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  1. Some of the fixes/smaller misc. changes were applied in the last ninja log, but as always I'll include them here! Divination changes Enriched Wisps will no longer spawn randomly after a regular Wisp has disappeared; You can now empower any of the available Energy Rifts around the world with Chronicle Fragments collected while harvesting Wisps; When a rift has reached 100% charge it'll burst out an energy wave that'll grant all nearby players 10 minutes of the new Memory Overflow effect, as well as spawn an Enriched Wisp somewhere close to the rift itself; Rift charges will be saved throughout server restarts, and the maximum amount of charge required is halved from the actual RS value; Memory Overflow: +10% crit chance when siphoning springs; +5% XP and +1% energy when depositing memories; Protean Memories: You will now have to take the memories to any of the available Energy Rifts in-game to start using them, the EXP will scale off of the Rift's nearby Wisp levels. EXP also increases with unlocked Boon effect (+10% EXP); Boons will now properly increase your EXP and energy amount given when converting memories at a rift; A Chronicle Fragment will become Enhanced if you catch it within 6 seconds of it spawning (automatically becomes enriched when using Spirit Attraction potions); Corrected the Hunter EXP given from capturing a Chronicle Fragment (from yourLevel*2 to yourLevel*10 (as stated on the Wiki)); If the Chronicle Fragment is not caught within 15 seconds, it will be up for grabs for all other players in the area for an additional 15 seconds; Having the full Elder Divination outfit equipped will yield a 7% chance to spawn 2x Chronicle Fragments and automatically capture them (which is basically 2x enhanced chronicles); Added all the missing right-click options on Divine Energy outfits (except re-colours); Raksha, the Shadow Colossus You can now enter the Orthen Oubliette, where Raksha resides. Added all objects, Music track, NPC's and dialogues related to the area; Added the full Raksha fight itself, with all of cool voice-overs, dialogues, animations, drops, etc.; Raksha can be fought solo, or with a friend. His HP and mechanics will scale/change depending on the amount of players in the fight; Added Raksha to the Reaper Task pool as well as the Final Boss title requirements, new Collection log section, new War's Retreat Hiscores entry, new portal destinations from Prifddinas Combat portal and War's Retreat portals (as well as the featured boss portal); Raksha's main drops are the Tier 80 power boots: Laceration, Blast Diffusion and Fleeting (each for their own combat style); There's also another rare drop obtainable - the Shadow Spike, which is used to upgrade all 3 of the previously mentioned boots from Tier 80 to Tier 90, which also increases their passive effect strengths; Laceration boots (Melee): Grants a 5% (10% enhanced) chance to bleed your current target for 25% (30% enhanced) of your maximum hit as damage over-time; Blast Diffusion boots (Magic): Grants a +5% (10% enhanced) critical strike chance while using Magic; Fleeting boots (Ranged): Increases ranged accuracy by 5% (10% enhanced); New Boss pet: Raklette. Unlockable by obtaining a Broken Shackle as an item drop; New Title: 'the Shackled', obtainable by completing Raksha's Boss Collection log; Combat - bleeds Added a new 'bleed' type effect; Having the Champion's ring equipped will increase your Melee Critical Strike chance by 10% on your target if they're currently under the bleed effect; Added an additional passive effect to the (Enhanced) Gloves of Passage that increases the Bleed Effect's damage by 20% (25% for enhanced); The Masterwork Spear of Annihilation will extend any bleed effect's over-time effect by 50%; The Ek-ZekKil's Igneous Cleave special attacks bleed damage will now get affected by the Masterwork Spear of Annihilation and the Gloves of Passage; Miscellaneous You can now enter the Main Hall of Guthix's ruins to grab yourself the Shard of Blade for the Abyssal Relic unlock; Added sound effects to the War's Retreat Boss Hiscores interface, and made it so that