perks will never be buffed only nerfed, maybe we can just rework this game perk since it's so cheap just to refund the 200 VC. Especially if you rework it to it being a 1000 VC perk with some additional buffs like having all priff sections activated at all times if the perk is activated rather than waiting for the exact hour. I had this idea for years now and would love to see a buff to our sad little mellon game perk who is literally at the bottom of the tier list
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Suggestions & Fixes for Gameplay Improvements
Hydronix replied to regulusx's topic in Open Suggestions
No opinion ✓✓ ✓ HP needs a buff to give time for all players to cancel what they're doing to attend it. Perhaps have the HP scale with the amount of player online/attending. No opinion. Other than me wondering if it's not already the BIS slot for cape in terms of combat. ✓I agree the sets should have an HP bonus if they do not already. Just as the wiki suggests. Unless there's some sort of technical reason why Mr. Sandy didn't want it to be that way. You don't have a number 7 as you skipped it. So I can't agree or disagree. Game perks will never be buffed. Only nerfed No opinion. I never bossed or played with reaper system I think he wants the interface to explain perks better and if that's what I'm reading then I agree. Simple No opinion. I don't boss ✓ ✓ Also this is how a staff should share their opinions with suggestions. Not with some simple 1 sentence reply and call it a day. Just saying -
From my experience. I always wanted changes/additional game perks, I wanted a tier/ upgrade system but the only changes we will see with game perks is nerfs to them, I will guarantee no new perks will be added and zero plans of ever back peddling on that decision and previous nerf decisions. The idea is the game was already too easy and will need to tighten things up. Increasing afk system by 10x is kinda crazy if I were to not beat around the bush. We are honestly lucky to even have that luxury of an afk zone since RuneScape 3 has no such thing. Afk point shop as you listed would be broken in my opinion. Afking for bond,mboxes and cosmetics would be too powerful. ( Assuming cosmetics are from the velheim store Pet suggestion is a . Would be a nice Qol Well drop bonus is fine as it is imo. Cheers brother
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Everything sounds reasonable and will overall improve how smooth treasure hunting is for the game.
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Looking to see what the appetite is for adding QoL changes that would make treasure trails less frustrating/tedious, considering clue scrolls are one of the longest grinds to complete Double Agents spawn coordinates/emote clues at hard/elite/master scrolls - Currently have to wait for the entire death animation to complete to re-dig/re-emote to spawn Uri - Uri spawns UNDERNEATH the player, which is annoying when you're trying trigger the spawn and mis-time - results in going to re-dig/re-emote, Uri doens't spawn because you did it too early, have to do it again The death sequence for the agent should really be shortened so you can dig more quickly after the kill, and Uri should automatically spawn in after you defeat the double agent on emote clues so you don't have to repeat emotes RS3 automatically spawns Uri in after killing the wizards/agents so you're not repeating actions. Requested changes: Speed up ability to dig/emote for clue by reducing time on death animation, Auto-spawn Uri, Don't spawn Uri directly underneath player (RS3) Skipping double agent fights; Meerkats spec currently does not work, making that familiar/scroll useless Costume skip tickets are useless after obtaining full globetrotter Requested changes: Implement meerkat familiar spec to dig up coordinate clues skipping fights, Be able to use costume skip tickets in conjuction with full globetrotter to skip emote fights Emote-able radius from hidey hole Some emote clues have weird emote-able areas near their respective hidey hole, having to move away from the hidey hole, notably Ardougne zoo hidey hole (have to go north of cage), and digsite exam center (have to stand closer to desks) Doorways; Doors auto-close way too quickly by default, this makes getting to some areas tedious because you're opening 2-4 doors every time Examples: Camelot castle left tower (gate, castle entrance and 2 more doors), Varrock palace (2-3 doors to get to kitchen/library), Gertrude's (2 doors), Edmond in ardougne Even the single doors are a bit annoying, like the 2 houses in east Falador, yanille hunter shop, Requested Changes: Doors stay open for much longer, or they just stay open by default Misc Allow inspect/examine to check remaining charges on Globetrotter chest/backpack - currently no way to find out remaining charges until you use a charge. (qol) Charos clue carrier to reduce bank/inventory bloat (5 tiers of clues and 5 tiers of caskets, reduce a max of 10 bank spaces to 1) (RS3) MORE TELEPORTS Farmer hat from elite outfit teleport only works when in inventory, can't use the teleports when equipped (bug) Al Kharid glory teleport to shantay pass instead of town center (RS3) Digsite pendant - currently the same teleport as the arch book and teleport menu - add teleport option to digsite exam center and senntisten temple entrance to make those clues faster (RS3) Topaz/Jade enchanted teleport jewellery (RS3) Teleport compactor from Invention (RS3)
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Mining is a gathering skill which typically involves collecting ores (and occasionally geodes) from different types of rocks, often found in groups in mines. A pickaxe is required when mining. Levelling up the Mining skill increases the chance of the player getting critical hits, which deal greater amounts of damage to rocks and so increase the rate of receiving ores and the larger experience drop that occurs alongside this. A higher Mining level gives chances of receiving double ores from certain types of rock; and increases the frequency of rockertunities, which also grant extra damage when used. As players level up they are also able to use better pickaxes. To gain the best experience rates possible players are strongly recommended to use the highest level pickaxe available to them and use rockertunities whenever available. The experience rate estimates in this guide assume that the best possible pickaxe is being used for the stated Mining level and do not incorporate the use of any experience boosting items or bonus experience. They also assume that players do not bank the ores that they obtain, as this would reduce xp/hr, although whether it is worth it to bank the ore would depend on the market, proximity, and preferences.
