Website viewers 0 Viewing this page 0

Update Log #195 - The Big Bossening!

Blog cache last updated: 0s ago
← Back

This one is another gigantic one and I am more than positive I've missed, or done, something incorrectly!
So if you find a bug or anything that doesn't feel right, please report it with the ;;bug command or on our Discord!


--------------------------------


Client

  • Both legacy and skinned (RT7) animations now blend together through animation layers, so walking or running while performing an animation no longer looks unnatural;
  • Added a 'Language' choice (English, Deutsch, Français, Português) to the General options, saved per account;
  • Changing your language in Options now applies instantly - no client restart needed;
  • Interfaces, menus, the loading screen, tips and client plugin panels now show in your chosen language;
  • Fixed the Attack option losing its priority for players using German, French or Portuguese;
  • Added an 'Old School map icons' toggle to the Appearance options, saved per account on every client;
  • Removed the 'OS Map Sprites' client plugin, replaced by the new Old School map icons option;
  • Added a 'Smash empty vials' toggle to the Gameplay options;
  • Reworked the skilling progress overlay into a movable box with a smooth progress bar, time left, XP gained and a Stop button that no longer fights other overlays;
  • Skilling progress bars above players (Archaeology, Mining and more) now fill smoothly and use far less bandwidth in busy areas;
  • If the client can't reach our update server while loading, it now keeps retrying for about a minute instead of closing after a few seconds;
  • The desktop and Android clients now connect to our server directly, fixing the 'js5connect' error some players got when their DNS, router or antivirus blocked our server's name;
  • Fixed rare 'unable to load the game' errors right after a game update or server restart;
  • On some older PCs with Intel HD Graphics 2000/3000 the desktop client wouldn't start - it now fixes this itself, shows a notice and closes: just start it again;
  • Fixed client crashes when a dialogue had fewer options than expected, or when the game updated a missing part of an open interface;
  • Fixed animated monsters like Vorkath's zombies being hard to click or hover while they move;
  • Integrated move cursors now follow floor tile heights, and entity/scene highlighting now works properly for all scenery;
  • Music now has smooth fade in and fade out effects when switching tracks or playing intermediary jingles;


language_options_velheim


skilling_overlay_velheim


animation_layering


animation_smoothing



Bossing

  • Nearly every boss in the game has been fully reworked to play like its current RuneScape 3 version - new attacks, mechanics, animations and drops, and many of them now have a hard mode;
  • Bosses now have an RS3-style boss bar showing their name, life points with a red damage trail, phase markers and status chips for things like enrage and shields;
  • The bar has a kill timer that freezes at your kill time (matching the 'Completion Time' in your chat) and a "Hard mode" chip in hard mode;
  • On Fixed - Classic the bar sits at the top centre of your screen. On other layouts you can drag it by its name or any corner and right-click its name to Reset position, and the rest of the bar lets your clicks through to the game. Both Classic layouts hide it while a window is open;
  • 46 bosses that never had a health bar now have one, including the God Wars Dungeon generals, Nex, the Corporeal Beast, the Kalphite Queen and King, the Dagannoth Kings, Vorago, the Barrows brothers, Bork and the WildyWyrm;
  • Boss mechanics now show on the bar, such as Telos' anima, Araxxor's acid pool, Raksha's dome, Zamorak's shield, the Queen Black Dragon's artefacts, the Corporeal Beast's dark energy cores and Vorago's phase and rotation;
  • Boss special actions, such as the Fort's ballista, Kerapac's Time Warp and TzKal-Zuk's Igneous Vengeance, now have their own movable button that dims while unavailable. On mobile, tap it to use it or long-press it for its menu;
  • Boss bars now stay up through a boss's death until it disappears, and through the Kalphite Queen's collapse before she takes to the air;
  • A boss's bar no longer refills after it dies;
  • The countdown bars over Vorkath's minions now use RS3's timer bar;
  • Hits that a boss is immune to now show an "Immune" hitsplat instead of "Dodged";
  • The Corporeal Beast passage's Investigate option now zooms in on the Beast and follows him around the room;
  • Araxxor's rarer chest rewards are now rare as intended, his egg about 1 in 270 - every reward was rolling as if it were common - and your luck and server drop-rate boosts now improve them;
  • Araxxor's hilts are now your fight's combat style half the time and any style otherwise - they were always the combat style's own;
  • Araxxor now runs forward at you in the darkness path's wall charge instead of running backwards;
  • Araxxor no longer attacks during her wall charge, and she finishes rising into her next phase before you can attack her;
  • The Queen Black Dragon's reward chest now only rolls the rare drop table with tier-one luck, like every other monster;
  • Seiryu's claw from Temple of Aminishi monsters is now about 1 in 500 as intended, down from 1 in 100;
  • Fixed bosses that roll their loot more than once sometimes giving one extra of a stackable drop;
  • The Kalphite egg, the Kalphite claw and the Umbral urn now fill their pet's collection log slot when they drop;
telos_hp_overlay



