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Wendt

Onyx
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Everything posted by Wendt

  1. You always gamming brother! You're the best!
  2. Wendt

    Zuk guide

    Updated guide with @Diogo Moder and @Noobs Own videos. Also changed some pictures that where broken.
  3. Wendt

    Solak Guide

    PRESETS and DPS meta (also Strategies) are outdated.
  4. Thats its my biggest +1 still today! Thanks for the suggestion, Tyrone!
  5. Wendt

    Solak Guide

    Huge Thanks to @Arcadiez for the gucci Solak image!
  6. Wendt

    Zuk guide

    Added some gucci images to it! Thanks to @Arcadiez!
  7. I imagine that the vh, instead of the killcount, will have the enrage. And in the time highscore, use the best time reached in the highest enrage by the player. This is an example of how Zamorak highscores look on RS3. Maybe something looking like this for Velheim:
  8. Hiscore's signpost could show each person's maximum enrage (telos and arch glacor), along with the time of that specific kc. In the same way that zamorak ranks work in rs3. Being the order of hiscore ranks according to the enrage - the highest enrage on top (tiebreakers according to the time in that enrage).
  9. With the new released of Zuk and (future) Arch Glacor, might be a good thing adding some things to the game, that makes gwd3 being one of the best grinds in game. 1. Pernix quiever fragments to the drop table. For making the Pernix Quiever. 2. Making possible crafting the new arrows. Ful, Wen and on the future, Bik and Deathspore. 3. Adding Mechanised chinchompa to the game, as a range AoE option.
  10. Wendt

    Zuk guide

    TzKal-Zuk is the general of the Ful Front of the Elder God Wars. This encounter is the third version of the Fight Caves/Fight Kiln, in that you fight waves of enemies before taking on the main boss. This guide will covered either normal mode and hard mode. The only difference between both are that hard mode all mobs and bosses have the double of HP. Hope this guide helps everyone to get their Zuk kc's. Huge thanks to @Diogo, @Seisen for helping me with the strategies. Huge thanks also to @Arcadiez who made the really cool images in the guide!
  11. Wendt

    Solak Guide

    DPS meta (and so Strategies) are outdated.
  12. Wendt

    Solak Guide

    Added a new strategy for duos.
  13. Thanks guys for opening the space for the community to dialogue!
  14. Vis wax is hugh! Thanks thanks, Sand!
  15. Wendt

    Solak Guide

    Solak is an anima guardian, enslaved by the dark elf Erethdor to siphon energy from the Lost Grove. The player is tasked with freeing Solak from Erethdor's grasp, aided by his sister, Merethiel, who provides aid during the fight. Solak is a high-level boss, boasting a variety of dangerous mechanics, and can be found in The Lost Grove. The encounter scales according to the number of players, ranging from 1-7 players. The mechanics and life point thresholds change across team size, with the loot drop rates remaining constant. Solak is a mechanically heavy boss, broken up over the 4 phases, with various targets. Some of these mechanics are optional, such as killing Erethdor and Realm. Solak attacks the main target (Base) with Melee auto-attacks, and secondary targets (DPS) with Ranged auto-attacks. You can receive as a drop for defeating Solak the tier 92 Range weapons Blightbound crossbows, the pocket slot Erethdor’s Grimoire, as also Cinderbane Gloves and the Merethiel Stave override. As pets you can receive the Purple Mushroom that unlocks the Blightbound Lesher companion pet, and Imbued bark shard that unlocks Solly pet. Perdita pet is obtained by defeating Solak 1000 times. PHASE HEALTH MECHANICS HEALTH PRESETS MECHANICS Phase One Phase Two Phase Three Phase Four OVERVIEW & STRATEGIES PS: STATEGIES OUTDATED This is an overview and some strategies for the main mechanics during the fight against Solak. Still, I advise you to check previous text to understand how all the mechanics work. Would like to thank @sscent, @Diogo, @Almost Done, @Seisen and @k3ito for helping me to develop the strategies. Hope this guide helps everyone to get their Solak kc's.
  16. ING: The Wendt IM3: Clue Scroll Collector - Awarded to members who have completed one of Clue Scroll collection logs. IM13: Musician - Awarded to members who have unlocked more than 300 Music Tracks. IS2: Earth and Song - Awarded to members who crafted their own Earth and Song Pickaxe. IP7: Bounty - Awarded to members who have unlocked Tier 9+ Bounty emblem. D2: Beta Tester - Awarded to those members who have the Beta Tester tag on the Discord Server. D3: Verified Discord Account- Awarded to member who have connected their in-game account to the forum(Verified discord tag). Idk if this one can be add, but... IM16: Hazelmere's signet ring - Awarded to members who made recieved the Hazelmere's signet ring as a drop from NPC or Seren Spirit. //Added, and congratulations - Tyrone!
  17. Think is a good implementation. The only thing I have my concerns about is that attack speed increase. Imo that's really not necessary, specialy as a feature of a few minutes inside a shop. The others things are really good! Btw, Im with Tyrone on the ideia of having untradeable and tradeable versions of the tokens for differents prices, like the blueprint's in arch.
  18. Out of all the guides, this is definitely the one that helped me the most so far! Thanks!
  19. First of all, I wanted to thank Tyrone for allowing us to speak in Portuguese here, and that's what I'm going to do. (I will try to use a language easy to translate by the translator) Dentre as inúmeras coisas que posso falar como participante do BH2, a primeira que me vem à cabeça com certeza é: que evento incrível. Sinceramente, espero ansiosamente por uma nova edição! Dito isso, não há forma de não mencionar o empenho que colocamos no evento, mas não só nós do time, mas toda comunidade brasileira. As conversas descontraídas durante horas no Discord, a intensificação das amizades, realmente é um momento divertido para se jogar. Acredito que posso dizer que foi uma forma de consolidar ainda mais a comunidade brasileira dentro do jogo. Obviamente que a corrida para terminar as logs foi extremamente cansativa e roubou algumas horas de sono, mas fico com a sensação de dever cumprido no final das contas. Me pergunto se o evento não seria melhor otimizado caso tivesse duração de apenas um final de semana, mas há diferentes formas de pensar sobre o que funcionaria melhor, e nem sempre as coisas saem como previmos, é algo natural do ser humano. No final das contas, cada dinâmica do evento, seja de duração, seja de regras, traz diferentes benefícios e malefícios. Uma coisa perceptível é que após o primeiro lugar ser decidido, a maior parte dos jogadores foi desistindo do evento, não sei se é apenas pelas recompensas ou por outros motivos (acredito que isso cada um deva falar por si). Mas acho que as recompensas para cada colocação são extremamente justas. Falando um pouco do futuro, espero ansiosamente por novos eventos pvm - talvez com formatos diferentes - solo ou em grupo, com vários bosses ou apenas um, quem sabe o que pode ser explorado. Não posso deixar de mencionar que sinto muito por toda situação e estresse que este evento acabou gerando para você, Tyrone. Imagino o quão cansativo e trabalhoso é criar um evento inteiro sozinho, e admiro todo trabalho e atenção colocada nele por você. E mais uma vez, um grande obrigado por deixar este espaço para podermos falar em português e expressar o que sentimos. É muito gratificante o acolhimento que tens dado à comunidade brasileira. Obrigado!
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