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Sandstorm

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Sandstorm last won the day on September 28

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About Sandstorm

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  • Birthday 12/15/1995

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  1. Hello! It's been a while since our last bigger update, and I apologize. Had to take a forced break for things and stuff (if you're interested in why, I made a separate post explaining: here) The log itself might seem small, but it was quite the task to add Kerapac in; I hope you enjoy this one! Nodon Front Added all Nodon NPC's in the Nodon Front in the God Wars Dungeon 3 leading up to the Kerapac's gate. These NPC's can be assigned as a Slayer Task and killed after level 92 Slayer; Added the full Kerapac boss fight with normal and hard modes. Up to 3 players can fight Kerapac at once; Up to 3 drops will be dropped each fight, them going to the most damaging player (all 3 drops in solo's, 2+1 for most damaging player in duos, and 1 drop each in trios); New item: Fractured staff of Armadyl. This staff can be made from 3 parts of the staff dropped from Kerapac hard-mode encounters. The assembled staff can be augmented, dyed, and repaired as with all other degrade-able items. Special attack: Instability; 50% special attack cost, 60 second cool-down; For 30 seconds, whenever the player inflicts a magic critical hit on their primary target, they will also fire a time strike, dealing 60%-120% damage and landing 1 game tick after the source hit. While this special is active you'll also receive +10% critical strike chance for Magic hits; New item: Scripture of Jas (and Manuscripts of Jas (pages)). The Scripture can be equipped in the pocket slot, activated/deactivated as any other pocket slot item, and charged with Jas pages. Effect: Time rift : On damaging attacks: 33.3% chance to cause a Time Rift. For 15 seconds, all damage from your attacks while the Time Rift is active gets stored. Once the Time Rift closes, 20% of the total damage is applied to your opponent. 15 second cooldown; New boss pet: Kerry; unlocked via Kerapac's Mask Piece item; New item: Kerapac's Wrist Wraps. New T85 Magic gloves with a passive effect of increasing your Magic accuracy by 5%. These gloves can be enhanced to T90 that increases their passive accuracy buff to 10% by combining them with Glacor remnants and a Leng artefact; Kerapac can be killed for Nodon Front Slayer tasks and assigned as a Reaper Task by Death; Added Kerapac's: War's Retreat/Prifddinas boss portals, Boss Hiscores entry at the Wars Retreat, Collection Log entry; Miscellaneous Streamlined Solak's rare drops so that most of the rare item drops are more inline in terms of RNG. In theory it should now be easier to receive a Blightbound crossbow drop amongst the other rare items (though it will still rely on the random number generator); Fixes Max Cape color customization interface will no longer interfere with Cosmetic color customization; There were some other small bugs I fixed not worth mentioning here, and things I simply forgot to note 😧 - Media
  2. Thing with keepsakes is that Ultimate Ironmen would just get another free storage fed into them from their main accounts which is why I didn't make it possible to use the keepsake keys on other accounts; I could make it an option, however, it would not be allowed to be used on ultimate ironman accounts.
  3. New friend; hello! Welcome to Velheim. Glad you're enjoying your time here with us 🤩
  4. Hi hi hi, was going to make the 'bounced back' joke but @Ahoy beat me to it; welcome back!
  5. Barbarian Assault is a cooperative, team-based safe combat minigame located at the Barbarian Outpost. A team of five players must work together in order to defeat ten waves of Penance monsters and, finally, their leader, the Penance Queen. After completing normal mode once, players unlock hard mode and can challenge the Penance King, Cacus. Teamwork and coordination are vital in order to achieve success at this minigame. Barbarian Assault is a safe minigame and, as such, players do not lose any items upon death. As combat is the minigame's main component, high Defence and Constitution levels provide an advantage. Additionally, a high Agility level is beneficial as it allows players to run for longer periods of time, providing the opportunity to evade threats. A safespot used to be behind the horn of glory, which rendered all enemies unable to attack. However, this was removed with the update to the minigame. If a teammate is killed, the entire group must restart the wave.
  6. Oh look, a new friend! Hi! Hello! You seemed like a genuine person from the little interaction we had on Discord; hope to see more of you!
  7. Hey, welcome to Velheim friend!
  8. Hello, we can now officially welcome you to Velheim! 🤩
  9. I'll make this short and.. uhh, sweet? HELLO! For you all who've been following our Discord you may have noticed the announcement about the whole staff team's inactivity as a whole, especially mine and the lack of updates, yes, it's one of those posts again (who'd thought)! Life always comes first (even I have one, woah!) and I had to deal with some nonsense again, as well as the untimely burn out as mentioned in the Discord announcement. Working on Velheim has always been enjoyable for me, a hobby if you will. Treating your hobby as an actual job makes it.. well, that wouldn't be your hobby now would it. Have to take breaks from time to time! Velheim's not going away, I'll still be here yanking my hose 10 years later trying to perfect the project I'm passionate about. With that said; I should be back now? I think. Mostly everything is sorted now and I'll start picking the pace back up, we still have a ton of unadded content I'd like to work on. Think that sums up everything I wanted to say, see you online gamers (or in Discord); Edit: Forgot to mention, but a huge thank you to all who've been supporting us through votes, communication and financial support! Was able to snag a few advertisement spots while I was away as well 🤗 - @Sandstorm
  10. Runescape is love, Runescape is life; Welcome back friend!
  11. Top Voters: @Soulofdrknes with 329 votes, @Serrano with 319 votes, @Coward with 319 votes, @Grant with 319 votes, and finally @exalted with 308 votes. With a total of: 24,393 votes! Each of them will receive a Christmas Cracker in-game, congratulations! Top Donors: @Drizzy, @zerotoo, @Synxeh, @Dead_Phil, and finally @Lorde. We will keep repeating this every month - could it get repetitive? Sure, but we are forever grateful to everyone who has supported Velheim this month, and for the months to come whether it be monitary, or by voting, or just by being here and supporting what my Staff Team and I do. Without you, the players, we wouldn't be where we are today, we wouldn't be have gotten this far. It's thanks to you that I can invest into advertisements, pay off the servers' expenses, and put those contributions straight back into the server. So again, a HUGE thank you - to everyone. Sincerely, ~The Staff Team Edited August 4 by Iron Tyro
  12. Sandstorm