the search bars properly close; Added a confirmation screen when releasing more than 1 animal item that have the 'release all' option on them; Players on game-modes that CAN trade can no longer extend portables placed down by players on game-modes that CANNOT trade; Made a simple custom interface to hold all War's Retreat/Prifddinas Combat/Prifddinas Skill - Portals. The interface should now have enough 'slots' for all of the teleports we currently have. Also added GUI interaction sound effects; You can now properly navigate the Chamber's of Guthix via dialogue options (same as on RS); Added the 'Convert' option on: Protean Protean and Protean essence; Added Protean Shakes to Squeal of Fortune. These proteans can be used to train Herblore similarly to how other Protean items work; The Nurse at home will now restore all of your stats (if their below their original levels); Added 2 more possible rows for the effect overlay interface while on resize-able screen mode; Fixes Fixed an issue with the Kiln mini-game not letting players properly finish the NPC's dialogue; Bonfire's warmth effect will no longer stack time on itself, it'll now simply refresh the active timer if one exists; Sorted an issue with not being able to do Cooking while in Dungeoneering; Fixed an issue with the Teleportation Devices on Anachronia not being able to be unlocked on some ocasions; Fixed an issue with the Inventors Workbench not allowing some items to be made due to a small oversight on my part; A statue in Anachronia now has its correct dialogue message attached; Animal Paddocks in your Player-owned Farm's will now once again function as intended; Fixed an issue when claiming vote rewards and the player 'disappears'; Fixed an issue where ammunition would not properly drop on the ground when one's not wearing an Ava's type device; Added a fail-safe to the World Task system to cancel itself when there's an error. It'll log the error for me and stop the action properly for the player; Added the missing Spring Cleaner to the Inventor's workbench device creation; Added some missing Archaeology Chronote rewards for completing full collections; Fixed an issue with not being able to spawn another Mogre after defeating one already spawned by you; The Giant Mimic instance is now a safe death for Hardcore Ironman; You can now travel the Agility shortcuts from/to Muspah's from/to Elder Wisp colony; The World Map should no longer add a tile marker when closing the World Map for the second time, the marker should only appear when double-clicking on a single pixel; Fixed an issue with Ezreal's shop preventing players from buying the Archaeologist's outfit; Corrected the Spirit Attraction potions timer from 6 minutes to 15 minutes (30 minutes with the Herbivore perk) as stated on the Wiki. Store I've re-worked our store page to now use PayPal's v2 REST API; With this change I've purged all of the database entries for top contributors; After a successful payment you'll get redirected to our 'success' page, which will show the relevant payment information, as well as the payment processing being real-time (refreshing current 'status' every few seconds). The store sale of 25% off will last for a few more days! Being ' a little short' this month would be an understatement, we'd really appreciate any support - Media-
    7 points
  2. Been a while! Lots of changes. Update: @Hydronix -> Moderator @Diogo Moder -> Trial Support @Broy00 has been let go Thank you everyone for your continued support!
    5 points
  3. As we know the bloodwood tree at Soul Wars is protected by sandstorm, I suggest that we unlock it by putting a limit on how much a player is able to gather from it daily. We could even have it to where sapphire or emerald ranks unlock the tree and as you progress your rank you can collect more daily. Keep in mind we need to abide by rule#18 and not alt farm it, limit to 3 accounts. Sticking a bloodwood tree in Donor zone would be ideal since you need to be a donor to access it from the start, players gathering for the tree would interact more and frankly I don't visit regular Donor zone enough anymore anyways either other than for urns.
