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  2. Top Voters: @Lightalinea with 326 votes, @Bobo 4 Ever with 321 votes, @GustavoLima with 293 votes,, @Patomon with 276 votes, and @kryptdawg with 273 votes. With a total of: 15,642 votes! Each of them will receive a Christmas Cracker in-game, congratulations and thank you! Top Donors: @iTed, @XaeonBE, @Derg22, @Mayu, @V Tach. We will keep repeating this every month - we are forever grateful to everyone who has supported Velheim this month, and for the months to come whether it be monitary, by voting, or just by being here and supporting what my Staff Team and I do. Without you, the players, we wouldn't be where we are today, we wouldn't be have gotten this far. It's thanks to you that I can invest into advertisements, pay off the servers' expenses, and put those contributions straight back into the server. So again, a HUGE thank you - to everyone. Sincerely, ~The Staff Team.
  3. Today
  4. This might not be as exciting for most but the changes had to be taken care of, and things took quite some time to complete! So I decided to push this as it's own separate update and move onto the next thing so you guys wouldn't have to wait for too long. I've also started working on RuneLite integration, it's currently at the state of 'it hooks into and loads properly'. This'll be a long-term project of mine since I'll have to move all the client settings to support the RuneLite's 'plugin format', and will be a separate client download until everything is mostly functional! Cosmetic Overrides Added a brand new custom interface for our Cosmetic Override system; All cosmetics and their data is now stored inside the Cache itself, and pulled via Jagex's script system. This means it'll be super responsive, unlike our old interface; You can now re-color your cosmetic outfit with 4 different pallettes instead of just 1. This does not mean every cosmetic is re-colorable though; Each equipment slot on the right side of the interface can be right-clicked for quick options; All cosmetics can now be cleared instantly with the eraser button, and all gear can be 'hidden' with the button below that; There's now also a button to display 'All Unlocked overrides', which essentially compiles every single cosmetic piece you own in a list; When not filtering for owned items the buttons will actually 'dim out' visually to represent that; Filtering by equipment slots will now actually display the selected filter, as well as visually represent that an override is currently active in a slot; Most filters and options will now save when re-opening the interface; Solomon's General Store & MTX related I haven't really done anything with MTX for years now, so let's spice it up a little! Overhauled the in-game store interface with a new look, new categories and new content; Items that are one-time buys/unlocks will now be hidden in the GUI; Legendary Pet buying has been moved to Solomon's Store; Cosmetic outfit override buying has been moved to Solomon's Store; All Purchase-able Loyalty titles have had their prices reduced from: 150 to 50 for orange basic ones, and, from 250 to 75 for purple/pink ones; Solomon himself (the NPC) has returned to the world of Gielinor once more; With all of the above changes, our Website Store now only has Velheim Coin packages available for purchase; Premier Artefact The Premier Artefact is available for everyone to unlock with Velheim Coins from the Solomon's Store; Added a brand new custom interface for the 4 main features it offers; Porter effect: 50% chance to act as a Sign of the Porter for an hour; XP Boost effect: +10% XP gain for an hour; Combat & Slayer effect: 20% increased hitchance against NPC's below 15% HP, and 10% chance to stop Slayer count decreasing; Aura reset: Any Aura on cool-down may be reset once per day; Voting Added a brand new custom interface for the ;;vote system; You'll be able to open each Voting page directly from in-game, as well as see if you can or cannot vote on them yet; The interface displays your vote statistics, server statistics, progress towards the next vote party, as well as list top 10 voters for last month, this month, and all time together; The Vote Shop can now also be accessed directly from the management interface, and, can access the management interface from the vote shop (back and forth buttons); The 'Another X books have been claimed' world feed will now accumulate for players that have been saving up votes, and will not spam the chat-box message; Same for the Parties themselves, each party will now 'animate' and distribute rewards every 5 seconds each, so, for players that have been saving up hundreds of votes, this will now 'queue up their parties'; All buttons and data are dynamic and grabbed from our site, in theory I shouldn't have to touch any in-game code/data ever again, unless there's an issue with something (which you guys probably will find.. :c); Miscellaneous Added Max to the home area. He'll be skilling away near a Bank Chest outside the main building; Fixes Updated all teleport interfaces that were using the old interface style (Camouflage head, Dungeoneering cape, etc.); All Overlay timers will now once again visually update themselves; Fixed objects around the Wilderness Energy Rift counting as the Energy Rift itself; Added drops to the Mummies in Chaos Tunnels. You'll now be able to collect Ancient Staves from them, as well as Slay them for 'Zombies', or, 'Undead' Slayer tasks; A few fixes for the newest Raksha boss addition. - Media -
  5. Yesterday
  6. Last week
  7. Holy, yes please, I'd like to see one of these in-game! And Exalted should have it so, why not, missing content is always gucci. +1 Cheers<3
