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RSC was released January 4, 2001.

 

- RSC was originally created by Andrew and Paul Gower and Constant Tedder, and run off a single server in the attic of the Gowers' parental home.

 

- Tutorial Island was released on September 24, 2002.

 

- Dueling was added on March 25, 2004.

 

- In RSC, girls used to be able to have beards and other types of facial hair! This was later removed.

 

- When a player logs into free to play world from a members' location, there is completely blue screen, and the player can't move.

 

- When a player performs actions such as fishing, cooking, and mining, their character just stands there and does nothing. However, there is a bubble over their head which shows a picture of the item they are using, whether it be a harpoon, net, or pick.

 

- At one point in RSC there was only one pick axe. There weren’t different ones made from different metals.

 

- Platebody armor looks very muscular.

 

- Halloween Masks look different than they do is RS2: players can see the back of their head and the string that holds the mask on.

 

- Herblore was called, "Herblaw."

 

- Before Herblaw was released is RSC, players had to use the Apothecary in Varrock to make strength potions.

 

- At one time, there were only regular "bones" to train prayer with.

 

- Players are able to shoot arrows through the windows in the Barbarian Village tavern. These windows never existed in RS2.

 

- When shooting arrows from a bow using the "Ranged" skill, the arrows are portayed as green stars as they fly towards their target.

 

- Player's must have logged on to RSC during a six month period (starting August 2008, ending February 2009), or else they lost the ability to play RSC.

 

- There are only four types of bones: Normal bones, bat bones, dragon bones, and big bones.

 

- Black Knights (at level 46) were originally the strongest monsters.

 

- When an archer or mage is melee attacked in RSC, they are forced into melee combat themselves!

 

- Instead of a rope to enter Elvarg's lair on Crandor Island, there is a stair case.

 

- When chopping wood, if you don't get any logs you get this message, "You slip and fail to hit the tree..."

 

- Ice Warriors wield Mithril Maces and have a mithril square shield. (Alas, they never did drop any mith.)

 

- All giants look the same, they're just different colors. They have staves, torn cloths, and beards.

 

- A hatchet looks like a battle axe when wielded.

 

- Characters and walls are 2D while beds, tables, and props like giant candelabras are 3D.

 

- In dungeons, one side of the wall has a flickering candle effect, while the other side is black.

 

- Players have 30 inventory spots. Equipped items are shaded red and kept in the inventory, still taking up space.

 

- Both kiteshields and square shields look like square shields when wielded.

 

- If you drop your cat, you get a message saying it got scared and ran away. It is just an item in your inventory.

 

- While training agility, you walk and click on an item (like a rope swing) and are just simply teleported.

 

- The Prayer and Magic interfaces are a list of the names of the spells/prayers instead of icons. You just click the name.

 

- Objects such as trees, signposts, flowers, and doors are represented by a blue dot.

 

- Miles certs bars, Niles certs fish, and Giles certs ore.

 

- Unicorns are level 21 in RSC.

 

- There is an option to talk to monsters.

 

- When you choose the option, "Talk to......." on a monster it says, "The ....... doesn't appear interested in talking."

 

- When you want to close a door you have to right click the door and select, "Close doorframe."

 

- There is an option to block duel requests.

 

- Dark wizards always wear black pants with a black shirt and have black hair. They don't wear a hood like they do in RS2.

 

- Doors always remain open, unless closed by a player.

 

- Where the fountain by the east bank in Falador is, there are six empty one room houses in two rows, that have nothing in them.

 

- There is an option to set the camera angle to auto. (I think that would be cool to have now!)

 

- Cannons are mounted on wooden wheels and have eight barrels, thus giving it the name, "multicannon."

 

- Dwarves are level 18.

 

- Characters have a mouth and fingers.

 

- If you still have an existing RSC account, if you edit your friends' list in RS2, the same change will be made to your RSC list, and vice versa.

 

- Characters are not able to walk through NPC's.

 

- When you die in you receive a message that says, "You have been granted another life. Be more carefull this time! You retain your skills. Your objects land where you died."

 

- You are able to attack Hans around Lumbridge Castle. He is level 3.

 

- There is no run option.

 

- Early in RSC, another player’s combat level could only be seen in the wilderness.

 

- There are no weapon speeds, so the R2H is the most popular weapon.

 

- Rune 2 Handers used to cost one million coins. Considering the ways to make cash back then were by selling items to general stores and coin drops, that's like paying for a Dragonfire Shield today!

 

- There was a dead skill called, “Carpentry.” Construction is suspiciously similar to that skill.

 

- Way back, only bread and meat could be cooked.

 

- Pies were added in March, 2001.

 

- Tailoring used to be a nearly useless and hard to raise skill. It was later removed and put in as an add on to crafting.

 

- Full helms were once called large helms.

 

- When RSC was first released it only had: Iron, Steel, Mithril, and Adament classes.

 

- In early 2001, there was both “Good Magic” and “Evil Magic” skills.

 

- Spells are represented as blue stars flying across the screen.

 

- Autocasting doesn't exsist.

 

- In early 2001, a steel plate required a whopping level 96 smithing to make!

 

- Way back, only normal trees could be cut.

 

- For a few months in RSC, one could choose from different classes such as "magician" or "adventurer" when creating an account. Depending on what class was chosen, free xp was given to the player.

