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Invention Skilling Guide - 1-120+


Arcadiez

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9qJYUDg.pngInvention, an elite skill, allows players to get new materials by disassembling items. Players can use the materials to manufacture discoverable devices, and augment some high-level armour, weapons and tools with perks.

Players require level 80 Crafting, Divination and Smithing to access Invention.

Invention works on a different experience table than the rest of the skills.

Level 99 = 36,073,511xp

Level 120 = 80,618,654xp

 

Getting Started/How to Train:

 

Getting Started

Where to start and how to get there.

 

 

Players can start by going to the Invention Guild, north-east of the Falador lodestone.

 

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At the lodestone run North-East to the Invention Guild

 

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Once you have enter the Invention Guild you can now access the Inventor's Workbench.

Remember that Invention is an Elite skill and requires, to start.

  • 80 Smithing
  • 80 Crafting
  • 80 Divination

Inventor's Workbench has two click options.

One on the left side and one on the right side.

 

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Left side:

  • Discover: The player can discover new materials, devices, and machines in a process called discovery.Unlocking a new device or material will give a one time chunk of experience after which the player will be able to build and use the device or material.
  • Check Discoveries: You can check which discoveries you have unlocked and which is still unlocked and what Invention level they require. Some Discoveries has requirements beyond Invention level. Example Ilujankan components, it requires 89 in Invention but also requires 2,500 Zarosian reputation in the Heart of Gielinor.

Right side:

  • Manufacture: Here you can manufacture different items. Some example are Skilling outfits, Augmentor, divine charge, Pogo stick etc. Find more info below.
  • View components: This will show you all the Materials that you have collected from dissembling different items.

 

 

How to Train

 

A common misconception is that people think you train Invention by dissembling items and that you get higher experience the more expensive the item it is. This is incorrect and not at all how you train this skill.

 

But first lets go through some basic information that you need to know.

 

Dissembling

 

 

Players are able to break down items (including noted stacks). This gives a small amount of Invention experience and produces materials. Each item also has a junk chance, dependent on its tier.

 

The materials produced are a mixture of common materials, called parts, and rarer materials, called components. Components have more powerful applications than parts. Some specific components are only obtainable from particular items. Players are able to obtain materials even if they do not have the Invention level required to use them.

 

You can dissemble by clicking on the Disassemble ability from their spellbook or use the item on a Inventor's Workbench.

 

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View Material/components

 

 

Go to any Inventor's workbench and Right click on the Right side of the table to view components

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Materials can be used to create devices or to augment weapons or armour, after the player has unlocked the ability to do so. ( In other words create Invention items and perks)

 

Follow the link below to get to the Material page for info where to obtain each material/component.

 

Link: https://runescape.wiki/w/Materials

 

Materials(Beware some of these may not exist in game at the moment and may be added later.)

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Click on picture to make it bigger

 

 

 

Augment

 

 

kHACfPa.png Players are able to augment certain tools, weapons, shields, torso-, and leg-slot armours. To do so, one must first build and apply an augmentor to an item.

You make an kHACfPa.png Augmentor from the Inventor's Workbench.

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The augmented item can then have a 5hZqXIR.pnggizmo with perks applied to it and be levelled up. Augmenting an item will make it untradeable and you will not be able to return an item to its original tradeable version without using an Augmentation dissolver.

 

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Perks are mechanical effects that may be positive or negative.

 

DDb9DDS.png To create perks, a player must craft and fill a 5hZqXIR.pnggizmo shell with materials. Each gizmo shell has 5 slots that can be filled. After filling the gizmo shell, the player will be able to choose which perks they wish to make out of the range of possible perks that can be made from the materials inserted. Gizmos can be socketed onto an augmented item to impart its perks to that item. Creating a gizmo will grant Invention experience for each material that is used up. Using rarer materials grants more experience.

 

Each material may produce a variety of perks. Additionally, perks may be of different tiers – up to 5 ranks for certain perks – and materials are weighted in their likelihood of making different levels of a given perk.

