Founder Sandstorm Posted August 25, 2022 Founder Share Posted August 25, 2022 Hey, So I was brainstorming about the idea of burning items on the Well of Good Will that got proposed on our Discord in the Economy-Discussion channel and even though the idea is solid there's not much motivation for players to actually do that. We'd want people to actually have the NEED to get rid of their excess items, or, buy other player obtained items to progress their account above everyone elses, so, here is the notepad of my own personal ideas & thoughts I came up with for the solution I could implement. The ideas are rough and spitballed, so, if anyone has any other inputs or changes or proposals - please feel free to leave them in the comments here. Making custom exclusive tickets un-trade-able would also boost the need of players to buy all NPC dropped exclusive items to sacrifice them in exchange for points, or, buy other player obtained tickets to obtain something from the shop themselves whilst simultaneously giving the player selling those tickets more cash, AKA additional money makers! Let me know what you think so we can come up with some great Economy cleaning solutions! 5 1 4 Quote Spoiler Link to comment Share on other sites More sharing options...
Game Moderator Broy00 Posted August 25, 2022 Game Moderator Share Posted August 25, 2022 I like these ideas. It's very hard to sell certain items that we get from PvMing so this would definitely help. 1 Quote Link to comment Share on other sites More sharing options...
Administrator Zero Two Posted August 25, 2022 Administrator Share Posted August 25, 2022 :yesyes: Quote Spoiler Spoiler Link to comment Share on other sites More sharing options...
Eight Posted August 25, 2022 Share Posted August 25, 2022 This is pretty much what i suggested months ago lmao Quote Link to comment Share on other sites More sharing options...
Administrator Iron Tyrone Posted August 25, 2022 Administrator Share Posted August 25, 2022 My only input would be that perhaps that the tokens could be available in both untradeable, and tradeable versions, with the latter being more expensive. I also honestly think the Attack Speed Increase would be a bit too busted - even if just by 1 tick for example, perhaps something like a small % damage reduction could be more appropriate (live longer = deal more damage?). Edit: Aura Refreshes would also be a good add to this list. also cosmetics pls i love fashion 4 1 1 Quote UIM Dung Storage 1 day pls Link to comment Share on other sites More sharing options...
Twenty Weeks Posted August 25, 2022 Share Posted August 25, 2022 Individual proposed tokens feedback: Pet chance increase: All good. Great way to huff more copium on pets you're dry for and seems like a harmless, good buff. General/Rare table increase: I struggle with this one. Having a way to get more drops when the idea of the item burning system is to decrease the amount of items circulating in the economy seems counterproductive. Of course, it comes down to how much of an increase it'd actually give and how much you need to burn to get one of these tickets. If it's relatively accessible, it's a good way for mid-level players to get an increased chance of end-game drops and therefore accumulate more wealth. If it's expensive because of how strong it is, then it only benefits the already rich high-level players. Seems like the hardest one to balance and the most important one to get right. Legendary Pet Unlocks: Great. Leg pets need an alternate way of accessing them, so I'm all for this. If this doesn't get implemented like currently proposed, I'd love for them to be accessible through a ton of Loyalty Points in the future. Cosmetics: Awesome. Stuff that doesn't re-enter the econ or increase player power/QoL while being fun to collect would be my primary reason to burn items. Exp boosters: Sure. Especially if tradeable this could be a great way for mains to level up their classic alts and whatnot. Excellent idea Action speed increases: I'd prefer if these were permanent unlocks for a large amount of points, with a tradeable ''codex'' version available for an even larger amount akin to how we currently unlock curses and whatnot. Permanent gem cutting increase, protean speed, potion mixing etc would be lovely to unlock. Having said that, I like the idea nonetheless. Item charge/drain reduction: Depends a bit on how strong it is. It's a nice buff that I'd certainly use, but if it devalues a skilling moneymaker by making divine charges less valuable that might feel bad for those that grind incand energies. Attack speed increase: I would prefer not seeing something like that. This might be the elitist in me speaking as me and my clan have seen all the content and blah blah blah, but here's a few reasons I can think of why this would be a bit iffy: - It'd make boss speed highscores less competitive - If combined with a drop rate increase ticket, it'd significantly increase kills and therefore gp/hour from easily farmable bosses which is great until their drops get devalued as a result when lots of players do this - Would remove challenge from harder bosses if you can skip certain mechanics or even phases as a result of the increased DPS output. I like that you're embracing the idea of an item burn system, hope it's gonna get implemented in a fair and balanced way! 2 1 Quote To do what I've preached. Founding member of Bandits Link to comment Share on other sites More sharing options...
foxx Posted August 25, 2022 Share Posted August 25, 2022 Untradeable cosmetics! incentivize continued burn for dry streak of certain tokens that can’t be bought and forces you to keep trying and getting rid of items. 2 Quote Spoiler Link to comment Share on other sites More sharing options...
