Added 7 new 'Oldschool' options under the 'Gameplay' section of the Options GUI. This will allow you to make your game look and feel like an OSRS hybrid;
All Oldschool options are saved per account and can be found under Options > Gameplay > Oldschool;
'Oldschool hitpoints' shows all life points divided by 10 (rounded up) on hitsplats, the target box and boss bars - with OSRS-style hitsplats: your own hits in full colour, other players' tinted, and your own critical hits as max hits;
'Old School map icons', 'RS3 combat animations', 'RS3 hitsplats' and 'Retro skillcapes' have moved into the new Oldschool section as 'Oldschool map icons', 'Oldschool combat animations', 'Oldschool hitsplats' and 'Oldschool skillcapes' - your existing choices are kept;
Options rows now have alternating background colours so they're easier to tell apart, and the row highlight lines up with them;
Added an 'Only show if left-clickable' setting to the Interact Labels plugin - object names now only show on objects you can left click, and it's on by default;
Fixed the 'Always on top' setting doing nothing - it now works, and pop-ups still show above the client;
Fixed the client freezing when restoring it from the taskbar while maximised on a multi-monitor setup;
Fixed a maximised client reopening on the wrong monitor;
Closing the client is now much quicker and can no longer hang on 'Not responding';
Fixed hitsplats and HP bars not showing on large monsters like the Arch-Glacor when the camera is close to or centred on them;
Fixed Interact Labels drawing under the floor for items lying on tables;
Fixed the camera sometimes zooming when scrolling your mouse wheel quickly over an interface - it now only zooms while your mouse is over the game world;
Bossing
Araxxor
Forcing her health to reset during phase 1 now speeds up the burning web by about 2 seconds each time;
In a duo, both players now see the web's burn progress on their boss bars;
Araxxor has been completely rewritten - every attack, mechanic and phase now runs off the game tick, so hits land when they look like they should and nothing carries over into the wrong phase;
Added a ton of missing sound effects - she now sounds off when you hit her, and her web shield, ceiling attacks, temporary darkness, spider rushes, bomb spiders, sludge and pulsing spider heals all make noise now;
Wall charge now shows RS3's on-screen arrow buttons, so you can dodge without arrow keys - this works on mobile too;
Fixed the Up and Down dodges being swapped on the wall charge;
You now get 2.4 seconds to pick your dodge on the wall charge, up from 1.2 seconds;
Reworked the wall charge and Araxxi cutscenes - no more camera jumps, loading screens or Araxxor sliding away mid-scene, and Araxxor now properly walks over to the final platform;
Your duo partner can now join until one of you walks into the first room - Araxxor used to wake up 3.6 seconds after the first player entered;
Duos now start at the higher of your two enrages instead of both added together;
Enrage from kills now caps at 300%;
Enrage now raises Araxxor's accuracy, and her regular attacks hit up to 335 at 300% enrage, up from 247;
Araxxi now has her own stronger attacks, hitting up to 412 at 300% enrage;
Phase 3 now attacks every 1.8 seconds instead of every 2.4 seconds, and heals at most 3,000 per heal from a pool of up to 16,000 (8,000 on the darkness path);
Below half health Araxxi stops using special attacks, her enrage climbs and hits over 500 are reduced - any cut shows as an absorbed hitsplat. Below 25% (35% in a duo) the reduction ends, her enrage soars and she releases her sludge;
Araxxi now blocks the tiles under her, and walking under her before she can be attacked stuns and binds you;
Melee form attacks can now make you bleed, magic form attacks drain run energy and overload time, and ranged form attacks poison;
Leaving a cocoon unbroken now lets her attack you again while its damage keeps climbing. Clicking the ground now struggles too;
Minion path spiders now come in RS3's fixed wave order, starting with an egg bomb;
Regular spiders no longer make giant eagle and rope sounds;
Web doors now burn open, the darkness path wall crumbles in stages and the acid ramp breaks down bit by bit;
You can now teleport out mid-fight, but once you leave - by death or teleport - there's no coming back in, instance owners included;
Araxxor pets now work like RS3: your first is a 1 in 500 drop based on the form she took, then every other pet is guaranteed when you meet its condition - Check the cocooned corpse outside the cave for how. Pets you already own are safe;
Barry and Mallory now come from the Araxyte egg, a rare drop once you own the six other pets;
Slayer task luck now applies to her chest;
The boss bar now shows which phase you're on next to her enrage;