    5 points
  4. Has concluded! I'd like to formally thank you the participants for entering into the event, and even for those who didn't - thank you for your interest. I'd say this went a lot smoother than the last staff-hosted event I was in charge of but I digress. With this, all eligible participants should be able to ;;claimkots in-game for their participation rewards. Now, the final ranking! ----------------------------------------- In FIRST PLACE we have "Bond" - with a total level of 1,733! Our official Brainstorm Champion will receive the following;The Exclusive Brainstorm Champion (#cc0000) title,the complete Defender of the Mind Set, the exclusive Cornellius Pet, and 6x Bonds. ----------------------------------------- In SECOND PLACE we have "Kross" - with a total level of 1,713! Our Brainstorm Runner-up will receive the following:The Brainstorm Runner-up (#4e5f70) title,an incomplete Defender of the Mind Set (minus Wings, Shield), and 11x Bonds. ----------------------------------------- In THIRD PLACE we have "In The End" - with a total level of 1,645! They will receive the following:an incomplete Defender of the Mind Set (minus Wings, Shield, Helm and Cape) and 6x Bonds. ----------------------------------------- Last but not least we have "Ah0y" in FOURTH PLACE - with a total level of 1,464! They will receive the following:an incomplete Defender of the Mind Set (minus Wings, Shield, Helm, Cape, Boots and Gloves) and 6x Bonds. ----------------------------------------- Congratulations to the above winners! These rewards are manually applied, so just like the extra bonds below, please contact me through Discord when you are available to be "applied" with the rewards! Players: "In The End", "Zuko", and "Bond" will receive an extra 2x Bonds each for snagging their own skilling pets! These will also be manually handed out by me, so feel free to reach me through Discord to claim them. For those interested in seeing the entire list of participants, levels, and EXP: you can find a spreadsheet here! Again, huge thanks to everybody! I hope the next event will be even more grandioso!
    5 points
  5. I would agree with this, Although, if we follow the rs3 lines as sand intends to, they are 5 bloodweed trees outside the wilderness that can be utilized. They are multiple other bolts that are as good as them. (Specially that most people cant afford blights, then the bolts scales down to t90). Without counting on RS3, we've completely made the wilderness an option for players to do wilderness activity. if they want to activate it and PK, they can. -In the Gorajo Hoardstalker Dungeon in Prifddinas, Meilyr -Near the Darkmeyer Arboretum -Mahjarrat Ritual Site -Soul Wars -Manor Farm Here's my suggestion; To have a middle ground, make bloodweed tree available OUTSIDE the wilderness, based on daily (max of 7.5k/Mac address). If people want more, then, they can go in the wilderness. Or Make the wilderness able to have it safe, just like rs3 but with a twist. -1 hour per day you can toggle to Max "Safe Wilderness" which you can travel in the wilderness being safe -After that 1h, you automatically become "pkable".
    5 points
  6. 4 points
  7. Perhaps granting the players with an XP boost (to be determined on how much) on top of receiving the vote books, however the vote books will no longer grant the user the 50% experience boost. This would make players much like myself more likely to vote for the boost we want rather than just chucking some of our bank in the GE to buy 50% xp. Considering we can gain GP from donating/selling bonds would eliminate the "pay to win" aspect of our current system.
    4 points
  8. Decided to push a little hot-fix for all the found issues post update #142 before I commit myself to completing Raksha (which I have started, and as of now you can enter the dungeon but not start the fight ) Misc. fixes Fixed an issue with the Kiln mini-game not letting players properly finish the NPC's dialogue; Bonfire's warmth effect will no longer stack time on itself, it'll now simply refresh the active timer if one exists; Sorted an issue with not being able to do Cooking while in Dungeoneering; Fixed an issue with the Teleportation Devices on Anachronia not being able to be unlocked on some ocasions; Fixed an issue with the Inventors Workbench not allowing some items to be made due to a small oversight on my part; A statue in Anachronia now has its correct dialogue message attached; Animal Paddocks in your Player-owned Farm's will now once again function as intended; Fixed an issue when claiming vote rewards and the player 'disappears'; You can now enter the Main Hall of Guthix's ruins to grab yourself the Shard of Blade for the Abyssal Relic unlock; Fixed an issue where ammunition would not properly drop on the ground when one's not wearing an Ava's type device; Added a fail-safe to the World Task system to cancel itself when there's an error. It'll log the error for me and stop the action properly for the player; Added the missing Spring Cleaner to the Inventor's workbench device creation.