 

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To make an Gizmo you're required the following components/materials.

 

Weapon gizmo shells

Armour gizmo shells

Tool gizmo shells

 

Divine charge

wHMxkzG.png So you have added an augmentor to your item and maybe even a gizmo with some cool perks. But to actually take advantage of the perks you have to charge the gizmo. This is done with Divine charges.(from the Inventor's Workbench).

 

Required material/components

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Different types of divine energy can be used to create a divine charge. The amount of divine energy needed scales to the tier of the divine energy.

When consumed, it adds 3,000 charges to the charge pack. This is also used for levelling up the item (find more info below)

 

You can check how much charges you have left and the drain rate on an item by right clicking and choosing the option "check"

 

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Maximum charge improvement

This set of research increases the maximum number of charges that can be stored in the charge pack.

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Charge drain reduction

This set of research decreases the drain rate of augmented items by a flat rate.

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Levelling up items

 

 

 

Once an item has been kHACfPa.png Augmented it will gain experience and advance levels when it is used in combat/skilling.

 

kHACfPa.pngTo make an Augmentor you're required the following material.

 

Levelling an item increases the experience and materials received when disassembling it. The maximum level achievable is dependent on research.

 

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Levelling a piece of equipment from level 1–10 increases the amount of stored Invention experience that is contained within it each time that its level increases. Although items can be levelled up to a maximum of level 20 at level 99 Invention, the maximum amount of experience that can be earned from an item caps at item level 10, with equipment siphons requiring level 12 to get the same amount.

 

There are two options when claiming the experience from augmented items:

  • Fully disassemble both item and any gizmos for full Invention experience and materials.
  • Use an equipment siphon, retaining both the item and any perks, for experience equal to disassembling it at 2 levels lower. The idWyijg.png Equipment siphon can be made by the player at level 27.(Thus why you want to siphon at level 12)

Dissembling leveled items gives more materials/components.

  • Level 3: Disassembling this item gives double materials.
  • Level 6: Disassembling this item gives triple materials.
  • Level 9: Disassembling this item gives quadruple materials.uZx4okf.png

 

 

 

How to level up Invention.

 

Primary method.

  • Invention is a skill that is not trained by gaining XP the normal way.
  • Invention XP is gained from retrieving XP from weapons, amours and tools.

You can do this either by disassembling the item or siphoning the xp from it.

To be able to dissemble/siphon the item for XP. It requires the item to be Augmented.

  • Augmented items use Divine Charges.

For the most amount of experience from disassembling an item is gained from the item being at least level 10.

That means it is highly recommended to level it up to 10 before disassembling it.

 

For the most amount of experience from siphoning an item is gained from the item being at least level 12.

That means it is highly recommended to level it up to 12 before siphoning it.

 

Disassembling

 

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Equipment Siphoning

 

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Secondary method.

 

Players who play on Regular game mode have very high XP rate, thus it is easier to level up by Discovery new inventions/blueprints.

So if you're playing on regular mode, disassemble some items to get up your invention level a couple of levels and then just Discover and you will be 99+ in no time.

 

For the rest of the game modes. This is a very good source of extra XP, however it's not the main method to train this skill and you're still required to level up items and either dissembling/siphon it.

 

Equipment/Items

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Sadly there isn't much of XP boosters for Invention.

You can always use votebooks, Advanced pulse cores, active well.

 

S7TpC66.png Skillcape S7TpC66.png

 

You can use the Invention cape once you have 99 in Invention which boosts the skill by one.

 

The Invention cape's perk provides a 2% charge drain reduction, which stacks multiplicatively with other reductions.

 

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Skilling outfits

 

 

 

Skilling fragments are used to make elite skilling outfits. You will obtain skilling fragments once you have reached level 70 on that skill. You also have had to unlock the discovery from the Inventors bench to make the skilling outfits. which requires level 20 in Invention.

