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Locked Some general buffs & adjustments


Iron Tyrone

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Invention.

  • Increased probabilities of getting the higher rank perks, and higher chances of two perks.

Drops.

  • Croesus drops following the hotfix have been pretty rough, the Cryptbloom and skilling tools have been incredibly rare - with some players going 150+ dry, that can be extremely demoralizing. If there was a soft pity/bad-luck mitigation that let a player hit the rare table after x amount of contribution points earned or x amount of kills, then it would make it a much more consistent boss.
  • Hydrix Bolt Tips from both Zuk and Arch-Glacor could do with a small buff to either rates or amounts as they are the quintessential locations in Velheim to get the tips (other than cutting the gems which nobody can stomach doing), other than the Tips, AG could use a buff to the rates of Glacor Remains - even a x10 on the lower and higher amounts would do wonders, since as it is right now, you spend more time farming for the Remains.
  • The amount of charges consumed by Scriptures (Ful & Wen) is a bit rough, I understand the increased charge usage was done because we use a different system but it does feel a bit jarring to consume so many charges (for example with Ful, a full hard-mode run can net you anywhere from 0 to 4 pages which 0 to 36 activations) - if the charge cost was to be lowered to perhaps 5 or 10, that would be much nicer.
  • Scripture of Wen damage also feels a bit underwhelming when it is supposed to be one of the better AOE books.
  • Increased rates at Solak would be much appreciated, as it's a pretty hard boss, it should feel a bit more rewarding.

QOL.

  • The Area Loot interface is one of the best QOLs that has been added to Velheim, one small update that could make it even better would be for recent items to take priority in the listings (scenario: you're killing K'ril without an Ectoplasmater and the interface is filled with Ashes and new/more valuable drops are basically lost in the ashes since they are in the interface before the new loot).
  • Increased weighting towards preferred slayer task.

 

In some cases it feels harder to achieve some things here (notably perks) in comparison to RS3, and I understand that having rates that are 'too high' can diminish values of traded items, but doing 20+ gizmos with 8/9 Noxious Comps + Subtle/Dexterious without getting Biting4&Mobile, as noted before can be really depressing.

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Yes, very good points. Some of these buffs would make wonders.

I Especially love the idea of the area loot updating "from the top", been doing quite a lot of slayer layely and area loot is such a great feature. But it does indeed get a bit tedious when new drops aren't displayed because they're blocked by older drops(eg ashes). 

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+1 from me as well T! As always thank you for your time and patience.

All stated above are great QOL and gives much move motivation to mid-end game players to do hard bosses. They would feel rewarded at least.

Area loot proposal is the POGGERS one here imo, sometimes having the area loot open don't even do you well. You'll need to rightclick the ground searching for the drop you got.

Cheers<3

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