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  1. I'll make this short and.. uhh, sweet? HELLO! For you all who've been following our Discord you may have noticed the announcement about the whole staff team's inactivity as a whole, especially mine and the lack of updates, yes, it's one of those posts again (who'd thought)! Life always comes first (even I have one, woah!) and I had to deal with some nonsense again, as well as the untimely burn out as mentioned in the Discord announcement. Working on Velheim has always been enjoyable for me, a hobby if you will. Treating your hobby as an actual job makes it.. well, that wouldn't be your hobby now would it. Have to take breaks from time to time! Velheim's not going away, I'll still be here yanking my hose 10 years later trying to perfect the project I'm passionate about. With that said; I should be back now? I think. Mostly everything is sorted now and I'll start picking the pace back up, we still have a ton of unadded content I'd like to work on. Think that sums up everything I wanted to say, see you online gamers (or in Discord); Edit: Forgot to mention, but a huge thank you to all who've been supporting us through votes, communication and financial support! Was able to snag a few advertisement spots while I was away as well - @Sandstorm
    13 points
  2. Celebrating 6 Glorious Years of Adventure! Dear Velheim Community, As I sit down to write this message, my heart swells with gratitude and emotion. Today marks a monumental milestone - our beloved server is now celebrating its 6th anniversary! Time truly does fly when you're on an epic journey with y'all. Six years ago, we embarked on a shared adventure, and what a journey it has been! From the humble beginnings to the vibrant and thriving community we are today, each step has been a testament to the unwavering support and passion of our incredible players. Gratitude for Our Players: To each and every player who has ever logged in - thank you! Your dedication, enthusiasm, and feedback have been the driving force behind every line of code, every update rolled out. Your stories, friendships forged, and unforgettable moments created within the game have given life to Velheim, turning it into more than just a game but a community of kindred spirits. A Journey of Ups and Downs: Reflecting on the past six years, we've shared both triumphs and challenges. The highs of successful updates, engaging events, and moments of pure joy were made even more memorable by the lows that we faced together - server hiccups, unforeseen bugs, and the occasional balancing act. Through it all, your patience and understanding have been our pillars of strength. Thank you! Updates and Enhancements: Speaking of updates, let's take a moment to appreciate the countless hours spent refining, tweaking, and expanding Velheim. From major content drops to quality-of-life improvements, each update aimed to enhance your gaming experience. Your feedback has been our compass, guiding us toward crafting a world that you want to explore, conquer, and enjoy. Anniversary Surprises: To express our gratitude for your incredible support, we've prepared some special surprises and events to make this anniversary celebration even more memorable. Join us in-game for exclusive rewards, events and freebies while the events last! The event topic: Update #140 I've also added a new Diango code for some free oddments: '6yearsbaby' As we raise our virtual glasses to toast to the past six years, let's also look ahead to the adventures yet to come. Your passion fuels my determination to continue crafting a world that captivates, challenges, and connects us all. Here's to the countless battles fought, the friendships forged, and the memories made here on Velheim. Thank you for being a part of this incredible journey. Cheers to six years and beyond! Happy gaming, and may your adventures continue to be filled with wonder and joy! With heartfelt appreciation, @Sandstorm, and the Staff Team --------------------------------------------------------------------- Previous year anniversary threads: I missed the 5th year due to personal real life problems A special thanks to: @Iron Tyrone - man's been with us for forever now, helping out in all aspects community-wise, big pog, big pp energy, absolute chad. @Nhs - maybe not as active as before, but he has been with us for forever as well. Helping us out whenever he has the time for, an absolutely lovely man to be around. @Arcadiez - been with us since the early beginnings, a veteran, a staple of Velheim. A super helpful person, trusted and nice, I love the guy! There has been a solid amount of solid people throughout the year, you know who you are, I love you, Velheim wouldn't be what it is now without you, so - thank you! Server Data & Statistics
    12 points
  3. Combat (& related) Added A LOT of NPC combat sound effects (mostly Slayer NPC's, total sound count: 7,042 -> 14,523); Corrected all Legio Boss hitpoints (from 20,000 to 3,000). Why didn't anyone mention this ages ago? Corrected Nex's hitpoints (from 30,000 to 20,000), and reduced the heal amount she gets from entering the Zaros phase (from 10,000 to 3,333). Her Zaros phase Soul Split heals will now heal her based on the damage she does on her targets, up to 250; Araxxor will no longer be able to pull available targets to him with the Cleave attack while an Acidic Spider is active; Elite Dungeons Added the 'bubble' graphic to a select few NPC death animations; All item drop modifiers in Elite Dungeons will now once again take priority, ie. bonecrusher crushing bones regardless of the loot chest configuration; Farming Corrected all Farming patch plant/check/harvest EXP values; Dead patches can now be cleared via the right-click menu if it contains a 'Clear' option; Fishing & Cooking You'll now be able to receive Great White Sharks alongside regular Sharks when Fishing with a Harpoon at any Shark Fishing spot; Swarm netting at the Deep Sea Fishing hub will now have a chance at giving you Great White Sharks; You can now combine Raw Great White Sharks with Seaweed at level 84 Cooking to create Great Maki, a sushi that will heal up to 210 Hitpoints and restore 1% of your total Prayer points every 3 ticks up to 5%; You can now combine Raw Great White Sharks with Kelp at level 91 Cooking to create Great Gunkan, a sushi that will heal up to 150 Hitpoints and restore 15 Hitpoints every 2 ticks for 9 times total. Currently the only way to obtain Kelp is by picking them up within the Temple of Aminishi dungeons; Legendary Pets Increased the distance your pet can loot items from. The item has to be within your viewport (12 tiles); Squeal of Fortune Removed all 200m/100m coin rewards; Added Protean Powerups to all tables. When activated (and consumed), they will double the speed of Protean item actions (time rounded up); Added Small/Medium/Large/Huge - lamp chests. When opened they'll give guaranteed 5 EXP lamps each from a different lamp type; Corrected the speed at which flatpack furniture is made when using protean planks; Miscellaneous You can now repair Crystal equipment with Islwyn in Prifddinas; You can now assemble a Skull Sceptre from the parts dropped at Stronghold of Security. Added all the teleport options on it; Added a simple String to the Information Panel tab that'll display your current bonus drop rate %; Added the 'Monastery of Ascension Ambience' music to the Monastery of Ascension dungeon; Fixes POF Ardougne and Anachronia sellers will no longer share their 'buying amount'; Entering the Magister instance will now properly close the Menaphos overlay; Creating flatpacks on a portable workbench with the Builder Bob perk enabled will now properly save 50% of your planks. Also corrected the Builder Bob perk's description; The Fountain in the Imperial District has been changed into an entrance to the Soul Altar plane; Corrected blubber jellyfish heal values, this was an unintentional change with the food HP level scaling update. Also added a hover to them showing how much they'll heal; You'll no longer be able to re-enter the same Guthixian Cache after a re-log; Exiting the Player-owned Port portal will now correctly place the player back at the portal's location from which they entered; You can now left-click extinguish (black) candles from your inventory.
    11 points
  4. Easter Event The Spring Festival is back, located just South of the Archaeology guild; Participate in carving icons for Crafting/Fletching EXP, brewing cauldrons for Herblore/Cooking EXP, or dancing around the stone for Agility EXP. These activities are very AFK'able; You'll also earn Spring Tokens which you can exchange for rewards at the Easter Bunny; The Easter Bunny will require you to complete the 2009 Easter Quest before participating in any activities. Talk to him, and jump in the hole to start (previous year completions have been reset); After completing the Quest, you'll also receive a +20% EXP bonus while in the Festival area; Every so often a Guthixian Butterfly will spawn while training in the area. These will grant EXP in your lowest skill, following the Tears of Guthix EXP formula. Only 15 butterflies per day can be captured; Anachronia Added Ancient Zygomites all around the island of Anachronia, a total of 60. Pulling 20 of them will reward you a totem of treasure base, 40 pulls will yield a totem of navigation middle, and 60 pulls will give you a totem of auras top; Updated Alpheus's and Eliza's dialogues to now match RS3. You'll be able to receive a 'Totem bag' item from them; Added the Totem Bag functionality, with a brand new interface. The bag stores totem pieces and complete totems to save inventory and bank space; Full Totems can be made out of 3 parts, here's how to get them and what they do: Totem of Treasure: Top: Hunter on Anachronia; Middle: Anachronia Agility course; Base: pull 20 ancient zygomites; Effect: Reduces the number of steps required to complete a clue scroll by one; Totem of Navigation: Top: Found in rubble east of Laniakea; Middle: pull 40 ancient zygomites; Base: Complete an overgrown idol on Anachronia; Effect: Reduces the duration of voyages from player-owned port by 15%; Totem of Crystal: Top: Anachronia Agility course; Middle: Found in rubble South of Feral Dinosaurs; Base: Herby Werby reward shop; Effect: Reduces elven clan lock-out period while pickpocketing by 25%; Totem of the Abyss: Top: Herby Werby reward shop; Middle: Hunter on Anachronia; Base: Found in rubble North of Yellow Salamanders; Effect: Allows teleportation to itself when using the Lodestone network; Totem of Intimidation: Top: Found in rubble North-Eastern part of Anachronia; Middle: Talk to Laniakea about rewards; Base: Rare drop from Anachronia Slayer monsters; Effect: Allows skipping the kill count requirement to access God Wars Dungeon 1 and 2 Bosses; Totem of Summoning: Top: Anachronia Agility course; Middle: Rare drop from Anachronia Slayer monsters; Base: Hunter on Anachronia; Effect: Increases the duration of summoned familiars by 16 minutes; Totem of Auras: Top: pull 60 ancient zygomites; Middle: Rare drop from Anachronia Slayer monsters; Base: Anachronia Agility course; Effect: Reduces the cooldown of auras by 15%; Totem of Remototem: Top: Selling animals at Ranch out of Time; Middle: Mining on Anachronia; Base: Herby Werby reward shop; Effect: Remotely charge all other totems from the base camp; There are 3 locations scattered around Anachronia you can add a totem to, once added the totem's effect will stay active forever; Added the Slayer Helmet Stand in the Slayer Lodge