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Just had a security breach from google saying my password from here got leaked just a warning
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Top Voters: @Lub - with 320 votes, Yorben - with 313 votes, @kryptdawg - with 309 votes, @Minty - with 293 votes, @Neomop - with 287 votes. With a total of: 14,539 votes! Each of them can now go and talk to 'Miles' NPC at Home to receive their Monthly Top Voter box! Top Donors: @Priest Superdingus @One Jar @pokemon @Darkbishop Each of them can now go and talk to 'Miles' NPC at Home to receive their Monthly Top Donator box! We will keep repeating this every month - we are forever grateful to everyone who has supported Velheim this month, and for the months to come whether it be monitary, by voting, or just by being here and supporting what my Staff Team and I do. Without you, the players, we wouldn't be where we are today, we wouldn't be have gotten this far. It's thanks to you that I can invest into advertisements, pay off the servers' expenses, and put those contributions straight back into the server. So again, a HUGE thank you - to everyone. Sincerely, ~The Staff Team.
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Spring Festival (Easter) I forgot to change the auto-start dates and it started a bit prematurely already, so I made it calculate each years Easter date and make it auto-start 2 weeks prior and end a week afterwards for next year! Use any noticeboard to teleport to the Spring Festival area, the are consists of a few different activities at which you can AFK skills on and gain tokens; You can then exchange these tokens with Easter Bunny for various rewards; There's also a Quest you'll have to complete to gain access to all the activities, and a +20% EXP boost in the area; The event will end on the 30th of April; Archaeology The 'Death Note' Archaeology relic will now note bones before they are picked up by the upgraded Bonecrusher; Added a new relic: 'Slayer Introspection'. It can be unlocked by offering the Amascut's Enchanted Gem obtained by completing 'Knowledge is Power' collection from Wise Old Man. This relic lets you choose the minimum/maximum amounts for the upcoming Slayer Task; Archaeology Screening will now always try to send the materials to your material storage first, otherwise add to inventory/drop underneath you; Changed the Soapstone material level from 98 to 60; Combat & Related Fixed an issue that allowed multi-attack target selection to stack up indefinitely; Reduced the duration that Masuta the Ascended stays levitated (from 75s to 30s); Reduced the Armadyl Battlestaves special attack delay from 8 to 6 ticks; The Augmented Staff of Darkness can now perform its special attack; Arch-Glacor in Hard-Mode will now always add 100-160 Resonant anima of Wen to your Arch-Glacor reward chest per kill alongside the usual item drop roll; The Loot Font at Telos's lobby can now be used to view and claim all rewards; Herblore Updated the Combination Potion creation interface to our new Production GUI. This'll make it much easier for you to view what requires what, and if you have that recipe unlocked; Added a new brewable combination potion: Perfect Plus. It must be unlocked from Dungeoneering rewards, and then purchased from Meilyr potion recipes shop. The potion can then be created at level 99 Herblore by combining an Overload, Harmony Moss and Crystral Tree blossom. This potion gives a 4 hour effect of ALL perfect Juju potions; Herblore Habitat The Herblore Habitat as open for business! Added all shortcuts, dialogues, interactions, spawns, etc. to the area South-East of Karamja; This area is mainly used to train Hunter, Farming and Herblore skills. You'll need levels: 54 Farming, 70 Hunter and 54 Herblore to start any of the activities. Construction is also recommended though not required; Buy some seeds from Papa Mambo and plant them in the newly added 'Vine Patches'. More seeds can be obtained from Hunting Jadinko's later; To start attracting Common Jadinko's, you'll have to plant a blossom seed, a vine bush seed and a fruit tree. Hunt these down using Marasamaw Trap's (these work same as regular Box Traps) to start obtaining seeds required to attract other Jadinko's; There are 7 different normal Jadinko's you can catch with Marasamaw Traps, each requiring different conditions in the Habitat. Detailed requirements can be seen on the wiki: https://runescape.wiki/w/Herblore_Habitat#Combinations_/_Conditions; There are 3 different God-type Jadinko's. These have a static requirement to appear, though you will have to find that out for yourself; There are also 3 different Jadinko's you have to catch using the 'Tracking' feature. Once Habitat conditions are met for them, start by going to the South Area and inspecting a 'Burrow'; Once