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Update Log #199 - Garden of Kharid

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Combat

  • Fixed auto-retaliate sometimes not fighting back after you moved your character until you attacked something yourself;
  • Clicking an item on the ground and walking off before picking it up no longer switches off auto-retaliate for 30 seconds;
  • The NPC health bars option now starts on Integrated for new players, and everyone who was on Overlay has been moved to Integrated - you can switch back to Overlay in Gameplay settings at any time;
  • Telos's tendrils now scale with enrage like his basic attacks - at 4,000% they hit up to 378 while they hold you, down from 850;
  • Dharok's greataxe, scythes, salamanders, the Barrelchest anchor, hand cannons and other weapons now use their own attack, block and stance animations with Oldschool combat animations turned on, instead of their weapon type's default;


Display Names

  • Everywhere the game names another player - music boxes, portables, Group Ironman, clans, the Marketplace, hiscores, leaderboards and vote rankings - now shows their current display name instead of a version of their login name;
  • Hiscores, leaderboards, the Marketplace and minigame boards now follow a player's new display name after a name change, older entries included;
  • The Report Abuse window is now filled in with the player's display name;
  • Friends-only news, like a friend returning after a break, now actually reaches your friends;
  • Ignoring a player now blocks their private messages even if they've changed their display name or are on another world;
  • Unbanning a player from your clan by typing their name works again;
  • A new score on a full PvP, Well of Goodwill or Clue Scroll hiscores now replaces the lowest entry instead of a higher one;
  • Fixed donation transfer messages showing garbled text or a blank name;


Elite Dungeons

  • The Black Stone Dragon drops the Elite Dungeon Bank unlock again - a 1/8 chance per kill, until you've unlocked the chest bank or already own one;
  • Seiryu's tail attack now makes at most 3 shadow pools at a time instead of sometimes 6 - the next tail attack waits until the last pools are gone;
  • Fixed players appearing frozen in place while the Ambassador's magic attack was flying towards them - you can now see yourself walk out of his flames straight away;
  • The same freeze is fixed for the Undead Witch's attack, the Crassian Leviathan's spit and both Masutas' darts;


Farming - General

  • Fixed curing a diseased cactus, calquat or jade vine not showing a message or updating the patch;
  • Herbs that die in a farming patch now show as dead herbs instead of the wrong patch;
  • The Trollheim herb patch and the Taverley potato patch are now disease-free, as on RuneScape;
  • Plain grapevines no longer die from disease - a diseased grapevine stops growing until it's cured;
  • Fixed fruit trees, like palm and apple trees, stopping after one swing when you try to chop them down after picking all of their fruit;


Farming - Garden of Kharid

  • The Garden of Kharid north of Al Kharid is now open - help Polletix (level 50 Farming) to start earning Crux Eqal favour from every herb and vine herb patch you harvest;
  • Polletix picks a daily herb for you each day - harvest it for 50 favour per seed instead of the usual 10-45;
  • Sydekix's Shop of Balance is open - spend your favour on permanent farming upgrades, farmer's outfit pieces, the Druid/Druidess title, sand seeds, patch bombs and supreme growth potions;
  • Plant Power lets you plant 2, 4, 7 or 10 herb seeds in one herb or vine herb patch for a much bigger harvest - set your default with the new Configure option on any weeded herb patch;
  • Speedy Growth makes herb and vine herb patches skip their first growth stage, saving 10 minutes;
  • Bountiful Harvest gives a 50% chance of an extra item each pick from bushes, grapevines, fruit trees and cacti, and Bountiful Harvest 2 a 7% chance from herbs, allotments, hops, mushrooms and nightshade;
  • Buckets All the Way Down lets you take compost out of a compost bin without empty buckets;
  • Quick-cense halves the time it takes to make incense sticks, and Makes-cense gives a 10% chance of an extra stick when adding herbs;
  • Patch bombs instantly harvest a fully grown patch into banknotes - up to 75 produce - and can even fell a fully grown tree for its logs;
  • Supreme growth potions now work - each one instantly grows a planted patch of its type, and the universal one works on almost any patch;
  • Diseased crops no longer die - they stop growing until you cure them, just like on RuneScape;
  • Druids and Crux Eqal knights in the Garden of Kharid can now be pickpocketed for the universal supreme growth potion;
  • Nhitpyx, the Garden of Kharid's tool leprechaun, is now at her post next to the herb patch;
velheim_crux_eqal_favor

