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Locked Game mechanic changes - POLL


Sandstorm

Your choices will help shape Velheim's future!  

119 members have voted

  1. 1. Should protection prayers only protect 50% like on RuneScape?

    • Yes.
      29
    • No.
      84
    • Don't care.
      6
  2. 2. Nerf 2-handed weapon second hit damage, or, buff off-hand weapon damage to be in-par with 2-handed weapons? (Bare in mind PvM is already super easy, and 2-handed weapon double hitting is a custom mechanic)

    • Nerf 2-handed weapon second hit.
      15
    • Buff off-hand weapon damage.
      73
    • It's good as it is now, don't change.
      25
    • Don't care.
      6
  3. 3. Remove the Normal game-mode option for new accounts (existing accounts will remain as is) and make Novice mode the default one? Progression is WAY too fast on regular mode, players basically skipping all content in between.

    • Yes.
      59
    • No.
      32
    • Don't care.
      28
  4. 4. A few Ironman related questions (multiple choices allowed).

    • Make bonds be able to be bought from the Grand Exchange?
      72
    • Using items on other player (ie. bonds, tokens, etc.) be only allowed by another Ironman (ie. can only use bond on an ironman if you're an ironman)?
      29
    • Grouping only allowed between ironmen (ie. only an ironman can join an ironman's Elite Dungeon)?
      34
    • Don't care about ironmen.
      41
  5. 5. Teaser question!

    • 120 Farming and 120 Herblore skill caps + all the content that comes with it?
      16
    • Slayer re-work and Soul Reaper re-work (including rewards)?
      13
    • Both, please?
      90
    • Don't care.
      0

This poll is closed to new votes

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  • Poll closed on 08/12/2021 at 08:51 PM

Recommended Posts

Instead of keeping dual wield and 2hs in-pair how about we make them have different roles? The most obvious (which we kind of have to a degree atm) is to make dual wield dps for single target and 2hs for AoE

The issue right now is that AoE for 2hs is exclusive to very few items and its broken af, I've tried using scythe many many times but everytime I just fall back to blood barrage for AoE because of how inconsistent it is. Multiblock monsters (those that take more than 1 block and don't stack on top of each other) are basically impossible to hit with scythe, and many slayer monsters fall into this category

Also using a player gets scythe (t90) any other 2hs with AoE will mean a downgrade, meaning a mid-game player with chaotics is at a loss if they grab a crystal halberd for AoE (not to mention how ridiculously expensive crystal items are..)

 

I propose the following:

  • Make all 2hs use AoE with decreased dps when using the defensive attack mode, including 2h bows. This way we give range some very little needed AoE while at the same time keeping its current function as DPS when using the normal attack modes
  • Rework the formulas to calculate which NPCs fall under the AoE, Make it more reliable for big NPCs and a bigger radius. I would say the ideal radius would be up to two blocks away from the primary target, something like the bombardment ability from rs3

 

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