you catch a new Jadinko you haven't yet, the game will notify you that a new jadinko has been uncovered. You can talk to 'Astlayrix' to view your uncovered Jadinko's, and how to catch them (if you've forgotten); There's also an 'Environmental Feature' which you have to setup to attract different Jadinko's. This require's a Construction level, however, Papa Mambo can also build this for you in exchange for some coins; Papa Mambo can also 'Ward-Off' any unwated Jadinko's from appearing. This can be done by giving him a Striped Vine and then selecting which Jadinko to effectively 'hide' for the next 15 minutes; Catching all 10 different Jadinko's each day will yield an XP reward from Papa Mambo, as well as one of the Witchdoctor outfit pieces; Since this also includes a repeatable daily, I have added the location as a possible 'mini-game' in the Global Teleportation menu; Juju Potions 5 new Farming seeds have been added which can be obtained from Hunting the Jadinko's: Argway, Erzille, Samaden, Shengo, Ugune; These seeds can be planted in both newly added 'Vine Herb' patches. Growth stages and states are same as any other Herbs; Once grown and collected, they may then be cleaned, and used on Juju Vial's of Water to create special Unfinished potions; These potions can then be mixed: Argway mixed with a Shadow Vine (Shadow Jadinko) to create Scentless potions. These potions provide a 6 minute buff to Hunter which automatically 'smokes' a trap that is placed by the player (currently irrelevant since we do not use this system); Erzille mixed with a Corrupt Vine (Diseased Jadinko) to create Juju Hunter potions. These potions are not drink-able, but used on the Vine Flower patches to grant yourself an effect. This effect is required to catch some of the Jadinko's; Samaden can be mixed with these vines to produce these potions: -> Oily Vine (Amphibious Jadinko) making Juju Woodcutting potions. These potions provide a 6 minute buff to Woodcutting which has a 10% chance on each cut log for it to send to your bank; -> Draconic Vine (Draconic Jadinko) making Juju Mining potions. These potions provide a 6 minute buff to Mining which has a 10% chance to give the equivalent rock's Stone Spirit each time you receive an ore; -> Saradomin Vine (Saradomin Jadinko) making Saradomin's Blessing. These potions provide a 6 minute buff to Farming which increases EXP by 10% while in the Herblore Habitat; -> Guthix Vine (Guthix Jadinko) making Guthix's Gift. These potions provide a 6 minute buff to Herblore which increases EXP by 10% for Juju potion brewing; -> Zamorak Vine (Zamorak Jadinko) making Zamorak's Favour. These potions provide a 6 minute buff to Hunter which increases EXP by 10% while in the Herblore Habitat; Shengo can be mixed with these vines to produce these potions: -> Plant Teeth (Cannibal Jadinko) making Juju Cooking potions. These potions are not drink-able, but once decanted to 1-dose can be combined with baked potatos to make 'Strange Potato'. The Strange Potato can then be mixed with 'Tuna and Corn' to make 'Juju Gumbo'. This gumbo is a level 90 food item healing up to 225 Hitpoints, + additional 50 HP over the next 10 seconds; -> Aquatic Vine (Aquatic Jadinko) making Juju Fishing potions. These potions provide a 6 minute buff to Fishing which swaps raw sharks with raw baron sharks when Fishing at a 33% chance; Ugune mixed with a Marble Vine (Igneous Jadinko) to create Juju Farming potions. These potions provide a 6 minute buff to Farming Herb patches, increasing their yield by 33%; Regular potions mentioned above can then be mixed into perfect potions: Juju Woodcutting potion mixed with Harmony Moss to create Perfect Juju Woodcutting potions. These potions provide 1 hour buff to Woodcutting which has a 5% chance to double your logs; Juju Farming potion mixed with Harmony Moss to create Perfect Juju Farming potions. These potions provide 1 hour buff to Farming: 5% chance to receive 1 x Harmony Moss from ANY Farming patch, and a 25% increase in Harmony Moss from Harmony Pillars; Juju Mining potion mixed with Harmony Moss to create Perfect Juju Mining potions. These potions provide 1 hour buff to Mining similar to the regular Juju Mining effect, but also automatically refills your Stamina bar when a Stone Spirit is consumed; Juju Hunter potion mixed with Harmony Moss to create Perfect Juju Smithing potions. These potions provide 1 hour buff to Smithing which has a 5% chance to skip a smith action, essentially doing 2 iterations at once; Scentless potion mixed with Harmony Moss to create Perfect Juju Agility potions. These potions provide 1 hour buff to Agility which increases the chance of the Prifddinas Agility Course's shortcuts appearing; Saradomin's blessing mixed with Harmony Moss to create Perfect Juju Prayer potions. These potions provide 1 hour buff