You can find the amount of fragments you have at Quest Journal- Currency Pouch

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3,600 fragments are required to create each outfit piece; so 18,000 are needed to make one full outfit and 54,000 are required to make all three outfits, once you have made all three outfits you can combine them to get the best version of that skilling outfit.

The drop rate on the fragments increases with level.
  • At level 99, 2x the fragments drop.
  • At level 120, 3x the fragments drop.
  • At 200 million experience, 4x the fragments drop

You can make the skilling outfit at any Invention bench. Requires level 20 in Invention to make the outfit/s.

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Skilling perks

 

 

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Best Skilling Combinations

 

Fishing

  • Gizmo 1: Furnace 3 + Honed 4
  • Gizmo 2: Wise 2-3 + Enlightened 2-3

Mining

  • Gizmo 1: Furnace 3 + Honed 4
  • Gizmo 2: Polishing 3 OR Refined 3

Woodcutting

  • Gizmo 1: Furnace 3 + Honed 4
  • Gizmo 2: Wise 2-3 + Enlightened 2-3 OR Refined 3

Woodcutting(bloodwood)

  • Gizmo 1: Honed 4-5
  • Gizmo 2: Refined 3

Firemaking

  • Gizmo 1: Pyromaniac 5
  • Gizmo 2: Tinker 3

Smithing

  • Gizmo 1: Rapid 3
  • Gizmo 2: Tinker 3

Skilling Perks

 

 

 

Refined

 

Rarity: Common/Rare
Recommended: 22+ in Invention
Components: 5x Resilient components, 5x Enhancing components(lower chance)
Sources: Refined components, Resilient components, Enhancing components, Smooth parts
Type: skilling perk for tool gizmo
Effect: Decreases the chance of depleting resources from trees/mining rocks, 5-15% chance depending on rank. When mining a rock, the perk increases the chance to find geodes by 2% per rank.

Does not work on Seren stones/fishing spots.

 

Tinker

 

Rarity: Common/Rare
Recommended: 54-55 in Invention
Components: 5x Fungal components, 5x Clockwork components
Sources: Fungal components, Clockwork components, Delicate parts
Type: skilling perk for tool gizmo
Effect: Has a chance to increase xp gained (Smithing/Firemaking) by 25%. 5-15% chance depending on rank. Does not work with superheat.

 

Honed

 

Rarity: Common/Rare
Recommended: 87 in Invention
Components: 5x Sharp components, 5x Silent components
Sources: Magic parts, Silent components, Sharp components, Precise components, Blade parts.
Type: skilling perk for tool gizmo
Effect: Increases chance of success of gathering an item by 2% per rank. 2-10% chance depending on rank. When used while mining, it gives a higher chance of mining double ores.

 

Furnace

 

Rarity: Common/Rare
Recommended: 49 in Invention
Components: 5x Sharp components, 5x dragonfire components
Sources: Imbued components, Cover parts, Sharp components, dragonfire components
Type: skilling perk for tool gizmo
Effect: Has a 5% chance of consuming a gathered resource for 100% EXTRA XP. 5-15% chance depending on rank.

Does not work on pure essence, red sandstone, Ivy. The perk does work with the shark outfit, even when it is set to consume caught fish.

The extra experience received from furnace will stack with bonus experience.

 

Pyromaniac

 

Rarity: Common/Rare
Recommended: 49 in Invention
Components: 5x Explosive components, 5x Light components
Sources: Explosive components, Organic parts, Direct components, Light components
Type: skilling perk for tool gizmo
Effect: Has a chance to burn all logs of the same type in Inventory in one go. 0.1-0,5% chance increase, depending on rank.
Effective xp increase of 1.3%-13.4%. Does not consume logs in familiar, does not work with protean logs.