 

- Female platebodies used to exist, and players used to be able to convert between the two, as well as between platelegs and plateskirts by talking to a smith in Varrock or Ardougne.

 

- Many items look the same when being wielded. For example, there is no way to discern longswords, shortswords or two-handed swords wielded by another player.

 

- Only one player can talk to an NPC at a time.

 

- Melee combat is two-way only, but rangers and mages can attack a monster or player engaged in melee combat with someone else.

 

- Various NPC's sometimes appear in random places. They do not move, and cannot be attacked or interacted with. Notable examples include a level 47 Monk of Zamorak in Lumbridge and gnomeballers in farm areas and near Ice Mountain.

 

- The "Rune" in "RuneScape" does not refer to the metal, but to the magical runes. The Rune metal was not available when RuneScape was first released.

 

- PKing is a very different skill than it is in RS2. Players are required to endure three hits before running from a fight. The goal of PKers is to "three-hit" their opponents, ensuring victory before they can escape.

 

- The plumes (feathers in the top) of full helmets are red, instead of blue like they are in RS2.

 

- Runecrafting was released with the current version of Runescape (RS2). In RSC, you can't make your own runes to train magic. You have to buy them from shops or acquire them as monster drops.

 

- Black knights occasionally drop heaps of flour. The only way to pick up this flour was to is a pot handy. This is the only time flour was seen in its true form, outside of the windmill.

 

- To help limit autoing in there is a "Fatigue" status. When players become too "fatigued" they are still able to do skills, but they get a warning message stating that they are not getting any experience for them. In order to start gaining xp from skills again, players have to sleep. Beds can be slept on, or a sleeping bag can be purchased to sleep in. Upon awakening, players have to type in a random word to resume play.

 

- There is no option to "Offer X" or "Offer All" when trading. To put up a large amount of a stackable item, one has to click and hold down their mouse on top of an item, and the stock of the said item in the trade screen will increase. Thus, to make expensive purchases, it can take a long time to finally reach the desired number of coins.

 

- All quest items used to be tradeable in the early days of RSC. The most commonly traded items included the blurite for the "Knights Sword" quest, the map piece from killing Wormbrain during "Dragon Slayer," and the Silverlight sword. This was changed because the staff at Jagex felt it was unfair for players to gain these items so easily instead of having the levels or ability to gain them themselves.

 

- In the early day of RSC, players found using bots were occasionally given stat resets instead of bans. Now all characters found using bots are banned permanently.

 

- There is no bank note system like the one used in RS2. There are certificates instead. Players spend hours and hours certing their items, 5, 10, 15 or 25 at a time to able to trade their items easier.

 

- Players are able to mine, woodcut, or fish as many ores, logs, or fish as they want without having to constantly drop them to provide room for more supplies. When the players inventory becomes full, any further logs, ores, or fish obtained will just drop onto the ground.

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  • 3 weeks later...

The Ripper is a Zamorakian ripper demon that lived during the God Wars, where it was used by the forces of Zamorak as an assassin to kill important targets such as heroes and commanders in the Saradominist ranks. It is featured heavily in the lore The Song From Before The War, in which it is killed by Elspeth's song. It is notable in that it seems to act alone, whereas most other Ripper Demons work in packs. 

The Ripper attacked a village and mortally wounded Sergeant Mazakon. However, Elspeth kept the village safe by continually singing - her song was so beautiful and holy that the demon was repelled by it. However, as the demon waited outside the village, Elspeth grew weak. Knowing that she could not continue much longer, Elspeth approached the Ripper in the hope that it would spare the village after attacking her. The Ripper attacked Elspeth but before her death Saradomin gave her the strength to sing one final, piercing note that shook to ash the demon's heart and saved the village.

However, the Ripper survived, although its corpse was mangled and was unable to do anything as the host had died. This was until Jebediah Omnis – a vengeful Zarosian zealot – hired a group of miners to dig a cave under the Abbey of St. Elspeth Citharede to find the corpse, as he desired to revive and then use ripper demons to attack Zamorak's forces. Despite the miners' suspicions, Jebediah coerced them to continue digging through the promise of more gold. Jebediah used magic to hide the exit of the mine which trapped the miners inside. He then performed a ritual to allow the Ripper to search for new hosts, consuming the miners one by one, and eventually Jebediah too, painfully transforming them into Ripper demons. As of now, the Ripper bides its time inside the cave, controlling those it has possessed.

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  • 2 weeks later...

There once was a ship that put to sea
The name of the ship was the Billy of Tea
The winds blew up, her bow dipped down
O blow, my bully boys, blow

Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

She had not been two weeks from shore
When down on her a right whale bore
The captain called all hands and swore
He'd take that whale in tow

Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

Before the boat had hit the water
The whale's tail came up and caught her
All hands to the side, harpooned and fought her
When she dived down low

Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

No line was cut, no whale was freed
The Captain's mind was not of greed
And he belonged to the whaleman's creed
She took that ship in tow

Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

For forty days, or even more
The line went slack, then tight once more
All boats were lost, there were only four
But still that whale did go

Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

As far as I've heard, the fight's still on
The line's not cut and the whale's not gone
The Wellerman makes his regular call
To encourage the Captain, crew, and all

Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

Soon may the Wellerman come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

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  • Founder

Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!

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