Combat

  • Dharok's set effect now works: below half your life points, your max hit rises the lower they get - it did nothing before;
  • Superior void knight equipment now counts towards the Void set effect (+7% damage against NPCs with a full superior set, +5% with regular void), and the matching void helm is always required;
  • Masterwork magic and ranged armour now count towards the Masterwork set effect, while broken or uncharged pieces no longer do;
  • Sliske's Divine Shield now blocks 90% of the hit (it was only blocking 10%), and augmented anima core bodies and legs now count for the set;
  • The Demon Slayer off-hand crossbow now counts for the Demon Slayer set instead of the pocket sigil;
  • Achto armour's off-hand bonus now only works with defenders, reprisers and rebounders;
  • Dyed Elite Dracolich armour now counts as Elite for the Dracolich Remnant set effect, and broken Elite Fracture Point robe bottoms no longer count towards their set;
  • The Leviathan ring now blocks damage 2% of the time (5% for the superior ring), down from 3%/6%, and its message shows how much it blocked;
  • Drained Constitution now lowers your maximum life points as on RS3 - restore it with a super restore, Sanfew serum or replenishment potion, by waiting a minute per level, or by dying;
  • Boosting Constitution with the Constitution cape now raises your maximum life points by 10, and the boost wears off a level a minute even under an overload;
  • Rapid Restore no longer speeds up recovering drained Constitution, as on RS3;
  • Dying or seeing the nurse while your Constitution is drained now heals you to your full restored maximum;
  • Fixed Chivalry giving Fortitude's bonus life points, regeneration and defence, and several normal prayers triggering the Ancient Curse sharing their slot (Soul Link, Teamwork Protection, Light Form, Dark Form, Chronicle Absorption, Superheat Form and Deflect Summoning);
  • Chromatic, metal, frost and celestial dragons now follow RS3's dragonfire rules: protections no longer stack, and Protect from Magic or an antifire potion on its own no longer protects you from metal or celestial dragonfire;
  • Overworld dragons now attack at their RS3 speed, and their breath, bolt and arrow hits now land when the projectile does;
  • Celestial dragons now use their time trap after 5-7 attacks, stunning and binding you for 3 seconds as the animation ends;
  • Dragonstone, onyx and hydrix dragons now fire their gemstone shards like RS3: a spike trail creeps to where you stood and erupts a moment later - step out of the area to dodge it;
  • Gemstone shards now hit as Magic and only apply their effect if they hit you: dragonstone halves your remaining antifire time, onyx heals the dragon 500 and hydrix drains your special attack energy and halves its regeneration for 15 seconds;
  • Waterfiends across Gielinor now attack, block and die with their own animations;
  • NPCs that use abilities now show an RS3-style adrenaline bar under their health bar, including Elite Dungeon enemies, Praesul's minions, Erethdor, Sophanem dungeon monsters, crystal shapeshifters and Zamorak's channelers;
  • Ripper Demons now show an adrenaline bar that fills by a quarter each time they damage you, and always leap once it is full;
  • NPCs no longer respawn with a full adrenaline bar ready for an ultimate;
  • Missed attacks now show the RS3 "Blocked" shield hitsplat;
  • The Ek-ZekKil's special attack now plays its own fiery animation and effect;
  • Cinderbane gloves now work like RS3 - a 1 in 8 chance to poison on any landed hit of any style;
  • Weaken and Enfeeble no longer reduce your damage twice;
  • Abyssal bane gear now works against abyssal savages, beasts and lords;
  • Most effects, boosts and special equipment sets will now only apply their actions on actual damaging hits;
  • Magic debuff spells will now roll accuracy before applying the debuff onto your targets, so a player in full melee can no longer cast Weaken or Enfeeble on a target and have it always land;



Cosmetics & Customisation

  • The Completionist and Master completionist capes and hoods (normal, hooded and trimmed) have been removed from the cosmetics lists - they're achievement capes and were never meant to be buyable. Anyone who unlocked one loses it (and has it taken off if worn) on their next login;
  • The Ardougne cloaks 1-4, the Infernal kal-zuk cape and the Obsidian kal capes stay in the cosmetics lists but can no longer be bought with Velheim Coins - anyone who already bought one keeps it;



