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Locked Cosmetics


Sprout

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Oh Sand, Sand, Sand. 

Please revert cosmetics to the previous state in which overrides would work what ever weapon you have equipped along with the walking animations.

Having to hold an item to put that oomph on your outfit to tip you over the edge to a 11/10 is a pain in my butt, because it'll then turn of the walking animations because most of them require you to be holding nothing to show. I'd like to have my cake and eat it again, thank you. 

Also to solve the issue of the head bobble (example; melee override while using cbows) just make mh/oh overrides turn off when in combat and turn back on when out of combat, similar to how cosmetics turn of when the wilderness controller is active. 

P.s. Not a suggestion thread, because suggestions are closed. This is a discussion thread, discuss! eyes.png.f6163c43351e3ef2298136e0c19150a7.png (if no one discusses i'll post and discuss with myself in a few days)

 

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I have been waiting for someone to say this because I don’t want to always just ask for things. I +1 this because it makes some walks not work (even some that DO in RS3), AND getting caught with hands in our pants because we are “prevented from attacking.” is a pain. :(

Cosmetics were one of the biggest things to me starting out here a while back, when I had no things. It’s just one of those aspects of the game that makes it funBux promised not to balance his ECB on his head anymore if that helps. <3

Will have to disagree with no overrides in combat, though. Think they could be more fine tuned to not be wonky, but things like superhero lightning not working with repriser (which I understand is a shield), where is the harm.

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