Her spiders now die as her body lands, right at the end of her death animation;
The acid ramp now starts breaking as soon as Araxxor climbs onto its top half, and it breaks down in even stages. The boss bar shows how long is left while it does;
Arch-Glacor
Flurry's ice now always closes in from both sides, leaving a proper gap in the middle;
Arch-Glacor will no longer start a new mechanic while ice from the last one is still out;
Frost Cannon's second and third blasts now hit for half if its stun is holding you;
Black Stone Dragon
Her fire lines now head straight for you instead of running along your row;
She now starts her hands even if she can't see you;
She now skips her flight phase, like in RS3's Late-Game Rebalance;
Helwyr
Nature's Aid now always poisons the mushroom closest to each player in normal mode - the rest still land at random;
Cywir alphas and Helwyr no longer block each other - they can now walk through one another;
Nex
Nex's blood reavers now have 740 life points, down from 1,010, and hit up to 37, down from 150;
Nex's Ice Prison no longer stuns - trapped players can now eat, drink and break free themselves by attacking any of the stalagmites;
Public room entities now reset once the room is empty;
Telos
Basic attacks now scale more gently with enrage - at 4,000% his melee hits up to 1,000 and his magic up to 600 (1,000 in phase 5), down from 2,244, and Hold Still's stun hit up to 1,500, down from 3,366;
Anima-golems now scale with enrage like his basic attacks - at 4,000% they hit up to 545, down from 1,224;
So Much Power and the weak anima bomb can no longer hit for more than 90% of your life points - the rest shows as an absorbed hitsplat;
Fall into the pool before phase 5 now plays out like RS3's cutscene - you stay where you stand while the camera follows him into the pool, and get control back the moment phase 5 begins;
Telos now leaps to every font in phase 4, and the hint to drain the font appears as soon as he heads for it;
Phase 5 anima-golems now spawn around you instead of at a fixed spot;
Phase 5 anima fonts now show how charged they are with a progress bar above them;
Damage blocked by Telos' anima-bomb barrier or the black anima stream now shows as an absorbed hitsplat;
Fixed being unable to attack Telos from the west and east anima streams in phase 5 - you were walked out of the stream, and he couldn't hit you there either, which brought falling rocks down on you;
Killing the last anima-golem just before Telos summons the next set no longer skips that set, which made his next bomb impossible to block;
A stun or bind from Hold Still or a volcanic anima-golem no longer carries into your run to a phase 4 font;
Draining a phase 4 font on the same moment the anima bomb lands now always counts;
Telos no longer breaks free from stuns during his fall into the pool or while knocked out by a font;
The anima streams no longer leave a gap where Telos' tendrils were;
The floor glow from Telos' phase 5 bomb now disappears when you knock him out with a font;
Telos now takes longer to fire the anima bomb from a phase 4 font - 13.8 seconds, up from 9;
His phase 5 anima bomb now charges for 19.2 seconds, up from 12.6;
Sigil pieces no longer drop once the Telos door is open, or if you already own that piece or the completed sigil;
TzKal-Zuk
Wave monsters no longer walk around rocks - safespots work again, and they walk after you instead of running;
The Igneous TzekHaar-Mej now turns to face you;
TzekHaar-Mej now summon a disciple every 24 seconds, up from every 15, and killing one at the limit no longer replaces it instantly;
TzekHaar-Mej Disciples can no longer make Jads immune;
Hard mode's lava wall now actually hurts - it's 3 tiles deep and hits for 300 per tick, ignoring damage reductions;
TzekHaar-Kih stuck behind a rock corner next to you now use their 'Tst!' attack;
Vorago
His basic attack is now either a melee swipe or a blue bomb, never both at once;
A melee swipe can no longer land on the same tick as a red or blue bomb;
He now plays his magic hand animation for every blue bomb;
Red and blue bombs now fly much slower, and blue bomb damage lands a moment after the explosion;
Red bombs are now reduced by your armour and only drain their main target;
Bleeds now clear when you move 6 tiles away from where you were hit, instead of 6 tiles away from Vorago;
He now only chases you in the first 2 phases and during his smashes;
Loose maul pieces now hurt half as often;
Failing Bring Him Down now only needs 1 gravity field to try again;
Pulling Vorago down is now twice as fast;
Miscellaneous
Revisited most boss drops once more: your own personal luck (drop-rate bonus) will now play a huge role in getting rare drops, and the drop rates of many rare items have been adjusted to match RS3's current rates;