    4 points
  9. Anachronia The Base Camp will now, by default, look upgraded to its maximum level across all sections of the camp; Added these missing shops: Gem Shop, Survival Shop, Weapon Shop, Irwinsson's Hunter Supplies, Armour Shop; Added the Spa and all of its effects, it'll have to be unlocked with 15M coins. You'll get an extra 10% Agility EXP on Anachronia, plus the 3 effects of bathing in each: Salt-water spring: unlimited run energy for 30 minutes; Thermal bath: poison immunity for 30 minutes AND boosts maximum hitpoints by 3% for 60 minutes; Mud bath: boosts Hunter level by 15%; Archaeology - Anachronia Added full dialogues to: Mr Mordaut, General Store Assistant, Giles, Sharrigan, Professor Alfredo (and his other variants after Mysteries), Associate Colette, Spa Owner and miscellaneous Archaeologist dialogue fillers; You can now enter the Nodon Hibernatorium Excavation site, located in the ruins just North-East'ish of Anachronia Campus. This site consists of 2 new excavation hotspots: Dragonkin Remains (level 70), and Orthen Rubble (level 90); You can now enter the Crypt of Varanus Excavation site, located in the ruins North-West'ish of Anachronia Campus. This site consists of 3 new excavation hotspots: Varanusaur Remains (level 90), Dragonkin Reliquary (level 96), and Dragonkin Coffin (level 99). This site also contains 2 material caches: Compass Rose (level 90) and Felt (level 90); You can now enter the Observation Outpost Excavation site, located in the ruins North-East'ish of Anachronia Campus. This site consists of 2 new excavation hotspots: Autopsy table (level 101), and Experiment workbench (level 102). This site also contains 2 material caches: Felt (level 90) and Dragon Metal (level 96); You can now enter the Moksha Ritual site (after completing the Observation Outposts mystery), located in the ruins South of Anachronia Campus. This site consists of 2 new excavation hotspots: Aughra remains (level 106), and Moksha device (level 108). This site also contains 2 material caches: Carbon black (level 99) and Orgone (level 99); You can now enter the Xolo City Excavation site, located in the ruins South-East of Anachronia Campus (near Laniakea's outpost). This site consists of 3 new excavation hotspots: Xolo mine (level 113), Xolo remains (level 119), and Saurthen debri (level 120). This site also contains 2 new material caches: Dragon metal (level 96) and Orgone (level 99); All excavation sites are now populated with NPC spawns and dialogues, most objects have been given a functionality, areas now have music tracks, and most mysteries are functional; Occasionally, while excavating on Anachronia, you'll find Rex Skeleton fragments. These can be added to the Rex Skeleton in the Base Camp to help reconstruct it, a total of 100 fragments (total from all players) are needed to fully build it. Once built, it activates for 65 minutes and grants everyone on Anachronia a drop-rate boost for various activities, as well as a +25% increased EXP on the island for these skills: Fletching, Firemaking, Mining, Fishing, Woodcutting, Slayer, Agility, Archaeology and Hunter; You can now unlock the Orthen teleportation devices located at each of the new sites on Anachronia for quick navigation around the island; Added an 'Orthen Digsite' teleport option to the Velheim TP Menu under the Archaeology section; Archaeology - General You can now discover and decipher the theoretical blueprints in Howl's Workshop with level 118 Archaeology to learn how to make a few new nifty gadgets for Archaeology (described below); Added chat-box messages to let the player know what they're missing when trying to go up to Howl's Workshop; Added ALL journal page lore in read-able book forms (a total of 194 'books'). More about books down below; You can now access the Underwater Cave at the Everlight digsite. All mysteries, excavations, objects, etc. have been added to the area; You can now fully restore the Statue of Padosan in the Everlight digsite; Added a brand new custom interface to the Dig Sites Map table at the Archaeology Guild; Added a brand new custom interface to the Relic Power management system (Archaeology Monolith); 'Disabled' Mysteries that have not been coded, they will no longer appear when reading your Archaeology Journal; Added a custom sound effect when uncovering new mysteries; Fixed the broken relic sprites that appeared next to their item names; Archaeology - New Relics: Blessing of Het (level 74): hitpoints healed from consuming most