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Update Log #200 - Client upgrades, New Home, New TP menu, New Emotes, & Misc. QoL

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Client

  • Animations the game plays on objects - like Seiryu's tail dipping before its shadow attack - now play at any distance instead of freezing when you're far away;
  • The NPC health bars option now starts on Integrated for new players, and everyone who was on Overlay has been moved to Integrated - you can switch back to Overlay in Gameplay settings at any time;
  • Overlay (the movable target box) is now only offered in the Resizable layouts - in Fixed Classic and on mobile you can pick Disabled or Integrated, and if you chose Overlay elsewhere you'll see Integrated there until you're back in a Resizable layout;
  • Item icons no longer look washed out and pale on Medium, High or Ultra lighting - runes, capes, noted items and the rest are now lit and shaded like RS3's own icons, including the soft shadow along their lower edge, the same on every Lighting detail setting;
  • Fixed the game crashing for some new players when clicking the flashing spanner icon to open the Options window;
  • The game no longer crashes if your client was left running through a game update - new interfaces simply stay hidden until you restart your client;
  • Closing the game on Linux (Wayland) no longer crashes it at the "Are you sure you want to exit?" prompt;
  • Trying to start Velheim in a virtual machine, Windows Sandbox or Remote Desktop without a graphics card now explains why it can't run instead of asking you to update drivers;
  • Fixed newer textures that had fully black parts in them rendering as opaque;
  • Fixed the minimise, maximise and close buttons at the top of the window not responding on screens with display scaling above 100% unless "Contain in screen" was set to Always;
  • You can now move the cursor in every text box you type in - the Bug Reports window, the Marketplace search and price boxes, the production amount box, the Invention searches, the drop viewer's search, the Cosmetics & Customisation search, the fairy ring Travel Log search, the Gameplay settings search and the loot beam value box - with the arrow keys, Home and End, or Ctrl+arrows to jump a whole word at a time;
  • Typing, Backspace, Delete and pasting in those boxes now happen where your cursor is instead of always at the end of the text, and Ctrl+Backspace or Ctrl+Delete removes a whole word;
  • Clicking inside a text box now puts the cursor where you clicked - on phones the cursor stays at the end of your text;
  • The Bug Reports description box now lets you move between lines with the Up and Down keys and scrolls along to keep your cursor in view;
  • Fixed the bank search losing your typing to the chatbox after withdrawing or depositing an item - it now stays in the search bar so you can look up your next item straight away, and goes back to it after you type a Withdraw-X amount;
  • Fixed the Options window reopening itself and becoming impossible to close on Tutorial Island when using a Classic interface layout;
  • Fixed the summoning orb by the minimap keeping the look of your previous layout after switching between Classic and Modern - it now matches the other orbs straight away, and hovering it no longer changes its shape;
  • Added RS3's camera modes in Options - Gameplay - Camera: Modern (the new default) smoothly follows your character with a longer zoom, Classic follows you exactly with a shorter zoom, and Freedom and Freedom Classic allow extreme zoom distances and camera angles;
  • Added Zoom sensitivity, Lock zoom and Keyboard and Mouse camera sensitivity sliders to the new Camera sections - your old Middle Mouse Camera Speed and Mouse Wheel Zoom Speed settings have moved there and keep their values;
  • The camera now turns and zooms smoothly like RS3's and lifts itself over hills instead of sinking into the ground;
  • The mouse wheel and Page Up/Down now zoom the camera without holding Shift;
  • The "Camera shaking" option is now called "Camera shake" and has moved into the new Camera section;
  • Slow trackpad and high-precision mouse wheel scrolling in lists is no longer ignored;
  • Flicking lists on mobile now slows down like RS3's, gliding further on very long lists;
  • Fixed the uneven gaps between the icons next to player names - Classic, Group Ironman and every other badge are now evenly spaced and centred in chat, Friends Chat and right-click menus, and the Classic swords no longer sit higher than the other icons;
  • Fixed a saved character on the login screen sometimes showing another player's name and head after your connection dropped - it always logged into your own account, and now it always shows your own character too;




It has been 8 years with our home area, and for our big 200th official update log I wanted something nice to celebrate it - so here it is, a brand new home floating in the sky!

