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Locked Ninja Log 07/28/2022 - few fixes post update #120


Sandstorm

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Client

  • Fixed invisible floorings/ceilings clipping through buildings when on high draw distance;
  • Corrected a few wrong ambience sound effects;

Grand Exchange

  • Opening your Grand Exchange collection box will now display the correct tab offers (your last opened G.E. tab);
  • Buy offers will no longer display the 2% tax messages since the tax only applies on sell offers;

Miscellaneous changes

  • Pet names in the Pet storage interface will now turn green if you own them;
  • The old Ancient Ceremonial outfit set can now be used to unlock the "Velheim's most expensive doorstop" achievement. Note: You will need the full set in order to do this, mixing and matching between old/new will not work;

Miscellaneous fixes

  • Fixed the disabled state of the Grace of the Elves;
  • Fixed an issue with some of the drops from Vyre NPC's to go missing after cremation. Vyrewatch outside Darkmeyer will now only drop corpses;
  • Fixed the Burthorpe Lodestone destination;
  • Holy Wrench will now correctly increase Prayer Point restoration via all means;
  • You will no longer need to have arrows equipped for a Dark Bow special attack to properly execute;
  • Corrected Nex's 'No Escape' move to no longer trigger an irrelevant cutscene, and made her actually move towards the center tile;
  • Water Ballons will now display the correct amount of EXP you receive before, and after, popping them;
  • Prismatic lamps will now display the correct amount of EXP you've received after using them;
  • Removed Darklight from the Vote point shop as it's now purchase-able from Gideon Bede;
  • Corrected Ivy chopping animations and the player not facing correctly when doing so;
  • Bonus EXP received will no longer be multiplied by your game-mode (this was actually an un-intentional addition since burned bonus XP gets multiplied by the game-mode multiplier already);
  • Fixed an issue with the session limiter limiting connections prematurely (client not loading ocassionally);
  • (Hopefully) fixed the issue of static NPC's spawning on wrong locations even though their re-spawn tile is correct.
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