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  1. Divination Added chat-box messages for when you receive an extra memory while harvesting Wisps with a full Divination skilling outfit equipped; Divine-o-matic vacuum's can now be used to 'dismantle' any energy & memories while harvesting Wisps. It needs to be charged with empty divine charges and configured first; Changed the Divination Skillcape's perk from saving materials to setting the Wisp's lifespan to a fixed amount of 30 seconds. This only applies when the wisp converts to a 'spring' (initial click); Added Enriched Wisps. Enriched versions will have a 1/10 chance of spawning whenever a new wisp re-spawns; Slight Wisp harvesting code improvement. Was a big mess prior! Invention Added Divine-o-matic vacuum & divine charge (empty). They can now both be made on the Invention table; Added Tight Springs to Squeal of Fortune rewards and made them trade-able; The Spring Cleaner along with Springs can now be made on the Invention Table; Made a custom interface for the Spring Cleaner. The Spring cleaner now works exactly as it does on RS3; The Spring Cleaner uses over a thousand lines of code, so I'm sure there will be some kinks to work out. Let me know in the bug reports! Miscellaneous Added Rockertunities for Mining. Each time you swing you'll have a 1/25 chance that a rock of the same type that you're mining will start glowing, click it to deal up to x6 damage. EDIT: The original glow graphics do not seem to work on the rocks, so there's no actual way of graphically displaying which rock is being rockertunised. I'll try and find a different (similar) graphic to it; Added a ';;kickme' command to Discord. Verified users will be able to kick their accounts offline directly from our Discord channel; Removed all 'Akh Sophanem Dungeon NPC's from Slayer Masters as separate tasks and replaced them with a single task named 'Soul Devourers'. The Magister can also be killed to complete this new assignment; Updated the Pest Control EXP reward formula's to RS3. Ironmen will no longer be able to buy EXP; Vile Blooms Slayer task will now teleport the player to Devil's Snare's (lowest Slayer requirement NPC's); Tremendously increased Nex's & Kalphite King's drop rate factors. Fixes Fixed familiars not being able to attack at all. Also corrected some familiar combat stats, max hits and attack delays; Fixed an issue with the Thieving stalls teleporting players away after ~5 thieves (it was meant to be ~50). - Media - ---------------- ----------------
  2. Miscellaneous Cache update to 01/06/2020 RS3's version; Removal of Christmas event and all unused Christmas Cracker paper; Added sound effects to soul-split, claws, maces, spears and all 4 Godwars Dungeon bosses; New store page, with lowered prices. Sorry for the lack of recent updates, I should be back on track starting this week!
  3. Godwars Dungeon Boss minions will no longer spawn on the same tile as themselves and will now be spread throughout the room; Bosses themselves can no longer be poisoned nor frozen/stunned; Doubled the drop-rate factor of bosses, but removed all rare drops from their minions; Bosses can now hit through protection prayer. Miscellaneous Improved on the Muddy chest rewards to also have a chance at the Wilderness shared table; Players will now be able to receive Agile top & Agile legs by completing 250 laps of Advanced Barbarian & Advanced Gnome Stronghold Agility courses. This requirement has been added to the Trimmed Completionist cape requirements; General stores will now sell tinderboxes; The Stealing Creation mini-game is now 99.9% perfect. You'll need 2 people on each team to start a game; Added a couple sound effects to random actions; Boss collection log has been fully implemented and will now start tracking all boss unique drops. Un-trade-able items (ie. pets) will automatically get added to the collection upon log-in. The interface to actually view your collections will be introduced later though. Bug Fixes Re-added all missing NPC spawns post update #61; Fixed an issue that would not let players interact with bankers and g.e. clerks while within reachable distance; Fixed an issue that when receiving a multiple catch while Fishing, the rest of the caught fish would be doubled; Invention skilling tools will no longer function, nor gain any exp IF you don't have them equipped; The Varrock museum cape stand now functions as intended; Fixed some summoning Familiar combat animations as well as corrected their max hits; Fixed an issue with the Heart of Gielinor bosses not respawning after their first death; You may now use the Stile shortcut from Gnome Stronghold to Eagle's peak and vice versa; Couple client fixes that'll be automatically updated for everyone.
  4. Last update this week, taking some time off for the weekend. Hope you enjoy the nice quality of life fixes Client Update Fixed Java/OpenGL/DirectX texture flickering and FPS drops when zoomed out at certain angles. You should no longer experience low frame-rates; Increased max zoom-out value; Slightly re-positioned the camera so it would make the player character render exactly in the center of the screen when zoomed in; It is not mandatory to re-download the new version, but highly advised if you do not use our launcher. Miscellaneous NPC's will now always drop something from their common drop-table if nothing of higher rarity was rolled; Metal dragons are no longer aggressive; Added Mimic kill token's to the Rare drop table. Also increased the chance at which rare drop tables go up in rarity (gem -> rdt -> srdt); Increased the Waterfiend NPC spawn amount in Ancient caverns; Completely scrapped everything loot-beam wise and re-coded it. Lootbeams are now tied to actual ground items instead of sending the same graphic over and over on a timer to that items tile, meaning, when there's more than 1 ground item on a single tile and you pick up the beamed item, the beam will automatically disappear. It will now also last for as long as the beamed item is on the floor, and send multiple beams (intensified graphic) for when multiple beamed items appear on a singular world tile; All combat-related heals will now display a heal hit-split on the player displaying how much they've healed for; Heavily nerfed all GWD1 Boss (and their minion) combat stats and bonuses to better match RS3 values. I'm also going to be dumping all NPC correct combat bonuses and stats from RS3 Wikipedia for the next update log. Fixes Trimmed Masterwork set bleed effect will no longer trigger on healing hitsplats; Revamped how ghosts dropped the ghost hunter outfit pieces/cremation perk/ghostly essence/herb burners. Items will now go in order and will not give multiples; Skillcapes, hoods and master capes are no longer trade-able; Multi-attack spells/weapons/effects will no longer be able to hit adjacent NPC's that you cannot attack (not your target, not high enough Slayer level, etc.); Fixed an issue that caused players to be able to attack non-attackable NPC's through interface-on-NPC actions (also applied this check to Familiars); Zamorak, Saradomin and Guthix capes/staves are no longer trade-able; Corrected higher level Mining pickaxe animations; Corrected Onyx bolt (e) special effect, they will no longer heal 25% of player's maximum hitpoints, instead, 25% of the original damage dealt (capped at 250 heal) and increase hit damage by +25%; Saradomin godsword special effect will now correctly restore prayer points; Fixed an issue with Skilling dummies which caused players to continue doing the action even when after interrupted it.