Way back when we moved to Burthorpe, to Edgeville, and to the current Quest Area 'The Past' I had written "The home area is subject to change when our map editor tool will be ready to use :)" - well, it took a while, but the map tools are finally here, and the whole island (plus both donator islands) was built from scratch with them;


New Home - The Sky Home

  • Home is now a floating island above the clouds, with its own sky - a sea of clouds with land, water and a lone citadel tower far below you;
  • The middle of the island is the Trading Square: one big bank hall with the bankers and Grand Exchange clerks all behind the same counter, the spawn point right in front of it, the Nurse with her infirmary beds, the Group Ironman bank and board, the self-service bank chests and deposit box, the Global Teleporter on his magic circle, Miles, Darude and the event noticeboard;
  • ::home, the home teleports, respawning and new players coming off Tutorial Island all land in the Trading Square, a few steps from Darude;
  • The Well of Goodwill now sits just south of the square, by the path down to the AFK gardens;
  • The world map can now be opened at home - the sky home has its own world map, "Velheim";
  • Each area has its own music: the home tracks on the main island, The Trade Parade in the Trading Square and the market, and the donator tracks on the islands;
  • The island is full of ambient sounds now - wind on the edges, birds, crickets, wind chimes, the waterfalls, the lake and the chatter of the town;
  • Every bench on the island can now be sat on, all through one new bench system;
velheim_home_area



The Market

  • The market is now its own walled square west of the Trading Square, with long counters and the shopkeepers lined up behind them: Tang, the Herblore shop, the Skilling shop, the Combat Equipment Trader, the General store, Bob and Diango along the north wall, and May, Reynold, Zahur and Teplin Macagan along the south wall;
  • All shopkeepers behind a counter can be talked to straight across it, just like the bankers;
  • Max, the completionist cape stand with its museum guard, and the Wise Old Man stand along the east wall, and the thieving stalls have their own corner;
velheim_home_area_market



Skilling at home

  • Everything is laid out in little loops so you never have to run far: the walled quarry sits right next to the workshop (furnace, forge, anvil and the inventor's workbench), the fishing wharf has its own range, fire and bank chest, and the woodcutting trees surround the fountain green;
  • The shrine has the chaos altar, the summoning obelisk and Pikkupstix;
  • All the Slayer masters now stand together in the Slayer ring, with the Raptor's chest, the crystal chest and Death's Hourglass right there - ;;slayer and the slayer teleport take you straight into it;
  • The training dummies and the Prestige Master have their own combat strip next to the Slayer ring;
  • The AFK zone is now a garden loop just south of home, behind its own barrier;
velheim_afk_area



Donator Islands

  • Both donator zones now have their own islands, connected to home by bridges with stone gatehouses - the gate doors swing open for you if you have the rank, and stay shut for everyone else;
  • The Donator Isle has its own bank hall right next to the chaos altar shrine, a workshop, a pottery corner, a healer corner with the supply table, Zahur and Teplin, a fairy ring and a terrace with the four orb obelisks;
  • The Diamond Isle has its own bank hall, a permanent portables court, divine rocks, trees, herb patches, fishing bubbles and hunter spots, a smithing and glass corner, summoning, the chaos altar (still counting as two lit burners) and the Diamond supply table;
  • ;;dz, ;;ddz, the hotkeys and the teleport menu now take you straight onto the islands;
  • If you logged out at the old home or one of the old donator zones, you'll simply log back in at their new spots;
velheim_donator_area





Event: Bounty of the Fallen

  • Bounty of the Fallen runs from Wednesday 18 November to Wednesday 2 December, 12PM server time: Death pays bounty marks for every boss you defeat - find him at the Wars' Retreat;
  • Death's ledger features six bosses at a time and changes every two days - ledger bosses pay in full, your first kill of each one every day pays three times over, any other boss pays a quarter and hard modes pay double;
  • Spend your marks in Death's shop on 21 tradeable cosmetic tokens, from Herald of Amascut armour to the Warped trail - one of each per player during the event;
  • Death also sells bonds, XP lamps and bonus XP stars, up to 5 of each per player;
  • Death's shop stays open until Wednesday 9 December, 12PM server time, and unspent marks vanish after that;
  • Earn 18,000 bounty marks during the event to unlock the title 'of Death';
  • Every Event Noticeboard now lists the running events and lets you choose which one to teleport to;
velheim_bounty_of_the_fallen