food and potions increase by 10%. Item location: Icthlarin NPC at Eye of Het; Divine Conversion (level 98): Convert their entire inventory of divination memories when using a divination rift. Item location: Manufacture at an Inventor's workbench; Abyssal Link (level 111): teleport spells from all Magic spellbooks no longer require runes, but award no Magic experience. Item location: Manufacture at an Inventor's workbench; Conservation of Energy (level 118): regain 10% of your special attack percentage after using a special attack.Item location: Manufacture at an Inventor's workbench; Bait and Switch (level 99): fish that have a cooked variant caught via the Fishing skill will be automatically cooked upon being caught. Item location: Offer Bob the cat a Death Mask; Flow State (level 102): 20% increase to Archaeology excavation precision (at the expense of receiving no soil). Item location: start by picking up a tablet from the lectern in Observation Outpost Excavation site; Heightened Senses (level 105): maximum special attack is increased by 10%. Item location: complete 'The Everlight' mystery; Death Note (level 108): all guaranteed bone and ash drops are noted. Item location: complete Dragonkin III collection; Invention Added a brand new interface for Manufacturing Invention items; Manufacturing now correctly requires the Invention level needed as well as any extra skill levels (if any); Added the 3 new Archaeology associated items to the Manufacturing list; New device: Urn Enhancer (level 24); while the enhancer is in your inventory, each urn teleported will grant 25% extra experience at a cost of 20 charges; New device: Lightbulb hat (level 87); acts as a light source. The cave goblin wire needed for this device can be obtained by pick-pocketing Cave Goblins in Dorgeshuun. It can be stored in the Magic Wardrobe of a player-owned house; New device: Spirit tree re-rooter (level 92); a portable Spirit Tree with 10 charges. Can be equipped in the pocket slot; New device: Portable fairy ring (level 94); a portable Fairy Ring with 10 charges. Can be equipped in the pocket slot; New cosmetic: Energy barrel (level 98); a cosmetic item worn on the back; Miscellaneous Added a modular 'Book' system that'll automatically create book items and their information by simply supplying text and the 'book item ID'. Added animations and sound effects for each of the books steps and interactions; With the book system in place, I went ahead and added most non-quest books into the game for a total of 180 with tens of thousands of lines of text; Added a new, custom, interface for creating items. This is a dynamic system that'll replace the chat-box item selection interface. I'll slowly be moving over the old system across server to the new system. The interface also remembers your last selected item, and pressing the 'Spacebar' key on your keyboard will send you to the next step to start creating it (double-tapping Space essentially auto-starts the process); Moved glassblowing to the new creation interface, and added some missing items to it; Moved the pottery and urns to the new creation interface, and fixed a few issues with the old system such as missing the ring mould for clay ring and incorrect level requirements; Moved Construction flatpack making to the new creation interface. Protean planks will no longer be integrated into the regular creation action, instead, they'll use their own 60-cycle action with no items generated as it is on RuneScape; Moved Divination weaving and transmuting actions to the new creation interface. Improved on some of the action code to now correctly check for inventory space based on the ingredients and produced item definitions; Added Bob the cats and Unferth's dialogue located in Burthorpe. You can now purchase a Mouse Toy from Bob; Replaced Divine Spirit, Fire Spirit, Impling, Butterfly, Chronicle Fragment, etc. type NPC appearance sound to a more appropriate one; Updated the Spirit Tree teleport animations to the new RS3 ones; Added an animation and graphic when getting resurrected by the Daemonheim aura inside Dungeoneering; Fixes Weapon poison, combat aura and combat Invention perk effects will no longer trigger on hits other than base combat triangle types, meaning they'll no longer trigger with themselves (ie. a weapon poison hit can no longer trigger another weapon poison hit); Guthixian Butterflies now work as intended in the Spring Festival area; The 'Bonfire' warmth hitpoints boosting effect will no longer get removed on death; Barbarians in the Barbarian village now have their combat animations and sound effects; Amulet of the Forsaken will now correctly trigger the Collection log update; Farming spot Tree's may now once again be chopped down as intended; Falconry kebbits will now work for the Hunter daily challenge; Corrected a few staircases at the Gnome Stronghold, and added a few missing shortcuts; Ultimate Ironmen may no longer bank their Cow drops with Beefy Bill, though the Achievement Diary will still update when they try to do so. - Media