 

 

Special Perks

 

 

 

Enhanced Efficient/Efficient

 

Rarity: Common/Rare
Recommended: 55 in Invention or 99 for Ascended components.
Components: 5x Clockwork components, 5x Ascended components
Sources: Ascended components, Delicate parts, Clockwork components, Variable components
Type: Special perk.
Effect: Reduces charge drain rate of a weapon/tool or armour piece. Saves money in the long run. 6-18% for Efficient dependent of rank. 9-27% for Enhanced version.

 

Enlightened

 

Rarity: Common/Rare
Recommended: 83 in Invention
Components: 5x Seren components, 5x Pious components
Sources: Seren components, Spiritual parts, Pious components
Type: Special perk.
Effect: Increases item experience for augmented tools/weapons/armour.

3-9% Increase dependatn of rank. More Invention xp in a shorter time period. Nice to get with the Wise perk in one gizmo.

 

Wise

 

Rarity: Common/Rare
Recommended: 83 in Invention
Components: 5x Seren components, 5x Pious components
Sources: Seren components, Spiritual parts, Pious components, Flexible parts, Ethereal components
Type: Special perk.
Effect: Increases bonus xp. 1-3% increase dependant of rank.

 

 

 

 

 

 

PvM Perks

 

 

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Standard Perk Combinations

 

Weapons

  • Mainhand: Aftershock 3
  • Offhand: Precise 5
  • Offhand (switch): Flanking 3
  • Defender: Precise 5

Armor

  • Body: Crackling 3 + X & Biting 3
  • Legs: Impatient 3 & Enhanced Devoted 3

Other

  • Cywir wand: Aftershock 1-2 + Planted Feet
  • Spirit shield: Absorbative 2  OR Absorbative 3
  • RotS shield: Turtling 3
  • Enhanced Excalibur: Wise 2-3
  • Corrupted defender: Lucky 4-5

Absolute Best Perk Combinations

 

Weapons

  • MainhandAftershock 3 + X
  • Offhand: Precise 4 + Equilibrium 2
  • Offhand (switches): Caroming 3/Flanking 3/Lunging 3
  • Defender: Precise 4 + Equilibrium 2

Armor

  • Body: Crackling 3 + X & Biting 3
  • Legs: Impatient 3 + X & Enhanced Devoted 3

Other

  • Shadow glaive/Cywir wand: Aftershock 1-2 + Planted Feet
  • Spirit shield: Absorbative 2  OR Absorbative 3
  • RotS shield: Turtling 3
  • Enhanced Excalibur: Wise 3
  • Corrupted defender: Lucky 4-5

DPS Perks

 

 

 

Precise 5

 

Rarity: Guaranteed
Requirements: 74 Invention
Components: 5x Armadyl components
Sources: Disassembling Armadyl armor (body and legs at level 9) and godswords (doesn’t need to be leveled as already cheap enough)
Type: Weapon perk
Effect: Increases the minimum hit by a flat 1.5% per rank of the maximum hit. This is by far the one of most powerful DPS perks and should always be on every single perk setup. Precise does not effect bleeds though, so the actual effectiveness of Precise is very slightly worse.

 

Aftershock 3

 

Rarity: Common/guaranteed
Requirements: 89 Invention + 2500 Zarosian reputation in GWD2
Components: 4-5x Ilujankan components
Sources: Disassembling Dragon Rider lances and Zaros Anima Core armor at level 9
Type: Weapon perk
Effect: For every X-amount of damage you deal, an additional 120% 3×3 AoE hit will hit the target and everything else next to it. Also a very good DPS perk in addition to Precise, this is the second choice to put on weapons and averages to around a 3.8% DPS boost.

 

Equilibrium 3

 

Rarity: Common
Requirements: 99 Invention
Components: 5x Rumbling components or cheap 4x precis and 1 aramdyl components
Sources: Disassembling tectonic helmets, cheaper method is doing 4 precise components and 1 armadyl
Type: Weapon perk
Effect: Increases the minimum hit by 9%, reduces the maximum hit by 3%. On average, this is a 4% DPS boost, more or less mostly the same as Aftershock’s DPS boost. Very cheap and effective perk for single target bosses, but this does not effect bleeds so at bosses where bleeds matter a lot (like RotS), this may falter a bit compared to Aftershock.