  5. Shops You can now buy items from shops if you have more than a max cash stack on you; Inventory coins will now get deleted first before accessing the money pouch (if you have any); You will no longer be able to sell items to the shop IF the shop already has the max amount in them; Fixed an issue that would sometimes refresh the shops items to incorrect quantities; Selling items to shops will now automatically un-note them inside the shop; Implemented the Currency pouch feature for future expansions (buying & selling); Miscellaneous Added the full Lobby system. You'll be able to chat with your friends, your current friends chat and clan chat's, as well as choose worlds (more worlds coming in the future), or even report players; Replaced our custom 'report player' option with the original fully functioning report abuse system; With this change, it is now mandatory to update your client if not using the launcher! Fixes Fixed an issue that would sometimes cause augmented gear to lose their perks and augmentation when a certain criteria had met; You can now empty vial's of water; Fixed an issue that caused un-trade-able items to be trade-able when noted. - Media - ----------------------
  6. Good stuff, Sand. I'm always impressed with how fast you work and how well you listen to the community at the same time.
  7. A small one, but I thought I'd post it anyway. Pest Control Defiler's and Shifter's will now try to target the Void Knight in the center. The Knight can be healed by destroying a portal. The game will end if the Knight dies; Pest NPC's will now be limited to a certain amount per portal; Games will now have a maximum amount of 10 minutes before they stop; If a player is in the death sequence when the game ends, it'll now properly place the player outside the lander along with everyone else; Replaced the dialogue-type message when a game ends with a chat-box message in-case it disappears upon exiting the game; Fixed the ugly double door opening. Miscellaneous Moved the default home are to the Market zone; Added the Weapon Poison buff icon; Made the ';;bug' command open up an options dialogue with 'small/big' bug types; You can now cook and consume Great White Sharks; Fixes Fixed an issue that wouldn't let players rejoin their boss instances on several occasions; Various fixes to liquid containers, such as buckets, jugs, cups, bowls, vials, etc. Let me know if I missed any that transform into wrong items; Fixed an issue that would cause the 'bald hair-style' to not display the top of the player's head; Fixed an issue that could prematurely cause Nex's minion's to die.
  8. Nothing much, just a heads up on what was done. Imagine working on a weekend.... Miscellaneous All skilling perk/portable orange chat-box messages are now filterable ("your perk saved resources", "you made extra", etc.); You can now add magic secateurs, seedicide, herbicide and bonecrusher to your toolbelts; Added a world message when the player has killed a total of X amount of each boss; Found an issue with Barrows: Rise of the Six boss fight. Map generation of that boss instance's caused the global map generation to clog up and eventually break every other dynamic map gen (dung, other boss instances). Disabled the boss fight until further notice; Ported our DiscordBOT's API from v2 to v3, allowing me to do some much more slicker features with what I can do with our custom bot; Squeal of Fortune will no longer re-roll protean items/packs, dummies and some other misc. items. This means you'll be able to stock up on more skilling items rather than getting 80% inventories of lamps and stars because of those re-rolls; Backend: updated all old existing ranks, modes, rights to a new custom system. No more Integers & booleans, and a much more dynamic system. Fixes Fixed an issue that would cause Triskelion key pieces to not properly refresh in players inventory when Thieving for them at Prifddinas, resulting in incorrect item id's; Fixed an issue with the last update's game-mode changing addition, players should now be able to successfully change from iron-man to non-iron-man modes; Fixed an issue that caused the 'Empty' option on all potions to drink them instead of empty them.
  9. As per request from @Furball, I did some quick additions before bed Construction The toy-box in your House can now be opened to display Diango's item storage; Added ALL costume room storage's. You can now use them to store all of your excess capes, armours, treasure trail items, costumes and more. Diango himself will now be able to auto-transfer all items from your bank directly into those storage's (if you have them built). Run Energy Fixed an issue that caused run energy to deplete twice as fast when running; Restoration rate is now 100% exactly like in RuneScape 3, meaning - your current Agility level will heavily determine the restoration rates (at 99 being twice as fast)! Potions help; This change will reset everyone's energy back to 0. Perk users - don't worry, it'll regenerate and won't decrease ever again (unless in Wilderness).
  10. Amazing seeing every single bug report being handled in such short time! Great work!
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