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ROTS: Rise of the Six | Full Encounter Guide


Happy L

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I'd like to start off by saying, I apologize some of these photos are low resolution.

 

Gear recommendations

Spoiler

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Firstly, I DO NOT recommend even considering doing ROTS without Ghost hunters armor.  It can be done, easily even, however the armor makes it so much faster and easier that doing it without the armor would just be dumb.  Not to mention inconvenient for whoever you're doing it with.  Wearing 1 piece will increase damage dealt to ghost like creatures (ROTS) by 3%, 2 pieces will increase damage by 6%, and 3 pieces will increase damage dealt by 10%. 

10% is the highest damage increase from the set, so it is not recommended to use all 4 pieces of the full outfit. 

I also VERY higher recommend bringing a Divine Spirit shield.  1157581494_Screenshot2021-10-31221825.png.eac11efd6c33a631f6fa9f72566cc08d.png

An enhanced Excalibur will be very helpful as well.  1075146840_Screenshot2021-10-31224843.png.839cc492c82773c04effc13176b72add.png

 

LOW LEVEL

Spoiler

24868265_Screenshot2021-10-31224148.png.0ca39c0e6d0b37ad0485b8ddafa584ec.png You can do ROT's with pretty low level gear, even lower than this.  Though I wouldn't recommend it.  An 1345544194_Screenshot2021-10-31224609.png.77deacbc158a48788ccf566f27c66f8d.png Abyssal Wand would work too.

  • Ghost Hunters Helmet, Body and Legs
  • Wand of treachery
  • Abyssal Orb
  • Arcane Blast Necklace
  • Ring of Fortune
  • Golden Warpriest Gloves and Boots, (Subjagation is also a cheap and easy alternative)

HIGH LEVEL

Spoiler

1483218894_Screenshot2021-10-31221849.png.c2206f2bcfd56396c01ee116e6c55f5d.png This is not the highest level gear you could possibly use, however this is well over good enough. 

  • Ghost Hunters Helmet, Body and Legs
  • Seismic Wand
  • Seismic Singularity
  • Amulet of Souls (Essence of Finality with an Eldritch Crossbow spec works like a DREAM here)
  • Luck of the Dwarves (Hazelmere's signet ring CANNOT double any drops received from the chest)
  • Virtus Gloves and boots

 

The fight

Spoiler

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In order to start the fight you must have a Barrows Totem 1344320354_Screenshot2021-10-31224858.png.cf4b4190bd04d9b8daea3902539ac579.png These can be obtained from regular barrows, as a semi rare drop.  They can also be purchased from other players

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As it says above, you must have at least 2 players in order to fight ROTS, I'll explain more about that below.

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Once you're inside the room, you have to stand on a plate, there are 4 total plates, (Up to 4 players) Once a player is standing on a plate on both sides, you may start the encounter.

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After you and one other person (At the least) begin the encounter, you will enter into the room and stand directly next to the anomaly.  Located in the middle of the room.  Once you click the anomaly, it will ask if you are ready and once you accept, the brothers will spawn. 

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Three brothers will spawn on each side of the room in a random order.  You could get any possible combination of the six, so be sure to pay attention to that.  The most important Brother you need to pay attention to is Dharok. 

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You need to stack the brothers on top of each other in order to deal AOE damage to them with Blood Barrage.  Your Zamorak Book will also deal AOE Damage as well. 

It generally doesn't matter which side you stack them on, however if you get BOTH Ahrim and Karil, always stand behind Karil with Ahrim facing you.  The reason for this is that Ahrim has the ability to Surge, but his surge can move only through NPC's, not players.  So when he does it, he will surge right on top of Karil, enabling you to deal damage to both while also making the fight slightly easier. 

