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Twenty Weeks

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Twenty Weeks last won the day on October 9 2022

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  1. Good part of your day, I understand this is a tired argument from me, but it is something I'm passionate about and I'd love to see changed. After making my return to Velheim, slapping Zuk, Kerry and an overgrown popsicle around I've quietly returned to the Forinthry Dungeon to do some extended ghost hunting. Having killed over 17000 revenants for the Chaos Elemental collection log, I only ever saw 2 Revenant Spirit drops. (I get the log says 3, that's a bug. I got that verified) How the Revenant Spirit works on RS3 How the Revenant Spirit works on Velheim Proposed Changes Extra suggestion for coll log hunters Thanks for reading, and have a great rest of your day! ~ Weeksyboo
  2. These young bulls will never know the struggle of logging chaos elemental through the stun *waves walking stick* Nice update, glad to see a book fix
  3. Interesting approach to rework KK to be harder to solo. Still, I agree it being the way it was before was not really deserving of it being one of the biggest end-game bosses, good fixes overall!
  4. You owe us no explanation, brother NHS. IRL is and has always been that bitch, and your actions throughout the server's history speak miles to your love for its community and prosperity. Once life settles, if it even does, everyone on Velheim will happily welcome you back.
  5. With the teaser of the much-anticipated cheesemaking function being posted in server teasers recently, I figured I'd get ahead of the curve and help all of you understand the fine art of making delicious, calcium-filled cheese. Foreword Requirements The Process Thanks for reading this guide on cheese making! I hope it'll help you when this awesome feature gets released, and if Sand ever decides to add butterchurning or other dairy processes, you best believe I'll help you guys then as well! Best wishes, Twintig Weken/Honderdveertig Dagen
  6. Gem cutting fix! Awesome. Love the highscore fix for raids as well, good stuff Sand. Obligatory revenant pet comment.
  7. Nice fixes, still holding out hope for a rev pet drop rate adjustment! Keep up the good work Sand.
  8. Individual proposed tokens feedback: Pet chance increase: All good. Great way to huff more copium on pets you're dry for and seems like a harmless, good buff. General/Rare table increase: I struggle with this one. Having a way to get more drops when the idea of the item burning system is to decrease the amount of items circulating in the economy seems counterproductive. Of course, it comes down to how much of an increase it'd actually give and how much you need to burn to get one of these tickets. If it's relatively accessible, it's a good way for mid-level players to get an increased chance of end-game drops and therefore accumulate more wealth. If it's expensive because of how strong it is, then it only benefits the already rich high-level players. Seems like the hardest one to balance and the most important one to get right. Legendary Pet Unlocks: Great. Leg pets need an alternate way of accessing them, so I'm all for this. If this doesn't get implemented like currently proposed, I'd love for them to be accessible through a ton of Loyalty Points in the future. Cosmetics: Awesome. Stuff that doesn't re-enter the econ or increase player power/QoL while being fun to collect would be my primary reason to burn items. Exp boosters: Sure. Especially if tradeable this could be a great way for mains to level up their classic alts and whatnot. Excellent idea Action speed increases: I'd prefer if these were permanent unlocks for a large amount of points, with a tradeable ''codex'' version available for an even larger amount akin to how we currently unlock curses and whatnot. Permanent gem cutting increase, protean speed, potion mixing etc would be lovely to unlock. Having said that, I like the idea nonetheless. Item charge/drain reduction: Depends a bit on how strong it is. It's a nice buff that I'd certainly use, but if it devalues a skilling moneymaker by making divine charges less valuable that might feel bad for those that grind incand energies. Attack speed increase: I would prefer not seeing something like that. This might be the elitist in me speaking as me and my clan have seen all the content and blah blah blah, but here's a few reasons I can think of why this would be a bit iffy: - It'd make boss speed highscores less competitive - If combined with a drop rate increase ticket, it'd significantly increase kills and therefore gp/hour from easily farmable bosses which is great until their drops get devalued as a result when lots of players do this - Would remove challenge from harder bosses if you can skip certain mechanics or even phases as a result of the increased DPS output. I like that you're embracing the idea of an item burn system, hope it's gonna get implemented in a fair and balanced way!