section of Anachronia. This stand will have to be unlocked initially with 25M coins, after which you'll be able to put any Slayer Helmet you own on it. The stand will grant you that Slayer Helmet's passive effects without having it equipped; Burthorpe Added dialogues and functionality to the Magic store NPC's; Corrected a few staircases; The Pompous Merchant will no longer open the Gnomekeeper's Armoury shop; Herby Werby The full Herby Werby distraction and diversion has been added; Help Zygomites on Anachronia to praise the Sun by removing healthy herbs they're trying to burn, and burn corrupted ones; This activity will grant you Herblore and Firemaking EXP; Up to 100 Spirit points can be earned daily, scaling up with donator ranks. Donator ranks will have an increased daily point capacity, but EXP will not be gained when 100 points have been acquired; Added the Ancient Zygomite's full dialogue and rewards shop; The point cap can be reset using the Daily D&D reset token; Overgrown Idols Added the full Woodcutting action: Overgrown Idols, requiring level 81 Woodcutting to participate; These can be found on Karamja and Anachronia, 2 in each location; Once the middle Idol has been cleared the whole thing will respawn in 2 minutes; For participating in an Idol clear you'll be able to receive one of the five new random boosts for Woodcutting: Double cutting rate, 10% increase to woodcutting success chance, 10% chance to get double logs, +5% XP boost, or Log auto-banking; Passive Godswords You may now use your Godswords (including Lucky and Golden ones) on the Altars located in the Godwars Dungeon 1 boss rooms to turn them into passive variants (and vice-versa); These versions do not have special attacks, and cannot be traded; Passive Saradomin godsword: 25% chance on each hit to restore 3% of your maximum hitpoints and 3% of your maximum prayer points; Passive Bandos godsword: 25% chance on each hit to lower your opponents Defence level by 1 if they're above 90% of their original Defence level; Passive Armadyl godsword: 25% chance on each hit to increase Attack and Strength levels by +1, up to 10% of your current Attack and Strength levels; Passive Zamorak godsword: 25% chance of freezing your current target for 6 seconds; Miscellaneous A lot of work towards lobby and multi-world support; With the introduction of Herby Werby, the Herb Bag has been removed from the Vote Point shop; Fixes Wolf bones may now be buried properly; Velheim Generic Tasks tracking interface will now correctly display the Everything is Oresome progress for each ore; Ovening Clay Rings will now count towards the Crafting: Jewellery daily challenge; Legio Tertiolus Boss pet will now correctly display the owner's Boss kill-count; Slightly buffed the EXP given when purchasing 100 Zeals worth of EXP at Soul Wars, and added sound effects to the reward interface; Wyrmfire potions will now fully protect against regular dragon-fire as well; Large Cash bag obtained from the Squeal of Fortune is no longer bank-able; Squeal of Fortune Each spin will grant you Spring Tokens as long as the Easter Event is active; I know you guys love promotions, so.. different ones will be running throughout the event. - Media
    10 points
  5. Lobby and Multi-World support Upon logging in you will now be directed towards a lobby screen from which you'll be able to choose the world to log in; Players will be logging into a separate 'login server', which then will direct them to the game server based on the world chosen; Rewrote the Private Message and Friends Chat systems to now be handled on the login server. This change now supports cross-world chatting; Players are now instead handled as 'Accounts' upon logging in. This change will make it possible for me to implement display name changing, as well as different data storing (temporary event worlds, etc.) and much more; There's still a lot of work for me to do to make it function 100%, but we'll get there. Please do report any issues you encounter with the new lobby/login system! Miscellaneous You may now create Prayer Urns via Soft Clay Pottery. These Urns will auto-collect Ash drops from NPC's to fill up your urns and auto-send them away for Prayer EXP; Added World Broadcasts for unlocking 'the Warden' and 'the Iceborn' titles from set amounts of enrage; The Inactive version of an Archaeology Auto-Screener v1.080 can now be stored with Diango; Halved the burn time of Araxxor's initial web (from 60s to 30s); Increased Archaeology Monolith max power from 500 to 650 for Guildmasster Qualified players; Added 2 new Trimmed Completionist cape requirements: Owning the full Globetrotter outfit from completing Treasure Trails, and defeating the Arch-Glacor on at least 1,000% enrage; Added warning messages for when trying to purchase spellbook/prayer codexes when having them unlocked already; Added a progress overlay for the Bonfire action. Fixes Fixed a few inconsistencies with the new Player-owned Farm Totem Animal Perks; Fixed an issue with a few item special re-charge, they will now properly reset their charge data when charging with items; Menaphos Overall EXP will no longer display more than it is required for level 10 (330k EXP); Equipment Separators will now work on augmented defenders; Tz-Kek in Fight Caves will no longer be ignored for the start of the next wave; Shadow Spells will now also count as Earth Spells, and having at least 3 Cryptbloom equipment pieces equipped will now double the damage reduction you receive on incoming damage; The Attuned Ectoplasmator will now turn into a regular ectoplasmator on death, and get stored with Diango; Fixed the ignore list not functioning in chats, as well as not displaying player names in the actual ignore list.
    10 points
  6. I as wrong as i was, somewhere read that all it took was farming deed + titles to unlock this tree. meanwhile it was master farmer rank on reputation... Reputation is disabled in POF for some reason, while places like menaphos retains their reputation. My suggestion would be to either implement the reputation system and allow us to unlock rewards at pof with it per normal way. or simply change it so that the rewards will be unlocked with instead of checking eligible reputation rank, it checks for - has farming deed + titles unlocked. So that we can get the nice benefits that comes with those rewards such as this bloodwood tree in a safe location at our cozy beautiful farm. While i do realise the beauty of wilderness is mostly herb and bloodweed tree atm alongside decimation farming and searing ashes.... Having a bloodwood tree in manor farm i think we all would agree is a good idea if it comes alongside restrictions such as daily cap based on donor rank, or possibly make it UIM restricted content. "with the help of mami rimba and the rank of 'master farmer' a bloodwood tree can be grown there,,,,,,,,,,,, title since our rep is off, should honestly have according to this given me the bloodwood tree, but it did not, so hoping this post can get some momentum for a manor farm bloodwood tree for those bakri bolts
    10 points
  7. With the new released of Zuk and (future) Arch Glacor, might be a good thing adding some things to the game, that makes gwd3 being one of the best grinds in game. 1. Pernix quiever fragments to the drop table. For making the Pernix Quiever. 2. Making possible crafting the new arrows. Ful, Wen and on the future, Bik and Deathspore. 3. Adding Mechanised chinchompa to the game, as a range AoE option.
    10 points
  8. TzKal-Zuk is the general of the Ful Front of the Elder God Wars. This encounter is the third version of the Fight Caves/Fight Kiln, in that you fight waves of enemies before taking on the main boss. This guide will covered either normal mode and hard mode. The only difference between both are that hard mode all mobs and bosses have the double of HP. Hope this guide helps everyone to get their Zuk kc's. Huge thanks to @Diogo, @Seisen for helping me with the strategies. Huge thanks also to @Arcadiez who made the really cool images in the guide!
    9 points
  9. This event has been concluded! Thank you all for participating, the winners will be announced shortly. Plan out your solo gameplay in an attempt at achieving the most, in the limited time given. You have 24 hours, make the most of it! Event Date: Starting on: 8PM Server Time, March 15th. Ending on: Daily reset of April 5th. Total Duration: 21 days. Limited to: 24 hours of gameplay. Hello players of Velheim! I am extremely excited to bring to you a special sub-event, Brainstorm. With some lovely exclusive rewards to win, make sure you get involved! *The Event will be following the servers time to prevent people getting confused with different time zones.* This Event involves you reaching... the highest level, in the time given! You better hope that you can BRAINSTORM your way to first place. Be wary of the restrictions, it may be a bit harder than you are expecting. This will be hosted on a separate world with separate profiles, so don't you worry about needing to make an alt! Unless you want to keep retrying - then go for it. REWARDS 1st Place: will receive the following; The Exclusive Brainstorm Champion (#cc0000) title, the complete Defender of the Mind Set, the exclusive Cornellius Pet, and 6x Bonds. 2nd Place: will receive the following: The Brainstorm Runner-up (#4e5f70) title, an incomplete Defender of the Mind Set (minus Wings, Shield), and 11x Bonds. 3rd Place: will receive the following: an incomplete Defender of the Mind Set (minus Wings, Shield, Helm and Cape) and 6x Bonds. 4th Place: will receive the following: an incomplete Defender of the Mind Set (minus Wings, Shield, Helm, Cape, Boots and Gloves) and 6x Bonds. BONUSES Receiving your first Combat-based Pet will yield an additional 2x Bonds. Receiving your first Skilling-based Pet will yield an additional 2x Bonds. Note: The above can only be claimed once per participating player. When achieving either of the above, please leave a screenshot in the #kots channel on Discord! Bonuses are limited to per-participant, so don't try to claim these on multiple accounts! Participation reward: Each participating player who reaches 750 total levels will receive 4x Bonds. Note: Participation rewards are limited to one-per player, any attempt to bypass/abuse this will be met with punishment. DETAILS & RULES The details of, and the rules for this event are as follows. This is an event where you will be participating solo. Getting any assistance from ANY players, in any way that benefits an individual - is against the rules and you will be disqualified. Restrictions will be as follows. 5x EXP rate, no base toolbelt tools, no Trading, no Grand Exchange, no Squeal of Fortune, no Solomons Store, no Mystery Boxes, no Donations (Transfers included), no Vote Books EXP, no Well EXP, no Weekend Well EXP, no Command-based Teleports, no Teleport Menu. How will this event work? Players in this event will work on Brainstorm profiles on a separate world, over a 3 week period but with ONLY 24 hours of playtime. You must then do your best to attain the top rank, and then EXP in the case of a tie in total level. It is not possible to win this event in any way, shape, or form before the event timer ends. You may login at any time between the start, and end of the event to start your Brainstorm account. This should give you ample time to plan ahead what you intend to do. Good luck to all participants. Credits to: Sandstorm for implementation, myself for hosting, and the rest of the Staff Team for participating in brainstorming this event.