  • Karil: has the ability to rain storms down upon the middle of the room, however while standing directly on the edge of the arena, you cannot get hit by this.  He also is able to teleport to the pillar location to the north-middle of the room. Only to player on the WEST half of the room is able to receive damage, or deal damage to Karil while he is up here.
  • Ahrim: has the ability to surge across the room, if you are not standing in front of him while he does this, his surge will go as far as 8 game spaces.  Which is a good half of the room at least.  He also has the ability to teleport directly to the middle of the room and launch an attack that sends out beams through his hands, with his arms spread wide apart.  He spins while he does this, and is capable of dealing heavy damage.  This attack can also be avoided simply by standing on the edge of the room.  (Or by any walls with, the closer you are to him, the more damage he will deal.)  Karil is ALSO capable of performing this attack, so watch out!  Ahrim is ALSO able to levitate, while ahrim is levitating, he has a 50% immunity to all magic attacks and TOTAL immunity to all melee attacks. 
  • Verac's: attacks have a 1/8th chance to ignore the players armor, so he is capable of hitting heavy attacks.  He also has an attack called "Deathcopter", he will spin his flail around, dealing massive damage to any player in his way.  (DO NOT RUN AWAY) This attack does not deal significantly enough damage to be actually dangerous.
  • Torag: has a 1/8th chance to drain the players special attack bar by 5%.  He also has an ability called "Whack" where he leaps up into the air before crashing back down, generating such force that his target becomes stuck in the ground. He will then proceed to rapidly whack them.  Do not worry, you can still deal damage while in this state. 
  • Guthan: has a 1/8th chance to heal upon attacking his target, his healing is equal to the full damage he deals with his attack.  He also has the ability to throws his warspear at a player who he is not attacking on his side, causing the spear to fly towards them; upon impact, the struck player is frozen for a brief second before taking heavy damage. Guthan will resort to punching his primary target, being unable to perform any special attacks, although they still maintain the same accuracy and damage as if he had his spear. When the impaled player is next to Guthan, they're frozen for another brief second as Guthan rips his spear out of them, also dealing heavy damage. 
  • Dharok: As with regular Barrows, Dharok will deal more damage the lower his HP is.  So ALWAYS be aware of your hp, even if you feel you're safe, you could always get slapped for 700 damage then combo'd by the rest of the brothers.  Dharok has an ability called "Greatest Axe!" causing energy to flow to his axe. He will be put in a reprisal-like state for 10 seconds, in which he will absorb all damage taken; he does not take any actual damage in this state. Once he finishes his absorbing animation, Dharok will simply run to his target and swing his axe at them, dealing damage equal to the amount he absorbed, bypassing protection prayers/curses. It is still considered a standard melee attack and can be dealt with as such.  This ability will be triggered when Dharok yells out 641063930_Screenshot2021-10-31222750.png.3b784ed655f144fd362266997890377e.png This attack is capable of being one of the most fatal damaging abilities in the entire game, as it actually has NO cap on how much damage he is able to deal.  If you deal enough damage, he will simply one hit you no matter what you do.  This is where that DIvine Spirit shield comes in, as it has the ability to reduce damage at the cost of prayer points, however if you deal enough damage to him, he will still one hit you either way.  Running away from him seems to reduce the damage you will receive and keep in mind that his attack is capable of doing damage regardless of how much damage you actually deal.  This is the attack you have to watch out for each and every time you do ROTS.  When spawning the brothers, always be sure to agro onto Dharok first, no matter what combination you got. 

 

782775489_Screenshot2021-10-31222841.png.3b69764a14e4ca21641ef24380a28435.png After each brother has been killed, you will receive a message saying 1806336931_Screenshot2021-10-31222649.png.e72fe1bed812298591eb522714c723db.png

The brother that has been slain will float in the air with a red bar above them, this bar slowly fills over time.  Each brother that is killed after (On either side) will reset this bar to empty and give you more time.  If this bar fills entirely, ALL slain brothers will revive and agro back on to you.  They will have all their original abilities and health.  Always make sure to kill them swiftly as you really do not want this to happen. 

As you defeat all six brothers, the anomaly in the middle of the room will collapse and each side will be able to receive loot from the chest, located on the WEST half of the room. 