A G0D Posted August 25, 2022 Share Posted August 25, 2022 I would suggest adding name change token and xp rate change token. These tokens could be very expensive and doesn't have backlash on economy later such as drop rate increase. 1 Quote Link to comment Share on other sites More sharing options...
Game Moderator Almost Done Posted August 25, 2022 Game Moderator Share Posted August 25, 2022 The answer is... YESSSSSSSSSSSSSSSSSSSS! Please Always making the game better and move fun to play, thank you Sand. Cheers<3 Quote Link to comment Share on other sites More sharing options...
Wendt Posted August 25, 2022 Share Posted August 25, 2022 Think is a good implementation. The only thing I have my concerns about is that attack speed increase. Imo that's really not necessary, specialy as a feature of a few minutes inside a shop. The others things are really good! Btw, Im with Tyrone on the ideia of having untradeable and tradeable versions of the tokens for differents prices, like the blueprint's in arch. 1 1 Quote Link to comment Share on other sites More sharing options...
imAkka Posted August 25, 2022 Share Posted August 25, 2022 1 Quote Link to comment Share on other sites More sharing options...
Big Soccer Posted August 25, 2022 Share Posted August 25, 2022 These are good. The meta will change to not pvm or skill without a lot of these consumables on hand. Meaning items will be burned consistently through the well. Hopefully these rate increases are items (like a scroll) that are stackable. You can add 2 more that are semi expensive : 1 hour of donator zone access 1 hour of ddz access. Quote Link to comment Share on other sites More sharing options...
Pogchamp Posted August 25, 2022 Share Posted August 25, 2022 11 hours ago, Twenty Weeks said: Individual proposed tokens feedback: Pet chance increase: All good. Great way to huff more copium on pets you're dry for and seems like a harmless, good buff. General/Rare table increase: I struggle with this one. Having a way to get more drops when the idea of the item burning system is to decrease the amount of items circulating in the economy seems counterproductive. Of course, it comes down to how much of an increase it'd actually give and how much you need to burn to get one of these tickets. If it's relatively accessible, it's a good way for mid-level players to get an increased chance of end-game drops and therefore accumulate more wealth. If it's expensive because of how strong it is, then it only benefits the already rich high-level players. Seems like the hardest one to balance and the most important one to get right. Legendary Pet Unlocks: Great. Leg pets need an alternate way of accessing them, so I'm all for this. If this doesn't get implemented like currently proposed, I'd love for them to be accessible through a ton of Loyalty Points in the future. Cosmetics: Awesome. Stuff that doesn't re-enter the econ or increase player power/QoL while being fun to collect would be my primary reason to burn items. Exp boosters: Sure. Especially if tradeable this could be a great way for mains to level up their classic alts and whatnot. Excellent idea Action speed increases: I'd prefer if these were permanent unlocks for a large amount of points, with a tradeable ''codex'' version available for an even larger amount akin to how we currently unlock curses and whatnot. Permanent gem cutting increase, protean speed, potion mixing etc would be lovely to unlock. Having said that, I like the idea nonetheless. Item charge/drain reduction: Depends a bit on how strong it is. It's a nice buff that I'd certainly use, but if it devalues a skilling moneymaker by making divine charges less valuable that might feel bad for those that grind incand energies. Attack speed increase: I would prefer not seeing something like that. This might be the elitist in me speaking as me and my clan have seen all the content and blah blah blah, but here's a few reasons I can think of why this would be a bit iffy: - It'd make boss speed highscores less competitive - If combined with a drop rate increase ticket, it'd significantly increase kills and therefore gp/hour from easily farmable bosses which is great until their drops get devalued as a result when lots of players do this - Would remove challenge from harder bosses if you can skip certain mechanics or even phases as a result of the increased DPS output. I like that you're embracing the idea of an item burn system, hope it's gonna get implemented in a fair and balanced way! I am agreeing with everything Twenty Weeks mentioned in his post. - General/Rare table increase: Adding tickets to get rare items out of the game and then giving a way to increase the amount of rare items gathered seems like a weird trade off. - Attack speed increase: Honestly, as far as I've noticed how the combat system works on Velheim I will also have to agree with Twenty Weeks. You are making a huge decision between 2h weapons which deal double damage or Main-hand and OH for more speed. Making them both even faster would decrease the amount of skill required to PVM and will make the highscores for bosses less competitive like Twenty Weeks mentioned. Other then that it sounds like a great idea to even out the economy and to make the market more active for rares that were rarely traded between players! 1 Quote Link to comment Share on other sites More sharing options...
YoDi20 Posted August 25, 2022 Share Posted August 25, 2022 I agree with Twenty Week's and Pogchamp's post 100%. 1 Quote Link to comment Share on other sites More sharing options...
Masamune Posted August 25, 2022 Share Posted August 25, 2022 I agree with Tyrone. Quote Link to comment Share on other sites More sharing options...
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