    9 points
  10. Exchanging bonus XP will be a solid quality of life update. Pls add. Thanks
    9 points
  11. So I want to suggest a Cleansing Cloth - which would have two specific options. Removes the dye from the item, deleting the dye in the process. Removes the dye from the item, deleting the item in the process. Credit to @Silent hill for bringing this up - but it would also be nice if this could be used to remove colouring from EOFs aswell~
    9 points
  12. Hey guys ; ) . Here are some ideas i think would be great if implemented , what do you guys think? 1) New command ;;togglevote (Basically this would work exactly like ;;toggletriple, but it would stop the 50% extra xp from vote books). Sometimes i just add like 10 hours of extra xp to my account thinking im gonna train 10 hours and then all of a sudden i decide to do something in which i dont have to use that extra xp. Im guessing i am not the only one that suffers from this. Im guessing this would also help with people being able to sell vote books faster since players might spend a lot of vote books on xp since they could pause it at some point. 2) Dr boost upgrade (i think someone has already mention something about this): I mean reaching 13% dr cap its not that difficult for a regular acc for example and once players reach that they basically maybe stop playing so hard. I think it would really be nice and help sink of bonds if new item gets added to the prestige shop (DR UPGRADE Token, that costs certain amount of points) which you could use to help DR go higher than the cap of 13%). Of course the DR reward doesnt have to be huge amount, but make it so that players could keep wanting to prestige and helping player base online. If in the future we have a problem because of the extra DR, sand could add the item idea sink he has in mind incase he ever has to. 3) Symbol of the account mode next to name? I mean it would be nice if people by right clicking your character could already know what game mode you are on and not having to examine your name. 4) Skip floors option for dung shop? I think in real rs if i remember correctly you had the option to spend tokens on skipping floors . Would be really nice if this was added cause its really annoying when you have to do floors 1-35 for example small c1. Maybe have to pay dung tokens + coins to help money sink? 5) New game perk: Add a game perk that you can buy for example for 1000 velheim coins or 1500 so that the collector of POF collects more than 30 pets at once? maybe 50/60? 6) Lets face it... Voting is extremely important for Server. With the 5 first top voters receiving the christmass cracker its already a huge incentive for people to vote.. but.. once people already know its impossible for them to be in Top they stop voting so perfectly like top 5 voters and maybe skip some days of voting. How can this be improved? Adding Voting tickets also. You basically receive 7 vote tickets and 7 vote books. These vote tickets could be untradeable and be exchanged each for 10 mins of extra 50% xp? Or maybe make it so that you have to have atleast 100 to use them and you turn them in for 10 hours of extra xp? Im not 100% sure if this is the best solution for improving motivation towards voting, but i think something needs to be added since the most important thing for the server besides the donations is the votes. 7) Add announcement for when someone reaches a new donator rank? I think it would be nice if people get congratulated for that :p Thats it for now, hopefully you guys support this and if not comment what you think and hopefully things of this list could get added in future P.s. WHAT ELSE WOULD YOU GUYS LIKE ADDED? Cheers, Argentina Rs
    9 points
  13. Hiya, this is my guide for the Arch-Glacor - specifically it will be for recommended gear & setup, and for the Arch Glacor's mechanics. It is firstly recommended to test the boss out in Normal mode, you can disable and enable mechanics as you see fit, easier to learn that way. Part 1: Mechanics. So for mechanics there are the basic auto-attacks, and 6 unique skills that the Arch Glacor performs. -------------------------- Auto Attack: Arch Glacor attacks with its right arm. This will deal magic damage. *Gif just for reference, the animation is different. Creeping Ice: Arch Glacor spawns Creeping Ice from one side, or both sides of the Arena. These knock the player in the direction they spawn and deal melee damage. Glacyte Minions: Arch Glacor will spawn 4 minions (2 melee, 2 mage), they must be killed before you can continue to damage the Arch Glacor. When a minion is killed they leave behind an 'unstable core' which can be activated to deal 25/250/2500 typeless damage. Flurry: In this phase, the Arch Glacor will now either use Magic or Ranged attacks dependong on the arm used. If Arch Glacor attacks with its right arm, the damage will be magic. Alternatively, if the Arch Glacor attacks with its left arm, the damage will be ranged. *Ranged attack below, Arch Glacor uses its left arm. *Feel free to reference 'Auto Attack' for it attacking with its right arm. *Gif just for reference, the animation is different. In Hard Mode the Arch Glacor adds in a large melee swipe to its attacking pattern with Flurry. Pillars of Ice: The Arch Glacor will spawn 3 pillars of ice which chase the player, on contant they deal damage and drain prayer. Avoid these as best as you can. Click here for a video example of pathing that can be used to avoid the pillars. Courtesy of @Captn Levi. Exposed Core: The Arch Glacor will collapse onto the bridge, trapping the player in a closed space with its' core exposed. You must kill one of the two arms for the phase to end, during this time, the Exposed Core does damage increasing every second. Frost Cannon: The Arch Glacor will turn into a cannon, dealing a large amount of damage to the player. You can mitigate most of the damage with Mage pray, and a Divine Spirit Shield in higher enrages. Part 2: Equipment. For equipment, it entirely depends on Normal Mode or Hard Mode, and if on Hard Mode, it depends on the enrage you are at (since Arch Glacor's HP and damage scale with enrage). -------------------------- For Normal Mode, it is entirely possible to do this with little investment. With all mechanics on, it is recommended to bring an AOE Weapon alongside your regular weapon. Tier 70 Equipment such as Bandos, Subjugation, and Armadyl are absolutely viable. Something like a Chaotic Maul and a Dragon/Crystal Halberd for the minions for Melee. Chaotic Crossbows to DPS and Red Chinchompas to swap to for the minions for Ranged. Weapons such as a Chaotic Staff or a Camel Staff and the typical Barrage spells for Magic will work. Don't forget a Divine Spirit Shield for a quick-swap to lower the Frost Cannon damage. Should you turn off the Minions mechanic, feel free to remove the recommended AOE weaponry. -------------------------- The above gear could also be used for Hard Mode, I would say that maybe roughly 250~ enrage would be when it gets difficult. Upgrading to T90 gear will help an inexperienced player hit the mid 500s in terms of enrages, whilst an experienced player could potentially reach upwards of 1000+. Such gear can be Masterwork Armour or Anima core of Zaros - for Melee. Sirenic Armour or Anima Core of Zamorak - for Ranged. Tectonic Armour or Anima core of Seren - for Magic. The end-game upgrades will take you even further. Trimmed Masterwork, Elite Sirenic, and Elite Sirenic being the best-in-slot power gears at the moment. *Reliably doing 1000+ requires skill, insane gear, and constant attention. Part 3: Loadout. Your typical loadout should include a combat-benefitting potion, prayer restoration, possible utility items, food. Be sure to not forget your Divine Spirit Shield to swap to, and/or a potential spec weapon/Essence of Finality swap. Potions such as Overloads, Supreme Overloads, Elder Overloads or Elder Overload Salves are the essentials. Items such as the Enhanced Excalibur and the Heated Tea Flask can be used to heal over time, whilst the Ancient Elven Ritual Shard can be used to restore prayer over time. Super Saradomin Brew flasks for healing (as Overloads keep your stats topped up). Powerburst of Vitality for high-enrage climbing for more safety against the Frost Cannon. In terms of Summoning Familiars, you can take a Bunyip or Unicorn Stallion for passive healing, a War Tortoise, Pack Yak, or a Pack Mammoth if you want space for more supplies (consumables), or a skill-specific Nihil Familiar to increase accuracy. Thanks for checking out my thread, hopefully this can help the players getting into Arch Glacor, or are wanting to get into streaking & enrage climbing.
    8 points
  14. New main logo created by the Amazing Wave. Me, Sandstorm, Iron Tyrone and NHS have been working with Wave to come up with a new design that truly fits Velheim. It's inspired by the already existing Discord Icon with the iconic claws and colour scheme. We hope the community is as excited about this new artwork as we are.
    8 points
  15. Miscellaneous You can now change Shark Fist item variants, as well as generate their off-hand versions; The Tarn's Lair can now be accessed from the Abandoned Mine entrance. Added Terror Dog spawns, and gave them their drops and animations; Nex's Minion incoming damage reduction has been increased from 100 to 250; Fixes The Scripture of Jas effect will now end correctly. Also added a fail-safe for any future errors for all other timed effects; You'll now be able to pass the Frozen door in the God Wars dungeon 1 without the need to have a Frozen key on you after completing the 'Most Expensive Doorstop' achievement; You may now repair used Ek-Zekkil's and Fractured staves of Armadyl; Invention Machine inventories will now be checked against for the global playerHasItem check; Igneous Stones will now give all of the special materials as disassembling a rare Elite Dungeon relic; The first weapon piece drop from TzKal-Zuk and Kerapac the bound will now be chosen at random instead of the same order for everyone. The following pieces will, however, be in order; Corrected the Slayer Shop item stocks; Added an inventory check when crafting Sirenic equipment just in-case the player does not have a free inventory slot; Fixed an issue when creating flatpacks that also require additional items on top of planks not being removed from player's inventory; Invention Disassembly machines will now correctly account for the items remaining in the inventory in each iteration; Rex Matriarch acid will no longer continue hitting you while you're in a 'locked' state; The Keenblade's special attack will now deal melee damage; Corrected the reputation gain for Menaphos when using Menaphite gift offering items; The Chaos Elemental will no longer use its stun mechanic (removed completely); Having the Volcanic Trapper Outfit equipped will now increase the Big Chinchompa mini-games moth collection points by +50%; Fixed the Catalyst of Alteration not properly giving multiple sealed clue scrolls even though the chat-box showed multiple amounts.
    8 points
  16. Well of Good Will The base system remains: 100m GP total pool for it to activate for 2 hours; If a player throws in 50,000,001 GP then that player will get announced (previously needed at least 85m for announcement); You can now throw in additional coins to extend the Well of Good Will timer once it's active; The Well timer itself will be paused during weekends, players will be able to throw in more money to extend its paused timer or to be eligible for its drop-rate bonus; When a player extends the time by at least another 2 hours (100m GP) they will trigger a world announcement; Players will now have to donate at least 150k GP to the well to get the Well's bonuses. This requirement will have to be done daily, and will reset along with other personal daily activities (added a small text message to the Information game tab if they're eligible or not); Miscellaneous Added a search bar to the Cosmetic Overrides interface; All quest-related Music tracks on RuneScape will now get automatically unlocked on your next login; Items that add options such as 'Pelt' or 'Whack' onto other player right-click menus will now add the option to the bottom of the list rather than on-top which made left-clicking tedious in busier areas; Added 2 new right-click entries to the Teleportation Menu button near your mini-map: Open the Lodestone Network, use previous Lodestone teleport; The Kalphite King now has a ~15 second cool-down between his Aura usage; These Boss groups now share their Pet drop threshold (threshold summed up from all Boss kill-counts in that group): Dagannoth Kings, Rex Matriarchs, Legiones; Fixes Added the correct Water Balloon animations and graphics when throwing them at other players. Also added the Water Balloon Launcher mechanics; The Summer Loot Pinata can now be placed and beat down by multiple players for various goodies; Legiones (Bosses) will no longer be able to be attacked with a Slayer level of below 95; Gathering produce from Player-owned farm animals that contain negative traits will no longer yield 0 EXP; Fixed Camel Warriors not spawning their clones; The Lletya Elf citizens can now be Pick-pocketed with level 85 Thieving; Harvesting energy from Divine Simulacrums will now give 3-10 energy per harvest cycle rather than just 1; Fixed an issue with the Defence cape's revive ability not checking for correct cape versions; Slowed down Nex's attacks, her speedy attacks were an unintentional change; Cinder/Pulse core explosion boosts will no longer apply on players who have the 'Accept Aid' feature turned off, this means ironmen can no longer benefit from other player boosts; Fixed an issue that would delete stackable 'potions' with the 'Destroy empty vials' option turned off; Fixed the 'Old Mc' title from not being usable after completing the whole Breeding Collection Log section; The Globetrotter set will once again function for Clue steps that require the player to unequip everything.
