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Locked Ninja Log 10/27/2021


Sandstorm

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Almost a full update log worth of updates if combined with the previous ninja, oh well, next time!

 

Client

  • Fixed most, if not all, the weird client behaviour of closing interfaces, randomly moving, sending messages, etc. This will require to have the latest client IF you're not using the auto updater;
  • The debug console will now be hidden by default, to display it type 'debug' in the client's console;
  • People who are not defaulted to 64-bit Java versions will now once again get the warning prompt.

Familiars

  • Giant Ent familiar will now have a 50% chance of doubling the current yield from Farming while harvesting fruit trees, berry bushes, belladonna or cacti;
  • Wolpertingers will now double the yield and EXP while harvesting from bush patches.

Skills & Related

  • Skill guide interface will no longer show 'Congratulations - New unlocks below!' when opening for the first time unless you've actually gained any levels in your current session;
  • Fixed an issue where skills would occasionally continue flashing even though the skill guide was opened already;
  • You can now set target skill levels up to their virtual maximum value for all skills;
  • Fixed an issue that wouldn't correctly read the skill target EXP's/level values on widget-interactions;
  • Added chat-box messages for setting skill target goals if you've entered something incorrectly.

Velheim Teleportation menu

  • Overhauled the interface to now be properly sectioned with borders, backgrounds and fonts;
  • You can now right-click on any favourited destination to instantly remove it from the list.

Miscellaneous

  • Updated cache version to latest's RuneScape update (25/10/2021). This will trigger a hard cache reset for every user;
  • Switched all random number generators to use Java's "SplittableRandom" class. If you'd like to learn more about it, check out the official Oracle's documentation here: https://docs.oracle.com/javase/8/docs/api/java/util/SplittableRandom.html
  • Fixed an issue with Invention potions not boosting the correct stat;
  • When Gregorovic swaps his location with an existing Shadow clone, you will now lock onto the shadow rather than following Gregorovic himself;
  • Added the Plank Maker and Alfred Stonemason NPC's next to the Rimmington house portal. Also corrected Alfred's shop contents. Also also added Alfred's full dialogue, so players can now re-decorate and move their houses;
  • Boss kill times that take over an hour to complete will no longer get tracked (these also include full Elite Dungeon runs);
  • If a player fully fills the Well of Good Will, it will now announce that players name;
  • Dialogues will no longer interrupt player's current action;
  • Grand Exchange unlimited item removals: all bolts (e), infinity robes set, enchanted robes set, bolt racks, master wand, mage's book, all worn-out metal gauntlets, old poisoned ammunition and weaponry;
  • Added the missing Summoning Renewal potion brewing data, consumption data, decanting and flasking data, and the effect;
  • Couple changes to stun/freeze mechanics: removed the message spamming while in combat and can't move, entities will no longer be able to 'follow' an entity if frozen. If you find any issues with the changes - please let me know.

Fixes

  • These items are now un-trade-able: ghostly robes, phoenix feather;
  • Corrected the Golden Dragonfruit seed versions from all sources. Old non-stackable seeds are still useless;
  • Another fix for bank presets: worn equipment presets will no longer create deep copies of items, meaning if you have an item that changes versions (degradeables) - your bank preset will ignore that change and try to load the correct version of that item next time you load it;
  • Fixed Tombshroom Farming patch definitions;
  • Corrected the Museum Bandosian II Archaeology collection;
  • Trading coins will now respect other player's inventory slots.
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  • Sandstorm changed the title to Ninja Log 10/27/2021
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