Kerapac's hard-mode echoes now show the damage they shrug off as absorbed, and stop shrugging it off if all of your clones are destroyed before you enter one;
The Queen Black Dragon now uses the same dragonfire protection rules as every other dragon - Protect from Magic no longer combines with a shield or potion for full protection;
Raksha's bombardment no longer hits for full damage with the bomb that lands just as its stun wears off;
Vorkath's dragon breath now follows the standard dragonfire rules - full protection blocks it completely;
Celestial Dragons in Dragonkin Laboratory can now be stunned to prevent their healing;
General
Bug Reports
Added a brand new Bug Reports window - type ;;bug or press the new 'Report a Bug' button in the Logout tab to send in a report and keep track of all of yours;
Your reports now show their status in-game - Waiting, Seen, Approved, Rejected or Fixed - along with any responses from us;
You'll get a message in the chatbox when one of your reports is updated, even if you were offline at the time;
The new report boxes support Ctrl+V and right-click Paste, so you can paste in your text and links;
A screenshot of your game is attached when you send a report - you can untick the box on the form if you'd rather not include one;
You can send one new report every 10 minutes, with up to 5 waiting on a decision at a time;
Combat
Antifire potions now protect you from other players' dragonfire bolt and dragonstone effects;
Dragonfire shields, wards and deflectors - including augmented ones - now gain a charge from every dragon breath they absorb;
The Intercept spell now always works;
The Keris and its poisoned versions now actually give their melee damage and accuracy bonus against kalphites and scarabs;
Fixed walking up to attack large monsters drifting toward one of their corners - you now walk straight to their nearest side;
Fixed rare cases where a hit could go missing when something was hit many times at once;
Dialogue
Reworked dialogue chat heads - your character and NPCs now use the facial animations made for their own head, so faces no longer stretch or tear while talking;
Trolls, cats, dogs, penguins, monkeys, summoning familiars and many other creatures now have their own chat head expressions;
Chat head mouth movement now matches the length of the line being spoken;
Fixed a few dialogue lines failing to show at Raksha, the Fort Forinthry guardhouse doors and the porcelain clay cave;
Dungeoneering
Warped floor toxin mazes now use proper pedestals you can mine - they used to spawn pots that could never be cleared;
The Poltergeist puzzle room is back on all floor themes, after being disabled for years;
Cooking ranges now work - add branches, light them with a tinderbox and cook on them. They burn 3 times as long as a fire;
Weapon poisons can now be applied - they give you the weapon poison effect until it runs out, you leave, move floors or die;
Items on the start room tables no longer vanish, including your pickaxe;
Hoardstalkers now forage the correct branches at higher tiers;
Bananas and raw cave potatoes can now be eaten;
Vials of water and unfinished potions can now be emptied;
Using thread or another item on a hide or cloth now opens the Daemonheim crafting window properly;
You can now use items directly on spinning wheels, Runecrafting altars and Summoning obelisks;
The Mix options on the Coloured Recess shelves now work;
Quick recharge now works on altars, and so does the Furnished altar that did nothing;
Worldbearers can now use Store, and familiars now respond to Interact;
Traps can now be laid straight from the ground;
Toxin maze pedestals on Abandoned and Furnished floors now match their theme, as does the Warped ferret room pressure plate;
Cleared Abandoned rooms no longer play a danger track;
Dungeoneering puzzle rooms off the main path can no longer require a level above 99;
Blink has returned as a boss on Warped floors 48 and above;
The dungeon map now scales to the size of your dungeon - small floors get a much smaller map;
The dungeon map can now be dragged anywhere on your screen and remembers its position;
The dungeon map now shows which key each locked room needs, with a gold frame if your party already holds it;
Keys lying on the floor now show on their room on the dungeon map;
Skill doors and gatestones now show on the dungeon map;
Added the Bound Setup window at the Smuggler - drag your bound items into 4 loadouts and choose which one you start each floor with;
Bound items can now hold up to 14 items, or 16 with the Hard Daemonheim tasks - your loadouts carry up to 6;
You can now bind 2 types of ammo;
Swap between your loadouts with the 'Use' button while in the start room;
Destroying a bound item now asks you to confirm and removes every copy you're holding or wearing;
