Founder Sandstorm Posted November 6 Founder Share Posted November 6 As always this update log contains all ninja log changes. Achievement Diaries Added a 'Generic Tasks' entry in the Diaries sub-interface displaying information about Miscellaneous tasks, ie.: Everything is Oresome progress, Meilyr potions, Masterwork Smithing progress, etc.; Fully added the 'Daemonheim' tasks list with all NPC dialogues, rewards and unlocks. This diary entry will have to be completed for the Completionist Cape; Added the 'Daemonheim Aura' with most of its original RuneScape effects. The aura cannot be manually turned on, but will automatically equip once you enter a floor; Tier 1 aura: 5 daily revives inside dungeons; Tier 2 aura: Ava's backpack effect for ranged, bones are automatically buried (bonecrusher effect), can now bind a potion, the smuggler will provide 40 law and cosmic runes every floor start; Tier 3 aura: Additional 2 slots to bind items; Tier 4 aura: Buried/crushed bones restore 20 prayer points (40 for (Frost) Dragon bones), 10% discount at the Smuggler; Dungeoneering You can now use Bones and Ashes on Altars found inside dungeons; Added all shields and orbs to leather/cloth Crafting menus; You can now un-equip your Ring of Kinship and close the Minigame tab inside dungeons; Fixed the Magic spell-book filter and toggle options. It will also no longer 'bug out' after leaving your current dungeon and will properly refresh its values; Fixed multiple NPC attack animations; You can now have 2 additional items bound after completing the Hard Dameonheim diaries, also changed the Bound item interface; Potions can now be bound; Party leaders who have completed the Elite Daemonheim tasks set will now be able to start hard mode Dungeon floors. More of that explained below; Dungeoneering Hard Mode: Higher possibility of Slayer creatures spawning Less food drops; All room doors are now classified as 'guardian doors'; Higher NPC combat level multipliers and more spawns per player; Teams with 1-2 players will always be put in a medium size dungeon and teams with more than 2 players will always be put in large dungeons; Difficulty ratio will always be at the highest level; Pre-share/guide mode/tutorials will be disabled; EXP multiplier (and token ratio) for Hard Mode floors will be increased by 50%; Added chat-box messages for floor completions stating the current floor and the lowest incomplete floor; Hard Mode progress cannot be reset; Players who complete all 60 floors in Hard Mode will receive a World broadcast as well as the ability to use the 'of Daemonheim' Loyalty title. This is now a requirement for the Trimmed Completionist cape; Players can now check their Hard Mode progress at Thok just outside Daemonheim; Miscellaneous You can now change Shark Fist item variants, as well as generate their off-hand versions; The Tarn's Lair can now be accessed from the Abandoned Mine entrance. Added Terror Dog spawns, and gave them their drops and animations; Nex's Minion incoming damage reduction has been increased from 100 to 250; Added Kerapac's kill-count requirement for the Final Boss title unlocked from Soul Reaper. Kill-counts will now also properly sum up from hard-mode encounters; Kerapac is now classed as a group boss thus ironman game-mode players will be able to join in with non-restrictive game-mode players; Increased the highest possible amount of Glacor remnants you can receive from Arch-Glacor encounters; Cosmetic Overrides can no longer directly be purchased from the Cosmetic Overrides interface. Cosmetics will now be awarded through various gameplay mechanics in future updates; Completely rewrote how our Discord BOT functions, bugs are to be expected so please ;;bug them if you find any; Increased the rare item drop rate from Croesus; Fixes The Scripture of Jas effect will now end correctly. Also added a fail-safe for any future errors for all other timed effects; You'll now be able to pass the Frozen door in the God Wars dungeon 1 without the need to have a Frozen key on you after completing the 'Most Expensive Doorstop' achievement; You may now repair used Ek-Zekkil's and Fractured staves of Armadyl; Invention Machine inventories will now be checked against for the global playerHasItem check; Igneous Stones will now give all of the special materials as disassembling a rare Elite Dungeon relic; The first weapon piece drop from TzKal-Zuk and Kerapac the bound will now be chosen at random instead of the same order for everyone. The following pieces will, however, be in order; Corrected the Slayer Shop item stocks; Added an inventory check when crafting Sirenic equipment just in-case the player does not have a free inventory slot; Fixed an issue when creating flatpacks that also require additional items on top of planks not being removed from player's inventory; Invention Disassembly machines will now correctly account for the items remaining in the inventory in each iteration; Rex Matriarch acid will no longer continue hitting you while you're in a 'locked' state; The Keenblade's special attack will now deal melee damage; Corrected the reputation gain for Menaphos when using Menaphite gift offering items; The Chaos Elemental will no longer use its stun mechanic (removed completely); Having the Volcanic Trapper Outfit equipped will now increase the Big Chinchompa mini-games moth collection points by +50%; Fixed the Catalyst of Alteration not properly giving multiple sealed clue scrolls even though the chat-box showed multiple amounts; Fixed the Engraved Sarcophagus in Pyramid Plunder mini-game not resetting its visual state upon mini-game start. Also fixed an issue with not being able to proceed the spear traps in the first room; Fixed the 'Final Boss' titles not being able to be unlocked even though you had all the kills required for it in hard-mode encounters. - Media Spoiler 3 3 1 Quote Spoiler Link to comment Share on other sites More sharing options...
Administrator Iron Tyrone Posted November 6 Administrator Share Posted November 6 @Noobs Own hehehe 1 1 1 Quote UIM Dung Storage 1 day pls Link to comment Share on other sites More sharing options...
Longshot Posted November 6 Share Posted November 6 Great update! Always love the addition of new completionist requirements. And the generic "Velheim General Tasks" tab is extremely helpful to track against. 1 Quote Link to comment Share on other sites More sharing options...
Argentina rs Posted November 7 Share Posted November 7 AMAZING 1 Quote Link to comment Share on other sites More sharing options...
Hydronix Posted November 7 Share Posted November 7 TIME TO DUNG 1 Quote Link to comment Share on other sites More sharing options...
Game Moderator Almost Done Posted November 7 Game Moderator Share Posted November 7 Holy! Thank you for your time and dedication one more time Sand! Great update, new reqs for comps and all those fixes as well, lovely 😁 Cheers<3 1 Quote Link to comment Share on other sites More sharing options...
Game Moderator Xero Rng Posted November 7 Game Moderator Share Posted November 7 Very nice update! everyone back in the hole! 1 Quote Link to comment Share on other sites More sharing options...
capnmarcus Posted November 7 Share Posted November 7 thank you for frequent updates and fostering a great community! haven't been this addicted to a game since classic wow released in 2019! 1 Quote Link to comment Share on other sites More sharing options...
Ahoy Posted November 7 Share Posted November 7 Bless the ancient gods for the revival of Pyramid Plunder! Love the generic tasks thing and bless Sandstorm for his hands. 1 Quote Link to comment Share on other sites More sharing options...
Game Moderator Broy00 Posted November 10 Game Moderator Share Posted November 10 Gonna take me some time to do the dung task! Awesome update sand! Quote Link to comment Share on other sites More sharing options...
Ghrimsy Posted November 10 Share Posted November 10 Time to dip my toes into Dungeoneering. Ty for the update Mister Sand Quote Link to comment Share on other sites More sharing options...
Woofy Posted November 24 Share Posted November 24 Good shit, as always time to run some dungeons I guess Quote Link to comment Share on other sites More sharing options...
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