  9. Nice fixes, Sand. Great to see the ED funky aggro bug fixed and some other stuff I've heard players talk about changed here. Keep it up! Still holding out hope for the rev crystal
  10. That tree run nerf is so minimal in the larger scale of prestiging that it almost feels spiteful tbh
  11. I'm going to provide my POV on this event and purely that. As such, this is the perspective of me, Twenty, and not necessarily that of my teammates. Did you participate in Boardhunter II? Why or why not? Yes. In fact, Boardhunter 2 was my first ever official event on Velheim that I participated in. The idea was awesome and the execution, on paper, was great too. Would you participate again in the future? Absolutely. In fact, despite winning the event my fondest memory of the whole period was establishing Bandits as a clan and using this event as a way to strengthen my connections with clan members. What did you like about the event? I served as our team's record keeper and planner. To me, it was very fun managing the flow of drops and planning out the best route to fill out our board. Going to sleep and waking up to the madmen on my team having obtained 3-4 new drops was insane. And, as mentioned above, the chance to bond with friends on Velheim. What did you dislike about the event? I guess this is a doozy, but let's dig in. - I won't mention specific players or teams, but the behaviour of certain groups towards the top contending teams was quite toxic and not very fun to deal with at all. - The Golden Praesul log being a requirement for this event. For reference, I believe we would have lost to team Brazil if it was just the regular purple Praesul log to complete AOD, but the sheer amount of burn-out both teams went through to powergrind AOD and nothing but was a bit off-putting. I had it easy, too. I was on the way back from a day-long concert when we won, but I think our team handily did well over a full-time week's worth of AOD over a few day span. - The length, further elaborated on below. Was the event period too long or too short? For us? Too long. For the teams that were solid but not contending at no-lifer hours? Too short. This issue is the main reason why there was such a big amount of backlash to the decision to re-introduce the instant win clause. Teams that might have had great use for the few days of relative rest where both Jailbait and team BR would not have had that much to do felt cheated out of an opportunity to win, whereas we felt we would be cheated out of our effort put in if we had to wait for us to be able to get the points to allow us to finish first. So how do you solve that? I don't have any one perfect solution, my feedback on this specifically for a future event similar to this one would be: Let there be an alternative prize for those that finish the full board first while keeping the rules of the whole event intact. This could encourage teams with extra time/planning to really push their limits of efficiency while not making others feel like they -have- to contend for this prize to win. Not to say we didn't have a gameplan for the last 3 bonus point days, of course we did, but I do understand where the vitriol from other teams comes from. Were the rewards worth participating? Erm, I'd say so yeah. Ultimately the title is all we really cared about as the pet and cloak are kind of whatever and the bonds are just throwing stuff on the money pile. We would've liked for the title to be golden, but I understand why it isn't after chatting with Tyrone about it briefly. Closing thoughts Despite not everything going as may have been intended, I want to echo what has been said before and thank Tyrone for the fun event, as well as personally give my words of respect for team BR and how they played, especially as a 3 man group. That performance was absolutely nuts. I don't hold any grudges and I hope others don't either, whatever event is next, I hope to participate again with the Bandits crew and to see others rise up to the occasion as well.
  12. Torn on this. While I definitely agree FC is often off-topic, a lot of questions are better answered by wiki-ing the relevant page and getting a proper explanation rather than a shortened FC answer. There's also a lot of wrong info being given to players by self-proclaimed helpers who I won't name, but it repeats a loop. Having said that, I wouldn't be against either a newbie channel in the disc or FC getting heavily moderated.
  13. You played 560 hours in a timespan of 504 hours? Impressive, Classic players are on another plane of existence.
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