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Locked Ancient Invention Guide/Overview


Kim

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ANCIENT INVENTION

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Ancient Invention is an expansion for the Invention skill, connecting with the Archaeology skill. It introduces ancient gizmos, ancient tools and ancient devices.
To unlock ancient invention, players must either obtain the blueprints from players or the Grand Exchange, or unlock them manually by training Archaeology and crafting the blueprints.
It is not required to visit Howl's Floating Workshop to learn Ancient Invention, simply reading the blueprint allows the player to unlock them.
 


BLUEPRINTS
When training Archaeology at Stormguard Citadel Dig Site, players will receive torn blueprint fragments which can then be used to craft ancient gizmo blueprints at Howl's invention bench in the upper level of Stormguard Citadel (torn blueprint fragments are also awarded by completing Armadylean collection logs). In order to access Howl's Floating Workshop, players must have level 95 Archaeology.

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ANCIENT COMMPONENTS
Players can acquire 4 types of Ancient components from Archaeology by disassembling restored artefacts. Broken artefacts cannot be disassembled. These components are used in the making of ancient gizmos, devices, and perks. They can also be traded amongst players by exchanging component crates.
In order to prepare these components, players must have the respective Invention level to discover them at an inventor's workbench, varying with each one. They may then be used for gizmo shells.

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ANCIENT PERKS
Three new perks are introduced with Ancient Invention. As these perks require the use of ancient components, they can only be created in ancient gizmo shells.

NOTE: Ancient perks are currently not added in the game.

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ANCIENT DEVICES
Ancient Invention also allows the player to further enhance existing Invention tools so that they act as level 80 tools rather than level 70 tools.
The XP capacitor is an Invention device and acts like bonus experience for Invention items. Players can fill the XP capacitor while training with augmented items, with some of the item experience that would have gone to the player's augmented items being stored in the capacitor instead. A filled XP capacitor is tradeable; and grants a player using it double item experience until the capacitor is empty.

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ARMADYLEAN COLLECTIONS

Spoiler

Armadylean I
Archaeology Archaeology level: 81
One-time reward: King Oberon's moonshroom spores and 5,688 chronotes
Every time reward: 50 torn blueprint fragments (Howl's workshop) and 5,688 chronotes

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Armadylean II
Archaeology Archaeology level: 98
One-time reward: N/A
Every time reward: 75 torn blueprint fragments (Howl's workshop) and 6,068 chronotes

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Armadylean III
Archaeology Archaeology level: 118
One-time reward: Howl's Thinking Cap
Every time reward: 150 Torn blueprint fragments (Howl's workshop) and 10,468 Chronotes

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MUSEUM: ARMADYLEAN COLLECTIONS

I only recommend doing the Museum: Armadylean collection logs only one time each for the different qualifications. Since you only get the Chronotes for completing them, so completing the normal Armadylean collectiong logs is more beneficial.

Museum: Armadylean I; 5,688 Chronotes (for handing in all of the artefacts in the first log) + 7,110 Chronotes (for completing the first log).
Museum: Armadylean II; 6,068 Chronotes (for handing in all of the artefacts in the second log) + 7,585 Chronotes (for completing the second log).
Museum: Armadylean III; 10,468 Chronotes (for handing in all of the artefacts in the third and last log) + 13,085 Chronotes (for completing the third and final log).

 

I hope that this guide for Ancient Invention.
I WILL BE UPDATING THIS GUIDE TIME TO TIME, IF NEEDED.

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Spoiler

MY GUIDES:

How to get to the Travelling Merchant
How to get to the Travelling Merchant - Topic 3269

Chompy Birds Guide
Chompy Birds Guide - Topic 3278

Where to hand in Chronicle Fragments
Where to hand in Chronicle Fragments - Topic 3597

How to make Bullseye Lantern (Ironman Friendly)
How to make Bullseye Lantern (Ironman Friendly) - Topic 3617

Giant Mimic Boss - D&D
Giant Mimic Boss D&D - Topic 3684

Player Owned Ports Guide
Player Owned Ports Guide - Topic 3720

Bork Boss - D&D
Bork Boss D&D - Topic 3785

How to get to the Lost Grove - Slayer Creatures
How to get to the Lost Grove & the Slayer Creatures - Topic 3800

Raptor Key & Chest - Raptor Monsters
Raptor Key, Chest & Raptor Monsters - Topic 3806

Ancient Invention Guide/Overview
Ancient Invention Guide/Overview - Topic 3821

Crafting Guide - 1-99+

Crafting Guide - 1-99+ - Topic 3901

 

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