Founder Sandstorm Posted January 1, 1970 Founder Share Posted January 1, 1970 Divination Added chat-box messages for when you receive an extra memory while harvesting Wisps with a full Divination skilling outfit equipped; Divine-o-matic vacuum's can now be used to 'dismantle' any energy & memories while harvesting Wisps. It needs to be charged with empty divine charges and configured first; Changed the Divination Skillcape's perk from saving materials to setting the Wisp's lifespan to a fixed amount of 30 seconds. This only applies when the wisp converts to a 'spring' (initial click); Added Enriched Wisps. Enriched versions will have a 1/10 chance of spawning whenever a new wisp re-spawns; Slight Wisp harvesting code improvement. Was a big mess prior! Invention Added Divine-o-matic vacuum & divine charge (empty). They can now both be made on the Invention table; Added Tight Springs to Squeal of Fortune rewards and made them trade-able; The Spring Cleaner along with Springs can now be made on the Invention Table; Made a custom interface for the Spring Cleaner. The Spring cleaner now works exactly as it does on RS3; The Spring Cleaner uses over a thousand lines of code, so I'm sure there will be some kinks to work out. Let me know in the bug reports! Miscellaneous Added Rockertunities for Mining. Each time you swing you'll have a 1/25 chance that a rock of the same type that you're mining will start glowing, click it to deal up to x6 damage. EDIT: The original glow graphics do not seem to work on the rocks, so there's no actual way of graphically displaying which rock is being rockertunised. I'll try and find a different (similar) graphic to it; Added a ';;kickme' command to Discord. Verified users will be able to kick their accounts offline directly from our Discord channel; Removed all 'Akh Sophanem Dungeon NPC's from Slayer Masters as separate tasks and replaced them with a single task named 'Soul Devourers'. The Magister can also be killed to complete this new assignment; Updated the Pest Control EXP reward formula's to RS3. Ironmen will no longer be able to buy EXP; Vile Blooms Slayer task will now teleport the player to Devil's Snare's (lowest Slayer requirement NPC's); Tremendously increased Nex's & Kalphite King's drop rate factors. Fixes Fixed familiars not being able to attack at all. Also corrected some familiar combat stats, max hits and attack delays; Fixed an issue with the Thieving stalls teleporting players away after ~5 thieves (it was meant to be ~50). - Media - ---------------- ---------------- 7 Spoiler Link to comment Share on other sites More sharing options...
Winter Revel Posted January 1, 1970 Share Posted January 1, 1970 Heeeeeellll yeeeeaaaah 2 Link to comment Share on other sites More sharing options...
DarkRep Posted January 1, 1970 Share Posted January 1, 1970 cool 1 Link to comment Share on other sites More sharing options...
Arcadiez Posted January 1, 1970 Share Posted January 1, 1970 You're on fire! Update after update 3 Spoiler Top notch mod response Link to comment Share on other sites More sharing options...
TheDarkTurm Posted January 1, 1970 Share Posted January 1, 1970 Yet another great update from you Sand, i always feel like a spoiled kid reading these updates 3 Link to comment Share on other sites More sharing options...
Bloodiesharpie Posted January 1, 1970 Share Posted January 1, 1970 Fantastic work as always <3 thankyou 2 Link to comment Share on other sites More sharing options...
IZerkOff Posted January 1, 1970 Share Posted January 1, 1970 Holy what a great update, I'll be sure to check this one out. 1 Link to comment Share on other sites More sharing options...
Bux Posted January 1, 1970 Share Posted January 1, 1970 Great update Was just planning on killing magister 1 Link to comment Share on other sites More sharing options...
Gh0sT Posted January 1, 1970 Share Posted January 1, 1970 Thanks once again for another fantastic update Sand 1 Link to comment Share on other sites More sharing options...
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