 

Crackling 3

 

Rarity: Common
Requirements: 49 Invention
Components: 4x Explosive components + 1x Magic/Imbued component (optional but HEAVILY increases chances)
Sources: Explosive from disassembling hand cannons, and Magic/Imbued components from disassembling staves
Type: Weapon/armor perk (best on armor)
Effect: Every minute, a 150% hit of your current style will randomly strike the target (30% in PvP). Fairly good perk and offers a lot of free DPS with 100% accuracy, but on reflect mechanics like those seen at Vorago and Araxxor, Crackling can end up killing either you or your teammates, so if you want to you can take a gear switch.

 

Impatient 3

 

Rarity: Guaranteed (weapons), common (armor)
Requirements: 74 Invention
Components: 5x Zamorak/Zaros components
Sources: Disassembling subjugation (body and legs at level 9) and godswords (doesn’t need to be leveled as cheap enough) for Zamorak components, and disassembling Virtus wands at level 9 for Zaros components
Type: Weapon/armor perk (best on armor)
Effect: Each basic has a 27% chance of gaining 3% extra adrenaline.

 

Biting 3

 

Rarity: Guaranteed
Requirements: 99 Invention
Components: 5x Noxious components
Sources: Disassembling a noxious staff at level 9
Type: Weapon/armor perk (best on armor)
Effect: 6% chance to force a critical hit. This speaks for itself really, fairly simple concept to grasp. On average this equals a 3.75% DPS increase, but it can be higher or lower depending on the ability range just like Precise and Equilibrium.Biting’s effectiveness skyrockets and becomes by far one of the better DPS boosts from perks, matching or outclassing Precise 5!

 

Planted Feet

 

Rarity: Guaranteed
Requirements: 89 Invention + 2500 Seren reputation in GWD2
Components: 2x Cwyir components
Source: Disassembling Wand of the Cwyir elders and Seren Anima Core armor at level 9
Type: Weapon perk

Effect: Removes the bleed effect and cause a chance for a high hit.

 

Caroming

 

Rarity: Guaranteed
Requirements: 89 Invention
Components: 5x Shadow components
Source: Disassembling Shadow glaive, anima core(sliske)
Type: Weapon perk

Effect: Attacking with shortbows or shieldbows has a 3% chance (increased by 3% per rank) of firing an additional arrow;

 

Ultimatums

 

Rarity: Uncommon/rare
Requirements:
Components: Explosive componenets Imbued componenets
Source: Disassembling hand cannon, gunpowder/staves and wands
Type: Weapon perk

Effect: Reduces the special attack cost of all weapons by 5% per rank.

 

 

Defensive Perks

 

 

Lucky 5

 

Rarity: Guaranteed
Requirements: 87 Invention
Components: 5x Silent components
Sources: Disassembling superior Death Lotus at level 9 or inferior Death Lotus hoods
Type: Armor perk
Effect: 2.5% chance to reduce any attack to 0. It also works on typeless damage that can be reduced by defensives, so it can potentially be extremely helpful.

 

Shield Bashing 4

Rarity: Guaranteed
Requirements:
Components: 5x Swift components or 5x protective componenets
Sources: Disassembling darts, knives, melee armour
Type: Armor perk
Effect: While in combat and wearing a shield, there's a 5% (increased per rank) chance of reflecting 10% damage to your enemy;

 

 

Reflexes

Rarity: Rare
Requirements:
Components: 1x harnessed components and 4 explosives/dextrous/smooth/direct components
Sources: Disassembling elemental items, swords, shortbows etc.
Type: Armor perk
Effect: Reflexes: 5% chance per rank to ignore any stun or freeze;

 