 

The rewards

Spoiler

From defeating the shadow brothers, you can expect to receive the following:

  • 1156808018_Screenshot2021-10-31233340.png.cb87aa7c2a27079e4c8acec78a379867.png Malevolent energy, it is used to make Malevolent armor and the ROTS Pets.  In order to make the full armor set, you will need 84 total energies.  Each chest will give at minimum, 2 energies, and at most, 5. This energy will start out at unstable whilst inside the encounter, if you die while inside, teleport out, or log out all unstable energy will instantly vanish. 
  • 1458555138_Screenshot2021-10-31233300.png.e0b9a954ba35f884b66c3b23b754512f.png302735204_Screenshot2021-10-31233314.png.30fd7b9f05724b7f6a5a26aecb42fc9a.png366368162_Screenshot2021-10-31233328.png.aef5505b7fe36240dbb1f2bceaae37ed.png The Malevolent (Melee), Vengeful (Ranged) and Merciless (Magic) kiteshields.  These shields have the special ability to provoke a targeted enemy, which is very useful at bosses like AOD, as well as in many other situations making them sought after quite frequently for end game PvM.
  • 690181238_Screenshot2021-10-31233350.png.45c6911ac26f1f373426b3af3c6aa2d2.png1935019959_Screenshot2021-10-31233400.png.49e3dee76caf9e8ef0d5057641b12b0f.png484917067_Screenshot2021-10-31233410.png.babf1aee278d5760a21653b7536c34c2.png1776920078_Screenshot2021-10-31233420.png.decf5d44c9cf1828a06e200431807152.png1020155917_Screenshot2021-10-31233432.png.b442d1da4e88ce6161a101e3ac9c738f.png843139791_Screenshot2021-10-31233443.png.df212523b8e9aa7671ee31fa305e171f.png You CANNOT receive one of the pets through the chest, all six of these are made from 250 Malevolent Energies and the full set of each respective barrows armor set.  (Boxed) In order to make all 6 pets, you must have 1500 total Malevolent energies, making it very expensive or time consuming to get the full collection log. 
  • Upon completion of the collection log for ROTS you will receive the 1678235663_Screenshot2021-10-31233457.png.2e32bcd480b6fe759fbc9e2db34c3c01.png Title. 

Your escape

Spoiler

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When you pressure plates while leaving, the anomaly that collapsed becomes unstable, and causes the entire room to begin to fall apart.  It's now a race against time to escape. 

There will be a set of three obstacles you must go through in order to escape. 

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The first obstacle will be a vine, you must swing across the gap in the broken bridge. 

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The second obstacle is a stone you must jump across.  By this point, you will most likely be receiving damage from the room collapsing.  It is recommended to wield your Divine Spirit shield 1157581494_Screenshot2021-10-31221825.png.eac11efd6c33a631f6fa9f72566cc08d.png in order to reduce the damage you receive during this. 

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The third is yet another vine you must swing across. 

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Finally you must climb back up the rope you entered from.  This will take you back up to the surface. 

Once at the surface, you will be safe and your Unstable Malevolent energy will have been converted into stable, usable malevolent energy.

There is a bank up here, available for players use in case you need to re gear. 

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Edited by Iron Agnes
Some spelling and grammatical errors
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Gear set up is a bit off, salve ammy from vote shop stacks with ghost hunter so it should always be worn in ammy slot.

High level set up should not use the ghost hunter body, instead use a t90/92 body slot with crackling and then use the ghost hunter backpack as the 3rd piece of the set bonus, as having a cape is less bonus and defence then using a body slot.

You dont main the luck ring either, use a asylum ring or rod as your combat ring and switch the luck ring at the chest.

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9 hours ago, 10hp Skills said:

Gear set up is a bit off, salve ammy from vote shop stacks with ghost hunter so it should always be worn in ammy slot.

High level set up should not use the ghost hunter body, instead use a t90/92 body slot with crackling and then use the ghost hunter backpack as the 3rd piece of the set bonus, as having a cape is less bonus and defence then using a body slot.

You dont main the luck ring either, use a asylum ring or rod as your combat ring and switch the luck ring at the chest.

So, unless @Sandstorm specifically custom designed the Salve amulet to work against them it does not.  The reason for this is because technically speaking the brothers aren't undead, they are reanimated by a curse placed upon them by Sliske. 

Here's the full list of enemies affected by Both the Salve amulet and the Salve amulet (e)

Spoiler

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The set up wasn't meant to be the absolute best possible set up, it was meant to be "High Level".  If you would like to take a picture with the items you've listen above I'd be happy to add a "Best in Slot" section for it, however, this is what I run personally.  I do not have any better rings, nor do I plan to change how I go about doing ROTS. 

That being said, no offense here, just a friendly reply.  Thank you for your feedback. 

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