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Locked Ninja Log 05/11/2022


Sandstorm

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Bank

  • Found a way to increase the maximum bank size by another +150 slots (from 806 to 956);
  • You'll be able to use an additional 3 bank slot boosters (+50 each);
  • Fixed an issue that caused the scroll-bar to 'lag' when manually dragging it with mouse;
  • Added the possible maximum available bank space on the tool-tip when hovering over bank slots used;
  • Improved efficiency of the clientscript that handles item refreshing on the interface. Opening/withdrawing/depositing - is now much more faster and responsive;

Interfaces

  • These reward chests will now use my custom-made loot chest interface and the system that I originally made for Elite Dungeons: Sophanem loot chest, Araxxor rewards, Barrows reward chest, Queen Black Dragon's loot chest, Telos's Trove;
  • Updated all Treasure Trail map clue interfaces to match current Runescape ones;
  • Overhauled all POH Costume Room interfaces to now use Diango's one. All possible store-able items will be shown as transparent item icons in these interfaces. I've also made the interface be handled via cache clientscripts which means the container's length and scroll-bar will now auto-size;
  • POF reward shop will no longer reset its scroll position when buying something;
  • You'll now be able to see how many oddments you own on the Squeal of Fortune interface;

Miscellaneous

  • Implemented the 'Talk-to' option on the Charming Imp;
  • All world announcements will now also show up to all your clan members in a cyan color;
  • Removed high-level uncut gems from Home's Crafting stall;
  • Stardust can now be added to your Currency pouch and will automatically get placed into when Mining crashed stars. The stardust exchange shop will now only account for the stardust in your currency pouch. The limit of stardust you can have at all times remains at 1,000;
  • Living Rock NPC remains will now reset and respawn after 50 game ticks (instead of 3 minutes);
  • You can now search the Drunker Sailor at Port Sarim to receive a Sailor's hat;

Fixes

  • Fixed an issue that caused players to get stuck in the Heart of Gielinor's main lobby;
  • Protean item actions will now correctly limit to however many protean items you have (ie. if you have 47 protean memories then the progress overlay will display 47 instead of 60);
  • Having the quick killing blows Slayer reward unlocked will no longer spam the message of NPC being on its last legs;
  • Fixed Port Sarim Brian's shop (it was mixed with Brian at Rimmington);
  • Teleporting via Grace of the Elves to a controlled area will now do so correctly;
  • Turning manure in Player-Owned farms will now also grant Master Farmer fragments;
  • Teleporting from Runespan will no longer place you at the Wizard's Tower despite the location you tried teleporting to;
  • Mixing potions that use primal extract as an ingredient and require runes to make will now correctly check for all magic-related supplies (ie. staves, rune pouch, etc.);
  • Not selecting a Slayer task when 2 options are given will no longer assign the task twice;
  • You can now trade checked POF animals between other players;
  • You can now combine the Helms of Terror (inside/outside) to create the final Archaeology relic;
  • Upgrading Invention Machines will no longer account power usage of the existing machine when calculating total power usage;
  • Populated the Abyssal Area (the place that's accessed via Fairy rings) with NPC spawns;
  • A lot of back-end miscellaneous fixes.
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