Preparation

Rarity: Rare/common
Requirements:
Components: 5x harnessed components or Metallic parts
Sources: Disassembling elemental items, armour
Type: Armor perk
Effect: While in combat and wearing a shield, there's a 1% (increased per rank) chance of any incoming hit to heal instead of damage you;

 

 

 

Absorbative 3

 

Rarity: Common
Requirements: 54 Invention
Components: 5x Fungal components
Sources: 
Disassembling ganodermic (body and legs at level 9, but boots and gloves are uber cheap too)
Type: Armor perk
Effect: 20% chance to reduce damage by 15%. Doesn’t work on typeless damage, but has a slightly higher average damage reduction over Lucky. It’s not really noticeable compared to Lucky, but the good thing is that Absorbative 2 isn’t too bad and can be guaranteed with 4 components, so a combination perk can work fairly decently on a shield.

 

Turtling 3

 

Rarity: Uncommon
Requirements: None
Components: 5x Evasive components
Sources: Disassembling dragonhide armor (blue d’hide legs most recommended)
Type: Armor perk
Effect: When below 10% health, you become immune to any damage for 3 seconds increased ;for +1 per rank. Has a 1 minute cool-down

 

Bulwark 3

 

Rarity: Guaranteed
Requirements: 87 Invention
Components: 5x Resilient components
Sources: Disassembling superior Tetsu at level 9 and disassembling inferior Tetsu helmets
Type: Armor perk
Effect: While in combat and wearing a shield, this perk activates for 1 minute to reduce most incoming damage by 6% increased by another 6% per rank. Has a 5 minute cool-down

 

Devoted 2-3

 

Rarity: Uncommon/Rare
Requirements: 74 Invention
Components: 5x God components (best to use Zamorak though)
Sources: Disassembling god items like GWD items (body and legs to level 9 if possible)
Type: Armor perk
Effect: When hit, you have a 6% or 9% (depending on perk rank) chance of activating a 3 second Devotion effect. This can be extremely handy to reduce incoming damage and can shave off an immense amount of food usage.

 

Enhanced Devoted 3

 

Rarity: Common
Requirements: 55 or 83 Invention
Components: 5x Faceted Components OR 4x Faceted components + 1x Zaros components
Sources: Disassembling crystal teleport seeds for Faceted, and disassembling Virtus wands at level 9 for Zaros components
Type: Armor perk
Effect: A buffed Devoted perk that procs 1.5x more likely per rank, but takes up a full gizmo shell with no room for combination gizmos, much like Biting 3 with 5 Noxious components. Extremely useful for tanking and a definite must for that, and even for DPS roles, taking MUCH less damage indirectly increases DPS.

Niche Perks

 

 

Hoarding

 

Rarity: Rare
Requirements: 54 Invention
Components: 1x Fortunate component
Sources: Treasure Trail items (composite bows the best)
Type: Weapon/armor perk (best on armor)
Effect: Protect Item protects two items instead of one. But if you can pair this with another great gizmo like Crackling, it’ll be pretty good and save you an inventory space. Good luck getting it, though… (primarily for pvp scenario)

 

Venomblood

 

Rarity: Common
Requirements: (Potentially) 40 Invention
Components:  2x Evasive components
Sources: Dragonhide armor (blue d’hide legs most recommended) for Evasive
Type: Armor perk
Effect: Prevents poison damage. A pretty ok perk, but there really isn’t much places where poison is really required. The only bosses were this would be handy is Gregorovic, KBD, Araxxor (if Meleeing),, and even then it’s not worth a perk slot alone. If you can pair it with Turtling (Evasive) or Crackling (Pestiferous) or whatever else then why not, but otherwise you can do fine skipping this.

