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Mean

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Mean last won the day on June 11 2021

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About Mean

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  • Birthday 04/27/1994

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  1. Always a +1 for things to function as intended (or as near as possible). 50% of damage taken with protection prayers on condition of ensuring devoted/enhanced devoted work as well as the AOS effect on protect prayers. Bring 2h dps down to dw -- through whatever method makes their dps competitive with each-other. Normal game mode is definitely too fast in my opinion, 50x is plenty. Ironmen should be allowed to purchase bonds with GP from the grand exchange. There is no reason not to allow it on a purchase only basis. (Again this would reflect an intended function in RS3). No opinion on cosmetic tokens or ED grouping. Yes please bring the vuln bombs.
  2. I was about quite young when I first started playing -- I remember getting killed by the highway-man around Draynor, and then running around lumbridge complaining about how I had been killed by a "really mean player who cheated" or something along those lines. Some nice guy then took the time to explain to me how there are aggressive npcs in runescape.. and the highway-man is in fact, an npc. Not a player. It pains me to think about how often this happened lmao. Also I've been killed by the unicorn/bear near varrock probably dozens of times.
  3. I'm hoping the revival of this discussion causes the onyx+ zone to come to fruition. I always appreciate keeping p2w out of the realm of possibility, thanks for that. I think all of your proposed ideas are great -- especially the donation shop cosmetics, if each zone (;;dz, ;;ddz, ;;odz) had some unique aspect that increased desire for players to donate, than that is all the better. Swarm fishing seems unnecessary -- having it doesn't impart any extra benefit as you don't bank when swarm fishing. Maybe a sailfish spot instead? (Being a few steps closer to bank than a regular spot isn't p2w in my book) I like the statue idea -- but maybe the dr% could be a more trivial amount, like 0.01% -- Honestly I think a statue would be a cool thing for the home area w/ the 1% boost. I would like there to be an arch soil screening station as well -- I still have a bunch of soil from pre-auto screener grind ya knowww. Putting the Red sandstone/crystal-flecked sandstone in here, with the same daily limitations, could also be great. (Again, just saves a couple of steps.) Personally, anything that saves me some steps or clicks, is worth donating for. Pay-to-save-my-tired-hands.
  4. As many have mentioned, the key to keeping a body of players will be transparency in the changes you make, after someone is invested in the server (Time, social ties, money, etc.) It feels almost rude for something to be changed without some sort of mention beforehand. Not saying you should be 'asking', but letting the players know is always good. I also think you should see how passionate people are about unexpected changes as a good sign -- there is a large amount of players who are heavily invested and the passionate responses are evidence of that. For PVM- Find other ways to modify PVM difficulty that don't involve changes to health pools or damage output of the of the boss. (with potentially the exception of telos, he is perhaps a bit too weak) - This would mean modifying what 'difficulty' is in the future should be applied to upcoming content, as there are a HUGE amount of bosses not yet in game to choose from that you could realistically modify in your own way -- Not every mechanic is intended for legacy, as we know. I don't think custom boss mechanics would be a bad thing. I do think that adding EOC abilities will be a detriment and should be avoided. Obviously, there are players who welcome raw health/damage output changes but as far as I've seen those players are the in the minority. (They also exist in a self-affirming bubble) Playing a piece of content, difficult at first, but then becomes easy as you repeat the content is not a reflection on the difficulty of the content. -- It seems things are made difficult due to the response of veteran players who've accumulated hundreds of kills. This is nonsensical. As far as drawing in new players (and keeping them) - I think it would be beneficial for you to sometimes think of the player base as one large clan. Regardless of if a player is skilling, pvp, or pvm oriented, a strong social aspect of the game is what retains players longer than the typical couple of months. There are a number of past suggestions that fall under this idea for me, such as -- A public instance boss spotlight that has bonus % on drop rates, the idea of having a boss that spawns in the wildy. You could also have a key spawn in one location of the wild while a chest spawns elsewhere -- Simply, new rotating events that stay relevant for players longer than just getting the best pickaxe, that way the community engagement is consistent. Adding achievement diaries/runescore system would be a great way to increase longevity as well -- give little things for players to go after, a completed runescore diary is hundreds of hours of content in RS3. The in game economy -- is terrible. Item prices in the GE make no sense at all and are often completely untethered from the actual value of an item. Due to the low volume of some items and the fact that some players have tens of billions of GP from pre-thieving stall nerf, these players can entirely dictate the prices of items in the GE by buying them whenever they get posted and immediately posting them for ridiculous prices. Players also insist on trying to charge pre-nerf prices, which now take several hours more to reach for new players. Thus, buying/selling