Founder Sandstorm Posted January 1, 1970 Author Founder Share Posted January 1, 1970 "Ninja logs" will be a series of smaller content updates, fixes and changes that I'll be posting here periodically to keep everyone updated on what's being changed on each server maintenance restart and then compiled into one "Update Log" when the time comes! Invention Added Invention fallen stars to the Squeal of Fortune rewards table, also fixed an issue where Invention skill lamps wheren't usable; Off-hand weapons can now be leveled up correctly; Augmented Noxious weapons, Staff of lights can now perform their Special attacks; Augmented Hatchets will now properly level up while chopping Farming tree's and Evil tree's; Augmented Hand cannons will now only take hand cannon shots as their ammunition. Also made it so when the regular hand cannon explosion would occur, it will now drain extra charges from player's charge pack; Increased the minimum junk chance to 5% for all items. If the item is an augmented leveled item then the junk chance will be completely negated. Website Re-designed the main theme of our website to give it a fresh look; Cleaned up a lot of dead/disgusting code throughout the files and improved the back-end code of forum integration; Applied and cleaned up the theme to all Velheim's pages. Miscellaneous Added a few missing costumes that will now be able to be stored with Diango; Destroy messages will now say when an item is re-claimable at Diango with a green text right under it; Slightly increased Nex's drop rate factor; Silverhawk boots will now act as Nimble boots for the extra EXP boost if you own them; Removed Pale and Flickering energy from Cursed energy transmutation list so that the last 2 can be made as intended (luminous and incandescent); POH kitchen shelves will now provide an unlimited amount of kettles, teapots, porcelain cups, empty beer glasses, cake tins, bowls, pie dishes, empty pots, and chef's hats; The highest hatchet for your level will now be used while Woodcutting if you have a better one somewhere in your toolbelt/inventory/weapons slot; Shields that have the right-click 'Provoke' option on them can now be used while in combat with your target to make them agressive towards you. This also means that the Taunting Invention perk can now be used to provoke all enemies in a 5x5 area of you; NPC's will no longer randomly switch between player targets in multi-areas IF the NPC and the Player is fighting one another. Also made it so target switches in multi-areas happen more frequently, but before the actual hit-tick rather than on each combat-tick; Added the Trimmed Masterwork set effect; Fixes Fixed an issue that caused the Completionist cape to get removed on login even if the player met all requirements; Invention items (augmented, tools, etc.) are no longer trade-able; Players can no longer cast the Humidify spell with no empty vessels in their inventory; Familiars/pets can now be properly interacted with whilst inside Telos's waiting room. 1 Spoiler Link to comment Share on other sites More sharing options...
Dynasty Posted January 1, 1970 Share Posted January 1, 1970 Great work Sand 1 [img]https://i.imgur.com/WGKhPm0.gif[/img] Link to comment Share on other sites More sharing options...
Riley Posted January 1, 1970 Share Posted January 1, 1970 Keep up the great work, hopefully we see some more useful updates coming shortly. Thanks for keeping us posted 1 Link to comment Share on other sites More sharing options...
WhiteCoffee Posted January 1, 1970 Share Posted January 1, 1970 Amazing seeing every single bug report being handled in such short time! Great work! 1 Link to comment Share on other sites More sharing options...
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