  8. Always a big + on adding missing content, looks hella cute as well.
  9. On RS3 you are able to place the Expert Capes of Accomplishment & the hoods inside of Diango for storage. I tried to add mine to Diango but it doesn't work. Would be nice to be able to store more items in there as you are able in RS3. https://runescape.wiki/w/Expert_cape_of_Accomplishment
  10. Definitely a +1 from me! Little Sus is already a sign of dedication and hours upon hours spent at Croesus (unless you're just spooned beyond belief), so why not have the ability to show off something only one person in-game has? I think it would be a really nice addition, especially considering the time and effort put into actually getting past 1,000 KC.. All in all, there's absolutely no downside to this whatsoever, and I think it's a well deserved feature that the Croesus God should be able to show off! Image to show the difference between #1 & #2 Croesus kills - Exalted is just built different...
  11. If it isn't too much trouble, Purple Little Sus please
  12. Put it on when you're out driving
  13. You always gamming brother! You're the best!
  14. Earlier
  15. Obrigado pelo teu tempo e dedicação meu mano! Sempre aqui para dar uma força, te amo Cheers<3
  16. Wendt

    Zuk guide

    Updated guide with @Diogo Moder and @Noobs Own videos. Also changed some pictures that where broken.
  17. I still have a lot to learn, the goal is to create much more elaborate guides, but I lack knowledge haha
  18. Not even 24 hours and we already have a guide, big kudos!
  19. Great update as always Sand, glad to be back and playing again.
  20. I was very excited to see the name change added this patch but the rest of the updates are very good, thanks!
  21. Been a while! Lots of changes. Update: @Hydronix -> Moderator @Diogo Moder -> Trial Support @Broy00 has been let go Thank you everyone for your continued support!
  22. Big update once again, new stuff, suggested stuff, fixed stuff and time to shake some stuff.
  23. Thats a great and memorable update, even though I'm much more of a PVM fan (loved Raksha), the misc att and divination were sensational! as always, thanks for the great work sand
  24. Some of the fixes/smaller misc. changes were applied in the last ninja log, but as always I'll include them here! Divination changes Enriched Wisps will no longer spawn randomly after a regular Wisp has disappeared; You can now empower any of the available Energy Rifts around the world with Chronicle Fragments collected while harvesting Wisps; When a rift has reached 100% charge it'll burst out an energy wave that'll grant all nearby players 10 minutes of the new Memory Overflow effect, as well as spawn an Enriched Wisp somewhere close to the rift itself; Rift charges will be saved throughout server restarts, and the maximum amount of charge required is halved from the actual RS value; Memory Overflow: +10% crit chance when siphoning springs; +5% XP and +1% energy when depositing memories; Protean Memories: You will now have to take the memories to any of the available Energy Rifts in-game to start using them, the EXP will scale off of the Rift's nearby Wisp levels. EXP also increases with unlocked Boon effect (+10% EXP); Boons will now properly increase your EXP and energy amount given when converting memories at a rift; A Chronicle Fragment will become Enhanced if you catch it within 6 seconds of it spawning (automatically becomes enriched when using Spirit Attraction potions); Corrected the Hunter EXP given from capturing a Chronicle Fragment (from yourLevel*2 to yourLevel*10 (as stated on the Wiki)); If the Chronicle Fragment is not caught within 15 seconds, it will be up for grabs for all other players in the area for an additional 15 seconds; Having the full Elder Divination outfit equipped will yield a 7% chance to spawn 2x Chronicle Fragments and automatically capture them (which is basically 2x enhanced chronicles); Added all the missing right-click options on Divine Energy outfits (except re-colours); Raksha, the Shadow Colossus You can now enter the Orthen Oubliette, where Raksha resides. Added all objects, Music track, NPC's and dialogues related to the area; Added the full Raksha fight itself, with all of cool voice-overs, dialogues, animations, drops, etc.; Raksha can be fought solo, or with a friend. His HP and mechanics will scale/change depending on the amount of players in the fight; Added Raksha to the Reaper Task pool as well as the Final Boss title requirements, new Collection log section, new War's Retreat Hiscores entry, new portal destinations from Prifddinas Combat portal and War's Retreat portals (as well as the featured boss portal); Raksha's main drops are the Tier 80 power boots: Laceration, Blast Diffusion and Fleeting (each for their own combat style); There's also another rare