Crafting

  • Elite Dracolich, Sirenic, Tectonic, Tetsu and Seasinger upgrades now use the on-screen crafting interface - every recipe shows missing levels or materials in red, and you can upgrade several pieces in a row;
  • Elite Dracolich can now also be made from ancient scales, algarum thread, praesulic essence and chaotic spikes;
  • Elite Tetsu and Seasinger upgrades now need level 92 and give Smithing, Runecrafting and Crafting XP;
  • Furnace jewellery, silver and glass crafting now use the on-screen skilling interface;
  • Cryptbloom armour, Sana's fyrtorch and the seed bag are now made through the on-screen crafting interface, and correctly require and reward Crafting (Fletching for the fyrtorch) instead of Firemaking and Farming;
  • Fixed leather crafting losing the item you made when a resource was saved on a full inventory;
silver_crafting

croesus_flake_crafting



Dungeoneering

  • Fletching, runecrafting, smelting, smithing and summoning now use the on-screen skilling interface;
  • Fires can now be left-clicked to cook, and 'Add logs' now adds logs instead of cooking;
  • Room health bars (Bulwark Beast's armour, Bal'Lak and the Toxin maze) now fill all the way to 100%;
  • Hoardstalker scrolls no longer boost Constitution;
dungeoneering



Farming

  • The Tree and Master farmer outfits' extra produce now works on fruit trees, bushes and vine bushes, and the Crop and Master farmer outfits' extra harvests now work on herbs, vine herbs and allotments, not just cacti and hops;
  • Farmer's cuffs now count towards the Farmer's outfit bonus, and the full Farmer's outfit also gives clean herbs from divine herb patches;
  • Fixed tool leprechauns' Note produce option offering teleports - it now notes all the farming produce in your backpack;
  • Tool leprechauns and tool elves now work like RS3: Exchange opens the Farming Store, and you can store tools and supplies by using them on one;
  • Tool leprechauns now only note farming produce;
  • Auto-composting ultracompost now costs 2,500 coins per charge (down from 3,000), unused charges can be refunded, and you can choose which patch types get composted;
  • Leprechaun Larry's shop is now under his Talk-to option;
  • The tool leprechaun in Havenhythe is now visible;
farming_tools_velheim



Fletching

  • The Master Fletcher perk now really saves 25% of logs when cutting with a knife - it was only saving 12.5%;
  • Fixed fletching randomly stopping when your perk saved a log on a full inventory - the saved log is now sent to your bank;



Golden Cape Hunt

  • The Golden Cape Hunt runs on all worlds from Wednesday October 28th at 12PM (midday) server time until the same time on Wednesday November 11th;
  • The Wise Old Man's prized golden cape has shattered! Talk to him for a free Golden cape shard, then find more through skilling, clue scrolls, bosses and minigames;
  • Bring 8 shards from 8 different tasks to the Wise Old Man, south of the Grand Exchange, and he'll forge them into a tradeable Golden cape plus 3 keepsake keys;
  • Nic, beside the Wise Old Man, sells each player one shard for 25,000,000 coins;
  • Select 'View Event' on a shard to see every task and the shards you've earned, or 'Teleport' to go straight to the Wise Old Man;
  • All Golden cape shards are removed when the event ends;



Havensilver

  • Havensilver rocks in the Highweald Ruins mine can now be mined from level 1 Mining for havensilver ore, which smelts into havensilver bars - the Highweald Ruins cave entrance is now open;
  • Havensilver bars can now be smithed at an anvil into 50 unfinished havensilver bolts, or into a havensilver greatsword, longsword, off-hand longsword or halberd;
  • Havensilver weapons can be upgraded at an anvil to +1 (level 30 Smithing, 4 bars and 5 sanguine matter) and to +2 (level 60 Smithing, 4 bars and 10 sanguine matter);
  • Unfinished havensilver bolts can be fletched with feathers, then tipped with silver spines into havensilver bolts +1 (level 48 Fletching) and with sanguine spines into havensilver bolts +2 (level 65 Fletching);
  • Havensilver weapons and bolts deal 50% more damage to sanguine creatures, Silverquill included, and are much more accurate against them;
  • The anvil's Misc row now holds the havensilver bar, which opens havensilver smithing - using a havensilver bar, sanguine matter or a havensilver weapon on an anvil opens it too;
havensilver_weaponry



Harvest Hollow

  • Digging Mystery remains now stops once you find an artefact - click again to dig for the next one;
  • Open mausoleums and coffins in Harvest Hollow now stay open for 10 minutes before another grave bursts open, up from 5 minutes;


