Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 04/11/2025 in all areas

  1. I'd like some buffs/debuffs to be added to what is currently available - there is always some concern for UI bloat, but I feel like some of these provide critical information, or are significantly impactful effect-wise that it would be of benefit to see an icon on screen that tells us an effect is working (a lot of times I'm either guessing it's working, or just trusting the back-end is applying the right boosts). And all of these are in RS3. ENEMY HEALTH BAR TO SHOW DEBUFFS Enemy health bar to show what debuffs are currently active; (so we know what debuffs are working, and when we need to re-cast) Vulnerability (via spell, guthix staff spec or vuln bomb), Smoke cloud - and the remaining time on these spells effects Poison BLEEDS (show if enemy is currently affected by a bleed, and the remaining time on that bleed) Additions to personal Buff/Debuff bar Add spec cooldown timers to character buff/debuff bar; Currently with specs that have a lockout timer after using them, you dont know when they come off cooldown unless you try to activate the spec again, this is very annoying when you try to spec and find out it's still on CD, because you're usually switching EoFs to do it FSOA Abyssal vine whip Seren godbow Zaros godsword Lengs Ek-Zekkil Passive boosts Hexhunter/Inquisitor/Terrasaur weapon boost - show in buff bar if the extra damage/accuracy boost is currently active against enemy currently in combat with Berserker's Fury relic - show your % boost you are getting in relation to health Invention Perks Crackling timer (debuff timer when crackling activates to show how long until crackling can next activate) - also note in RS3, the crackling debuff is cleared when the player exits combat, this is really important DPS wise when you're phasing a multi-phase boss, so crackling activates more often Flanking - if you're boosted from attacking a monster that isn't aggro'd on you Planted Feet - if you are gaining boost from standing still (time for this perk to activate should be shortened tbh, 10s is way too long and not a lot of fights allow you to stand still, the ones that do are early game and you're 1-3 hitting them anyways) Lunging - use a number/% indicator with the buff to show how your boost changes with how close/far you are Genocidal - if you're boosted from attacking a monster that is currently your slayer task Demon Slayer, Dragon Slayer, Undead Slayer - if you are boosted from attacking a demon/dragon/undead Misc; Porters/GOTE; Display how many porter/GOTE charges are currently remaining in pocket slot or necklace when worn Double XP Well buff (display if double xp from well is currently active for player, instead of under server info) Well Luck buff Feel free to chime in with any other buffs/debuffs you think should be added
    2 points
  2. add a Buy-X option when buying bonds its so annoying having to buy 10 at a time.
    1 point
  3. Good Day, I would like to request/suggest the addition of a (or the) Loot Tracker Plugin which is part of RuneLite. If this plugins needs somehow to be ripped off RuneLite, I would like to ask, if the Community is allowed to code and provide self-made Plugins for Velheims RuneLite. Greetings SypherRed
    1 point
  4. Polls and suggestions on discord should be the meta now as not even 10% of the base are actually forum.active vs discord active. Strong agree. As for the actual topic. No opinion lol.
    1 point
  5. Afk system wise if u would afk for 1000/1000 ticks, u get similar exp to if u would play for like a couple mins if not 1 inventory worth depending on skill. It's only worth if u wanna level to maybe like 20-30 just to start. And ur not really fully afk, cause u have to click again after 1000 ticks. The afk point shop don't need to be cheap either it could be 10k 50k, 100k points or whatever the item is worth. I think classics would overall benefit most from this.
    1 point
  6. Looking to see what the appetite is for adding QoL changes that would make treasure trails less frustrating/tedious, considering clue scrolls are one of the longest grinds to complete Double Agents spawn coordinates/emote clues at hard/elite/master scrolls - Currently have to wait for the entire death animation to complete to re-dig/re-emote to spawn Uri - Uri spawns UNDERNEATH the player, which is annoying when you're trying trigger the spawn and mis-time - results in going to re-dig/re-emote, Uri doens't spawn because you did it too early, have to do it again The death sequence for the agent should really be shortened so you can dig more quickly after the kill, and Uri should automatically spawn in after you defeat the double agent on emote clues so you don't have to repeat emotes RS3 automatically spawns Uri in after killing the wizards/agents so you're not repeating actions. Requested changes: Speed up ability to dig/emote for clue by reducing time on death animation, Auto-spawn Uri, Don't spawn Uri directly underneath player (RS3) Skipping double agent fights; Meerkats spec currently does not work, making that familiar/scroll useless Costume skip tickets are useless after obtaining full globetrotter Requested changes: Implement meerkat familiar spec to dig up coordinate clues skipping fights, Be able to use costume skip tickets in conjuction with full globetrotter to skip emote fights Emote-able radius from hidey hole Some emote clues have weird emote-able areas near their respective hidey hole, having to move away from the hidey hole, notably Ardougne zoo hidey hole (have to go north of cage), and digsite exam center (have to stand closer to desks) Doorways; Doors auto-close way too quickly by default, this makes getting to some areas tedious because you're opening 2-4 doors every time Examples: Camelot castle left tower (gate, castle entrance and 2 more doors), Varrock palace (2-3 doors to get to kitchen/library), Gertrude's (2 doors), Edmond in ardougne Even the single doors are a bit annoying, like the 2 houses in east Falador, yanille hunter shop, Requested Changes: Doors stay open for much longer, or they just stay open by default Misc Allow inspect/examine to check remaining charges on Globetrotter chest/backpack - currently no way to find out remaining charges until you use a charge. (qol) Charos clue carrier to reduce bank/inventory bloat (5 tiers of clues and 5 tiers of caskets, reduce a max of 10 bank spaces to 1) (RS3) MORE TELEPORTS Farmer hat from elite outfit teleport only works when in inventory, can't use the teleports when equipped (bug) Al Kharid glory teleport to shantay pass instead of town center (RS3) Digsite pendant - currently the same teleport as the arch book and teleport menu - add teleport option to digsite exam center and senntisten temple entrance to make those clues faster (RS3) Topaz/Jade enchanted teleport jewellery (RS3) Teleport compactor from Invention (RS3)
    1 point
×
×
  • Create New...