Araxxor

  • Your character now dodges the moment you pick a direction during Araxxor's wall charge, and the arrows disappear once you have chosen;
  • Reminder: the arrow keys also dodge Araxxor's wall charge - you don't have to click the arrows on screen;


Barrows: Rise of the Six

  • Fixed solo players getting stuck between the barriers after the pressure pads: the barrier ahead now always offers Pass-through until the fight starts;
  • Groups can now use any pressure pads, like on RuneScape, and a teammate who steps on a pad after the others have gone in now follows them, until the fight starts;


Consumables

  • Heim crabs in Dungeoneering now heal 20 life points, down from 160;
  • Item tooltips now show the correct heal for every food, including Daemonheim bananas, raw cave potatoes, giant crayfish, hogfish and claret crabs;
  • Orange chunks, pots of cream, peaches, tuna and corn, fried mushrooms, rabbit sandwiches, sugar skulls and juju gumbo now heal as much as on RuneScape, and fish and admiral pies now heal RuneScape's amount per bite;
  • Over 200 foods that couldn't be eaten - like tiger sharks, rocktail and sailfish soups, primal feasts, dinosaur meats, cheesecakes and Easter eggs - can now be eaten, and spicy stew works again;
  • Strawberries, Doctor's chocolate and Bog 'n' Hog stew now heal a share of your maximum life points, like on RuneScape;
  • Rocktail and sailfish soups and giant chinchompa and kebbit meat can now heal you up to 15% above your maximum life points, rocktails 10%, giant crayfish 5% and tiger sharks 100 life points, like on RuneScape;
  • Cooked crab meat is now eaten in five bites, like on RuneScape;
  • Juju gumbo's healing over time now lasts its full RuneScape duration;
  • Ghasts now rot one food from a stack instead of the whole stack;
  • The Pack mammoth's special now eats one piece of food at a time, and only when you can actually eat;
  • Over 100 drinks that did nothing when drunk now work, including mature ales and kegs, teas, pigswill, meads, Barbarian mixes and Super Guthix brew flasks;
  • Every drink now heals its RuneScape amount and gives RuneScape's stat boosts and drains;
  • Guthix rest potions and flasks heal again;
  • Super Guthix rest potions and flasks no longer restore special attack, like on RuneScape;
  • Finishing a keg now leaves an empty calquat keg instead of a vial;
  • Barbarian mixes now leave an empty vial, unless you smash vials;
  • Smashing vials now only smashes vials - beer glasses, kegs, cups, bowls and buckets are always kept;
  • Bob Barter and the other decanters no longer fail when you carry beers or Barbarian mixes;
  • Decanting ale kegs now needs your own empty calquat kegs, and the kegs it empties are given back;


Emotes

  • The Emotes tab has been rebuilt with every current RuneScape emote - 230 emotes, up from 119;
  • The Emotes tab now also has Transmogs and Overheads, picked from a dropdown at the top;
  • The emote filter now has every RuneScape category plus Locked and Favourites;
  • You can now search emotes, transmogs and overheads by name, and switch between icons and a list of names;
  • Right-click any emote, transmog or overhead to favourite it - favourites are marked with a star;
  • Locked emotes now show greyed out - click one to see how to unlock it;
  • The basic emotes now play RuneScape's smoother 2013 versions when the RS3 emotes setting is on;
  • Fixed Wave, Stomp, ROFL, Troubadour Dance and both Dungeoneering cape emotes playing the wrong animations;
  • Female characters now curtsy when picking Curtsy;
  • The 23 clan theatre emotes now work anywhere;
  • Unlocking a season's emotes now gives you every emote of that season, including all the newer ones;
  • Puppet Master, Living on Borrowed Time, Seal of Approval, Chaotic Cookery and Invoke Spring now need their season's unlock;
  • Emote tokens can now be redeemed - the Sandy Sand Exchange sells the Surfboard and Selfie! tokens for 750 sandy sand and the Sunbathe token for 1,500;
  • Buying a mime or zombie costume piece from Iffie in Varrock now unlocks its emotes;
  • Hefin Agility Course laps now have a chance to unlock one of the four Hefin emotes;
  • Demonic Rock Off unlocks at 800 music tracks;
  • Retro Dance, Retro Joy and Mahjarrat Transform are now available to Emerald donators and above;
  • Group Ironman players get 7 new pose emotes;
  • Give Thanks now plays its full turkey dance, and Seal of Approval always turns you into the same seal;
velheim_new_emotes_tab