 

Clear headed 3

 

Rarity: Uncommon
Requirements: None
Components: 4x Variable components + 1x Stunning component
Sources: Harralander tar/Scavenging perk for Variable and Ascension bolts for Stunning
Type: Weapon/armor perk (best on armor)
Effect: Shortens the duration of all stuns by 10% per rank;

 

Mobile

 

Rarity: Common
Requirements: None
Components: 1x Subtle/Dexterous component
Sources: Disassembling scimitars (preferably white/mithril/adamant)
Type: Weapon/armor perk
Effect: 25% chance of restoring 1% (increased per rank) special attack energy while moving around;

 

Lunging

 

Rarity: Rare
Requirements: None
Components: 5x Avernic components
Sources: Disassembling Blade of Nymora/Avaryss and anima body(zamorak)
Type: Weapon/armor perk
Effect: Increases max hit by 1% per rank the further the target is;

 

 

Scavenging 2-3

 

Rarity: Common/Rare
Requirements: None
Components: 5x Precious components
Sources: Disassembling jewelry (preferably slayer rings/ferocious rings/diamond necklaces)
Type: Weapon/armor perk (best on armor)
Effect: Every time you kill a monster, you get a chance of getting random uncommon/rare components. While this is absolutely useless for PvM purposes, this allows you to collect more components to make more perks, which can heavily reduce money needed to buy items to disassemble.(useful for slayer)

 

 

Brief Respite

 

Rarity: Common-Rare
Requirements: None
Components: 5x Culinary/corporeal components
Sources: Disassembling corporeal shields, kitchen weaponry
Type: Weapon/armor perk
Effect: Heal 4% of max life points 10 times over a period of 40 seconds when below 10% of maximum hitpoints increased by 10% per rank. Has a 5 minute cool-down;

 

 

 

 

Perks to Avoid

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hFcGQCg.png Avoid getting these perks. hFcGQCg.png

 

  Profane

Can't drink prayer potions.

Committed

Always skulled with the item equipped.

Confused

Can get randomly teleported after gathering a resource.

Cautious

Can't retaliate with this item equipped.

Antiatheism

Can't use protection prayers/curses

Blunted

Reduce weapon damage by 1% per rank

Undead/dragon/Demon bait

Damage to those monsters is reduced by 30%

Inaccurate

Reduces accuracy by 1% per rank

Fatiguing

Gain 2% less Adrenaline per rank from all attacks(Special attack)

 

1-99 Through Combat

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Level 1-27

 

You want to start with augmenting a cheap T70 weapon. Example WMIsuYH.png Crystal bow, mZskdVV.png Crystal halberd, quAFq0L.png Abyssal whip etc.

 

You want to level up these weapons to level 5 or just one weapon.

Then disassemble it for Invention Experience. Disassembling will give different amount of Experience depending on your game mode.

 

Choose a spot that has a lot of enemies and preferably aggressive enemies. You can also always use Aggression potion.

 

Example Rock crabs, Skeleton monkeys, The Abyss, Muspah, God wars dungeon minions, Waterfiends.

 

Level 27-99

 

At level 27 you can level up your weapon to level 10. Which is the max amount of experience you can obtain from dissembling. 

 

At level 45 Invention you can augment legs for extra experience while training up your weapon (Level 16 in Invention for body)

 

At level 60 you can level up your weapon to level 15. However you will not obtain more experience passed level 10 by dissembling.

But now you can level up the weapon/gear to level 12 and l1C65tW.pngsiphon it for the same amount Experience.

 

The benefit of l1C65tW.pngsiphoning your gear is that you can use higher end gear as you will not lose the item by siphoning it. This means that you can do higher dps and train up the gear even faster, for higher Experience per hour.

 

I personally would recommend using weapons that has a high aoe area. Such as Noxious scythe, Crystal halberd, Dragon rider lance.

 

The fastest method of training Invention that involves combat is currently by using an augmented noxious scythe or augmented dragon rider lance at GoBYB2o.pngAbyssal demons at the top floor of the Slayer Tower.

 

TIP:

Put on any perk rather than having it empty and just augmented. As it will reduce the drain rate.

 

Cheap gear example.