    4 points
  10. Holy crapppp, lesgoooooo Ngl, I'm suspicious of this, but I really like the events, not only because of the competition but because I have another chance to do things differently. "calling it a brainstorm" was the best way to describe this event, amazing Mode, and thank you all! ~~~ Bond
    4 points
  11. Personally, I would like to see the trees outside the Wilderness have an individual limit per day until they are depleted and respawn on daily reset, and the max number of logs obtainable being scaled with the player's total experience dependent on gamemode (as opposed to total level, since that would incentivize making quick 200x EXP alts to farm the trees) - or simply being limited on a per-MAC basis.
    4 points
  12. In my opinion all bloodwood trees should be available for players to have access to. I don't understand why they're not as it is restricting content. Absolute +1. If we can't have the bloodwood trees I do see the one outside of the wilderness given a daily amount that scales with donor status; as more than fair middle ground for the parties who think restricting bloodwood trees improves the game. I really hope this is seriously considered and not shrugged off. Thank you for suggesting this! <3
    4 points
  13. We've inquired about utilizing the trees outside of the Wilderness multiple times. Before people say things like "that would remove wilderness content," keep in mind that the wilderness content is heavily restricted already hence why people just stopped grinding out their necessities that require wilderness activity for obvious reasons in the first place. We all know that the wilderness is the wilderness and that you shouldn't go out there if you're not willing to die a million times whilst gathering resources and such, but that shouldn't be the defining factor to why we cannot get access to said resources outside of the wilderness. Unlocking and adding a limit to the bloodwood trees outside of the wilderness for players and increasing with donator rank would be very nice to see for many different reasons.All in all, I can't see any reason why this would have any negative side affect on how the game is played or enjoyed, so that's a +1 from me
    4 points
  14. Make sure to go show some love and enter the giveaway ~Noobs Own
    3 points
  15. Top Voters: @Bobo 4 Ever with 330 votes, @V3n0m with 322 votes, @Lightalinea with 319 votes, @GustavoLima with 309 votes, and @Brazil with 303 votes. With a total of: 16,092 votes! Each of them will receive a Christmas Cracker in-game, congratulations and thank you! Top Donors: Forsakendays, E-123 Omega, Sonic, M0d Feet, and Horn As Fck. We will keep repeating this every month - we are forever grateful to everyone who has supported Velheim this month, and for the months to come whether it be monitary, by voting, or just by being here and supporting what my Staff Team and I do. Without you, the players, we wouldn't be where we are today, we wouldn't be have gotten this far. It's thanks to you that I can invest into advertisements, pay off the servers' expenses, and put those contributions straight back into the server. So again, a HUGE thank you - to everyone. Sincerely, ~The Staff Team.
    3 points
  16. I'm totally on board with the idea of setting up a daily limit that adjusts based on your donator rank. It could really benefit everyone in the server without causing any issues. I'm hoping this suggestion gets the green light and becomes a part of the server.
    3 points
  17. If it isn't too much trouble, Purple Little Sus please
    2 points
  18. You always gamming brother! You're the best!
    2 points
  19. Not even 24 hours and we already have a guide, big kudos!
    2 points
  20. +1 having, extra reasons to vote will defiantly help server as well as everyone in game
    2 points
  21. No reason this shouldn't already be approved to be worked on and implemented. I seriously hope Sandstorm approves this!
