Looking to see what the appetite is for adding QoL changes that would make treasure trails less frustrating/tedious, considering clue scrolls are one of the longest grinds to complete
Double Agents spawn coordinates/emote clues at hard/elite/master scrolls
- Currently have to wait for the entire death animation to complete to re-dig/re-emote to spawn Uri
- Uri spawns UNDERNEATH the player, which is annoying when you're trying trigger the spawn and mis-time - results in going to re-dig/re-emote, Uri doens't spawn because you did it too early, have to do it again
The death sequence for the agent should really be shortened so you can dig more quickly after the kill, and Uri should automatically spawn in after you defeat the double agent on emote clues so you don't have to repeat emotes
RS3 automatically spawns Uri in after killing the wizards/agents so you're not repeating actions.
Requested changes: Speed up ability to dig/emote for clue by reducing time on death animation, Auto-spawn Uri, Don't spawn Uri directly underneath player (RS3)
Skipping double agent fights;
Meerkats spec currently does not work, making that familiar/scroll useless
Costume skip tickets are useless after obtaining full globetrotter
Requested changes:
Implement meerkat familiar spec to dig up coordinate clues skipping fights,
Be able to use costume skip tickets in conjuction with full globetrotter to skip emote fights
Emote-able radius from hidey hole
Some emote clues have weird emote-able areas near their respective hidey hole, having to move away from the hidey hole, notably Ardougne zoo hidey hole (have to go north of cage), and digsite exam center (have to stand closer to desks)
Doorways;
Doors auto-close way too quickly by default, this makes getting to some areas tedious because you're opening 2-4 doors every time
Examples: Camelot castle left tower (gate, castle entrance and 2 more doors), Varrock palace (2-3 doors to get to kitchen/library), Gertrude's (2 doors), Edmond in ardougne
Even the single doors are a bit annoying, like the 2 houses in east Falador, yanille hunter shop,
Requested Changes: Doors stay open for much longer, or they just stay open by default
Misc
Allow inspect/examine to check remaining charges on Globetrotter chest/backpack - currently no way to find out remaining charges until you use a charge. (qol)
Charos clue carrier to reduce bank/inventory bloat (5 tiers of clues and 5 tiers of caskets, reduce a max of 10 bank spaces to 1) (RS3)
MORE TELEPORTS
Farmer hat from elite outfit teleport only works when in inventory, can't use the teleports when equipped (bug)
Al Kharid glory teleport to shantay pass instead of town center (RS3)
Digsite pendant - currently the same teleport as the arch book and teleport menu - add teleport option to digsite exam center and senntisten temple entrance to make those clues faster (RS3)
Topaz/Jade enchanted teleport jewellery (RS3)
Teleport compactor from Invention (RS3)