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Longshot

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Longshot last won the day on October 29 2023

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  1. Before I start, I want to give you major props for writing the toggle owned and search features in this menu at mine and some others' suggestions. Great work! Not sure if truly a bug or just an enhancement, but I own every aura and upgrade, but the page defaults to "toggle owned" = FALSE, so I see no auras when I open the menu. Every time it loads on first login, it instantiates this value to false, so I always have to toggle to see any of my aura options. It would be great if the menu defaulted to the opposite, to always first show owned auras. Or maybe allow players to choose a default within this menu. Cheers mate.
  2. I actually think you are right. I confirmed with Supremez they're getting over 16.5% on Classic with prestige, so the theoretical max would be 26.5%
  3. No, the total maximum is 16.5% from what I've seen with other players. Clarified this above with another example.
  4. There are 7 key factors which influence base drop rate % bonus. Game mode - See Velheim Beginner Guide Regular - 0% Novice - 2% (Beginner guide is outdated on this) Classic - 10% Ironman - 5% Hardcore Ironman - 7.5% Group Ironman - 5% Ultimate Ironman - 10% (Beginner guide is outdated on this) Prestige - See Velheim Prestige Guide Total max prestige bonus of 10% (500 prestige levels) Well of Goodwill 1% drop rate bonus increase Luck rings, Lucky Seven game perk, Luck potion, Enhanced Luck potion If you have at least one of these four options, they give their maximum benefit. If you have more than one, you get the maximum benefit of the lowest one and the minimum benefit of all the rest (Enhanced Luck potion defaults to 1.5% if in the presence of lucky seven or luck potion) Luck ring (Tier 1 = 0.5% max, 0% min, Tier 2 = 1% max, 0% min, Tier 3 = 1.5% max, 0.5% min, Tier 4 = 2% max, 1% min) - See RS3 Luck Luck rings can be replaced with Archaeology Monolith Relic powers as they act in an identical manner. Lucky Seven (2% maximum, 1% minimum) Luck potion (2% maximum, 1% minimum) Enhanced Luck potion (3% maximum, 1.5% minimum) Maximum drop rate bonuses as of December 2023 Classic/UIM - 26.5% (At 500 prestige) HCIM - 24.0% (At 500 prestige) IM/GIM - 21.5% (At 500 prestige) Novice - 18.5% (At 500 prestige) Regular - 16.5% (At 500 prestige) Examples Example - Classic game mode (10%), 0 Prestige (0%), Well of Goodwill (1%), Tier 4 luck ring (2%), Lucky Seven game perk (1%), Luck potion (1%), Enhanced Luck potion (1.5%) = 16.5% Example - Regular game mode (0%), 500 Prestige (10%), Well of Goodwill (1%), Luck potion (2%), Lucky Seven game perk (1%), Tier 4 luck ring (1%), Enhanced Luck potion (1.5%) = 16.5% Example - Regular game mode (0%), 300 Prestige (6%), Well of Goodwill (1%), Tier 4 luck ring (2%), Lucky Seven game perk (1%), Luck potion (1%), Enhanced Luck potion (1.5%) = 12.5% Example - Ironman game mode (5%), 0 Prestige (0%), Well of Goodwill (1%), Luck potion (2%), Enhanced Luck potion (1.5%), Tier 2 luck ring (0%) = 9.5% Example - Novice game mode (2%), 60 Prestige (1.2%), Well of Goodwill (1%), Luck potion (2%), Enhanced Luck potion (1.5%), Lucky Seven game perk (1%), Tier 3 luck ring (0.5%) = 9.2% Example - Regular game mode (0%), 10 Prestige (0.2%), Enhanced Luck potion (3%) = 3.2% Example - Novice game mode (2%), 450 Prestige (9%), Well of Goodwill (1%), Tier 4 luck ring (2%), Lucky Seven game perk (1%), Luck potion (1%), Enhanced Luck potion (1.5%) = 17.5% Example - Classic game mode (10%), 500 Prestige (10%), Well of Goodwill (1%), Tier 4 luck ring (2%), Lucky Seven game perk (1%), Luck potion (1%), Enhanced Luck potion (1.5%) = 26.5% P.S. Additional "invisible" drop rate bonuses do exist for certain drops while on Slayer tasks or otherwise noted in RS3 Wiki.
  5. Definitely agree this could be a cool, small QOL thing to implement. Also agree with the comments above on the pricing. I'd even be willing to pay 5m a day for the command. Or lock it behind a game perk and 1.5m minimum.