    Pasa

    Hey, welcome to Velheim!
  13. Sorry, it took a little longer than anticipated but Croesus is finally here! This update log contains all changes done since the last update log (all ninja's). Client Update The World Map should now always load up pretty much instantly. I'm not entirely sure how heavy this will be on your RAM so I'll be playing with this around some more until we can get it to be as smooth as possible Options should now initiate more smoother for new client loads. This was mainly aimed at the brightness setting not starting with 100% and all volume being down to 0% by default; New loading and login backgrounds to match our new logo; New login screen music tracks (there are now multiple tracks the client will choose at random), it'll now also keep playing Music when the last one ends; CTRL+G (global audio mute) will now properly stop/resume all sound while also remembering your last volume settings; Improving the Player experience Added a few hint tool-tips for new players displaying how to use the custom teleportation system and the lodestone network. These are big on-screen pop-ups that cannot be missed and have to be followed to get rid of; This has been an on and off change for Velheim, however, we think that the typical RSPS player EXPECTS Thieving stalls at the home area to give decent money, so.. I've increased the amount of coins you receive per thieve from ALL STALLS as well as made them 'action-based'. The game will keep auto-thieving for you until 28 actions have been done or your inventory fills up. Thieving stalls will no longer visually 'deplete', however, you will not be able to steal from the same one again for the period of the time that a depleted stall would be spawned for; Arch-Glacor You can now use the Rewards chest outside to look at your current loot and/or withdraw it; Added a secondary bar displaying current kill streak and enrage for hard mode encounters displaying current kill-streak and enrage; Ash Petchum game-perk will no longer modify the Boss pet chance roll directly as this has been moved to the threshold system; In normal mode encounters, the exit portal will now re-appear once Glacor has been defeated, and disappear again once a new fight starts; Decreased the rare item drop chance at lower enrages and increased it for higher enrages and kill-streaks. This should better balance out the drop system as a whole; Corrected a few timer issues; The kill-time will now properly reset each time Arch-Glacor spawns in Normal mode; Added passive accuracy boosts to: Kerapac's wrist wraps, Gloves of passage and nightmare gauntlets, and their enhanced versions; Elder God Wars: Croesus Front Added all NPC's along the way to Croesus, their dialogues, actions, etc.; Added new Fishing spot: 'Colonised Guard', can be used starting from level 88 Fishing and yielding '(enriched) Fungal Algae'; Added new Woodcutting spot: 'Dead Guard', can be used starting from level 88 Woodcutting and yielding '(enriched) Timber Fungus'; Added new Mining spot: 'Moulding Guard', can be used starting from level 88 Mining and yielding '(enriched) Calcified Fungus'; Added new Hunter spot: 'Decaying Guard', can be used starting from level 88 Hunter and yielding '(enriched) Fungal Spore'; Added a new boss: Croesus. Croesus is a skilling-type boss utilising Hunter, Woodcutting, Mining and Fishing skills. Restore the statues around Croesus with resources gathered from each corner to expose Croesus's core and damage it in the process. Croesus is tagged as a group boss and up to 50 players can join a single instance. Deaths are safe; You can now create a Sana's Fyrtorch with resources received from Croesus's drops. The fyrtorch is an off-hand item that aids Woodcutting: increases successful log cut by 6%, a chance