    8 points
  17. Some of the fixes/smaller misc. changes were applied in the last ninja log, but as always I'll include them here! Divination changes Enriched Wisps will no longer spawn randomly after a regular Wisp has disappeared; You can now empower any of the available Energy Rifts around the world with Chronicle Fragments collected while harvesting Wisps; When a rift has reached 100% charge it'll burst out an energy wave that'll grant all nearby players 10 minutes of the new Memory Overflow effect, as well as spawn an Enriched Wisp somewhere close to the rift itself; Rift charges will be saved throughout server restarts, and the maximum amount of charge required is halved from the actual RS value; Memory Overflow: +10% crit chance when siphoning springs; +5% XP and +1% energy when depositing memories; Protean Memories: You will now have to take the memories to any of the available Energy Rifts in-game to start using them, the EXP will scale off of the Rift's nearby Wisp levels. EXP also increases with unlocked Boon effect (+10% EXP); Boons will now properly increase your EXP and energy amount given when converting memories at a rift; A Chronicle Fragment will become Enhanced if you catch it within 6 seconds of it spawning (automatically becomes enriched when using Spirit Attraction potions); Corrected the Hunter EXP given from capturing a Chronicle Fragment (from yourLevel*2 to yourLevel*10 (as stated on the Wiki)); If the Chronicle Fragment is not caught within 15 seconds, it will be up for grabs for all other players in the area for an additional 15 seconds; Having the full Elder Divination outfit equipped will yield a 7% chance to spawn 2x Chronicle Fragments and automatically capture them (which is basically 2x enhanced chronicles); Added all the missing right-click options on Divine Energy outfits (except re-colours); Raksha, the Shadow Colossus You can now enter the Orthen Oubliette, where Raksha resides. Added all objects, Music track, NPC's and dialogues related to the area; Added the full Raksha fight itself, with all of cool voice-overs, dialogues, animations, drops, etc.; Raksha can be fought solo, or with a friend. His HP and mechanics will scale/change depending on the amount of players in the fight; Added Raksha to the Reaper Task pool as well as the Final Boss title requirements, new Collection log section, new War's Retreat Hiscores entry, new portal destinations from Prifddinas Combat portal and War's Retreat portals (as well as the featured boss portal); Raksha's main drops are the Tier 80 power boots: Laceration, Blast Diffusion and Fleeting (each for their own combat style); There's also another rare drop obtainable - the Shadow Spike, which is used to upgrade all 3 of the previously mentioned boots from Tier 80 to Tier 90, which also increases their passive effect strengths; Laceration boots (Melee): Grants a 5% (10% enhanced) chance to bleed your current target for 25% (30% enhanced) of your maximum hit as damage over-time; Blast Diffusion boots (Magic): Grants a +5% (10% enhanced) critical strike chance while using Magic; Fleeting boots (Ranged): Increases ranged accuracy by 5% (10% enhanced); New Boss pet: Raklette. Unlockable by obtaining a Broken Shackle as an item drop; New Title: 'the Shackled', obtainable by completing Raksha's Boss Collection log; Combat - bleeds Added a new 'bleed' type effect; Having the Champion's ring equipped will increase your Melee Critical Strike chance by 10% on your target if they're currently under the bleed effect; Added an additional passive effect to the (Enhanced) Gloves of Passage that increases the Bleed Effect's damage by 20% (25% for enhanced); The Masterwork Spear of Annihilation will extend any bleed effect's over-time effect by 50%; The Ek-ZekKil's Igneous Cleave special attacks bleed damage will now get affected by the Masterwork Spear of Annihilation and the Gloves of Passage; Miscellaneous You can now enter the Main Hall of Guthix's ruins to grab yourself the Shard of Blade for the Abyssal Relic unlock; Added sound effects to the War's Retreat Boss Hiscores interface, and made it so that the search bars properly close; Added a confirmation screen when releasing more than 1 animal item that have the 'release all' option on them; Players on game-modes that CAN trade can no longer extend portables placed down by players on game-modes that CANNOT trade; Made a simple custom interface to hold all War's Retreat/Prifddinas Combat/Prifddinas Skill - Portals. The interface should now have enough 'slots' for all of the teleports we currently have. Also added GUI interaction sound effects; You can now properly navigate the Chamber's of Guthix via dialogue options (same as on RS); Added the 'Convert' option on: Protean Protean and Protean essence; Added Protean Shakes to Squeal of Fortune. These proteans can be used to train Herblore similarly to how other Protean items work; The Nurse at home will now restore all of your stats (if their below their original levels); Added 2 more possible rows for the effect overlay interface while on resize-able screen mode; Fixes Fixed an issue with the Kiln mini-game not letting players properly finish the NPC's dialogue; Bonfire's warmth effect will no longer stack time on itself, it'll now simply refresh the active timer if one exists; Sorted an issue with not being able to do Cooking while in Dungeoneering; Fixed an issue with the Teleportation Devices on Anachronia not being able to be unlocked on some ocasions; Fixed an issue with the Inventors Workbench not allowing some items to be made due to a small oversight on my part; A statue in Anachronia now has its correct dialogue message attached; Animal Paddocks in your Player-owned Farm's will now once again function as intended; Fixed an issue when claiming vote rewards and the player 'disappears'; Fixed an issue where ammunition would not properly drop on the ground when one's not wearing an Ava's type device; Added a fail-safe to the World Task system to cancel itself when there's an error. It'll log the error for me and stop the action properly for the player; Added the missing Spring Cleaner to the Inventor's workbench device creation; Added some missing Archaeology Chronote rewards for completing full collections; Fixed an issue with not being able to spawn another Mogre after defeating one already spawned by you; The Giant Mimic instance is now a safe death for Hardcore Ironman; You can now travel the Agility shortcuts from/to Muspah's from/to Elder Wisp colony; The World Map should no longer add a tile marker when closing the World Map for the second time, the marker should only appear when double-clicking on a single pixel; Fixed an issue with Ezreal's shop preventing players from buying the Archaeologist's outfit; Corrected the Spirit Attraction potions timer from 6 minutes to 15 minutes (30 minutes with the Herbivore perk) as stated on the Wiki. Store I've re-worked our store page to now use PayPal's v2 REST API; With this change I've purged all of the database entries for top contributors; After a successful payment you'll get redirected to our 'success' page, which will show the relevant payment information, as well as the payment processing being real-time (refreshing current 'status' every few seconds). The store sale of 25% off will last for a few more days! Being ' a little short' this month would be an understatement, we'd really appreciate any support - Media-
    7 points
  18. Update: @Zero Two -> Administrator @Broy00 -> Moderator @Almost Done -> Moderator @Xero Rng -> Moderator Update 10th Dec, 2023: @Xero Rng has been let go. @Hydronix has been accepted on Trial Status.
    7 points
  19. This might just go in the trash, but i'd like to give it a go. Woodcutting as we all know it is wonderful considering if you already have a higher tiered WC hatchet in your toolbelt, then it will automatically use whatever tier your wc level accepts. So if one owns a crystal hatchet, then after prestige it will use bronze, and if you got 6 wc then it will use black hatchet and so on without the need to make a new one up until you reach level req for the toolbelted one. Mining and archaeology however, requires you to actually have the lower tier one even tho you own for example earth and song or time and space. alternatively elder rune. If possible i think it would be a very nice QoL update to implements the WC tool code onto mining and archaology. Thoughts on this?
    7 points
  20. Hi everyone! This is just going to be a generic price guidance, whether you follow it or not is up to you - I'm going to be basing this from the Grand Exchange sales that actually happen, and not mindless offers in the player listings (since I have access to logs). Hopefully this can serve as a guidance for item prices. Keep note that there is such a thing as 'Supply & Demand' - these prices may not be accurate if an item has stagnated in sales, expect a 50/100/200/300%+ markup for items that are rarely traded, or there are little of. Prices of items can always fluctuate, these are the general prices at the time of creating this thread. Prices are subject to change as time goes on. You can CTRL+F for: [S1] : Skilling Items & Consumables! [S2] : Combat Triangle Equipment! [S2a] : Melee Equipment! [S2b] : Magic Equipment! [S2c] : Ranged Equipment! [S3] : Hybrid Equipment! [S4] : Pocket [S5] : Amulet/Necklaces [S6] : Rings ------------------------------------------------------- [S1] : Skilling Items & Consumables! Note: Prices are 'per' individual item, in case of potions - price divided by dose number for price per dose. Food/Potion/Consumable: Gathering/Other/Etc: Clues: Rares: ------------------------------------------------------- [S2] : Combat Triangle Equipment! ------------- [S2a] : Melee Equipment! Melee Weaponry: Melee Armour: ------------- [S2b] : Magic Equipment! Magic Weaponry: Magic Armour: ------------- [S2c] : Ranged Equipment! Ranged Weaponry: Ranged Armour: ------------- [S3] : Hybrid Equipment! ------------- [S4] : Pocket Slot Items! ------------- [S5] : Amulet/Necklaces! ------------- [S6] : Rings! Feel free to leave a comment below, or hit me up with a private message if higher-tier gear (T70+) that has a decent trade volume is missing. Thank you. End.
    7 points
  21. A small ninja log with some changes and additions. The Croesus Front is almost complete and should be ready for Beta testing this week'ish. Client Update The World Map should now always load up pretty much instantly. I'm not entirely sure how heavy this will be on your RAM usage so I'll be playing with this around some more until we can get it to be as smooth as possible Options should now initiate more smoother for new client loads. This was mainly aimed at the brightness setting not starting with 100% and all volume being down to 0% by default; New loading and login backgrounds to match our new logo; New login screen music tracks (there are now multiple tracks the client will choose at random), it'll now also keep playing Music when the last one ends; CTRL+G (global audio mute) will now properly stop/resume all sound while also remembering your last volume settings; Improving the new Player experience Added a few hint tool-tips for new players displaying how to use the custom teleportation system and the lodestone network. These are big on-screen pop-ups that cannot be missed and have to be followed to get rid of; This has been an on and off change for Velheim, however, we think that the typical RSPS player EXPECTS Thieving stalls at the home area to give decent money, so.. I've increased the amount of coins you receive per thieve from ALL STALLS as well as made them 'action-based'. The game will keep auto-thieving for you until 28 actions have been done or your inventory fills up. Thieving stalls will no longer visually 'deplete', however, you will not be able to steal from the same one again for the period of the time that a depleted stall would be spawned for; Miscellaneous Added voice-over lines to The Ambassador (Shadow Reef); Made a brand new interface for the Velheim Coin shop. You'll now be able to buy everything in-game with Velheim coins that you can buy from our store page; Fixes The Challenger's (TzKal-Zuk) chest will no longer intervene with Arch-Glacor's reward chest; Protean Powerups will now correctly work when Bonfiring Protean logs; You'll no longer be able to keepsake items with additional data attached to them (ie. Essence of Finality); Corrected regular Antipoison time from 2 minutes to 3.
    7 points
  22. Seeing how the Equipment Separator can function properly and save perks (just the functionality of saving perk data) can we also have the possibility of dye'ing pre-Augmented Gear?
    7 points
  23. Hello fam, I'm 22 years old. Currently living in Azores, Portugal! I live alone, not even a pet (my landlord doesn't allow pets lmao) but it isn't that bad at all! I feel comfy on my own and being able to do whatever I'd like whenever I feel comfortable to. I found Velheim almost 2 years ago and I stopped playing everything else, just to dedicate my time in to it since it's my favourite game no doubts. (Only exception is Rocket League, that I sometimes do play just to clear my head (if able to, sometimes the rage gets even bigger lmao)). As for work - I'm currently a co-owner of a tourism company on the island. We are trying to expand for other islands now! I mostly use the computer at work and send the teams to the field now and take care of the emails and PR section. (Used to be a freelancer there and got promoted and even bought some parts of the company myself). About animes and series/shows now - I only watch One Piece for animes atm. For series/shows I'm currently watching Lost & Criminal Minds. Cheers, Almost Done AKA Peixinho on discord! <3
    7 points
  24. Animation Overrides Added a system for quick-teleport Animation overrides and added all of the animations I could find (the ones missing are not documented anywhere). The regular teleport animation (player going up in a purple beam) will be overriden with your selected teleport animation override (if there's a 'quick' version for it); Added 6 new teleport Animation overrides: Scientific Breakthrough, Dark Transformation, Ruler of the Ancient Dead, Crystal Singer, Satyr, Gossamer; Raised the teleport Animation override price from 200 to 250 Velheim coins for teleports without a quick-tele animation, and from 200 to 500 Velheim coins for overrides that have a quick-tele animation since those will be used for ALL teleporting overrides; Elite Dungeons (& related) Dragonkin Laboratory Slime copies will no longer drop any loot; Added the Elite Dungeon Reward Shop: You'll now be able to unlock the Elite Dungeoneering outfit - Gorajan Trailblazer. Unlocking this blueprint will allow you to research the outfit at an Inventor's workbench and start collecting Dungeoneering Fragments from which you'll be able to create the outfit pieces. Added most of the outfit functionalities; You can receive Dungeoneering Fragments by completing Dungeoneering floors, or, by killing (mini) bosses within Elite Dungeons; Once owning a full set of any Trailblazer outfit (or the combined Warped version), you'll be able to set an outfit appearance with the Dungeoneering Tutor just outside Dungeoneering entrance; You'll now have to unlock the Blackstone Arrow recipe before being able to create Blackstone arrows; Added lucky charms and their functionality. Carrying a lucky charm (dungeon-specific) will grant you a chance at extra loot when killing enemies while inside the Elite Dungeon, 1 lucky charm is removed upon an item roll; Lucky Charms can be freely converted to each Dungeon type by clicking on them; Added 3 new pets obtainable only from Lucky Charm item drops: Squoggoth (shadowy egg item drop), Mysterious Chicken (mysterious egg item drop) and Diddykin (lucky dragonkin coin item drop); Legendary Pets Reduced the cool-downs of: High-alchemy, send-to-bank, claiming free super-compost; Overhauled how all of those mechanics work internally, and improved message formatting; Added a brand new interface to toggle picked up item categories. The bottom 'Pick up everything' option will override other settings; Miscellaneous Relics can now be added to Invention Alchemiser machines; Added 'click' sounds for new Menaphos interfaces; Moved the Magic Watering can from the Vote point store to the Fairy Queen's dialogue, located in Zanaris; Moved the Magic Secateurs from the Vote point store to the Malignius Mortifer (located just north of Port Sarim)/Fairy Queen - dialogues; Moved the Drakan's Medallion from the Vote point store to it's quest location: a cave South of Burgh de Rott, inside a coffin; Moved the House Drakan outfit from the Trivia point store to it's quest location: the Vyrewatch crate in Vanstrom Klause's house, Darkmeyer; Fixes Fixed an issue that wouldn't let all challenged Vorago players teleported into the boss arena; New Completionist cape requirements will now disable your keepsaked Completionist cape overrides on login.