Items

  • 587 items that had no description now have one, and 220 existing descriptions have been rewritten or corrected;
  • Newly described: Dharok's, Guthan's, Torag's, Verac's and Akrisae's sets (including degraded, Golden, Lucky and augmented pieces), Void knight equipment, Ancient ceremonial, Achto, Demon Slayer, Sliske's anima core, Masterwork armour, the Crimson Covenant and many skilling outfits;
  • Dracolich and Elite Dracolich armour tooltips now explain the Dracolich Remnant set effect;
  • Item tooltips are now more compact, and items without an RS3 description no longer show a stray 'null' line;


Ivar

  • A new boss has arrived: Ivar, King of Bones, at Hollow Hill in Havenhythe - get there through the War's Retreat and Max Guild boss portals or the Teleportation menu;
  • Start, join or rejoin an encounter from his bone pile, or by talking to Ivar once he's done boasting;
  • His Bone Bludgeon, Skeletal Shrapnel and Conk Blast mark a cyan square - step out of it, or pray the matching protection to soften the hit;
  • Hard mode doubles his life points and damage and adds a special attack after every two attacks, with better drops and its own kill count, best times and hiscores;
  • Ivar drops the Bonecrusher maul, the Magic skull mask, colossal bones and Ivar's loincloth, which unlocks the Ivarsson pet;
  • While wielded, the Bonecrusher maul crushes the bones from your kills, and colossal bones give 400 Prayer XP when buried;
  • Completing Ivar's collection log unlocks the title "the Boneless". He counts towards hill giant Slayer tasks and has his own Reaper task;
  • Ivar is fully voiced;
ivar_king_of_bones_velheim



Money & Trading

  • Coin amounts of 10M and above are now colour-coded like RS3: green for millions (M), light blue for billions (B), purple for trillions (T) and orange beyond. You'll see them in your money pouch, the Grand Exchange, the currency wallet, the Marketplace and more;
  • Coin amounts now stay in millions until 10 billion, so 1.5B shows as 1500M just like RS3, and the Party Room chest totals are coloured too;


Silverquill

  • A new boss has arrived: Silverquill, the Dreadhog, deep in the Blighted Cave in Havenhythe - walk in through the cave east of Marigold Farm, or use the War's Retreat and Max Guild boss portals or the Teleportation menu;
  • Start, join or rejoin an encounter from the cave ventricle at the back of the Blighted Cave;
  • She claws you up close and fires silver darts from range, and hitting her from melee distance reflects some of your damage back at you;
  • After every four attacks she throws three Blood Tumours around her target - step out of their cyan squares before they burst;
  • At two-thirds and one-third of her life points she curls up behind Sanguine tumours: she is immune and reflects half of all damage, so kill the tumours before her Blood Hog charges - any left alive heal her;
  • Hard mode doubles her life points and damage and makes her throw Blood Tumours twice as often, with better drops and its own kill count, best times and hiscores;
  • Silverquill always drops silver or sanguine spines, and rarely Silverquill's blood-filled cyst, which unlocks the Needlemouse pet;
  • Completing Silverquill's collection log unlocks the title "the Hedge Knight" (the golden "the Reaper" title now needs her log too), and she has her own Reaper task;
  • Silverquill and Needlemouse now count towards the Reaper Crew, Final Boss and Insane Final Boss titles;
silverquill_the_dreadhog_velheim



Slayer

  • Glacors and the TzekHaar front's monsters no longer apply your Slayer task's drop bonus twice;
  • Glacor kills now show in the loot tracker and count for item hunts and Slayer contracts like other monsters;
  • The final kill of a Slayer task now counts as on task for its loot - it was missing the task drop bonus and task-only drops like rune dragon boot parts;
  • All Slayer NPC's (including Elites) combat mechanics, affinities, multipliers and drops have been fully rewritten to better match RS3;
  • Elite Slayer monsters now follow RS3's rules: one guaranteed per single-creature task, one at a time, and they roll their own RS3 drop tables;
  • Added the Unspeakable horror and Sanguine Alpha elites, plus a new Sanguine werewolves task from Kuradal, Morvran and Laniakea;
  • Added two new 50-point Slayer unlocks: Persuade Slayer masters to assign nihil and nightmare creatures;
  • The Slayer rewards window now asks you to confirm every Slayer point purchase, and rewards you already own show a greyed-out Buy button;
  • Prefer task in the Slayer rewards window now shows its real cost of 100 points;
slayer_GUI_velheim



