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Wilderness Warbands - D&D Guide



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#1
OFFLINE   Arcadiez

Arcadiez

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HNG5zvb.jpg

XTezZ71.pngWilderness Warbands is a dangerous Distraction and Diversion, composed of heavily defended storage camps guarded by the followers of the different Gods, though they fight more for glory and not for the gods themselves. These camps are founded to gain an advantage for the followers of a particular God once their God returns. They will set up camp in the Wilderness every seven hours, one time at each of the three locations. Quercus, an ancient seer ent, will send out adventurers to fight in the camps to balance the followers of the different Gods in Guthix's name. Quercus can be found just outside the Varrock Grand Exchange agility shortcut.

Wilderness Warbands give large amounts of experience in Farming, Construction, Herblore, Mining, or Smithing. While no combat is necessary and no items are needed to loot, it is still recommended to have a high combat level before attempting a warband as any player can attack a player whose inventory contains any warband supplies. (PVP)
Looting a warband tent will gCfzI37.pngskull players. Players are advised to not bring any items that they do not wish to lose.

Quercus Location

Spoiler


Gameplay
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Wilderness camps location
Spoiler


Good luck and beware of pkers or maybe you're the one who is going to pk ;)


Edited by Sandstorm, 14 May 2020 - 06:32 PM.

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#2
OFFLINE   TheDarkTurm

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Great guide, would like too see you add fastest way to get to the 3 said spawn locations :) Otherwise love it


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#3
OFFLINE   Arcadiez

Arcadiez

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Bump

  • Added more pictures (Thanks Darkturm for the help to get some of them)
  • Added small description of the fastest way to get to each Camp location(If you have any other way, lmk)

  • Sandstorm likes this





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