Transmogs

  • 58 transmogs can now be used from the Emotes tab - owning the item unlocks its transmog;
  • Rings of stone, coins and trees can be added to the transmog list and reclaimed any time;
  • Fixed the blue and green rings of stone turning you into the wrong colour;


Overheads

  • 79 overheads can now be shown above your head for 3 seconds, seen by everyone nearby;
  • Overhead tokens can now be redeemed - they will be handed out in seasonal events;


Teleports

  • The teleport menu has been rebuilt from scratch into the new Teleports window, with ten tabs: Popular, Favourites, Cities, Bosses, Minigames, Monsters, Slayer, Skilling, Wilderness and Other;
  • Search is now instant and looks through every tab - type a monster, a resource or a facility (for example "skeleton", "magic tree", "rune" or "furnace") and every teleport that has it shows up, with what matched shown right next to it;
  • Every destination now shows "What's here" - the monsters, characters, resources and facilities around it - along with a rewritten description;
  • The What's here sections start folded so the window stays tidy - click a section's line to open it, and the window keeps the ones you opened until you log out;
  • Requirements now show with a tick or a cross before you teleport, and teleports you can't take yet are greyed out with the reason;
  • New Cities tab with all 28 lodestones - they use the same checks as the Lodestone network, and if you have Quick Charges turned on they use the quick teleport;
  • The Popular tab shows your last 5 teleports and the 21 teleports players used the most over the last week;
  • Added 51 new destinations: every runecrafting altar (Air, Mind, Water, Earth, Fire, Body, Cosmic, Chaos, Astral, Nature, Law, Death, Blood, Soul and Ourania), the Abyss and its inner ring, the Runecrafting Guild, the Wizards' Tower, the Max, Cooking, Crafting, Mining, Ranging and Heroes' Guilds, the Ectofuntus, black, blue, red, bronze, iron, steel, brutal green and rune dragons, Muspah, Nihil, the Edimmu resource dungeon, Revenants, and Camelot, Ape Atoll, Burgh de Rott, Darkmeyer, Nardah, Port Phasmatys, Rellekka, Shantay Pass, Trollheim, Miscellania and the Amlodd, Iorwerth and Ithell districts of Prifddinas;
  • All skilling teleports now share one Skilling tab with a filter for each skill, including a new Runecrafting filter with the Runespan and the Rune Essence Mine - every altar also shows the level you need to craft there;
  • The Slayer tab now lists Slayer dungeons and areas, while single monster spots have moved to Monsters;
  • The Teleports window remembers your last tab, skill filter and selected teleport until you log out - only the search starts empty again;
  • You can now keep up to 50 favourites, up from 23 - your old favourites carry over;
  • Use the arrow keys to move through the list, Enter or Spacebar to teleport and Escape to clear your search or close the window;
  • The Teleports window grows with your game window in the Modern and Mobile layouts;
  • Teleports you can't take no longer close the window - you stay in it and get told why;
  • Ctrl+B and "Previous destination" now take you to your most recent teleport, cities included;
  • The Teleports window is fully translated into German, French and Portuguese;
  • Fixed favouriting one Garden of Kharid teleport also favouriting the other one;
  • Fixed several teleport names and descriptions, like Seers' Village, Etceteria and the Slayer Masters, who now stand on the sky home;
velheim_teleports