    7 points
  25. Triple XP LIVE will return from May 19th up until 2nd of June (included)! For those of you who're new to Triple XP LIVE, it's very simple: across the 14 days of the event, you'll have 48 hours of Triple XP time to spend. To get stuck in, simply log in at any time during the event. As soon as you're in-game, your XP timer will start ticking, and will stop the moment you log out. By giving you the flexibility to use your XP time as you wish, there's no need to worry about pulling an all-nighter or compromising any of your plans. Take your time, relax and enjoy those lovely skill gains! You will also be able to toggle your Triple EXP buff with a ';;toggletriple' command! It has an hour cool-down between switches, so use it wisely.
    7 points
  26. Hey! It's been a while since an update log, so I'll compile everything that has been done throughout the ninja's and whatnot. Also - 6 years baby! I'll be making a list of statistics along with the usual soppy stuff in a mega thread first thing on Monday since I'm probably not going to have much free time during the weekend. Enjoy the goodies in the meanwhile! 6th year anniversary! Events will be running from the 20th of January to 29th of January (excluded); Double drop chances from NPC's (excluding 'chest-type' drops); Double reaper points from completing Reaper Tasks, as well as double reaper task amounts daily; Double slayer points from completing Slayer Tasks; Boss Instance creation is now free of charge; Double daily Squeal of Fortune spins; An additional +5 Velheim Coins every Vote Party (15+5); No Death costs, your items will not degrade during the event time upon dieing; Party Pete will drop ballons near every lodestone every hour, these ballons contain various rewards, including ballon pets, misc. celebratory goodies, mystery boxes, and even Velheim Coins; Everyone logging in during the event period will receive a free Cosmetic Outfit set; Croesus 'Drop Cleaners' will no longer clean Croesus's reward chest or edit it's contents as this was unintentional. Added charm rolls to the chest; Croesus Core Fishing action now grants EXP and increases contribution correctly; 'the Infected' Loyalty Title is now available for players that have completed the Boss Collection log; Re-clicking the same Mining Guard will now refresh your characters stamina and keep your Mining progress; Lobby and Multi-World support Upon logging in you will now be directed towards a lobby screen from which you'll be able to choose the world to log in; Players will be logging into a separate 'login server', which then will direct them to the game server based on the world chosen; Rewrote the Private Message and Friends Chat systems to now be handled on the login server. This change now supports cross-world chatting; Players are now instead handled as 'Accounts' upon logging in. This change will make it possible for me to implement display name changing, as well as different data storing (temporary event worlds, etc.) and much more; There's still a lot of work for me to do to make it function 100%, but we'll get there. Please do report any issues you encounter with the new lobby/login system! Re-wrote all punishments to now be account-based. Current punishments will, however, be lifted. We'll re-apply them to some of our worst apples if they decide to log in though; Made a tool that transferred old punishments to our new system, most punished players will remain so; Private messaging now supports quick-chat; Archaeology Players may now use the Seal of the Praefectus Praetorio to unlock (and use) the Unexpected Diplocamyn Monolith perk. This perk increases reputation gained by 10% in the Heart and Menaphos; Blessed Flask & Everything related You may now siphon Positive Energy wisps on the Cyclosis or the Islands That Once Were Turtles with level 90 Divination. These wisps last twice as long as regular ones, do not move and do not produce memories. If you have Negative Energy in your inventory then the Positive Energy you'd receive automatically converts into Ancestral Energy; You may now siphon Negative Energy wisps on the Goshima or the Islands That Once Were Turtles with level 90 Divination. These wisps last twice as long as regular ones, do not move and do not produce memories. If you have Positive Energy in your inventory then the Negative Energy you'd receive automatically converts into Ancestral Energy; Added all of the Tortle Portals to the Islands That Once Were Turtles. You may now use them to travel between the islands; Converting Truthful, Blissful or Manifest Shadow Cores at the Light Rift in Prifddinas now has a chance to yield Light Cores; You can now obtain Holy Water from the Water Pool in the Kharazi Jungle (same purchase method as other Quest Items); You can now Craft Glorious Silvthril Chains at any Furnace with level 90 Crafting; Added Molten Glass Crafting to the 'Casting Metals & Glass' section of the Smelting interface. You may now Craft Molten Glass, Blessed Molten Glass, Blessed Molten Glass (Golden) and Blessed Molten Glass (Azure); You can now Bless your Extra Fine Sand at any Saradomin Altar with level 20 Prayer to make Blessed Sand; Combine 10 Blessed Sand (Golden), 10 Blessed Sand (Azure), 100 Necrite Stone spirits, 100 Phasmatite Stone spirits and 5,000 Harmonic dust with level 90 Crafting to create a Blessed Flask Shell; Combine the Blessed Flask Shell, a Glorious Silvthril Chain, a Holy Elixir, a Holy Water, 5 Light Cores, 5 Holy Overload potions, 5 Extreme Prayer potions and 500 Positive Energies with level 96 Crafting to create the Blessed Flask; The Blessed Flask stores up to 80 Extreme Prayer doses in a single inventory slot. Use more Extreme Prayer potions/flasks on it to re-charge the Flask; Velheim Pass Fixed a few incomplete-able tasks; Corrected a few text formatting inconsistencies; Fixed progress tasks to complete on the dot instead of the next step; Added a chat-box message telling players where the Pass is located at whenever they complete a new task, this message will disappear as soon as the player opens the Pass for this month; Miscellaneous Animation Overrides and Cosmetic Overrides will no longer transfer over when using Darude's MTX transfer feature; Increased Divination Wisp 'health', players will now be able to siphon from a single spring for much longer; Added a small sound effect when item drop loot beams get triggered; You may now create Prayer Urns via Soft Clay Pottery. These Urns will auto-collect Ash drops from NPC's to fill up your urns and auto-send them away for Prayer EXP; Added World Broadcasts for unlocking 'the Warden' and 'the Iceborn' titles from set amounts of enrage; The Inactive version of an Archaeology Auto-Screener v1.080 can now be stored with Diango; Halved the burn time of Araxxor's initial web (from 60s to 30s); Increased Archaeology Monolith max power from 500 to 650 for Guildmasster Qualified players; Added 2 new Trimmed Completionist cape requirements: Owning the full Globetrotter outfit from completing Treasure Trails, and defeating the Arch-Glacor on at least 1,000% enrage; Added warning messages for when trying to purchase spellbook/prayer codexes when having them unlocked already; Added a progress overlay for the Bonfire action You may now create Super Fishing potions/flasks at level 75 Herblore by combining Enriched Fungal Algae with regular Fishing potions; Added an Ecto Token Exchange shop that sells First Age Prayer training equipment located at the Ecto-Funtus; Fixes Upgraded Bone Blowpipes and Laniakea Spears will now disassemble into correct components; Warpriest equipment piece drops in Godwars Dungeon 1 will now correctly check for all tiers before dropping the next piece; Added Charm drops to Arch-Glacor. Up to 3 sets of 5 random charms will be dropped alongside main drops on Normal Mode; The Blood Necklace in Dungeoneering will now heal the user for 20-50 HP every 15 seconds while in combat with a target; The Snow Imp pet will now spawn besides you to progress the Christmas Quest as you start it or enter the area; Fixed the XP-Popups not working after a relog; Fixed a few inconsistencies with the new Player-owned Farm Totem Animal Perks; Fixed an issue with a few item special re-charge, they will now properly reset their charge data when charging with items; Menaphos Overall EXP will no longer display more than it is required for level 10 (330k EXP); Equipment Separators will now work on augmented defenders; Tz-Kek in Fight Caves will no longer be ignored for the start of the next wave; Shadow Spells will now also count as Earth Spells, and having at least 3 Cryptbloom equipment pieces equipped will now double the damage reduction you receive on incoming damage; The Attuned Ectoplasmator will now turn into a regular ectoplasmator on death, and get stored with Diango; Fixed the ignore list not functioning in chats, as well as not displaying player names in the actual ignore list; Clan Chat quick-messaging will now longer disconnect you; The Grace of the Elves will now auto-bank products received from picking bushes, Hunter action at the Croesus Front; Velheim Coins from the Battle Pass will now be given correctly; Fixed an issue with Ranks not properly synchronizing between the world and login servers; Howl's Drafting bench will now require 75 Crafting and 95 Archaeology to make blueprints. Media -
    6 points
  27. Croesus is a giant fungal boss, part of the Croesus Front in the Elder God Wars Dungeon. Croesus is the game's first skilling boss. Having at least level 80 Construction, Fishing, Hunter, Mining, and Woodcutting is recommended when engaging the boss, although these are not required. Rather than relying on Constitution to survive, the player's skilling stats of the above-mentioned their "health". When any of the skills are lowered to 0 by Croesus's specials, the player is kicked from the fight. If the player is solo, the run ends, if the player is in a team, they must continue without them. Croesus is a SAFE boss. REQUIRED: Set your Particle Quality to 'High' in Settings > Graphics > Custom. Gear: Bring your best Fishing/ Hunter/Mining/Woodcutting tools. A Shield of any kind to avoid stuns from Croesus's specials. A few (4-5) Super Restore Potions or (2-4) Flasks to restore drained skills. Specific skill/role related potions such as Hunter/Mining/Woodcutting/Fishing potions. Protean Logs if you do not have a Fyretorch (for burning Sticky Fungus). Optional; A Sana's Fyretorch to burn fungus without logs - working. Tagga's Corehammer to assist with mining. Tools augmented (when applicable) with the Honed perk - mixed results/unsure. Also optional (I have not confirmed if they increase the material gain rates); Volcanic Trapper/Magic Golem/Nature's Sentinel/ Fury Shark outfits. Tracker/ Quarrymaster/ Lumberjack/ Call of the Sea auras. Mechanics: When hit by Croesus' special attacks, your stats will be drained - this can result in losing access to your current tool and/or complete failure when a skill reaches 0 by being drained, remedy this with Super Restore doses. Alongside the drained stats, getting hit by a mechanic will raise Croesus's enrage by a small amount - once it hits 100% enrage you lose by default. The order of Croesus's Special Attacks are as follows: Red (Woodcutting) Spore Bombs -> Fairy Rings -> Slime Mould -> Yellow (Mining) Spore Bombs -> Fungus Fall (Stun) -> Sticky Fungi -> Green (Fishing) Spore Bomb -> Fairy Rings -> Slime Mould -> Blue (Hunter) Spore Bombs -> Fungus Fall (Stun) -> Sticky Fungi and finally alongside the last Sticky Fungi, the Energy Fungus. Notes: *Avoid Spore Bombs (and their residue), Fairy Ring Teleports, and Slime Moulds. *Energy Fungi will appear in every quadron of the centre of Croesus' arena every 2 stuns (Fungus Fall (Stun)) and they all share durability/health. *Failure to clear the Energy Fungi will result in a +45% to Croesus's Enrage. Obstacles: Small Mushrooms/Fungus Path: Extremely simplified here to compensate for the lack of mobility skills, it is a straight line - avoid walking on the fungus. Large Mushrooms/Vaulting Path: With your Particles set to 'High' you should see a glow over one obstacle per row, vault that one to avoid your skills being drained. Strategies Quad/4-man, Duo/2-man, and solo stategies will be