  • Barrows Equipment
  • Chaotics
  • Black Salamander
  • Crystal weaponry
  • Necronium gear

5PqI4v4.png

 

1-99 Through Skilling

ShWJPJ7.png

Most players choose to train through skilling like fishing rather than combat. It's a bit slower, but uses less divine charges and can be very afkable.

 

To be able to Augment tools requires you to be at least level 22 in Invention. So you have to train up the skill until you reach this level.

 

Level 22-99

 

At the moment you can train through 5 skills.

  • Woodcutting
  • Firemaking
  • Fishing
  • Mining
  • Smithing

BKfeYIn.png

 

Woodcutting

 

You can Augment a Dragon hatchet or a Crystal hatchet

(look at the Woodcutting guide to see which perks is recommended to put on)

 

Method

  • Ivy
  • Teak trees
  • Alpine trees

Dragon hatchet can be disassemble when it's level 10 for maximum experience.

 

Crystal hatchet is generally siphoned at level 12 and not disassembled as it requires to obtain 4000 harmonic dust for a new one.

 

Firemaking

 

The bmxObez.pngpyro-matic is an enhanced Firemaking tool. It's leveled up by having it equipped while doing firemaking. The Pyro-matic uses charges stored in the universal charge pack.

 

To make a Pyro-matic you're required the following items/components

 

nUOykbr.png

 

Disassemble the Pyro-matic at level 10 to get the most amount of experience.

 

Fishing

 

You can create rzkQQ2V.png Fishing rod-o-matic. This is what most people use for training Invention.

 

The fishing rod-o-matic functions as an augmented item but does not require an augmentor.

 

To make a rod-o-matic you're required the following items/components.

 

Cvce4ze.png

 

Master fishing perk is highly recommended as it will finish the fishing rod much faster. Shark outfit also helps to reduce the time it takes to level up.

 

Method

  • Barbarian fishing
  • Deep sea fishing, Minnows1 Jellyfish or Sailfish
  1. Minnows is best for afk training as it's stack able.

Disassemble the rod-o-matic at level 10 to get the most amount of experience.

 

Mining

 

You can Augment a Dragon pickaxe or a Crystal pickaxe or Pickaxe of earth and song.

 

Method

  • Seren stones
  • Granite rocks
  • Concentrated gold deposits

Dragon pickaxe can be disassemble when it's level 10 for maximum experience.

 

Crystal pickaxe is generally siphoned at level 12 and not disassembled as it requires to obtain 4000 harmonic dust for a new one.

Similar with Pickaxe of earth and song. It's very expensive to disassemble it compared to siphon from it.

 

Smithing

 

The xgArv1r.pnghammer-tron is an enhanced Smithing tool. You level up the Hammer tron through smithing actions performed while wielding it - this includes smelting bars, smithing bars

 

The Hammer-tron uses charges stored in the universal charge pack.

 

Using Gz5cMw4.pngcorrupted ore on a furnace while holding the hammer-tron is an effective way of levelling up the hammer-tron because corrupted ore stacks in the inventory, allowing a relatively low-intensity experience.

 

To make a Hammer-tron you're required the following items/components.

 

P4Xh1CX.png

 

Disassemble the Hammer-tron at level 10 to get the most amount of experience.

 

99-120+

fNpQafB.png

The fastest method of training Invention that involves combat is currently by using an augmented noxious scythe or augmented dragon rider lance at GoBYB2o.pngAbyssal demons at the top floor of the Slayer Tower.

 

The fastest method of training Invention that involves skilling is currently by using rzkQQ2V.png Fishing rod-o-matic at minnows.

 

It's always recommended to try to Discover new Inventions/blue prints every few levels as it will give a lot of extra Experience.

 

8DGnAN0.png Protean cog is also a very fast method to train Invention. However it's only obtainable from SOF.

aqV4s3S.png

Congratulations on achieving level 99/120 Invention! You are now one step closer to maxing your account!

Edited by Arcadiez
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