velheim_multi_seed_farming




Farming - Player Owned Farms

  • The Farmers' Market has been completely remade with a brand new interface at both Manor Farm and Anachronia - tabs, greyed out owned and locked rewards, and a confirmation for every purchase;
  • The Player-owned farm tutorial now uses the new Farmers' Market interface;
  • Each farm now has its own Farmers' Market stock just like on RS3 - Farmhands, chickens, sheep and cows at Manor Farm, frogs and salamanders at Anachronia;
  • Supreme growth potions and small, medium and large animal pen kits can now be bought from the Farmers' Market for beans;
  • Animal pen kits let you build a pen without planks or nails, and can only be bought while you have an unbuilt pen to use them on;
  • Farmers' Market rewards now have their RS3 requirements, such as Farming levels for animals and 80 Farming with 20 Invention for the master farmer outfit blueprint;
  • Farm deeds now require the full master farmer outfit and all six Manor Farm pens built - players who already own them keep their titles;
  • Trevor the magical zygomite can now only be bought after handing Granny Potterington a magical zygomite named Trevor with the Loyal trait;
  • Farm animals now get names from their own species' list - zygomites can finally be named Trevor;
  • Callia now charges 10 beans for every animal she collects and only works at Manor Farm, just like the other farmhands;
  • Fixed a crash when trying to hire a farmhand on an Anachronia pen - farmhands only work at Manor Farm;
  • Granny Potterington's "Show me the farmers' market?" option now opens the market;
  • Granny Potterington now greets you with all of her lines instead of the same two;
  • Fixed checking an animal being able to duplicate it;
  • Farm animals now take each growth stage's own time - overall growth speed is about the same as before;
  • Farm animals no longer age while in your backpack, bank or storm barn;
  • Eggs no longer give produce when they hatch, and roosters checked from eggs no longer lay eggs;
  • Shiny farm animals now have a 1 in 1,000 base chance, both parents' shiny traits count, and shinies give 25% more Farming XP;
  • Farm totems now reach tier 2 with elders in two separate totem pens, and tier 1 gives its own listed bonus;
  • Like Rabbits now increases breeding success across your whole farm;
  • Animals in regular pens now breed at the breeding pen's chance but take longer, same-gender pairs rarely adopt, and the breeding pen guarantees a birth on the 5th try;
  • Offspring can now inherit their parents' traits, either gender can be born from any pair, and Strong Genes and Good Breeding now work the right way round;
  • The Seasonaliser no longer switches itself on - your farm follows the real season unless you own and set the wheel;
  • Adam Antite now finds animals at RS3's rates and no longer charges you again while he's out;
  • Callia now keeps babies exactly as they were born, can be told to stop collecting, and only works at Manor Farm;
  • Baby Shakes now pays 10% of an animal's adolescent value at any age;
  • Turning the manure mound now gives 2.5 plus a quarter of your Farming level in XP per turn;
  • Beehive flowers now need their own Farming level and give their own XP, and each hive holds 27 honeycombs in total;
  • Spiders now need level 64 Farming;
  • Name and trait re-rollers never give back the same name or trait;
  • Granny Potterington now gives back lost tutorial items for free;
  • Fixed the pen window acting on the wrong animal, and its Health button using a happiness honeycomb;
  • Fixed reclaiming a farm totem with a full backpack deleting it;
  • Fixed Adam Antite's animal being lost when your backpack was full;
  • Fixed the tutorial fruity mush doubling each time you talked to Granny;
  • Fixed checking the season on a switched-off Seasonaliser doing nothing;


Fletching

  • Fixed oak, teak and elder logs playing a broken animation while fletching - every log now uses the proper knife animation, and so do oak incense sticks;
  • Attaching limbs to a crossbow stock now has an animation, and dragon, orikalkum, necronium, bane and elder rune crossbows are now strung with their own animations;
  • Stringing acadia bows and eternal magic longbows now shows the right bow in your hands;
  • Fletching bakriminel bolt shafts, sagaie shafts, sagaie and bolas now plays their own animations;
  • Fletching with a crystal knife now shows the crystal knife in your hand;
  • Cutting hydrix and oyster pearls into bolt tips now plays their own animations;
  • Stringing Daemonheim shortbows and longbows no longer shows the wrong bow in your hands;


Herby Werby

  • Green-leaf Zygomites now give the same Herblore XP as RuneScape for taking healthy herbs from the zygomites - it grows with your level, from 14 XP per point at level 1 to 889 at level 99 and 1,482 at level 115, instead of a flat 252 (504 at level 99);
  • Taking a corrupt herb from a zygomite now tells you it was corrupt - only healthy herbs give points and XP;


Vorago

  • Added a 3-tick grace period for his 'Reflect' attack - hits that land in its first 1.8 seconds still damage him, so a spell you had already cast no longer bounces back and one-shots you;
  • Blue and Red bomb projectile steps are now capped at 7 tiles for speed calculation. Since the red bomb travels slower than the blue one a player climbing the rocks could get double-bombed at certain distances from Vorago - this should help players avoid that;


Miscellaneous

  • The drop viewer's search now lists up to 30 drop sources for each item, up from 8;


Fixes

  • Minigame items, like Stealing Creation clay and tools, no longer end up in the Falador Party Room chest when they despawn;
  • Fixed the ladder in the AJQ fairy ring cave leaving you stuck on an unreachable floor - it now takes you straight up to the Dorgesh-Kaan agility course entrance, and the ladder back down works too;
  • Fixed the furnace and kitchen sink at Fort Forinthry saying "Nothing interesting happens" when used;
  • Portable crafters now work at the potter's wheel too - shaping pottery and urns has a 10% chance to save a soft clay (20% with a Brooch of the Gods) and gives the crafter's bonus Crafting XP;
  • Making overloads with the Herblore master cape at Fort Forinthry now gives you the real potions instead of an unusable 'Batch of overload' item - any you already have turn into their potions when you log in;
  • The Ceramic Champion perk now grants the firing experience for pottery and urns it fires on the potter's wheel, matching the potter's wheel and oven route;
  • The Crafting cape's perk now works - each gem you cut has a 0.75% chance to cut the rest of that type at once, up to the amount you chose, with full XP for every gem. It works with the max, completionist and artisan's capes too;
  • Teleporting to the Diamond Donator Zone can no longer land you inside a workbench;
  • Fixed being able to walk into the inventor's workbenches and chaos altars - they're solid again like on RuneScape, along with the Crystal chest, Well of Goodwill, Group Ironman board and bank, summoning obelisk, crafting wheel, Wilderness Volcano lodestones and a few other objects;
  • Fixed leftover mentions of shieldbows - item examines, clue scroll hints, the Caroming perk and a Fletching guide step now say longbow, as on RuneScape;
  • The Longbow sight's description in the Dungeoneering rewards shop now shows the correct Ranged levels for the sighted magic and elder longbows (85 and 95).