Floor music now starts as soon as you enter a dungeon, rather than at the first door;
Opening a door to a new room now walks you straight through in one click, and door delays are much shorter;
Water troughs now have their own Water Filling window;
Smelting and other Daemonheim skilling windows now only offer what actually fits in your backpack;
Anvils now only show the bars you're holding, or every bar if you have none;
'Imbue runes' and 'Imbue staff' on runecrafting altars now only list runes or staves;
Fixed keys carrying over to your next floor;
Fixed Daemonheim herb cleaning and hide crafting destroying materials on a full backpack;
Unlocking a door with a key, a skill or a lock-melter now takes you straight into the next room;
Fishing
Added giant crayfish fishing and cooking to Havenhythe - 82 Fishing with a lobster pot and 86 Cooking;
Added tarpon and seerfish at Waiko, and seerfish and sillago at Whale's Maw;
Fixed fishing spots that did nothing when clicked around Gnome Stronghold, Karamja, Oo'glog, Meiyerditch Dungeon, the Fremennik coast and Havenhythe;
Invention - Components
Offcut, Manufactured and Ecliptic components can now be seen and spent, and can be found from Scavenging, the B.A.N.K. Stander and Divine blessing;
Ancient and Crystal components now roll at RS3's weighted rates when disassembling;
Many more items can now be disassembled, including uncharged augmented items;
Warpriest armour now has a 25% chance per piece to give its god component when disassembled, instead of always giving one;
Fixed the B.A.N.K. Stander giving far too many uncommon components, it also no longer gives Crystal parts and now has a 1% rare chance, like RS3;
Timeworn and Vintage crates now cost 5 and 25 materials, like RS3 - open any crates you already have before this update, as they now open to the new amounts;
Invention - Devices
The Mechanised siphon can now be made at the Inventor's workbench;
Added the 'Add all Siphons' option to the Mechanised siphon;
Fixed the Mechanised siphon also siphoning items above your chosen level - it now only siphons at that exact level;
Calorie bombs can now be made at the Inventor's workbench, under Combat support;
Pyro-matics now require their own discovery instead of the Fishing rod-o-matic's;
The crystal tool siphon is now usable - unlock it from Boni for 5,000 chimes and 5 taijitu, and it gives more XP on augmented crystal tools;
The Mechanised siphon now also holds up to 50 crystal tool siphons;
The Equipment dissolver now works - it destroys an augmented item and returns its gizmos;
Used tools with no gizmos or item XP can now be converted back to new;
Mechanised chinchompas now give the correct 7,150 XP per batch;
Fixed several discoveries, recipes and item names not matching their items;
The Junk refiner, Book switcher and Enchanted notepaper no longer need another skill's level;
Ancient component discoveries now need the Ancient gizmos blueprint;
Removed the Professor title, Ingenuity, Passage of the Abyss and Slayer sigil discoveries, as they did nothing;
Invention - GUI's
All Invention windows have been rebuilt in our own style, with hover effects, tooltips and click and error sounds;
Added a new Invention window with Discoveries, Tech trees and Augmented item tabs - the discoveries that were cut off the old list now show too;
You can now make any discovery you're eligible for right from its row at the Inventor's workbench, in any order;
The materials and gizmo window now has rarity tabs and a search bar - press Ctrl+S to search and Escape to clear it;
You can now drag materials onto specific gizmo slots, swap them around or drag them off to remove them - clicking still works too;
Creating a gizmo now always asks you to confirm before spending your materials;
Augmentors, dissolvers and equipment separators now show a window with exactly what you'll use and get back;
The disassemble warning now shows the item's possible materials, junk chance and XP;
Machines and generators now have their own window, including adding and taking charges and removing them;
The Mechanised siphon's Configure option now opens its own window;
The Junk refiner now uses the normal skilling window;
The Spring cleaner window has had a polish;
Invention - Machines
You can now run one Alchemiser and one Alchemiser Mk. 2 at a time - any extras pause and keep everything inside them;
Alchemiser Mk. 2 now converts 15 items per run for 120 charge, and holds up to 3,000 items;
The Alchemiser now costs 65 charge per run and holds up to 1,500 items;
Removing a machine no longer destroys what's inside it;
Generators can now be removed once your other machines are gone;
Fixed adding a huge stack of divine charges to a generator losing them;
Invention - Perks
These perks now actually work - Scraps, Careless, Explosive, Wild Runes, Preservationist, Hasty, Naturalist, Polishing, Hoarding, Glow Worm, Talking, Hallucinogenic and Mysterious;
