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Locked [06/14/2019] - Ninja Log


Sandstorm

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Last update this week, taking some time off for the weekend. Hope you enjoy the nice quality of life fixes :)

 

Client Update

  • Fixed Java/OpenGL/DirectX texture flickering and FPS drops when zoomed out at certain angles. You should no longer experience low frame-rates;
  • Increased max zoom-out value;
  • Slightly re-positioned the camera so it would make the player character render exactly in the center of the screen when zoomed in;
  • It is not mandatory to re-download the new version, but highly advised if you do not use our launcher.

 

 

Miscellaneous

  • NPC's will now always drop something from their common drop-table if nothing of higher rarity was rolled;
  • Metal dragons are no longer aggressive;
  • Added Mimic kill token's to the Rare drop table. Also increased the chance at which rare drop tables go up in rarity (gem -> rdt -> srdt);
  • Increased the Waterfiend NPC spawn amount in Ancient caverns;
  • Completely scrapped everything loot-beam wise and re-coded it. Lootbeams are now tied to actual ground items instead of sending the same graphic over and over on a timer to that items tile, meaning, when there's more than 1 ground item on a single tile and you pick up the beamed item, the beam will automatically disappear. It will now also last for as long as the beamed item is on the floor, and send multiple beams (intensified graphic) for when multiple beamed items appear on a singular world tile;
  • All combat-related heals will now display a heal hit-split on the player displaying how much they've healed for;
  • Heavily nerfed all GWD1 Boss (and their minion) combat stats and bonuses to better match RS3 values. I'm also going to be dumping all NPC correct combat bonuses and stats from RS3 Wikipedia for the next update log.

Fixes

  • Trimmed Masterwork set bleed effect will no longer trigger on healing hitsplats;
  • Revamped how ghosts dropped the ghost hunter outfit pieces/cremation perk/ghostly essence/herb burners. Items will now go in order and will not give multiples;
  • Skillcapes, hoods and master capes are no longer trade-able;
  • Multi-attack spells/weapons/effects will no longer be able to hit adjacent NPC's that you cannot attack (not your target, not high enough Slayer level, etc.);
  • Fixed an issue that caused players to be able to attack non-attackable NPC's through interface-on-NPC actions (also applied this check to Familiars);
  • Zamorak, Saradomin and Guthix capes/staves are no longer trade-able;
  • Corrected higher level Mining pickaxe animations;
  • Corrected Onyx bolt (e) special effect, they will no longer heal 25% of player's maximum hitpoints, instead, 25% of the original damage dealt (capped at 250 heal) and increase hit damage by +25%;
  • Saradomin godsword special effect will now correctly restore prayer points;
  • Fixed an issue with Skilling dummies which caused players to continue doing the action even when after interrupted it.
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