listed below. Quad/4-man - courtesy of @Seisen. It is assumed that any movements done in the Arena are to be done Anti-Clockwise. Ie; Moving from SW to NE should be done via SE. Feel free to reference this image linked, with compiled information. Each part member should be assigned a role of Fishing, Hunter, Mining, or Woodcutting. Stand in your corner and wait for the host to start the fight. When the fight starts; Gather 15 of your resources and deposit them into your Storage Spot. Return to your resource nodes and collect 15 more. With those 15 in hand, run to the corner diagonal of you (ie; From SW to NE) - this is called a Long Trip. When you reach that corner, deposit the 15 you hold into that corner's Statue. Take the 15 resources left by your teammate from the Storage Spot nearby. Run to the next node (ie; now from NE to NW) with those resources - this is called a Short Trip. Deposit the resources into that Statue and repair it. When all Statues are repaired, wait/prepair to synchronize praying at the Statues together. Once you've finished Praying at the statues, go to the centre where Croesus has opened. Once there, "attack" (skill on) the core to finish the kill. *It is recommended to only pray AFTER two Energy Fungi cycles for maximum contribution points. In the case that not all statues are repaired at the same time, simply wait for them to finish it. It is detrimental to time Praying together. Duo/2-man - courtesy of @Wendt. For this method, both players in the part are given specific roles. You must follow the exact pathing listed below. Player 1's Roles: Hunter & Woodcting. Player 2's Roles: Mining & Fishing Player 1 starts the encounter in the Hunter corner (NW), Player 2 starts at the Mining corner (SE). Collect 15 of your Resource and move to the next corner (anti-clockwise). In this case, NW goes to SW and SE goes to NE. Deposit your resources into that corner's Statue and collect 15 from that Corner. With those 15 Resources in hand, run to the opposite corner/swap corners with your duo. SW goes to NE, NE goes to SW. Once you arrive at that corner, deposit the 15 Resource you already collected into the Statue. Repair and Pray at your corner's statue and go through the DPS phase. Solo/1-man - courtesy of @Bourne_Sloth. This method involves intentionally being hit by a Fairy Ring for the forced movement. This method is NOT recommended for newbies, margin for failure is large. This can be done with only 2 Statues, but the results can differ - so a third might be needed. The best possible time for a Solo kill (recorded so far) is an 8:02, which was possible with a lucky Fairy Ring Teleport. For the solo runs, the pathing is as follows; Start in the Mining Corner (South-east), gather 15 of the resources and take them to Hunter (NW). Deposit the Mining resources into the statue and then run to Fishing (NE). Gather 15 Fishing Rrsources, deposit them into Storage Spot, gather another 15 and take them to Hunter (NW again). Place those 15 fishing resources into the Statue, then gather another 15 Hunter resources Repair and Pray at the statue (NW) - start "attacking" Croesus when it opens here. You need to be tick-perfect to get it under half from a single statue. After that first "DPS Phase" it will teleport you to a random quadron, in any case you need to get to the Woodcutting corner (SW). Deposit the 15 Hunter Resources (from before you prayed) into the Statue. Run back to the Fishing corner (NE), gather the Fishing resources from the Storage Spot. The Fairy Ring Special Attack should activate here, let it hit you and hope it teleports you closer to the obstacles, if not - oh well. Run back to the Woodcutting Corner (SW), deposit into the Statue, repair, and then pray at the statue. Now DPS again, if you fail to kill it then you have to repair another statue, pray at that statue and DPS again. Best option in this case is to gather 15x Resources and complete the Fishing Statue (NE). Video Instructions courtesy of: @Noobs Own. Reward Scaling: Rewards from Croesus scale with the players' contribution done during the "fight". More information on Contribution Factor and 'Rolls' can be found here. Notable Rewards: Croesus Foultorch, to make Sana's Fyrtorch. Croesus Sporehammer, to make Tagga's Corehammer. Croesus Spore Sack, to make the Seed bag. Cryptbloom Helm (incomplete), requires 1,000x Croesus flakes. Cryptbloom top (incomplete), requires 1,600x Croesus flakes. Cryptbloom Bottoms (incomplete), requires 1,200x Croesus flakes. Cryptbloom gloves (incomplete), requires 800x Croesus flakes. Cryptbloom boots (incomplete), requires 800x Croesus flakes. Scripture of Bik. Croesus's enriched root, used to unlock Little Sus. Credits to: @Seisen, @Wendt and @Bourne_Sloth for their assistance with the strategies, and @Noobs Own for the video!
    6 points
  28. Hey Velheimers! Zell Dreamer here. I have to say that I am truly, madly in love with this hidden gem of a server and would be absolutely SHATTERED if Velheim isn't getting more new players So hear out what I intend to do guys!! Attention @Sandstorm, good day sir, I understand that you are engaged with alot of work. But if you do see this, here is my advertisng pitch I intend to execute to promote Velheim RSPS PROJECT: SLAYER (cum Reaper?) LOCKED only Ironman with the Preslaysion Game Perk Objective: Promote Velheim RSPS by bragging the GAME PERKS (Preslaysion) aspect that the Server offers Bank in the pitch of Game Perks , which will provide a significant, yet not overly broken, boost to gameplay QOL Utilize Item Drop Search tool to help me streamline or dictate what progression i am looking for End Goal MAX if possible? At the end of the day, I am still learning the ropes of new content of RS PLOT: New character that's strictly reliant on slayer tasks for progression in skilling, equipment, etc (Idea Content) Character loudly shows the capabilities of the Preslaysion Game Perk which can make even the grindiest of grinds possible Here's where I leave to the floor to all of you, Velheimers on what limited restrictions I have, or whether to include a reward system for hitting certain achivements (Total Level, Base Levels, etc) to access things like SOF, Oyster, TOG Daily . I was thinking for eg, mining can only be done if i get ore spirits , etc Reward System Proposal Access to Spins, SOF, TOG (Select either one?) Every 100 Total Levels? Base 10s-90/99s Exceptions: Character get to access maybe a few, but not limited to, some D&D that the server offers to once again, showcase what the server truly offers Access to Shadow training sets, magic secateurs, untradeble skilling item? Access to Halberd? Thanks for hearing my Youtube Series Pitch Guys! For expert youtubers @Mattigan @Noobs Own, do give me tips on software or apps for video recording / streaming, voice recording (Live,Pre or Post) Restrirctions in video making or restrictions, tags to prevent copyright or legality issues I hope to do the series too! Also!! Do give a suggestion for the IGN! SO EXCITINGGGG
    6 points
  29. So I started to tick off some items on the log but it is really hard to see for me (and maybe others) which items are left sometimes, for example in this image I need 4 items but I can only guess 3 of them. Is there a chance to increase the opacity of items that you have not unlocked so it is clearer to see what is left? The other option could be adding a little 1 in the top left when you unlocked your first drop.
    6 points
  30. Triple XP LIVE will return from July 28th up until 7th of August (included)! For those of you who're new to Triple XP LIVE, it's very simple: across the 10 days of the event, you'll have 48 hours of Triple XP time to spend. To get stuck in, simply log in at any time during the event. As soon as you're in-game, your XP timer will start ticking, and will stop the moment you log out. By giving you the flexibility to use your XP time as you wish, there's no need to worry about pulling an all-nighter or compromising any of your plans. Take your time, relax and enjoy those lovely skill gains! You will also be able to toggle your Triple EXP buff with a ';;toggletriple' command! It has an hour cool-down between switches, so use it wisely.
    6 points
  31. Senntisten Spells: These would be added to the Ancients Spellbook - could be unlocked after a specific/custom achievement, via Archaeology within Senntisten, or just another Loyalty/Vote/Trivia unlock. The descriptions will be adjusted to suit Velheim, original descriptions available by clicking on the names. Lv 74: Smoke Cloud - Cost: 10x , 5x , 5x , 5x . GFX 7478, uses Barrage animation. Disorient the target with a veil of smoke, leaving them vulnerable. - Increases the damage cap, as well as increases the target's damage received from critical strikes by 12%. - 120s duration. - Effect is 50% effective for non-magic damage. - Can be cast without a magic weapon equipped. #Lowered % increases, slightly increased effectiveness. Lv84: Animate Dead - Cost: 30x , 15x , 15x , 6x . GFX 7483. Replace life with shadows to create a shield from the fallen. For each piece of magic tank equipment worn: - Gain 4% of its armour value as flat damage reduction. - Gain 8% of your defence level as flat damage reduction. - 6m duration. - Only core damage types can be reduced by this effect. - Damage cannot be reduced by more than 60% due to this effect. - Reduced effectiveness in PvP. - Only works with magic. #This had to undergo some specific changes, after some theorycrafting and calculations - the base effect would have been way too OP, had to be nerfed drastically to make it, you know.. not absolutely busted. Lv96: Exsanguinate - Cost: 2x , 1x . GFX 7481 & 7482, uses Blitz animation. An extremely powerful fire spell. On magic auto-attack (2 tick delay), gain a stack of Blood Tithe (max 12) for 8s. - Each stack of Blood Tithe increases basic ability damage by 1% and refreshes the duration of Blood Tithe. #Previously specified abilities, adjusted that. Lv98: Incite Fear - Cost: 10x , 2x , 1x . GFX 7480, uses Blitz animation. An extremely powerful water spell. On magic attack, gain a stack of Glacial Embrace (max 5) for 8s (refreshes with new stacks). - Each stack of Glacial Embrace reduces the special attack cost of Magic-based special attacks by 3%. #Glacial Embrace previously reduced Adren cost of abilities, changed it. #Removed the Frost Surge effect - just makes it a bit too "over the top". Seren Prayers; *For Sand* Sprites: 26047_0.png to 26092_0.png Would be nice alongside cheaper codexes, and more availability. Unlockable with a Seren Codex. The implemented Seren Prayers would be: Dark Form, Soul Link, Teamwork Protection, Superheat Form, and Fortitude. The effects from these prayers would be as follows; Dark Form: Increases the effect and durations of all Ancient Magicks by 20% - does not apply in PVP. Soul Link: 50% of damage taken and 25% of healing received is shared between all nearby players with this prayer activated. Teamwork Protection: 2% Damage Reduction and 1% Damage Reflection for each nearby player with this prayer activated - caps at 5 stacks (so 2%+5%). Superheat Form: Automatically burns chopped logs and doubles all smelting speed. Fortitude: Increases Defence by 10%, Damage Reduction by 3%, Life Points by 1+1 per Constitution Level. *The below is if Seren Prayers were added at the END of the prayer book* *The below is if the Seren Prayers were added in order of level, personal favourite* 'Seren Codex' added to the Loyalty Shop for 50k points. 'Seren Codex' added to the Vote Shop for 35 points. 'Seren Codex' added to the Trivia Shop for 80 points. *Seren Codex is only usable if Ancient Curses have been unlocked* As a note for the Seren Prayers - I specifically targeted the ones which would see the most usage, and I wanted to keep it limited to 5 to fit the prayer book interface. I kept in the PVM prayers, and the aura-like prayers, I did not include Light Form since the effects are fine but not all that important, which is why I opted for Dark Form - since Ancients are the go-to for Magic. Lastly I had to decide between Superheat Form and Chronicle Attraction, and one of them just seemed more obvious as a pick (and as a sidenote, only Fortitude can not be used along-side the T95/99 power prayers).