that the logs received will turn into splintering arrow tips (chance and amount of tips increases for higher level trees) and 20% chance that the logs cut will be doubled; You can now combine Splintering arrow tips with Elder headless arrows at level 95 Flecthing to create new level 95 Ranged arrows; You can now create a Tagga's Corehammer at any anvil with resources received from Croesus's drops. The corehammer is an off-hand item that aids Mining: +10% critical strike chance and +35 critical strike damage, a chance that the ore received will turn into deathspore arrow tips (chance and amount of tips increases for higher level ore) while Mining core ore (Tin, Iron, Luminite, Banite, etc.); You can now combine Deathspore arrow tips with Elder headless arrows at level 95 Flecthing to create new level 95 Ranged arrows; You can now create a Seed bag with resources received from Croesus's drops. This item holds up to 40 types of seeds at once and works similarly to the Herb bag; You can now create Cryptbloom Magic equipment pieces with resources received from Croesus's drops. Set effects: 2 pieces: Reduces incoming magic damage by 12% and melee by 8%; 3 pieces: Increases effectiveness by 6% and 4% magic and melee damage respectively, for 18% magic and 12% melee damage reduction; 4 pieces: Whenever the player takes damage, there is a 6% chance to infect their target with death spores. This increases damage dealt against them from behind by 10% for 15 seconds, along with the 3-piece set effect; 5 pieces: When the player falls below 20% of their maximum health, the armour will generate a fungal shield to protect the player for 15 seconds. Its durability is tied to the player's armour rating and Defence level. The shield has 120 second cooldown time before it can be used again. The player also retains the benefits from the 3 and 4-piece sets; Added Croesus to: Collection logs, Reaper assignments, Wars' Retreat and Prifddinas boss portals, 'Final Boss' title requirements and the Wars' Retreat Hiscores interface; Miscellaneous Added voice-ver lines to these NPC's: The Ambassador (Shadow Reef); Made a brand new interface for the Velheim Coin shop. You'll now be able to buy everything in-game with Velheim coins that you can buy from our store page; Incoming queue'd hits will no longer process while the player is under a hard lock; Doubled the possible amount of energy everyone receives per Vorago kill; Fixes The Challenger's (TzKal-Zuk) chest will no longer intervene with Arch-Glacor's reward chest; Protean Powerups will now correctly work when Bonfiring Protean logs; You'll no longer be able to keepsake items with additional data attached to them (ie. Essence of Finality); Corrected regular Antipoison time from 2 minutes to 3; Black Stone arrows will now properly get removed each time they activate; Multiple 'soaking' methods from various item effects will now stack the soak damage properly making it better to visually see how much damage exactly was reduced for that particular hit; Super restore potions will now also restore Hunter levels; Fixed the incorrect Twisted Jester walk animation override; Added the missing Dungeoneering Resource dungeons to the Dungeoneering skillcape's perk; Fixed a couple issues with the Legendary Pet GUI section; Bottle Brew potion mixing speed increase will now correctly work on Combination potions and potions that use Primal extract as base. - Media- EDIT: Increased damage dealt to the core, and increased the base speed at which you deal the damage at You can now examine statues to see their current progress Increased the max distance at which Slime Moulds can spawn away from you Fixed an issue with drops not being assigned to the correct player chests
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