Added RS3's level 20 rule - items at level 20 get 10% more activation chance on the perks it covers, and Devoted and Enhanced Devoted are lower below level 20;
Tool perks now only work while that tool is wielded and being used;
Breakdown now has a flat 0.8% chance per rank;
Fixed Brief Respite and Honed not working as they should;
Careless also has a 10% chance per rank to take a tick off each smithing strike;
Crystal Shield now works like RS3;
Enlightened and Efficient now only count for the item they're on;
Genocidal now gives up to 5% extra damage based on your Slayer task progress;
Hoarding lets Protect Item keep one more item on Wilderness deaths no player caused;
Fixed Imp Souled duplicating ore sent to the bank;
Mysterious now raises your chance of a mysterious egg from Dragonkin Laboratory charms to about 4%;
Preparation now reflects 10% of the damage when it activates, as its text says;
Prosper now has a 1 in 100 chance of a master clue instead of an elite, with a 15 second cooldown;
Scavenging now has a flat 1% chance of a rare component;
Prosper's clue rates now match RS3;
Aftershock now hits a 3x3 area, and Taunting only 5x5 monsters already in combat;
Furnace on a pickaxe now costs that swing's progress, and it now works on mattocks;
Fortune now works while smithing and smelting;
Devoted now blocks 75% of damage in PvP;
Honed now works on clay, gems, silver, gold and every other rock its text promises;
Relentless now works on every special attack;
Precise now reads the hand that's attacking;
Brief Respite now heals the full 40%;
Reflexes and Shield Bashing now have their exact chance;
Charitable now picks from players near you;
Item XP awards below 1 now count;
Invention - Tools
Added the binding rod, crystal binding rod, pickpocketing bag and mushroomy pickpocketing bag, plus cured and carved rods;
The Featherfingered necklace now works, and opal necklaces can now be made;
The Overgrown Idol's double cut rate now really works;
Rods, pickpocketing bags, Hammer-trons, Fishing rod-o-matics and Pyro-matics can no longer attack while wielded, like RS3;
Hammer perks no longer work while assembling a godsword;
Marketplace
The Marketplace has been completely overhauled with a brand new interface, including hover effects, better tooltips and click sounds;
The Marketplace interface will now resize with your client's height on the Modern and Mobile layouts, just like the Bank;
Taller screens will now also show the most recent sales on the Marketplace's home page;
Featured shops now display the shop's top item, its owner and a live countdown, and will highlight when you hover over them;
Empty Featured spots now display their starting cost, and featuring your shop now opens its own window with all 4 durations to choose from;
Entering amounts, prices, shop names and searches now use on-screen pop-ups instead of the chat-box;
Left-clicking an item in another player's shop will now open a Buy pop-up, which also replaces the old confirmation box;
Hovering over an item in a shop will now display its full item tooltip;
Listing a new item for sale will now ask for its quantity and price in one pop-up, with Guide, -5% and +5% price buttons and your total after tax;
Claiming your coffer will now ask for a confirmation first;
Failing to buy, list, take out or claim something on the Marketplace will now always play the error sound;
Searching for an item will now show how many shops are selling it and the cheapest price;
Opening a shop from an item search will now scroll to that item and flash it;
Recent shops, item offers, Recent sales and History will now show up to 100 entries instead of 20;
History has a brand new interface, showing both your sales and purchases in one list with a search bar and totals;
Item Sets has a brand new interface with compact rows showing which parts you're holding, a search bar and a filter for sets you can exchange;
Added 'Box all' and 'Unbox all' buttons to Item Sets, which will exchange as many sets as you have parts or inventory space for;
Added an 'Exchange-All' option to set boxes in your inventory while the Item Sets interface is open;
The Grand Exchange clerk's Sets option will now open the new Item Sets interface;
Player icons will now show next to names in Recent sales, History, item offers and shop titles;
Featured shops will now always show the owner's full name, with their icons next to the time left;
Noted armour pieces will now count when exchanging them for an item set;
The Third age mage set now contains the Third age amulet, like RS3;
The Dragon chain and Dragon plate armour sets no longer contain a Dragon sq shield, like RS3;
The Third age prayer set no longer contains the Third age druidic staff, like RS3;