Smithing

  • Using items on barbarian anvils, forges and the sacred forge now works the same as using them on an anvil;
  • Extra bars from smelting no longer vanish when your backpack is full - they go to your metal bank while you wear smelting gauntlets, otherwise to your bank, or to the floor for Ultimate Ironmen;
  • Smelting from your ore bank with a full backpack now works when an ore you are carrying frees up the space for the bar;
  • Fixed smelting silently stopping when the Blacksmith perk or helmet saved an ore on a full inventory;
  • Fixed a rare timing bug where smelting or crafting from your ore or metal bank at the same moment as a withdraw could use resources without taking them;



World Map

  • All filters, buttons and other clickable parts of the world map now work, and most of these settings save throughout sessions;
  • You can now click a lodestone on the world map to teleport to it;
world_map_velheim



Miscellaneous

  • The item drop searcher and the monster examine window have been overhauled into a brand new drop viewer with a new look and feel, to go with the boss reworks and new boss bars;
  • Examining a monster now opens the new drop window with Drops, Expected and Search tabs, showing your own chance for every drop with your luck and kill count, and a Normal/Hard switch for bosses with a hard mode;
  • Bosses, raids and elite dungeons that roll their own loot now show their real drops and chances when examined, and the item drop search finds them too;
  • Every item combination (outfits, upgrades, relics, totems, bobbleheads, defenders and more) now uses the on-screen skilling interface instead of a yes/no prompt;
  • Cooking, food mixing and sinew drying now use the on-screen skilling interface - every recipe is listed, with missing levels or materials in red;
  • The Summoning obelisk and magic tablets now use the on-screen skilling interface;
  • Protean items and unstable essence now use the on-screen skilling interface - protean shakes and planks are listed in the Herblore and flatpack windows;
  • The golden mining suit and golem outfits now give +1% Mining XP per piece plus 1% for the full set (was 10% per piece and 60% for the set) - the full set's other perks are unchanged;
  • Camouflage perks (chances at double pickpocket loot and avoiding stuns, better Pyramid Plunder odds and double Harvest Hollow grave loot) now need one full camouflage set - Black ibis or mixed thieving pieces no longer count, and the full Desert camouflage set now works;
  • Friends chat channels now hold up to 500 members, up from 100;
  • Your player-owned house bookcase now keeps every book, journal and lore note you receive - search any bookcase in your house to read one or take a copy, and you'll never be given one you already own again;
  • Opening a book to read it is now instant;
  • Boss instances, minigames, Dungeoneering floors and player-owned houses now load almost instantly, even when many players start them at once;
  • Cannonballs left and cannon decay timer will now show up in the buff bar;
  • Major server performance improvements - the game world now handles far more players at once without slowing down;

item_drop_searcher_velheim


construction_bookcase_velheim



Fixes

  • Lumberjack and sentinel tops and hats and arctic trapper boots now count towards their outfit bonuses;
  • The Elder divination head now limits wisp colony teleports to 5 a day and leaves pale wisps, May Stormbrewer and Guthix's Cave unlimited - it was the wrong way round;
  • Virtual level-ups past a skill's maximum no longer briefly boost that skill's level;
  • Large monsters now drop charm stacks up to their size - most of them were dropping a single charm;
  • Clue scroll travel tips no longer suggest teleports that aren't available yet;
  • Fixed the clue helper sending you to the wrong chest for the 'crates upstairs of houses in eastern Falador' step;
  • Fixed the clue helper sending you to Duke Horacio's chest for the 'crate in the left-hand tower of Lumbridge castle' step;
  • Fixed the clue helper pointing to an empty spot for the 'crates in the northernmost house in Al Kharid' step;
  • Players can no longer walk off the edge of larger Stealing Creation arenas or get stuck disguised in the mist;
  • Elite melee bots appear in Pest Control again;
  • The Spirit Plane no longer announces an opening at Lunar Isle without the obelisk appearing, and every world now uses the same obelisk;
  • The Donator Zone fairy ring's Zanaris option now works instead of saying you can't reach it;
  • Christmas crackers can be pulled with players of any game mode again - if either of you is an ironman, the puller keeps the extra item;
  • The Garden supplier no longer stocks the five bagged plants RS3 removed, and the hedges and habitats built from them can no longer be built, though ones already in your house stay;
  • You can no longer get stuck on 'Generating an instanced map' - if an instance can't be made, you're told why and can try again;
  • Fixed losing your boss entry item when its instance failed to build;
  • Fixed walls and large objects losing their collision along region edges in larger boss arenas, Fight Kiln waves and Dungeoneering rooms;
  • Fixed the Monastery of Ascension's music cutting out in parts of the dungeon, and it now keeps playing inside the Legiones' laboratories instead of going silent;
  • The tormented demon lair is now a multi-combat area.