    6 points
  32. So here's a fairly quick (?) suggestion~ With a recent RS3 update, Protean Memories are now used at rifts rather from the inventory. Alongside this were buffs to the XP gained per Protean Memory (whether the XP per Protean is updated, or the full rework is implemented, both are great). With the XP rates per memory previously ranging from 13.3/14.6 to 193.1/212.4 (number after the / being with boons unlocked) - to the newly updated 18.2/20 to 320/352 per protean memory (Pale to Incandescent). As a note, the XP provided is not solely based on current level - but which rift is used to deposit the memories (a player with 95 divination, depositing the protean memories into the Pale Wisp Rift will still only get 18.2/20 EXP). Old rates can be found here using the Wayback Machine. New rates can be found here using the live wiki.
    6 points
  33. If it isn't too much trouble, Purple Little Sus please
    5 points
  34. Been a while! Lots of changes. Update: @Hydronix -> Moderator @Diogo Moder -> Trial Support @Broy00 has been let go Thank you everyone for your continued support!
    5 points
  35. As we know the bloodwood tree at Soul Wars is protected by sandstorm, I suggest that we unlock it by putting a limit on how much a player is able to gather from it daily. We could even have it to where sapphire or emerald ranks unlock the tree and as you progress your rank you can collect more daily. Keep in mind we need to abide by rule#18 and not alt farm it, limit to 3 accounts. Sticking a bloodwood tree in Donor zone would be ideal since you need to be a donor to access it from the start, players gathering for the tree would interact more and frankly I don't visit regular Donor zone enough anymore anyways either other than for urns.
    5 points
  36. Has concluded! I'd like to formally thank you the participants for entering into the event, and even for those who didn't - thank you for your interest. I'd say this went a lot smoother than the last staff-hosted event I was in charge of but I digress. With this, all eligible participants should be able to ;;claimkots in-game for their participation rewards. Now, the final ranking! ----------------------------------------- In FIRST PLACE we have "Bond" - with a total level of 1,733! Our official Brainstorm Champion will receive the following;The Exclusive Brainstorm Champion (#cc0000) title,the complete Defender of the Mind Set, the exclusive Cornellius Pet, and 6x Bonds. ----------------------------------------- In SECOND PLACE we have "Kross" - with a total level of 1,713! Our Brainstorm Runner-up will receive the following:The Brainstorm Runner-up (#4e5f70) title,an incomplete Defender of the Mind Set (minus Wings, Shield), and 11x Bonds. ----------------------------------------- In THIRD PLACE we have "In The End" - with a total level of 1,645! They will receive the following:an incomplete Defender of the Mind Set (minus Wings, Shield, Helm and Cape) and 6x Bonds. ----------------------------------------- Last but not least we have "Ah0y" in FOURTH PLACE - with a total level of 1,464! They will receive the following:an incomplete Defender of the Mind Set (minus Wings, Shield, Helm, Cape, Boots and Gloves) and 6x Bonds. ----------------------------------------- Congratulations to the above winners! These rewards are manually applied, so just like the extra bonds below, please contact me through Discord when you are available to be "applied" with the rewards! Players: "In The End", "Zuko", and "Bond" will receive an extra 2x Bonds each for snagging their own skilling pets! These will also be manually handed out by me, so feel free to reach me through Discord to claim them. For those interested in seeing the entire list of participants, levels, and EXP: you can find a spreadsheet here! Again, huge thanks to everybody! I hope the next event will be even more grandioso!
    5 points
  37. I would agree with this, Although, if we follow the rs3 lines as sand intends to, they are 5 bloodweed trees outside the wilderness that can be utilized. They are multiple other bolts that are as good as them. (Specially that most people cant afford blights, then the bolts scales down to t90). Without counting on RS3, we've completely made the wilderness an option for players to do wilderness activity. if they want to activate it and PK, they can. -In the Gorajo Hoardstalker Dungeon in Prifddinas, Meilyr -Near the Darkmeyer Arboretum -Mahjarrat Ritual Site -Soul Wars -Manor Farm Here's my suggestion; To have a middle ground, make bloodweed tree available OUTSIDE the wilderness, based on daily (max of 7.5k/Mac address). If people want more, then, they can go in the wilderness. Or Make the wilderness able to have it safe, just like rs3 but with a twist. -1 hour per day you can toggle to Max "Safe Wilderness" which you can travel in the wilderness being safe -After that 1h, you automatically become "pkable".
    5 points
  38. There are 7 key factors which influence base drop rate % bonus. Game mode - See Velheim Beginner Guide Regular - 0% Novice - 2% (Beginner guide is outdated on this) Classic - 10% Ironman - 5% Hardcore Ironman - 7.5% Group Ironman - 5% Ultimate Ironman - 10% (Beginner guide is outdated on this) Prestige - See Velheim Prestige Guide Total max prestige bonus of 10% (500 prestige levels) Well of Goodwill 1% drop rate bonus increase Luck rings, Lucky Seven game perk, Luck potion, Enhanced Luck potion If you have at least one of these four options, they give their maximum benefit. If you have more than one, you get the maximum benefit of the lowest one and the minimum benefit of all the rest (Enhanced Luck potion defaults to 1.5% if in the presence of lucky seven or luck potion) Luck ring (Tier 1 = 0.5% max, 0% min, Tier 2 = 1% max, 0% min, Tier 3 = 1.5% max, 0.5% min, Tier 4 = 2% max, 1% min) - See RS3 Luck Luck rings can be replaced with Archaeology Monolith Relic powers as they act in an identical manner. Lucky Seven (2% maximum, 1% minimum) Luck potion (2% maximum, 1% minimum) Enhanced Luck potion (3% maximum, 1.5% minimum) Maximum drop rate bonuses as of December 2023 Classic/UIM - 26.5% (At 500 prestige) HCIM - 24.0% (At 500 prestige) IM/GIM - 21.5% (At 500 prestige) Novice - 18.5% (At 500 prestige) Regular - 16.5% (At 500 prestige) Examples Example - Classic game mode (10%), 0 Prestige (0%), Well of Goodwill (1%), Tier 4 luck ring (2%), Lucky Seven game perk (1%), Luck potion (1%), Enhanced Luck potion (1.5%) = 16.5% Example - Regular game mode (0%), 500 Prestige (10%), Well of Goodwill (1%), Luck potion (2%), Lucky Seven game perk (1%), Tier 4 luck ring (1%), Enhanced Luck potion (1.5%) = 16.5% Example - Regular game mode (0%), 300 Prestige (6%), Well of Goodwill (1%), Tier 4 luck ring (2%), Lucky Seven game perk (1%), Luck potion (1%), Enhanced Luck potion (1.5%) = 12.5% Example - Ironman game mode (5%), 0 Prestige (0%), Well of Goodwill (1%), Luck potion (2%), Enhanced Luck potion (1.5%), Tier 2 luck ring (0%) = 9.5% Example - Novice game mode (2%), 60 Prestige (1.2%), Well of Goodwill (1%), Luck potion (2%), Enhanced Luck potion (1.5%), Lucky Seven game perk (1%), Tier 3 luck ring (0.5%) = 9.2% Example - Regular game mode (0%), 10 Prestige (0.2%), Enhanced Luck potion (3%) = 3.2% Example - Novice game mode (2%), 450 Prestige (9%), Well of Goodwill (1%), Tier 4 luck ring (2%), Lucky Seven game perk (1%), Luck potion (1%), Enhanced Luck potion (1.5%) = 17.5% Example - Classic game mode (10%), 500 Prestige (10%), Well of Goodwill (1%), Tier 4 luck ring (2%), Lucky Seven game perk (1%), Luck potion (1%), Enhanced Luck potion (1.5%) = 26.5% P.S. Additional "invisible" drop rate bonuses do exist for certain drops while on Slayer tasks or otherwise noted in RS3 Wiki.
    5 points
  39. If there are any perks listed in a particular category, and they don't belong there - feel free to let me know~ Weapon Perks. 'X' Bait: Damage to 'X' is reduced by 30%. 'X' Slayer: Deal +7% damage to 'X'. *Flanking: Backhand, Impact and Binding Shot no longer stun and deal 40% more damage per rank to targets that are not facing you. Aftershock: After dealing 500(OS)/5,000(Pre-Eoc)/50,000(RS3) damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage. Antitheism: Denies access to protect prayers/deflect curses. Biting: +2% chance per rank to critically hit opponents. Blunted: Reduces the weapon's damage by 1% per rank. Brassican: Always sometimes cabbages. Caroming: Attacking with shortbows or shieldbows has a 3% chance (increased by 3% per rank) of firing an additional arrow. Cautious: Cannot auto-retaliate while this item is equipped. Clear Headed: Shortens the duration of all stuns by 10% per rank. Committed: Always skulled while this item is equipped. Crackling: Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP). Efficient: Charge drain rate for this item is reduced by 6% per rank. Energising: Increases special attack restoration by 1 per rank. Enhanced Efficient: Charge drain rate for this item is reduced by 9% per rank. THis does not stack with efficient. Enlightened: +3% Item XP per rank (for the item it is installed on). Equilibrium: Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. Does not stack with Equilibrium aura. Fatiguing: Gain 2% less special attack per rank from all attacks. Genocidal: Deal up to 7% extra damage depending on how far you are through your Slayer task. Glow Worm: Provides light equivalent to a bullseye lantern. Hallucinogenic: Causes you to see strange things... Hoarding: Protect Item protects two items instead of one (does not work in PVP Areas). Impacient: 9% chance per rank for basica ttacks to generate 3% extra special attack. Inaccurate: Reduces the weapon's accuracy by 1% per rank. Invigorating: Boosts special attack gained from basic attacks by 10% per rank. Junk Food: Food gives 3% less health per rank. Looting: Most enemies have a 25% chance to drop an additional high-level resource. Lunging: Increases max hit by 1% per rank the further the target is. Mediocrity: Reduces maximum hit by 3% per rank. Mobile: 25% chance of restoring 1% special attack energy while moving around. Mysterious: Has a mysterious effect... Planted Feet: After standing still for at least 10 seconds your max hit increases by 5%. Precise: Increases your minimum damage by 1.5% per rank of your maximum damage. Scavenging: 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component). Shield Bashing: 5% chance per rank to reflect 10% of incoming damage to your enemy. Spendthrift: 1% chance per rank to deal 1% extra damage per rank, at the cost of 1 gold coin per extra point of damage dealt. Talking: Gives your gear more personality. Taunting: Provoke affects enemies in a 5x5 square around its target, causing those that are already in combat to attack you. Trophy Takers: 3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills. Ultimatums: Reduces the special attack cost of all weapons by 5% per rank. Wise: While equipped, +1% per rank additional experience. Armour Perks. 'X' Bait: Damage to 'X' is reduced by 30%. 'X' Slayer: Deal +7% damage to 'X'. Absorbative: 20% chance to reduce an attack (damage received) by 5% per rank. Aftershock: After dealing 500(OS)/5,000(Pre-Eoc)/50,000(RS3) damage, create an explosion centered on your current target, dealing up to 40% per rank weapon damage. Antitheism: Denies access to protect prayers/deflect curses. Biting: +2% chance per rank to critically hit opponents. Blunted: Reduces the weapon's damage by 1% per rank. Brassican: Always sometimes cabbages. Brief Respite: Heal 4% of max life points 10 times over a period of 40 seconds when below 10% of maximum hitpoints increased by 10% per rank. Bulwark: While in combat and wearing a shield, this perk activates for 1 minute to reduce all incoming damage by 6% increased by rank. Cautious: Cannot auto-retaliate while this item is equipped. Clear Headed: Shortens the duration of all stuns by 10% per rank. Committed: Always skulled while this item is equipped. Crackling: Periodically zaps your combat target for 50% per rank of your weapon's damage (or 10% per rank in PvP). Crystal Shield: Has a 10% chance to activate on taking damage, lasting 10 seconds. 