drop obtainable - the Shadow Spike, which is used to upgrade all 3 of the previously mentioned boots from Tier 80 to Tier 90, which also increases their passive effect strengths; Laceration boots (Melee): Grants a 5% (10% enhanced) chance to bleed your current target for 25% (30% enhanced) of your maximum hit as damage over-time; Blast Diffusion boots (Magic): Grants a +5% (10% enhanced) critical strike chance while using Magic; Fleeting boots (Ranged): Increases ranged accuracy by 5% (10% enhanced); New Boss pet: Raklette. Unlockable by obtaining a Broken Shackle as an item drop; New Title: 'the Shackled', obtainable by completing Raksha's Boss Collection log; Combat - bleeds Added a new 'bleed' type effect; Having the Champion's ring equipped will increase your Melee Critical Strike chance by 10% on your target if they're currently under the bleed effect; Added an additional passive effect to the (Enhanced) Gloves of Passage that increases the Bleed Effect's damage by 20% (25% for enhanced); The Masterwork Spear of Annihilation will extend any bleed effect's over-time effect by 50%; The Ek-ZekKil's Igneous Cleave special attacks bleed damage will now get affected by the Masterwork Spear of Annihilation and the Gloves of Passage; Miscellaneous You can now enter the Main Hall of Guthix's ruins to grab yourself the Shard of Blade for the Abyssal Relic unlock; Added sound effects to the War's Retreat Boss Hiscores interface, and made it so that the search bars properly close; Added a confirmation screen when releasing more than 1 animal item that have the 'release all' option on them; Players on game-modes that CAN trade can no longer extend portables placed down by players on game-modes that CANNOT trade; Made a simple custom interface to hold all War's Retreat/Prifddinas Combat/Prifddinas Skill - Portals. The interface should now have enough 'slots' for all of the teleports we currently have. Also added GUI interaction sound effects; You can now properly navigate the Chamber's of Guthix via dialogue options (same as on RS); Added the 'Convert' option on: Protean Protean and Protean essence; Added Protean Shakes to Squeal of Fortune. These proteans can be used to train Herblore similarly to how other Protean items work; The Nurse at home will now restore all of your stats (if their below their original levels); Added 2 more possible rows for the effect overlay interface while on resize-able screen mode; Fixes Fixed an issue with the Kiln mini-game not letting players properly finish the NPC's dialogue; Bonfire's warmth effect will no longer stack time on itself, it'll now simply refresh the active timer if one exists; Sorted an issue with not being able to do Cooking while in Dungeoneering; Fixed an issue with the Teleportation Devices on Anachronia not being able to be unlocked on some ocasions; Fixed an issue with the Inventors Workbench not allowing some items to be made due to a small oversight on my part; A statue in Anachronia now has its correct dialogue message attached; Animal Paddocks in your Player-owned Farm's will now once again function as intended; Fixed an issue when claiming vote rewards and the player 'disappears'; Fixed an issue where ammunition would not properly drop on the ground when one's not wearing an Ava's type device; Added a fail-safe to the World Task system to cancel itself when there's an error. It'll log the error for me and stop the action properly for the player; Added the missing Spring Cleaner to the Inventor's workbench device creation; Added some missing Archaeology Chronote rewards for completing full collections; Fixed an issue with not being able to spawn another Mogre after defeating one already spawned by you; The Giant Mimic instance is now a safe death for Hardcore Ironman; You can now travel the Agility shortcuts from/to Muspah's from/to Elder Wisp colony; The World Map should no longer add a tile marker when closing the World Map for the second time, the marker should only appear when double-clicking on a single pixel; Fixed an issue with Ezreal's shop preventing players from buying the Archaeologist's outfit; Corrected the Spirit Attraction potions timer from 6 minutes to 15 minutes (30 minutes with the Herbivore perk) as stated on the Wiki. Store I've re-worked our store page to now use PayPal's v2 REST API; With this change I've purged all of the database entries for top contributors; After a successful payment you'll get redirected to our 'success' page, which will show the relevant payment information, as well as the payment processing being real-time (refreshing current 'status' every few seconds). The store sale of 25% off will last for a few more days! Being ' a little short' this month would be an understatement, we'd really appreciate any support - Media-
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