to Prayer which increases Prayer EXP by 5%; Guthix's gift mixed with Harmony Moss to create Perfect Juju Herblore potions. These potions provide 1 hour buff to Herblore which increases Herblore EXP from making combination potions by 5%; Zamorak's favour mixed with Harmony Moss to create Perfect Juju Dungeoneering potions. These potions provide a 4 hour buff to Daemonheim: +5% increased damage dealt and skill doors require 2 levels lower than usual; Juju Fishing potion mixed with Harmony Dust to create Perfect Juju Fishing potions. These potions provide 1 hour buff to Fishing which increases Fishing chance by 5% and a 33% to catch Raw Baron sharks instead of Raw sharks; Prifddinas Added 2 shortcuts to the Agility course: Window vault, and Light Creature. These allow you to skip sections of the course for faster laps; Grinding Crystal Urchins received from Waterfall Fishing will now yield Harmony Dust instead of Harmonic Dust; Harps will now format the percentage for attunement correctly; Harmony Pillars: You may now use the 4 Harmony Pillars in Prifddinas to grow Harmony Moss seeds; The pillars do not grow on their own like any other Farm patches, but instead will randomly attune to a specific skill after clearing it; For a growth stage to happen you'll need to gain 50,000 EXP in the skill that the pillar is attuned to; Each pillar has 5 growth stages, and will announce in chat once it has finished 'growing'; Having a Tirannwn Quiver 3/4 increases harvest yield by 10%, and having the Perfect Juju Farming potion active increases yield by 25%; Crystal Tree Patch: A Crystal Acorn can now be planted in the Crystal Tree Patch. This requires level 94 Farming to do, and awards 50,000 Farming EXP; Planting the tree also unlocks 'of the Naragi' Loyalty title; Each day the tree can be harvested for a Crystal Blossom. Having the Tirannwn's Quiver 4 equipped yields 2 blossoms each day; A single acorn may be obtained for free by talking to Challenge Mistress Heriau in the Max Guild; Runecrafting You can now make all altar tiara's as long as you have a blank tiara and the corresponding talisman with you; Added the full Wizard Elriss NPC dialogue. She's located in the RuneCrafting guild. After showing her all 13 talismans she will then give you an omni-talisman for free. This can be used on a Wicked Hood to unlock all features of it, or, used in place of any other talisman; Added the full Wizard Korvak NPC dialogue. He's located in the RuneCrafting guild. He can combine a blank tiara or a runecrafting staff with the omni-talisman to create omni-tiara/omni-staff respectively. You can also purchase medium/large/giant runecrafting pouches from him; Miscellaneous The Nightmare Muspah now gives a passive effect of +3% to finding Enriched Memories and a 5% chance to quadruple the energy amount given when harvesting Divination Wisps; Scroll of Cleansing and Bottle Brew game-perk will now try to save the herb (if any) when making primal-extract-based potions; The Bracelet of Clay will now add +1 mined Soft Clay when having the Ceramic Champion game-perk active and mining a regular Clay rock; Fixes The Culinaromancer's chest in Lumbridge should now once again function as intended; Corrected all shops that had an incorrect version of the blue Wizard Boots in stock. The old version is now untradeable; The Lobster/Swordfish Fishing spot in Wilderness is now functional; The 'Revenant Walk' walk animation override will now make all weapons face outwards; Fishing Accumulators no longer require the 'Crystal Tool Siphon' blueprint to create; Resetting Daily Guthix Cache points with the D&D reset token will now correctly set it to your daily maximum available; Abyssal Vine Whips are no longer trade-able; Signs of Porter will now properly check if the item was actually added to any of the storages it can send to before triggering the degradation and resource consumption; The Group Ironman task 'Killed each Godwars Dungeon 2 general' will now correctly check regular and hard-mode NPC's; Vote books should no longer have a noted version since they are stack-able. Any prior noted vote books will still function normally; The 'Fortitude' Seren Curse now displays the correct Prayer level required on its tooltip; The initial High-alchemy spell cast will no longer attempt to delete an extra set of runes. - Media -
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Salad-in changed their profile photo
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Jameswoupt started following What anime are you currently watching?
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I disagree with the drop rate on ranks, star suggestion and the idea's for the afk area/system. Pet interaction seems cool and a toggle would be a nice QoL.
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I trusted a fart