5% of damage taken per rank is totalled for this period, for the following 30 seconds damage taken will be taken from the stored damage until the stored damage is entirely used, or the 30 seconds is up. Devoted: 3% chance per rank on being hit that protection prayers will work at 100% (or 75% in PVP) for 3 seconds. Efficient: Charge drain rate for this item is reduced by 6% per rank. Energising: Increases special attack restoration by 1 per rank. Enhanced Efficient: Charge drain rate for this item is reduced by 9% per rank. THis does not stack with efficient. Enhanced Devoted: 4.5% chance per rank on being hit that protection prayers will work at 100% (or 7.5% in PVP) for 3 seconds. This does not stack with Devoted. Enlightened: +3% Item XP per rank (for the item it is installed on). Equilibrium: Increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank. Does not stack with Equilibrium aura. Fatiguing: Gain 2% less special attack per rank from all attacks. Glow Worm: Provides light equivalent to a bullseye lantern. Hallucinogenic: Causes you to see strange things... Hoarding: Protect Item protects two items instead of one (does not work in PVP Areas). Impacient: 9% chance per rank for basica ttacks to generate 3% extra special attack. Invigorating: Boosts special attack gained from basic attacks by 10% per rank. Junk Food: Food gives 3% less health per rank. Looting: Most enemies have a 25% chance to drop an additional high-level resource. Lucky: 0.5% chance per rank when hit that the damage dealt will be reduced to 1. Does not stack with the equivalent Warpriest set effect. Mediocrity: Reduces maximum hit by 3% per rank. Mobile: 25% chance of restoring 1% special attack energy while moving around. Mysterious: Has a mysterious effect... Preparation: While in combat and wearing a shield, there is a 5% (increased per rank) chance of reflecting 10% damage to your enemy. Profane: You are prevented from drinking prayer potions. Reflexes: 5% chance per rank to ignore any stun or freeze. Scavenging: 1% chance per rank to get an uncommon Invention component as a drop from combat (with a 1% chance it will be a rare component). Shield Bashing: 5% chance per rank to reflect 10% of incoming damage to your enemy. Talking: Gives your gear more personality. Taunting: Provoke affects enemies in a 5x5 square around its target, causing those that are already in combat to attack you. Trophy Takers: 3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add 2 kills. Turtling: When below 10% health, you become immune to any damage for 3 seconds increased for +1 per rank. Has a 1 minute cooldown. Ultimatums: Reduces the special attack cost of all weapons by 5% per rank. Wise: While equipped, +1% per rank additional experience. Tool Perks. Antitheism: Denies access to protect prayers/deflect curses. Brassican: Always sometimes cabbages. Breakdown: When finishing a smithing item has a 0.8% chance per level, per bar used, of giving components as if you would've disassembled it. Butterfingers: Has a 3% chance per rank of dropping the resource you have just gathered. Cautious: Cannot auto-retaliate while this item is equipped. Charitable: Has a 1% chance per rank of putting an extra item by other nearby players after successfully gathering a resource. Cheapskate: Has a 1% chance per rank of transmuting a gathered resource to a lower tier. Committed: Always skulled while this item is equipped. Confused: Has a 1% chance per rank of teleporting you randomly after successfully gathering a resource. Efficient: Charge drain rate for this item is reduced by 6% per rank. Enlightened: +3% Item XP per rank (for the item it is installed on). Fatiguing: Gain 2% less special attack per rank from all attacks. Furnace: Has a 5% chance per rank of consuming a gathered resource for an extra 100% XP. Glow Worm: Provides light equivalent to a bullseye lantern.
    5 points
  40. Level 25 Samids globes level 25 Twitch orb pet (halfway mark so nice to have something special to look forward to) Level 20 and 30 chests Level 40-45 Lamps Level 50 Titles
    5 points
  41. Good morning Everyone, I hope all is well and y'all had great holidays with your family. This message is more towards Sandstorm but also would/could be beneficial to the community. I have been thinking about the future of Velheim and all the potential is still has. I was wondering and thinking about a wrap up for 2023 and stuff that can be done for 2024. What would be fun to see is a Q&A where we can ask question as a community, such as future potential, future updates and what w. Be fully transparent with the question and advance as a community towards this beautiful year. Lets see what y'all think and or Sand has to say
    5 points
  42. Goood day Velheimer's, Today I wanted to bring up a QOL* that could sure help everyone and be enjoyable to everyone. As we all know, reaper assignments are very beneficial and rewarding for all accounts mode. Going from BOTG*, EOF* and to upkeep that, Alchemical hydrix, I think we can fairly all agree that we need to simplify things that are already implemented in rs3. Reapers can be seen as "chore" and reattuning your portals or having to think "oh, ill tp to solak in the menu" to save time nor gp. PROPOSITION I would like to propose a middle ground that could still sink gp from the game by reattuning but also benefit from it. IDEA #1 Reapers portal would cost 250k to teleport to your reaper task (Half of the price that's currently 500k) IDEA#2 Reapers would be completely be free of charges. Let me know what y'all think!
    5 points
  43. Hello guys, This is Fropi, I actively play VH and RS3 for the past 3 years, this is server is very nice and I personally like it a lot because Sand adds a lot of the rs3 which is my fav game Anyway, my suggestion was, since the ''area loot'' is already on the game, would be nice to just 1 click to loot everything on it, or jsut hit the ''spacebar'' to trigger the ''loot all'' option. This is something I am very used personally on RS3 and since the feature is there already would be cool to have the botton and the ''space bar'' trigger to loot it all on the tab! Thanks and have a good day!
    5 points
  44. Triple XP LIVE will return from November the 10th up until November the 20th (excluded)! For those of you who're new to Triple XP LIVE, it's very simple: across the 10 days of the event, you'll have 48 hours of Triple XP time to spend. To get stuck in, simply log in at any time during the event. As soon as you're in-game, your XP timer will start ticking, and will stop the moment you log out. By giving you the flexibility to use your XP time as you wish, there's no need to worry about pulling an all-nighter or compromising any of your plans. Take your time, relax and enjoy those lovely skill gains! You will also be able to toggle your Triple EXP buff with a ';;toggletriple' command! It has an hour cool-down between switches, so use it wisely. Squeal of Fortune promotions will also be happening throughout the 10 days!
    5 points
  45. Hello, I wanted to make the suggestion for big game hunter. I think it would be nice to add the minigame to make farming the dinosaur eggs more interesting. Or even just making it so it could be a secondary method to get the pets. Not only this, but it would also add a way for skillers to get dinosaur bones, hides, and scales, and other loot such as raw dinosaur meat, raw rocktails and dragonstones, and the maul weapon (if it gets added). This also adds another way to get a dragon mattock outside of tetra compasses. This could also lead to a new mechanic in the totem of treasure. While I can't say everyone would do this content, I think it would be a new and unique way to do hunter outside of just proteans. Some people say it would be impossible without surge, but I can confidently say regular and double dino is more than possible, and even triple dino is possible if you aren't rushing, so I don't see a problem when it comes to capabilities atleast. Just something different that I think people would enjoy, as I've had the discussion with others in game myself.
    5 points
  46. Id really like to see a game perk added for pof just one that speeds up the time for your animals to breed as sometimes it can take up to 1 week to get a baby from the higher level ones even if the perk sped up breeding by like 25% that wud wud still be fine PS - Please state your own ideas for a pof perk in the comments Thank for your time
    5 points
  47. The Beach From May 30th to June 26th, you’ll be in for some summer fun down at the Lumbridge Crater. Activities There’s all sorts of seasonal activities to take part in, including beach ball rolling, sandcastle building, a coconut shy and a big ol’ BBQ! A little seagull has told us that everyone’s favourite dank chasm, the Dungeoneering hole, will also be making an appearance. Every 15 minutes, a different activity will be spotlighted. If you join in during the spotlight, you’ll get an extra 10% XP! You’ll also find portals to all the most exciting Distractions and Diversions, alongside two new ones for Anachronia and the Archaeology dig sites. Temperature Remember to keep an eye on your temperature gauge while you’re splashing about! Once you’ve gained a certain amount of experience from the activities, you’ll start to suffer from heat exhaustion. You’ll need to eat an ice cream and cool off before you can start playing again. At the weekend, the temperature will skyrocket, causing a heatwave that’ll last from noon on Friday all the way until noon on Monday. During a heatwave, you’ll be able to keep skilling even when your temperature gauge is full! Look out for Happy Hour, too, when you’ll get more XP, no temperature increases and a better chance to get those coveted drops for an entire in-game hour! Rewards Here comes the best part: while you’re having fun in the sun, you’ll also be earning some exclusive rewards! This year you can get crabby with a bodacious, crustaceous costume. Or if that’s not your style, we’ve reeled in a hefty catch of weapon overrides, including the classic Leveler wand and Bucket orb, the classy Caller of the Sea trident, and the downright threatening Shark Bait spear. What would a trip to The Beach be without a bit of sandsurfing? This year, there are three new board designs for you to collect. Here’s one for all you budding BBQ’ers: three somewhat amusing aprons, perfect for entertaining your friends while you gather about the grill. Buying from Flo's Velheim Coin shop will also contribute towards your next donator rank! Past Rewards New this year is the Oddments Store, where you can trade in your extra bits and pieces for any of the previous years’ Beach rewards, including the Pufferfish Launcher, the Crusty Companion pet and the Banana Boat mount. Skilling Drops After you’ve done a bit of skilling, you might get lucky enough to receive one of the many skilling rewards The Beach has to offer – including a refreshing range of cocktails! You might also stumble across a few oddments while you're training your skills. One man's flotsam is another man's jetsam, right? Right? All right. Sunnies at the ready? Flip flops a floppin’? Then what are you waiting for? Let’s head to The Beach! Source taken from: https://secure.runescape.com/m=news/this-week-in-runescapeninja-strike-24---combat-bonanza--the-beach?allcat=false#game_news and https://velheim.com/community/index.php?/topic/3938-the-beach-event-2021/ Media
    5 points
  48. Holy crapppp, lesgoooooo Ngl, I'm suspicious of this, but I really like the events, not only because of the competition but because I have another chance to do things differently. "calling it a brainstorm" was the best way to describe this event, amazing Mode, and thank you all! ~~~ Bond
    4 points
  49. We've inquired about utilizing the trees outside of the Wilderness multiple times. Before people say things like "that would remove wilderness content," keep in mind that the wilderness content is heavily restricted already hence why people just stopped grinding out their necessities that require wilderness activity for obvious reasons in the first place. We all know that the wilderness is the wilderness and that you shouldn't go out there if you're not willing to die a million times whilst gathering resources and such, but that shouldn't be the defining factor to why we cannot get access to said resources outside of the wilderness. Unlocking and adding a limit to the bloodwood trees outside of the wilderness for players and increasing with donator rank would be very nice to see for many different reasons.All in all, I can't see any reason why this would have any negative side affect on how the game is played or enjoyed, so that's a +1 from me
    4 points
  50. +1 to this. would be nice to see this added to the dono rank list. even if it starts off as 10 logs for sapphire rank and +10 per dono rank per day. would give people another reason to rank up, as well as unlock some content for those that dont want to risk thousands of hours of progress in the wilderness.
    4 points
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