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CatgirlLover

Dragonstones
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About CatgirlLover

Group Ironman
  • Birthday 12/31/1990

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  1. Another issue that came with today's update was the Well/Weekend Buff. While it's no issue for me to vote, I gladly do it off cooldown, there comes the issue of alts. A lot of us who play this server also play on alts that we would like to reap the benefits of said things. Could we potentially implement a way so that they could also earn the benefit of these lovely buffs? Seems wrong to punish those who enjoy multiple accounts or different account styles when we are actively playing on them.
  2. I was going to start my own post but I'll just jump on this one. While today's update brought a lot of good with it, it also brought a lot of controversy. While I completely understand the logic behind wanting players to earn Curses and Spell books, the price is just way too steep. With Loyalty also being required for Auras it's just not feasible for new players and even some veterans that don't play as much or don't stay logged in the reap all the afk points. Perhaps you can offer an alternative payment method to them, vote points for instance. After buying the necessities from the vote shop I've come across an abundance of vote points because there's nothing else worth spending them on besides a Party Hat, maybe. Where as in my 768 hours played, there are still a lot of auras I could invest into. Not all of them being necessary or useful is besides the point but if you did want to buy all the skilling auras those end up costing upwards of 150k+ loyalty pts each. Another option to all this would be to just outright lower the cost of them. They would still have to be earned but would be more approachable for new players and those who do not play day in and out.
  3. This is exactly the kind of response I was looking for, thank you very much Sprout. It's been frustrating, to say the least, to get any answers from people in game and to be frank I did not have the energy to test everything after working 10 hours a day. It would definitely be nice to get some clarification on the Power limit and any insight on if some of the other PvM perks would be in the works. Again, I appreciate the detailed response friend.
  4. Hello everyone, There are a few things I would like to discuss in regards to Arch that hopefully someone can answer clearly. Let us start with the discussion of the Relics and the amount of Power we have. It appears that the standard amount of power from ranking up with the guild is in place which would leave us with a max of 500 power. From what I've gathered it does not seem possible to acquire the upgrade to increase that limit to 650 which without it, heavily limits your choices in Relics. To have either Heightened Senses or Conservation of Energy together with Luck of the Dwarves is 550 alone. On that note, it brings me to my next subject, the Relics available to us. Not every Relic is usable on the monolith as there seems to be a specific list of them available. Of the ones listed within the monolith not all of them seem to be acquirable. I've attempted to get both Divine Conversion and Conservation of Energy which are both listed on the Relic but am not able to get the blueprints from the Stormguard Citadel nor are they listed on the Invention workbench. Am I meant to assume that if they are listed on the monolith they are meant to be acquirable? If not than why have them listed while most others aren't even listed at all? I would just like some clarity on all of this so I know what I can actually work towards without wasted effort. Appreciate any feedback, thanks.
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