Pyramid Plunder

  • Fixed the sarcophagus and grand gold chest disappearing from every later room, and from later runs, after you looted one;
  • The engraved sarcophagus now needs 75 Runecrafting, down from 91, and tells you when your level is too low;
  • The guardian mummy's options now work - Talk to starts his chat, Start minigame takes you straight into the pyramid and Recharge Sceptre refills your empty Pharaoh's sceptres;
  • Urns, sarcophagi, the grand gold chest and the tomb doors now play their opening animations instead of simply swapping - wrong doors visibly refuse entry and spear traps shoot their spears;
  • Urns can now be checked for snakes for some Thieving experience - a snake charm will calm the snake, making searching much safer for two thirds of the usual experience;
  • Snake charms can now be bought from May's quest shop for 10,000 coins;
  • Spear traps can now fail - a failed disarm or walking straight past an armed trap fires the spears and sends you back;
  • Snake bites and spear traps now hit for 1% to 3% of your maximum life points depending on the room (at least 50) - snake bites used to only poison you;


Incense Sticks

  • Overloading incense sticks with the Inferno's Grace perk now only asks for the 4 sticks it uses, instead of 6;
  • Making incense sticks with Quick-cense or Inferno's Grace now runs at a steady pace, so the progress timer no longer jumps between sticks;


Yell

  • Yell has been redesigned - yells now reach every world and start with the world they came from, like [W1] or [W2];
  • Yells are now colour coded by your highest rank - staff first, then donator, then game mode - with your name and message tinted and shaded to stay readable in both the Classic and Modern interfaces;
  • Yelling now costs a flat 50,000 coins, 5,000 less for each donator rank (Hydrix pays 15,000) - staff and Youtubers still yell for free;
  • The yell cooldown is now 30 seconds, 3 seconds shorter for each donator rank (Hydrix waits 9 seconds);
  • Type ;;yell on its own to see your yell price, your cooldown and whether yell messages are turned off;
  • Yells now show exactly what you typed, so hearts like <3 work and nobody can fake crowns or extra lines anymore;
  • Yells mentioning words like "escape", "landscape" or "RuneScape" are no longer refused as adverts, while other private servers' names now are;
  • Server news from other worlds now shows the world as [W1] instead of [w1];


Miscellaneous

  • Featured shops on the Marketplace home page now stand out in gold;
  • Torn chaotic pages, chaotic remnants and chaotic spikes can now be bought in any amount from the Dungeoneering rewards shop - choose how many and confirm once;
  • The Ourania Altar now gives as many runes as the matching altar would - your level multiplier and the usual rune payout now apply to every random rune it makes;


Fixes

  • The Herblore window now shows the potion you'll actually make - for example Super ranging potion (3) instead of (4);
  • The "Recipe unlocked" requirement now shows in the Herblore window for archaeology potions and summoning renewals;
  • The desert amulet 4 now has its correct 20% chance to make 4-dose super antifire while mixing in the desert, as on RuneScape;
  • The portable sawmill and other production windows now remember the last item you made instead of jumping back to the first one - using logs on a portable sawmill also picks their plank straight away;
  • Space now starts production windows, Squeal of Fortune and the teleport menu with chat set to "Enter to type" instead of looting everything around you;
  • Fixed the Dungeoneering rewards shop sometimes charging twice for one purchase when clicking Confirm quickly;
  • The Dungeoneering rewards shop now lets you buy a reward when your tokens cover its Gorajan trailblazer outfit discounted price;
  • Telos's falling rocks now scale more gently with enrage - at 4,000% they hit up to 1,000, down from 5,100;
  • Fixed the AFK zone sometimes refusing entry with "Only one account can be in the AFK zone at a time" when none of your other accounts were inside;
  • Invention machines no longer instantly work through a new deposit using the time they sat empty while you were away;
  • The unicorn by the Stronghold of Player Safety no longer spawns half inside the building and can be attacked as soon as it appears;
  • Fixed the Legacy world's Classic hiscores listing an account whose prestige was not earned in Classic mode;
  • Fixed the Guthixian Cache's "Cres active" count getting stuck too high after a player disconnected while turning into Cres.