    2 points
  22. I liked this idea, however, suggesting some changes: - Time reduction, from 1 hour to 30 minutes per day. Also, if you teleport out of the wilderness, that time is lost and cannot be reactivated until the next daily reset. - After those 30 minutes, you become skulled and can be "pkable"
    2 points
  23. Based on this information presented earlier, i see that keeping bloodwood trees in the wilderness is essential, especially in the following aspects: - Economic: From the bloodwood tree you can fletch bis bolts (bakriminel bolts), that is, the most valuable and expensive. Changing their location will cause prices to fall drastically (Law of supply and demand), losing market value for those who make money with them. - Pking scene: it is there for everyone, who does not use, can not discriminate or complain of who uses. It's one of the ways that keeps the game active too. - Risk-to-profit ratio: Anything that has a high profit, then needs to take a high risk to get it. All the items in the game that are expensive, are difficult to get, there is a logic in that. By these means, I don't see any positive point for server in unlocking and adding a limit to the bloodwood trees outside of the wilderness. My vote is -1.
    2 points
  24. Thanks! Thank you, and she knows this fact. She uses it to her advantage constantly! You can babysit next time we go on vacation
    2 points
  25. Definitely a +1 from me! Little Sus is already a sign of dedication and hours upon hours spent at Croesus (unless you're just spooned beyond belief), so why not have the ability to show off something only one person in-game has? I think it would be a really nice addition, especially considering the time and effort put into actually getting past 1,000 KC.. All in all, there's absolutely no downside to this whatsoever, and I think it's a well deserved feature that the Croesus God should be able to show off! Image to show the difference between #1 & #2 Croesus kills - Exalted is just built different...
    1 point
  26. Obrigado pelo teu tempo e dedicação meu mano! Sempre aqui para dar uma força, te amo Cheers<3
    1 point
  27. TzKal-Zuk is the general of the Ful Front of the Elder God Wars. This encounter is the third version of the Fight Caves/Fight Kiln, in that you fight waves of enemies before taking on the main boss. This guide will covered either normal mode and hard mode. The only difference between both are that hard mode all mobs and bosses have the double of HP. Hope this guide helps everyone to get their Zuk kc's. Huge thanks to @Diogo, @Seisen for helping me with the strategies. Huge thanks also to @Arcadiez who made the really cool images in the guide!
    1 point
  28. Updated guide with @Diogo Moder and @Noobs Own videos. Also changed some pictures that where broken.
    1 point
  29. Big update once again, new stuff, suggested stuff, fixed stuff and time to shake some stuff.
    1 point
  30. Thats a great and memorable update, even though I'm much more of a PVM fan (loved Raksha), the misc att and divination were sensational! as always, thanks for the great work sand
    1 point
  31. I agree with what ever daddy agrees to
    1 point
  32. +1 from me as well - Sounds like a win-win for everybody
    1 point
  33. Holy smokes the top 3 blasted everyone hard, well done everyone for participating! I do hope a few things will be changed to make the next kots even more challenging!
    1 point
  34. Holy! What an update, thank you one more time for everything! Really excited to try the new relics and new arch spots, etc.. Really goooooooood update Cheers<3
    1 point
  35. ~Congrats to all winners and thank you everyone that participated! Cheers<3
    1 point
  36. Congratulations to all winning parties and thank you all for participating!
    1 point
  37. Congratulations to our top players!! Let us hope that maybe we could see it return! Defender of the mind and pet is so AWESOME!
    1 point
  38. This won't apply for me but players who achieved top 3 should unlock the full Defender of the Mind. outfit, only unlocking part of the outfit would leave the player feeling naked and probably not wanting to use the cometic from the start. If the event was to return maybe gift a little extra bonds to the winners if the outfit is already unlocked. Much love :3
    1 point
  39. I'ma catnap your kitty.
    1 point
  40. Sushi's cute Welcome to the forum side of Velheim friend!
    1 point
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