  6. It's the most, wonderful time, of the year
  7. Could not agree more. Along with playing with the opacity, perhaps make the items you've received have a default counter of "1" beside them instead of just a slight color change when you have received one of the item. Maybe put a white box around the item to further signify you received it? Make them into a list and they are checked off in red/green when you receive them?
  8. Definitely super cool concepts, and I'd be interested to become a mentor in the future should it get implemented! Your thoughts are so well laid out, it's almost hard to come up with additional suggestions or tweaks. On "PVM Focused Timed Events", a few thoughts: Would the shards concept really be viable for ironman (non-group) accounts to entice them to participate? Maybe it would, I can't speak for them, but they would have to participate in a lot of rolled drops to be able to combine for 100 of the given item. Of course we shouldn't disbar a piece of content because some may not find it useful, just a thought though. Should probably also implement a restriction of 1 IP/MAC per boss room, unless this is already in place. On "Mentoring System": Should there be a limit placed on how many mentees a mentor can have at a time? What is the trigger upon which the mentor will receive a reward? After killing X number of bosses? After X time as a mentor? Feedback provided by mentee? Otherwise? Personally, I think the rewards should be kept to non-tradeable only. For a number of reasons, but primarily to ensure mentors are in the system for the right reason, to actually help mentor a new player and teach them how to become better PVMers, and not solely for the benefits/rewards. Titles, cosmetics, etc. would be really cool to see. Overall, again, really well thought out and I think both would be great additions to the game!
  9. Small fix and nothing to prioritize, but it would be neat if the hiscores page for individual players reflected the individual's actual rank on the respective game mode. For example, my current hiscores rank on the "Novice" game mode leaderboards is 3 based on my prestige, but my individual page listing my experience amounts lists me as Rank 27 as it is solely based on experience amount. I would like to see the rank number be accurately reflected based on prestige and the overall game mode rankings, as opposed to the experience amount which disregards prestige. NEW: Is it possible to list the prestige number on the individual's page in addition to their experience counts? Edited to add: When you access an individual player's page, it displays the wrong gamemode at the top depending on which leaderboard you were viewing beforehand (e.g., If I am looking at the Classic list then search for "Wakeuplucki" on the left, Lucki's individual user page will read "Classic" at the top). Let me know if anyone disagrees or would like to tack on.
  10. @negation - how do you know what RNG algorithm is being utilized currently? I'd be curious to know
  11. You can toggle group tasks. Quest Journals > Account Settings > 3. Combat Settings > Option 2, toggle Reaper group assignments. As for the overall suggestion - to Almost Done's point, that doesn't really meet the requirement as originating from RS3 for an authentic experience.
  12. +1 ;;commands is a pretty universal option across RSPS and it is super helpful to upkeep especially for new players. The help chat is always an option, but in general it just helps with immersion and creating a seamless experience. Doesn't seem like a huge uplift, but then again what do I know. Certainly would be beneficial to update the listing and modernize the interface.
  13. At the very least, toggleable perks would be great for niche scenarios when you wouldn't want them turned on. A simple QOL solution. If the appetite is there to make some new perks, some of these sound like a great addition to the game.
  14. ign: Longshot IS1: Guildmaster Tony's Mattock IS2: Earth and Song IS6: Dungeoneering Master IM2: Expert Dragon Archer IM3: Clue Scroll Collector IM6: Completionist cape IM7: Completionist cape(Trim) IM13: Musician IM20: Ay ay captain D3: Verified Discord Account /Nhs
  15. The Cuddlers Hey there! We are The Cuddlers, a clan dedicated to friendly banter, comradery, and community helpfulness. We currently have about 10 active members internationally, and we are looking to expand. Requirements What is this, a job interview? How do I join? To get involved, you can post your in-game name below and we will reach out to you, or you can easily reach out to one of our active members in-game and they can get you in touch with the owners/recruiters. Members: @Ubica @Poodietop @Myaxiz @Senketsu @Nucleus @McGrindy @Sesshymaru Owners/Recruiters: @zaccur @Longshot @Glories Goals We strive to be a community-driven clan, helping one another with all sorts of questions about in-game or real-world topics if requested. We skill, we PVM, we hang out on our clan Discord channel - you name it, we do it. While we may not post record-breaking times at all the group bosses, our resident PVM Leader @Ubica does hold the record of second-fastest ED3 completion, with third in overall ED3 dungeons. That's all to say - we have a wealth of knowledge in our midst and we enjoy sharing it with the community. Looking forward to getting to know you!
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