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Base Invention Perks Guide.


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If there are any perks listed in a particular category, and they don't belong there - feel free to let me know~

  • Weapon Perks.

'X' Bait: Damage to 'X' is reduced by 30%.
'X' Slayer: Deal +7% damage to 'X'.
*Flanking: Backhand, Impact and Binding Shot no longer stun and deal 40% more damage per rank to targets that are not facing you.
Aftershock: After dealing 500(OS)/5,000(Pre-Eoc)/50,000(RS3) damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage.
Antitheism: Denies access to protect prayers/deflect curses.
Biting: +2% chance per rank to critically hit opponents.
Blunted: Reduces the weapon's damage by 1% per rank.
Brassican: Always sometimes cabbages.
Caroming: Attacking with shortbows or shieldbows has a 3% chance (increased by 3% per rank) of firing an additional arrow.
Cautious: Cannot auto-retaliate while this item is equipped.
Clear Headed: Shortens the duration of all stuns by 10% per rank.
Committed: Always skulled while this item is equipped.
Crackling: Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP).
Efficient: Charge drain rate for this item is reduced by 6% per rank.
Energising: Increases special attack restoration by 1 per rank.
Enhanced Efficient: Charge drain rate for this item is reduced by 9% per rank. THis does not stack with efficient.
Enlightened: +3% Item XP per rank (for the item it is installed on).
Equilibrium: Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. Does not stack with Equilibrium aura.
Fatiguing: Gain 2% less special attack per rank from all attacks.
Genocidal: Deal up to 7% extra damage depending on how far you are through your Slayer task.
Glow Worm: Provides light equivalent to a bullseye lantern.
Hallucinogenic: Causes you to see strange things...
Hoarding: Protect Item protects two items instead of one (does not work in PVP Areas).
Impacient: 9% chance per rank for basica ttacks to generate 3% extra special attack.
Inaccurate: Reduces the weapon's accuracy by 1% per rank.
Invigorating: Boosts special attack gained from basic attacks by 10% per rank.
Junk Food: Food gives 3% less health per rank.
Looting: Most enemies have a 25% chance to drop an additional high-level resource.
Lunging: Increases max hit by 1% per rank the further the target is.
Mediocrity: Reduces maximum hit by 3% per rank.
Mobile: 25% chance of restoring 1% special attack energy while moving around.
Mysterious: Has a mysterious effect...
Planted Feet: After standing still for at least 10 seconds your max hit increases by 5%.
Precise: Increases your minimum damage by 1.5% per rank of your maximum damage.
Scavenging: 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component).
Shield Bashing: 5% chance per rank to reflect 10% of incoming damage to your enemy.
Spendthrift: 1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt.
Talking: Gives your gear more personality.
Taunting: Provoke affects enemies in a 5x5 square around its target, causing those that are already in combat to attack you.
Trophy Takers: 3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills.
Ultimatums: Reduces the special attack cost of all weapons by 5% per rank.
Wise: While equipped, +1% per rank additional experience.

  • Armour Perks.

'X' Bait: Damage to 'X' is reduced by 30%.
'X' Slayer: Deal +7% damage to 'X'.
Absorbative: 20% chance to reduce an attack (damage received) by 5% per rank.
Aftershock: After dealing 500(OS)/5,000(Pre-Eoc)/50,000(RS3) damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage.
Antitheism: Denies access to protect prayers/deflect curses.
Biting: +2% chance per rank to critically hit opponents.
Blunted: Reduces the weapon's damage by 1% per rank.
Brassican: Always sometimes cabbages.
Brief Respite: Heal 4% of max life points 10 times over a period of 40 seconds when below 10% of maximum hitpoints increased by 10% per rank.
Bulwark: While in combat and wearing a shield, this perk activates for 1 minute to reduce all incoming damage by 6% increased by rank.
Cautious: Cannot auto-retaliate while this item is equipped.
Clear Headed: Shortens the duration of all stuns by 10% per rank.
Committed: Always skulled while this item is equipped.
Crackling: Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP).
Crystal Shield: Has a 10% chance to activate on taking damage, lasting 10 seconds. 5% of damage taken per rank is totalled for this period, for the following 30 seconds damage taken will be taken from the stored damage until the stored damage is entirely used, or the 30 seconds is up.
Devoted: 3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PVP) for 3 seconds.
Efficient: Charge drain rate for this item is reduced by 6% per rank.
Energising: Increases special attack restoration by 1 per rank.
Enhanced Efficient: Charge drain rate for this item is reduced by 9% per rank. THis does not stack with efficient.
Enhanced Devoted: 4.5% chance per rank on being hit that protection prayers will work at 100% (or 7.5% in PVP) for 3 seconds. This does not stack with Devoted.
Enlightened: +3% Item XP per rank (for the item it is installed on).
Equilibrium: Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. Does not stack with Equilibrium aura.
Fatiguing: Gain 2% less special attack per rank from all attacks.
Glow Worm: Provides light equivalent to a bullseye lantern.
Hallucinogenic: Causes you to see strange things...
Hoarding: Protect Item protects two items instead of one (does not work in PVP Areas).
Impacient: 9% chance per rank for basica ttacks to generate 3% extra special attack.
Invigorating: Boosts special attack gained from basic attacks by 10% per rank.
Junk Food: Food gives 3% less health per rank.
Looting: Most enemies have a 25% chance to drop an additional high-level resource.
Lucky: 0.5% chance per rank when hit that the damage dealt will be reduced to 1. Does not stack with the equivalent Warpriest set effect.
Mediocrity: Reduces maximum hit by 3% per rank.
Mobile: 25% chance of restoring 1% special attack energy while moving around.
Mysterious: Has a mysterious effect...
Preparation: While in combat and wearing a shield, there is a 5% (increased per rank) chance of reflecting 10% damage to your enemy.
Profane: You are prevented from drinking prayer potions.
Reflexes: 5% chance per rank to ignore any stun or freeze.
Scavenging: 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component).
Shield Bashing: 5% chance per rank to reflect 10% of incoming damage to your enemy.
Talking: Gives your gear more personality.
Taunting: Provoke affects enemies in a 5x5 square around its target, causing those that are already in combat to attack you.
Trophy Takers: 3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills.
Turtling: When below 10% health, you become immune to any damage for 3 seconds increased for +1 per rank. Has a 1 minute cooldown.
Ultimatums: Reduces the special attack cost of all weapons by 5% per rank.
Wise: While equipped, +1% per rank additional experience.

  • Tool Perks.

Antitheism: Denies access to protect prayers/deflect curses.
Brassican: Always sometimes cabbages.
Breakdown: When finishing a smithing item has a 0.8% chance per level, per bar used, of giving components as if you would've disassembled it.
Butterfingers: Has a 3% chance per rank of dropping the resource you have just gathered.
Cautious: Cannot auto-retaliate while this item is equipped.
Charitable: Has a 1% chance per rank of putting an extra item by other nearby players after successfully gathering a resource.
Cheapskate: Has a 1% chance per rank of transmuting a gathered resource to a lower tier.
Committed: Always skulled while this item is equipped.
Confused: Has a 1% chance per rank of teleporting you randomly after successfully gathering a resource.
Efficient: Charge drain rate for this item is reduced by 6% per rank.
Enlightened: +3% Item XP per rank (for the item it is installed on).
Fatiguing: Gain 2% less special attack per rank from all attacks.
Furnace: Has a 5% chance per rank of consuming a gathered resource for an extra 100% XP.
Glow Worm: Provides light equivalent to a bullseye lantern.

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UIM Dung Storage 1 day pls
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