Noted item set boxes can now be exchanged and will count on the Item Sets interface;
Noted item set boxes can no longer be alchemised;
Exchanging an item set will no longer use up an augmented or charged part;
Fixed the Banite + 1 set giving Bane platelegs + 2 instead of + 1;
Fixed the Elder rune + 3 set giving an Elder rune round shield + 4 instead of + 3;
Fixed exchanging an item set with a nearly full inventory losing a part or the new box;
Fixed the Rune gold-trimmed armour set (sk) giving a Guthix plateskirt instead of a gold-trimmed one;
Fixed the Armadyl armour set (sk) giving a second platebody instead of a plateskirt;
Fixed the Dragon chain armour sets giving a Dragon chainbody that cannot be worn;
Fixed the Light mystic robes set asking for a noted robe top;
Sophanem Dungeon
The Sophanem Dungeon is now open - climb down the ladder in the temple in northern Sophanem to reach the bank, maze and cavern;
Scarab mages and locust riders now roam the dungeon with their RS3 stats, attacks and drops;
The maze now has RS3's floor spikes, wall spears, wall crushers, sand pits and scarab traps - search spikes and spears to try and get past them;
The dungeon is pitch black so bring a light - scarab mages can put out torches and lanterns unless you're wearing a Seer's headband;
Sophanem guards on the bank level now sell unlit torches and tinderboxes;
The Scabarite Slayer task location now points next to the Sophanem Dungeon ladder;
Task Complete pop-ups
The old 'Task Complete!' pop-up is back - completing an Achievement Diary task now shows the pop-up with the area's crest (matching the task's difficulty) and the task name;
Achievements, Daily Challenges, Reaper tasks and Slayer tasks now also show a pop-up when completed;
Getting a new item for your Collection log now shows a pop-up with the item;
Completing several at once no longer skips any - the pop-ups queue up and show one after another;
Added a 'Task complete pop-ups' option under Options > Gameplay so you can turn them off - saved per account;
Velheim Teleport Menu
Added 10 new Farming locations including the Trollheim and Falador Castle Roof herb patches, Harmony Island, Prifddinas elder and fruit tree patches and the calquat patch;
Added 9 new Fishing locations including Deep Sea Fishing, Burgh de Rott, Musa Point, Hogfish and Tarddiad;
Added 12 new Monsters locations including TzHaar City, Waterbirth Dungeon, Chaos giants, Frost dragons and Chaos Tunnels;
Added 12 new Slayer locations including Sophanem Temple Dungeon, Senntisten Asylum, Nodon Front, Glacytes and Grotworm Lair;
Added 11 new Thieving locations including City of Um, TzHaar Market, Menaphos Market, Garden of Kharid and Pollnivneach;
Added 10 new Woodcutting locations including Prifddinas, Catherby, Varrock Palace, Edgeville and Etceteria;
Woodcutting
Superheat Form and the Always Adze relic will now let you keep chopping with a full backpack instead of stopping after the first swing;
Log banking effects such as the Evil Tree reward and the auto-banking from Juju Woodcutting potions will now let you keep chopping with a full backpack;
The inferno adze and Nature's sentinel outfit now roll their effect for every log on trees grown in farming patches, instead of once when you start chopping;
Your last empty skilling urn will now start with a full backpack instead of telling you there isn't enough space;
Miscellaneous
Havenhythe's shopkeepers are open for business - every shop in Wendlewick, Amberfell, Heathervein, the Exalted Quarry and the Hollow Hill cave now trades, and Pikkenflix sells summoning supplies;
Receiving a Tzhaar Egg with a full inventory will now tell you to pick it up at Tzhaar Mej Tal;
The City of Um now has its 2 zombie bankers;
All quests now count as completed for the 'world state' - their quest icons are gone from the map, and the world shows its after-quest state;
The Brooch of the Gods now adds 5% to the Scrolls of Life, Cleansing, Efficiency, Proficiency and Dexterity;
Forging a godsword now needs 75 Smithing, down from 80;
Rex Matriarch ring upgrades now need 5 matching Dagannoth King rings, down from 10;
Fixes
Fixed the stepping stone on Mos Le'Harmless being impossible to use;
The dark Mos Le'Harmless caves now give you about 18 seconds to find a light before insects start biting, and you can't attack without one;
Fixed the bank counter in the City of Um not opening your bank;
The 'Ludikeris' Desert task can now be completed with any Keris;
Removing the spikes from Custom-fit Trimmed Spiked Masterwork armour no longer turns plain platelegs into augmented ones;
DiscordBOT: Linking a new account to Discord now updates your nickname and ranks straight away if your main account hasn't been played in 90 days, and ;;setmain now works for any linked account even if you've lost the Verified role.