is stagnated for everything that is above a 1/30 drop-rate. Allowing GP to be created faster will not fix this, it will make it worse. Honestly, the economy of the server should've been reset to some degree with the thieving stall change. I don't know of any other way that would fix this nor would any of the other suggestions here regarding trading make a difference when new players are at the mercy of prices that existed when you could make 100m in two hours. Last but not least -- Velheim realistically doesn't touch at all the massive pool of players who love to PVP, mostly because of balancing issues in legacy mode PVP.. admittedly I don't have the data to give a meaningful suggestion on how that could be fixed, but I think a static debuff to PVP damage could be a start, at least to the point of a 1hitKill not being possible. (Sorry Lush) -- I would love to see the wilderness alive and dangerous, as it should be. P.S. -- Never add gambling.
  5. @Arcadiez Yes, My bad. @Mean Added, sry for the delay.
  6. IGN: Mean IS1: Guildmaster Tony's mattock IS2: Earth and Song IS4: Guildmaster Qualification IM6: Completionist cape IM16: Hazelmere's signet ring IM17: Hero D3: Verified Discord Account ----
  7. Hey, I don't have hundreds of hours to do well in this competition either. The set amount of played hours might be fun - but either way people with more spare time have an advantage, nothing will make up for that. These 'eSport'~esque competitions aren't really geared towards casual players. What would be a good reason to turn off vote XP? Voting is a pretty level playing field. If your aim is to remove all exp related benefits, than you would have to disable vote book use entirely as well as loyalty points -- disincentive of voting on an event that draws players? Also no real reason to turn off the well bonus as it effects everyone, no one person is at an advantage due to well buff. -- why go through the trouble of coding it? What is the purpose behind your suggestions? This post just reads as general things that one might think would give them a shot, in reality you'd still lose to the guy who has nothing else to do. If you want a better skilling event or changes to a future KOTS your recommendations should be a bit more fleshed out than this. -if you want it to be taken seriously-
  8. Starting to think this shit is bugged. Took me less time to get two spear of annihilation tips. Second piece, (counting the Zaros VI log piece) obtained after 18 hours. Third piece found 3 hours after the second, 21 hours total!
  9. My experience has been, precise functions as intended aside from P6, IDK what the actual % of P6 is but it feels like 1%. Making a perk function different by weapon type might be difficult, I don't know if an example of this exists -- maybe just ensure that the 'extra bolts' have a chance to proc effects, although that might be too big of a buff. Everything else, I agree with. Outside of that I think a comprehensive invention suggestion list should include an update to the tips in the invention interface, as they are not correct. Eg, it'll say something like (P2-P5) possible, but give P1. This issue is even worse with ancient invention materials, 9x Historic comps is intended to be an easy P5 or P6.. What you get is a bunch of random perks, with any rank precise being few and far between.
  10. TimeZone; AKST 6/8/21 -- 4 hours 6/9/21 -- 9 hours 6/10/21 -- 8 hours ~ Last piece obtained! (One piece obtained from the Zarosian collection.) (Second piece obtained 6/10/21) (Third piece obtained 6/10/21) Set up: Lots of porters, Grace of the elves, bronze mattock. Leave it afk overnight or while at work. Good luck!
  11. Going for the inquisitor staff, found while excavating War Table remains as well as anywhere inside Kharid-et while the pylons are active. Will record the hours spent, so potentially in the future people know what to expect. *cough* and maybe provoke a drop rate change *cough*
  12. @Winter RevelI agree, in essence, with what you're saying -- fixing incomplete content should be a priority. I don't know what the process for vetting/implementing suggestions is here, but there's a LOT of great things in the forums outside of the occasional "New boss please" -- We all know from retail that infatuation with a new boss lasts about a week. I think there's more to be done outside of bosses that would have a greater effect on player retention. Balancing combat would help multiple facets of the gameplay here. I do also think that on some type of interval, if available, a new piece of content should be added even if its only to draw in that 'new content' crowd momentarily. I agree with ;;rules needing a review, disagree with renaming the FC, I'd rather it be implied as 'help' chat, which encourages the many players who love to answer questions to help while discouraging people from the usual "this isn't a help chat, go use wiki" you see on other servers. I've also seen players encouraging new members to ask their questions -- the point being, the title of the chat sets a tone. I don't find the disruptive bits to be very frequent. --- Maybe "General/Help". This is demonstrably false -- The majority of suggestions in our forum, at least currently, are either skilling related or QOL, PVM content suggestions are few. Your comment about skilling efficiency actually gives me some ideas -- but TL;DR, the things that increase efficiency often don't exist here or high level skilling content simply doesn't exist. (Arc, Crystal Trees, etc.) Anyway, you not personally interacting with the skiller community here doesn't mean we aren't around -- in fact, the prestige system is essentially a skiller system, so we should probably offer a great experience around a mechanic that is a core offering of the gameplay by shoring up the skiller experience a bit.
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